X-Git-Url: http://review.tizen.org/git/?p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git;a=blobdiff_plain;f=dali-toolkit%2Finternal%2Fcontrols%2Fpage-turn-view%2Fpage-turn-portrait-view-impl.cpp;h=cd01b9ae530f1584afed575b7e08acc71ccb7bc6;hp=ef5c22393054a6eb99cae6d9d525436aec8708ad;hb=d9c164e4530e354cd14dc4a1a658070ba55e99b8;hpb=10d2080e1d25b75347daa2f8c2dcee494fbcb175 diff --git a/dali-toolkit/internal/controls/page-turn-view/page-turn-portrait-view-impl.cpp b/dali-toolkit/internal/controls/page-turn-view/page-turn-portrait-view-impl.cpp index ef5c223..cd01b9a 100644 --- a/dali-toolkit/internal/controls/page-turn-view/page-turn-portrait-view-impl.cpp +++ b/dali-toolkit/internal/controls/page-turn-view/page-turn-portrait-view-impl.cpp @@ -21,7 +21,10 @@ // EXTERNAL INCLUDES #include #include -#include +#include + +//INTERNAL INCLUDES +#include namespace Dali { @@ -139,22 +142,22 @@ void PageTurnPortraitView::OnPossibleOutwardsFlick( const Vector2& panPosition, // Add the page to tuning page layer and set up PageTurnEffect mShadowView.Add( actor ); actor.SetShaderEffect( mTurnEffect[mIndex] ); - GetImpl( mTurnEffect[mIndex] ).ApplyInternalConstraint(); + PageTurnApplyInternalConstraint(mTurnEffect[mIndex]); mIsAnimating[mIndex] = true; - mTurnEffect[mIndex].SetIsTurningBack( true ); + mTurnEffect[mIndex].SetUniform("uIsTurningBack", true ); Vector2 originalCenter( mPageSize.width*1.5f, 0.5f*mPageSize.height ); - mTurnEffect[mIndex].SetOriginalCenter( originalCenter ); - mTurnEffect[mIndex].SetCurrentCenter( Vector2( mPageSize.width*0.5f, mPageSize.height*0.5f )); + mTurnEffect[mIndex].SetUniform("uOriginalCenter", originalCenter ); + mTurnEffect[mIndex].SetUniform("uCurrentCenter", Vector2( mPageSize.width*0.5f, mPageSize.height*0.5f ) ); // Start an animation to turn the previous page back Animation animation = Animation::New( PAGE_TURN_OVER_ANIMATION_DURATION ); mAnimationActorPair[animation] = actor; mAnimationIndexPair[animation] = mIndex; - animation.AnimateTo( Property( mTurnEffect[mIndex], mTurnEffect[mIndex].PageTurnEffect::GetCurrentCenterPropertyName() ), + animation.AnimateTo( Property( mTurnEffect[mIndex], "uCurrentCenter" ), originalCenter, - AlphaFunctions::EaseOut, PAGE_TURN_OVER_ANIMATION_DURATION*0.75f ); - animation.AnimateBy( Property( actor, Actor::Property::ORIENTATION ), AngleAxis( Degree( 180.0f ), Vector3::YAXIS ) ,AlphaFunctions::EaseOut ); + AlphaFunction::EASE_OUT, TimePeriod(PAGE_TURN_OVER_ANIMATION_DURATION*0.75f) ); + animation.AnimateBy( Property( actor, Actor::Property::ORIENTATION ), AngleAxis( Degree( 180.0f ), Vector3::YAXIS ) ,AlphaFunction::EASE_OUT ); animation.Play(); ImageActor::DownCast(actor).SetCullFace( CullBack ); animation.FinishedSignal().Connect( this, &PageTurnPortraitView::OnTurnedOver );