X-Git-Url: http://review.tizen.org/git/?p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git;a=blobdiff_plain;f=dali-toolkit%2Finternal%2Fcontrols%2Fpage-turn-view%2Fpage-turn-portrait-view-impl.cpp;h=9b1891752c19d25bcefadbc0e80ceec0ef31786b;hp=6e2ffc7974181b0de97399e33629665584d1b998;hb=693920239cd3e842a266404289e2869fe1fcf687;hpb=620ac79821b89142af1926f3577c7fa003f16ad3 diff --git a/dali-toolkit/internal/controls/page-turn-view/page-turn-portrait-view-impl.cpp b/dali-toolkit/internal/controls/page-turn-view/page-turn-portrait-view-impl.cpp index 6e2ffc7..9b18917 100644 --- a/dali-toolkit/internal/controls/page-turn-view/page-turn-portrait-view-impl.cpp +++ b/dali-toolkit/internal/controls/page-turn-view/page-turn-portrait-view-impl.cpp @@ -21,7 +21,10 @@ // EXTERNAL INCLUDES #include #include -#include +#include + +//INTERNAL INCLUDES +#include namespace Dali { @@ -139,19 +142,19 @@ void PageTurnPortraitView::OnPossibleOutwardsFlick( const Vector2& panPosition, // Add the page to tuning page layer and set up PageTurnEffect mShadowView.Add( actor ); actor.SetShaderEffect( mTurnEffect[mIndex] ); - GetImpl( mTurnEffect[mIndex] ).ApplyInternalConstraint(); + PageTurnApplyInternalConstraint(mTurnEffect[mIndex]); mIsAnimating[mIndex] = true; - mTurnEffect[mIndex].SetIsTurningBack( true ); + mTurnEffect[mIndex].SetUniform("uIsTurningBack", 1.f ); Vector2 originalCenter( mPageSize.width*1.5f, 0.5f*mPageSize.height ); - mTurnEffect[mIndex].SetOriginalCenter( originalCenter ); - mTurnEffect[mIndex].SetCurrentCenter( Vector2( mPageSize.width*0.5f, mPageSize.height*0.5f )); + mTurnEffect[mIndex].SetUniform("uOriginalCenter", originalCenter ); + mTurnEffect[mIndex].SetUniform("uCurrentCenter", Vector2( mPageSize.width*0.5f, mPageSize.height*0.5f ) ); // Start an animation to turn the previous page back Animation animation = Animation::New( PAGE_TURN_OVER_ANIMATION_DURATION ); mAnimationActorPair[animation] = actor; mAnimationIndexPair[animation] = mIndex; - animation.AnimateTo( Property( mTurnEffect[mIndex], mTurnEffect[mIndex].PageTurnEffect::GetCurrentCenterPropertyName() ), + animation.AnimateTo( Property( mTurnEffect[mIndex], "uCurrentCenter" ), originalCenter, AlphaFunction::EASE_OUT, TimePeriod(PAGE_TURN_OVER_ANIMATION_DURATION*0.75f) ); animation.AnimateBy( Property( actor, Actor::Property::ORIENTATION ), AngleAxis( Degree( 180.0f ), Vector3::YAXIS ) ,AlphaFunction::EASE_OUT );