X-Git-Url: http://review.tizen.org/git/?p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git;a=blobdiff_plain;f=dali-toolkit%2Finternal%2Fcontrols%2Fmagnifier%2Fmagnifier-impl.cpp;h=fc6f71a4ae32c3880dcdfb6c7617c37f2c567069;hp=37e5776de5e9d216c3e01e15f2fa15e962414afe;hb=402784aceba9171e57ffca8769ca46ef8aebcd2f;hpb=125df617516edc317ab800bdf897e6d076d7b324 diff --git a/dali-toolkit/internal/controls/magnifier/magnifier-impl.cpp b/dali-toolkit/internal/controls/magnifier/magnifier-impl.cpp index 37e5776..fc6f71a 100644 --- a/dali-toolkit/internal/controls/magnifier/magnifier-impl.cpp +++ b/dali-toolkit/internal/controls/magnifier/magnifier-impl.cpp @@ -19,7 +19,6 @@ #include // EXTERNAL INCLUDES -#include #include #include #include @@ -35,27 +34,6 @@ const char* DEFAULT_FRAME_IMAGE_PATH = DALI_IMAGE_DIR "magnifier-image-frame.png const float IMAGE_BORDER_INDENT = 14.0f; ///< Indent of border in pixels. -/** - * ImageBorderSizeConstraint - */ -struct ImageBorderSizeConstraint -{ - ImageBorderSizeConstraint() - : mSizeOffset(Vector3(IMAGE_BORDER_INDENT - 1, IMAGE_BORDER_INDENT - 1, 0.0f) * 2.0f) - { - } - - Vector3 operator()(const Vector3& current, - const PropertyInput& referenceSizeProperty) - { - const Vector3& referenceSize = referenceSizeProperty.GetVector3(); - - return referenceSize + mSizeOffset; - } - - Vector3 mSizeOffset; ///< The amount to offset the size from referenceSize -}; - struct CameraActorPositionConstraint { CameraActorPositionConstraint(const Vector2& stageSize, float defaultCameraDistance = 0.0f) @@ -64,14 +42,13 @@ struct CameraActorPositionConstraint { } - Vector3 operator()(const Vector3& current, - const PropertyInput& sourcePositionProperty) + void operator()( Vector3& current, const PropertyInputContainer& inputs ) { - const Vector3& sourcePosition = sourcePositionProperty.GetVector3(); + const Vector3& sourcePosition = inputs[0]->GetVector3(); - return Vector3( sourcePosition.x + mStageSize.x * 0.5f, - sourcePosition.y + mStageSize.y * 0.5f, - sourcePosition.z + mDefaultCameraDistance); + current.x = sourcePosition.x + mStageSize.x * 0.5f; + current.y = sourcePosition.y + mStageSize.y * 0.5f; + current.z = sourcePosition.z + mDefaultCameraDistance; } Vector2 mStageSize; @@ -86,25 +63,18 @@ struct RenderTaskViewportPositionConstraint { } - Vector2 operator()(const Vector2& current, - const PropertyInput& positionProperty, - const PropertyInput& magnifierSizeProperty, - const PropertyInput& magnifierScaleProperty) + void operator()( Vector2& current, const PropertyInputContainer& inputs ) { - Vector2 position(positionProperty.GetVector3()); // World position? - - //position -= mStageSize * 0.5f; + current = inputs[0]->GetVector3(); // World position? // should be updated when: // Magnifier's world position/size/scale/parentorigin/anchorpoint changes. // or Magnifier camera's world position changes. - Vector3 size = magnifierSizeProperty.GetVector3() * magnifierScaleProperty.GetVector3(); + Vector3 size = inputs[1]->GetVector3() * inputs[2]->GetVector3(); /* magnifier-size * magnifier-scale */ // Reposition, and resize viewport to reflect the world bounds of this Magnifier actor. - position.x += (mStageSize.width - size.width) * 0.5f; - position.y += (mStageSize.height - size.height) * 0.5f; - - return position; + current.x += ( mStageSize.width - size.width ) * 0.5f; + current.y += ( mStageSize.height - size.height ) * 0.5f; } Vector2 mStageSize; @@ -116,11 +86,9 @@ struct RenderTaskViewportSizeConstraint { } - Vector2 operator()(const Vector2& current, - const PropertyInput& magnifierSizeProperty, - const PropertyInput& magnifierScaleProperty) + void operator()( Vector2& current, const PropertyInputContainer& inputs ) { - return Vector2(magnifierSizeProperty.GetVector3() * magnifierScaleProperty.GetVector3()); + current = inputs[0]->GetVector3() * inputs[1]->GetVector3(); /* magnifier-size * magnifier-scale */ } }; @@ -192,10 +160,9 @@ void Magnifier::Initialize() mSourceActor = Actor::New(); Stage().GetCurrent().Add(mSourceActor); mSourceActor.SetParentOrigin(ParentOrigin::CENTER); - Constraint constraint = Constraint::New( Actor::Property::POSITION, - Source( self, mPropertySourcePosition ), - EqualToConstraint() ); - mSourceActor.ApplyConstraint(constraint); + Constraint constraint = Constraint::New( mSourceActor, Actor::Property::POSITION, EqualToConstraint() ); + constraint.AddSource( Source( self, mPropertySourcePosition ) ); + constraint.Apply(); // create the render task this will render content on top of everything // based on camera source position. @@ -224,25 +191,22 @@ void Magnifier::Initialize() // at the end of the update cycle i.e. after constraints have been applied.) //Property::Index propertySourcePositionDelayed = mCameraActor.RegisterProperty("delayed-source-position", Vector3::ZERO); - constraint = Constraint::New( Actor::Property::POSITION, - Source( mSourceActor, Actor::Property::WORLD_POSITION ), - CameraActorPositionConstraint(stageSize, mDefaultCameraDistance) ); - mCameraActor.ApplyConstraint(constraint); + constraint = Constraint::New( mCameraActor, Actor::Property::POSITION, CameraActorPositionConstraint(stageSize, mDefaultCameraDistance) ); + constraint.AddSource( Source( mSourceActor, Actor::Property::WORLD_POSITION ) ); + constraint.Apply(); // Apply constraint to render-task viewport position - constraint = Constraint::New( RenderTask::Property::VIEWPORT_POSITION, - Source( self, Actor::Property::WORLD_POSITION ),//mPropertySourcePosition ), - Source( self, Actor::Property::SIZE ), - Source( self, Actor::Property::WORLD_SCALE ), - RenderTaskViewportPositionConstraint(stageSize) ); - mTask.ApplyConstraint(constraint); + constraint = Constraint::New( mTask, RenderTask::Property::VIEWPORT_POSITION, RenderTaskViewportPositionConstraint(stageSize) ); + constraint.AddSource( Source( self, Actor::Property::WORLD_POSITION ) ); + constraint.AddSource( Source( self, Actor::Property::SIZE ) ); + constraint.AddSource( Source( self, Actor::Property::WORLD_SCALE ) ); + constraint.Apply(); // Apply constraint to render-task viewport position - constraint = Constraint::New( RenderTask::Property::VIEWPORT_SIZE, - Source( self, Actor::Property::SIZE ), - Source( self, Actor::Property::WORLD_SCALE ), - RenderTaskViewportSizeConstraint() ); - mTask.ApplyConstraint(constraint); + constraint = Constraint::New( mTask, RenderTask::Property::VIEWPORT_SIZE, RenderTaskViewportSizeConstraint() ); + constraint.AddSource( Source( self, Actor::Property::SIZE ) ); + constraint.AddSource( Source( self, Actor::Property::WORLD_SCALE ) ); + constraint.Apply(); } Magnifier::~Magnifier() @@ -289,10 +253,9 @@ void Magnifier::SetFrameVisibility(bool visible) mFrame.SetPositionInheritanceMode(DONT_INHERIT_POSITION); mFrame.SetInheritScale(true); - Constraint constraint = Constraint::New( Actor::Property::POSITION, - ParentSource( Actor::Property::WORLD_POSITION ), - EqualToConstraint() ); - mFrame.ApplyConstraint( constraint ); + Constraint constraint = Constraint::New( mFrame, Actor::Property::POSITION, EqualToConstraint() ); + constraint.AddSource( ParentSource( Actor::Property::WORLD_POSITION ) ); + constraint.Apply(); mFrame.SetNinePatchBorder( Vector4::ONE * IMAGE_BORDER_INDENT ); self.Add(mFrame);