X-Git-Url: http://review.tizen.org/git/?p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git;a=blobdiff_plain;f=dali-toolkit%2Finternal%2Fcontrols%2Fmagnifier%2Fmagnifier-impl.cpp;h=478c14bcc98883a0db4d49609d52cadfc8bb4f7f;hp=45a315222317403e2cdb2d2ce967aa99f0ee022c;hb=b1e8521ad77e7b4e62b59613b2edef64429130e9;hpb=bf9e99f865d0af2d10df6af8770622eb618bfad2 diff --git a/dali-toolkit/internal/controls/magnifier/magnifier-impl.cpp b/dali-toolkit/internal/controls/magnifier/magnifier-impl.cpp index 45a3152..478c14b 100644 --- a/dali-toolkit/internal/controls/magnifier/magnifier-impl.cpp +++ b/dali-toolkit/internal/controls/magnifier/magnifier-impl.cpp @@ -1,5 +1,5 @@ /* - * Copyright (c) 2014 Samsung Electronics Co., Ltd. + * Copyright (c) 2020 Samsung Electronics Co., Ltd. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. @@ -21,14 +21,17 @@ // EXTERNAL INCLUDES #include #include -#include +#include #include -#include #include -#include +#include +#include // INTERNAL INCLUDES -#include +#include +#include +#include +#include namespace Dali { @@ -50,10 +53,10 @@ Dali::BaseHandle Create() DALI_TYPE_REGISTRATION_BEGIN( Toolkit::Magnifier, Toolkit::Control, Create ) -DALI_PROPERTY_REGISTRATION( Toolkit, Magnifier, "frame-visibility", BOOLEAN, FRAME_VISIBILITY ) -DALI_PROPERTY_REGISTRATION( Toolkit, Magnifier, "magnification-factor", FLOAT, MAGNIFICATION_FACTOR ) +DALI_PROPERTY_REGISTRATION( Toolkit, Magnifier, "frameVisibility", BOOLEAN, FRAME_VISIBILITY ) +DALI_PROPERTY_REGISTRATION( Toolkit, Magnifier, "magnificationFactor", FLOAT, MAGNIFICATION_FACTOR ) -DALI_ANIMATABLE_PROPERTY_REGISTRATION( Toolkit, Magnifier, "source-position", VECTOR3, SOURCE_POSITION ) +DALI_ANIMATABLE_PROPERTY_REGISTRATION( Toolkit, Magnifier, "sourcePosition", VECTOR3, SOURCE_POSITION ) DALI_TYPE_REGISTRATION_END() @@ -139,7 +142,7 @@ Dali::Toolkit::Magnifier Magnifier::New() } Magnifier::Magnifier() -: Control( ControlBehaviour( REQUIRES_TOUCH_EVENTS ) ), +: Control( ControlBehaviour( CONTROL_BEHAVIOUR_DEFAULT ) ), mDefaultCameraDistance(1000.f), mActorSize(Vector3::ZERO), mMagnificationFactor(1.0f) @@ -168,7 +171,7 @@ void Magnifier::Initialize() // and what is not. mSourceActor = Actor::New(); Stage().GetCurrent().Add(mSourceActor); - mSourceActor.SetParentOrigin(ParentOrigin::CENTER); + mSourceActor.SetProperty( Actor::Property::PARENT_ORIGIN,ParentOrigin::CENTER ); Constraint constraint = Constraint::New( mSourceActor, Actor::Property::POSITION, EqualToConstraint() ); constraint.AddSource( Source( self, Toolkit::Magnifier::Property::SOURCE_POSITION ) ); constraint.Apply(); @@ -198,7 +201,7 @@ void Magnifier::Initialize() // Use a 1 frame delayed source position to determine the camera actor's position. // This is necessary as the viewport is determined by the Magnifier's Actor's World position (which is computed // at the end of the update cycle i.e. after constraints have been applied.) - //Property::Index propertySourcePositionDelayed = mCameraActor.RegisterProperty("delayed-source-position", Vector3::ZERO); + //Property::Index propertySourcePositionDelayed = mCameraActor.RegisterProperty("delayedSourcePosition", Vector3::ZERO); constraint = Constraint::New( mCameraActor, Actor::Property::POSITION, CameraActorPositionConstraint(stageSize, mDefaultCameraDistance) ); constraint.AddSource( Source( mSourceActor, Actor::Property::WORLD_POSITION ) ); @@ -255,16 +258,20 @@ void Magnifier::SetFrameVisibility(bool visible) Actor self(Self()); mFrame = Actor::New( ); - mFrame.SetPositionInheritanceMode(DONT_INHERIT_POSITION); - mFrame.SetInheritScale(true); + mFrame.SetProperty( Actor::Property::INHERIT_POSITION, false ); + mFrame.SetProperty( Actor::Property::INHERIT_SCALE, true ); mFrame.SetResizePolicy( ResizePolicy::SIZE_FIXED_OFFSET_FROM_PARENT, Dimension::ALL_DIMENSIONS ); Vector3 sizeOffset(IMAGE_BORDER_INDENT*2.f - 2.f, IMAGE_BORDER_INDENT*2.f - 2.f, 0.0f); - mFrame.SetSizeModeFactor( sizeOffset ); + mFrame.SetProperty( Actor::Property::SIZE_MODE_FACTOR, sizeOffset ); - //TODO Set the renderer onto the control self when Actor::RemoveRenderer is supported - Toolkit::RendererFactory rendererFactory = Toolkit::RendererFactory::Get(); - Toolkit::ControlRenderer borderRenderer = rendererFactory.GetControlRenderer(IMAGE_BORDER_INDENT, Color::WHITE); - borderRenderer.SetOnStage( mFrame ); + Toolkit::VisualFactory visualFactory = Toolkit::VisualFactory::Get(); + + Property::Map map; + map[ Toolkit::Visual::Property::TYPE ] = Toolkit::Visual::BORDER; + map[ Toolkit::BorderVisual::Property::COLOR ] = Color::WHITE; + map[ Toolkit::BorderVisual::Property::SIZE ] = IMAGE_BORDER_INDENT; + Toolkit::Visual::Base borderVisual = visualFactory.CreateVisual( map ); + Toolkit::GetImplementation(borderVisual).SetOnScene( mFrame ); Constraint constraint = Constraint::New( mFrame, Actor::Property::POSITION, EqualToConstraint() ); constraint.AddSource( ParentSource( Actor::Property::WORLD_POSITION ) ); @@ -287,6 +294,8 @@ void Magnifier::OnSizeSet(const Vector3& targetSize) // a constraint yet as Camera/CameraActor properties are not animatable/constrainable. mActorSize = targetSize; Update(); + + Control::OnSizeSet( targetSize ); } float Magnifier::GetMagnificationFactor() const @@ -307,7 +316,7 @@ void Magnifier::Update() // should be updated when: // Magnifier's world size/scale changes. Actor self(Self()); - Vector3 worldSize = mActorSize * self.GetCurrentWorldScale(); + Vector3 worldSize = mActorSize * self.GetCurrentProperty< Vector3 >( Actor::Property::WORLD_SCALE ); // Adjust field of view to scale content