X-Git-Url: http://review.tizen.org/git/?p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git;a=blobdiff_plain;f=dali-toolkit%2Finternal%2Fcontrols%2Fgaussian-blur-view%2Fgaussian-blur-view-impl.cpp;h=f233cf466e75410544749baed01eb0d0d949b390;hp=239d94ef537a9197274cbfae3556068e34eabbb6;hb=70ee2ab38bb1aa71222e65863ebb98d395c449a2;hpb=22e89375677d1fe737d5472e21ab681f2f3e4ca7 diff --git a/dali-toolkit/internal/controls/gaussian-blur-view/gaussian-blur-view-impl.cpp b/dali-toolkit/internal/controls/gaussian-blur-view/gaussian-blur-view-impl.cpp index 239d94e..f233cf4 100644 --- a/dali-toolkit/internal/controls/gaussian-blur-view/gaussian-blur-view-impl.cpp +++ b/dali-toolkit/internal/controls/gaussian-blur-view/gaussian-blur-view-impl.cpp @@ -116,7 +116,7 @@ const char* const GAUSSIAN_BLUR_FRAGMENT_SOURCE = GaussianBlurView::GaussianBlurView() - : Control( CONTROL_BEHAVIOUR_NONE ) + : Control( ControlBehaviour( DISABLE_SIZE_NEGOTIATION ) ) , mNumSamples(GAUSSIAN_BLUR_VIEW_DEFAULT_NUM_SAMPLES) , mBlurBellCurveWidth( 0.001f ) , mPixelFormat(GAUSSIAN_BLUR_VIEW_DEFAULT_RENDER_TARGET_PIXEL_FORMAT) @@ -138,7 +138,7 @@ GaussianBlurView::GaussianBlurView() GaussianBlurView::GaussianBlurView( const unsigned int numSamples, const float blurBellCurveWidth, const Pixel::Format renderTargetPixelFormat, const float downsampleWidthScale, const float downsampleHeightScale, bool blurUserImage) - : Control( NO_SIZE_NEGOTIATION ) + : Control( ControlBehaviour( DISABLE_SIZE_NEGOTIATION ) ) , mNumSamples(numSamples) , mBlurBellCurveWidth( 0.001f ) , mPixelFormat(renderTargetPixelFormat) @@ -266,14 +266,12 @@ void GaussianBlurView::OnInitialize() // Create an ImageActor for performing a horizontal blur on the texture mImageActorHorizBlur = ImageActor::New(); - mImageActorHorizBlur.SetResizePolicy( FILL_TO_PARENT, ALL_DIMENSIONS ); mImageActorHorizBlur.SetParentOrigin(ParentOrigin::CENTER); mImageActorHorizBlur.ScaleBy( Vector3(1.0f, -1.0f, 1.0f) ); // FIXME mImageActorHorizBlur.SetShaderEffect( mHorizBlurShader ); // Create an ImageActor for performing a vertical blur on the texture mImageActorVertBlur = ImageActor::New(); - mImageActorVertBlur.SetResizePolicy( FILL_TO_PARENT, ALL_DIMENSIONS ); mImageActorVertBlur.SetParentOrigin(ParentOrigin::CENTER); mImageActorVertBlur.ScaleBy( Vector3(1.0f, -1.0f, 1.0f) ); // FIXME mImageActorVertBlur.SetShaderEffect( mVertBlurShader ); @@ -285,7 +283,6 @@ void GaussianBlurView::OnInitialize() if(!mBlurUserImage) { mImageActorComposite = ImageActor::New(); - mImageActorComposite.SetResizePolicy( FILL_TO_PARENT, ALL_DIMENSIONS ); mImageActorComposite.SetParentOrigin(ParentOrigin::CENTER); mImageActorComposite.ScaleBy( Vector3(1.0f, -1.0f, 1.0f) ); // FIXME mImageActorComposite.SetOpacity(GAUSSIAN_BLUR_VIEW_DEFAULT_BLUR_STRENGTH); // ensure alpha is enabled for this object and set default value @@ -296,7 +293,6 @@ void GaussianBlurView::OnInitialize() // Create an ImageActor for holding final result, i.e. the blurred image. This will get rendered to screen later, via default / user render task mTargetActor = ImageActor::New(); - mTargetActor.SetResizePolicy( FILL_TO_PARENT, ALL_DIMENSIONS ); mTargetActor.SetParentOrigin(ParentOrigin::CENTER); mTargetActor.ScaleBy( Vector3(1.0f, -1.0f, 1.0f) ); // FIXME