X-Git-Url: http://review.tizen.org/git/?p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git;a=blobdiff_plain;f=dali-toolkit%2Finternal%2Fcontrols%2Fgaussian-blur-view%2Fgaussian-blur-view-impl.cpp;h=8a38163e3b0330a6556849e9c08b918069ee03b3;hp=239d94ef537a9197274cbfae3556068e34eabbb6;hb=fc72d9dfdefd7434202ed73ac579d425279947f3;hpb=2bd2fe7caf1c644327c63d1310135510685eee60 diff --git a/dali-toolkit/internal/controls/gaussian-blur-view/gaussian-blur-view-impl.cpp b/dali-toolkit/internal/controls/gaussian-blur-view/gaussian-blur-view-impl.cpp index 239d94e..8a38163 100644 --- a/dali-toolkit/internal/controls/gaussian-blur-view/gaussian-blur-view-impl.cpp +++ b/dali-toolkit/internal/controls/gaussian-blur-view/gaussian-blur-view-impl.cpp @@ -266,14 +266,14 @@ void GaussianBlurView::OnInitialize() // Create an ImageActor for performing a horizontal blur on the texture mImageActorHorizBlur = ImageActor::New(); - mImageActorHorizBlur.SetResizePolicy( FILL_TO_PARENT, ALL_DIMENSIONS ); + mImageActorHorizBlur.SetResizePolicy( ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS ); mImageActorHorizBlur.SetParentOrigin(ParentOrigin::CENTER); mImageActorHorizBlur.ScaleBy( Vector3(1.0f, -1.0f, 1.0f) ); // FIXME mImageActorHorizBlur.SetShaderEffect( mHorizBlurShader ); // Create an ImageActor for performing a vertical blur on the texture mImageActorVertBlur = ImageActor::New(); - mImageActorVertBlur.SetResizePolicy( FILL_TO_PARENT, ALL_DIMENSIONS ); + mImageActorVertBlur.SetResizePolicy( ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS ); mImageActorVertBlur.SetParentOrigin(ParentOrigin::CENTER); mImageActorVertBlur.ScaleBy( Vector3(1.0f, -1.0f, 1.0f) ); // FIXME mImageActorVertBlur.SetShaderEffect( mVertBlurShader ); @@ -285,7 +285,7 @@ void GaussianBlurView::OnInitialize() if(!mBlurUserImage) { mImageActorComposite = ImageActor::New(); - mImageActorComposite.SetResizePolicy( FILL_TO_PARENT, ALL_DIMENSIONS ); + mImageActorComposite.SetResizePolicy( ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS ); mImageActorComposite.SetParentOrigin(ParentOrigin::CENTER); mImageActorComposite.ScaleBy( Vector3(1.0f, -1.0f, 1.0f) ); // FIXME mImageActorComposite.SetOpacity(GAUSSIAN_BLUR_VIEW_DEFAULT_BLUR_STRENGTH); // ensure alpha is enabled for this object and set default value @@ -296,7 +296,7 @@ void GaussianBlurView::OnInitialize() // Create an ImageActor for holding final result, i.e. the blurred image. This will get rendered to screen later, via default / user render task mTargetActor = ImageActor::New(); - mTargetActor.SetResizePolicy( FILL_TO_PARENT, ALL_DIMENSIONS ); + mTargetActor.SetResizePolicy( ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS ); mTargetActor.SetParentOrigin(ParentOrigin::CENTER); mTargetActor.ScaleBy( Vector3(1.0f, -1.0f, 1.0f) ); // FIXME