X-Git-Url: http://review.tizen.org/git/?p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git;a=blobdiff_plain;f=dali-toolkit%2Finternal%2Fcontrols%2Fgaussian-blur-view%2Fgaussian-blur-view-impl.cpp;h=7fd6fdf9d04a579eb785c2b812ae861038fd2368;hp=d113df94930ecd3bbe654729a7855427a8787606;hb=8a647e87a01c5c78451653c1264a9eea81ac9b20;hpb=d37f5d8ff0d554b566dfbcdc765a681123cbf4e8 diff --git a/dali-toolkit/internal/controls/gaussian-blur-view/gaussian-blur-view-impl.cpp b/dali-toolkit/internal/controls/gaussian-blur-view/gaussian-blur-view-impl.cpp index d113df9..7fd6fdf 100644 --- a/dali-toolkit/internal/controls/gaussian-blur-view/gaussian-blur-view-impl.cpp +++ b/dali-toolkit/internal/controls/gaussian-blur-view/gaussian-blur-view-impl.cpp @@ -23,11 +23,10 @@ #include #include #include -#include +#include #include #include #include -#include #include #include #include @@ -37,6 +36,7 @@ // INTERNAL INCLUDES #include #include +#include // TODO: // pixel format / size - set from JSON @@ -143,6 +143,10 @@ GaussianBlurView::GaussianBlurView() mActivated( false ) { SetBlurBellCurveWidth(GAUSSIAN_BLUR_VIEW_DEFAULT_BLUR_BELL_CURVE_WIDTH); + DevelControl::SetAccessibilityConstructor( Self(), []( Dali::Actor actor ) { + return std::unique_ptr< Dali::Accessibility::Accessible >( + new Control::Impl::AccessibleImpl( actor, Dali::Accessibility::Role::FILLER ) ); + } ); } GaussianBlurView::GaussianBlurView( const unsigned int numSamples, @@ -207,19 +211,6 @@ Toolkit::GaussianBlurView GaussianBlurView::New(const unsigned int numSamples, c return handle; } -///////////////////////////////////////////////////////////// -// for creating a subtree for all user added child actors, so that we can have them exclusive to the mRenderChildrenTask and our other actors exclusive to our other tasks -// DEPRECATED: overloading Actor::Add()/Remove() not nice since breaks polymorphism. Need another method to pass ownership of added child actors to our internal actor root. -void GaussianBlurView::Add(Actor child) -{ - mChildrenRoot.Add(child); -} - -void GaussianBlurView::Remove(Actor child) -{ - mChildrenRoot.Remove(child); -} - void GaussianBlurView::SetUserImageAndOutputRenderTarget(Texture inputImage, FrameBuffer outputRenderTarget) { // can only do this if the GaussianBlurView object was created with this parameter set