X-Git-Url: http://review.tizen.org/git/?p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git;a=blobdiff_plain;f=dali-toolkit%2Finternal%2Fcontrols%2Fgaussian-blur-view%2Fgaussian-blur-view-impl.cpp;h=304c7995e291e78f6a654ef29382d39b7b6aa87c;hp=93fb35bc6ac4ca14c83dbdaee06d0ba834759f53;hb=35309f882c990c309b41aff6d11664c0c8637bb2;hpb=f546dd5d83a968e573f8f053a01ce43df32c71a0 diff --git a/dali-toolkit/internal/controls/gaussian-blur-view/gaussian-blur-view-impl.cpp b/dali-toolkit/internal/controls/gaussian-blur-view/gaussian-blur-view-impl.cpp index 93fb35b..304c799 100644 --- a/dali-toolkit/internal/controls/gaussian-blur-view/gaussian-blur-view-impl.cpp +++ b/dali-toolkit/internal/controls/gaussian-blur-view/gaussian-blur-view-impl.cpp @@ -37,6 +37,7 @@ #include #include #include +#include // TODO: // pixel format / size - set from JSON @@ -102,24 +103,6 @@ const float GAUSSIAN_BLUR_VIEW_DEFAULT_DOWNSAMPLE_HEIGHT_SCALE = 0.5f; const float ARBITRARY_FIELD_OF_VIEW = Math::PI / 4.0f; -const char* const GAUSSIAN_BLUR_FRAGMENT_SOURCE = DALI_COMPOSE_SHADER( - varying mediump vec2 vTexCoord;\n - uniform sampler2D sTexture;\n - uniform lowp vec4 uColor;\n - uniform mediump vec2 uSampleOffsets[NUM_SAMPLES];\n - uniform mediump float uSampleWeights[NUM_SAMPLES];\n - - void main()\n - {\n - mediump vec4 col = texture2D(sTexture, vTexCoord + uSampleOffsets[0]) * uSampleWeights[0];\n - for (int i=1; i