X-Git-Url: http://review.tizen.org/git/?p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git;a=blobdiff_plain;f=dali-toolkit%2Finternal%2Fcontrols%2Fflex-container%2Fflex-container-impl.cpp;h=5dc871900ee82e91e0e38f9e0a8b49425aa2cd1c;hp=1488f5e2c6be927e79e2758ebc06cdacc3c5b6f1;hb=f546dd5d83a968e573f8f053a01ce43df32c71a0;hpb=2b0beeb59996e7b52649eab32c9c5a964a894f08 diff --git a/dali-toolkit/internal/controls/flex-container/flex-container-impl.cpp b/dali-toolkit/internal/controls/flex-container/flex-container-impl.cpp index 1488f5e..5dc8719 100755 --- a/dali-toolkit/internal/controls/flex-container/flex-container-impl.cpp +++ b/dali-toolkit/internal/controls/flex-container/flex-container-impl.cpp @@ -28,6 +28,9 @@ #include #include +// INTERNAL INCLUDES +#include + using namespace Dali; namespace @@ -515,11 +518,11 @@ void FlexContainer::OnRelayout( const Vector2& size, RelayoutContainer& containe if( child ) { // Anchor actor to top left of the container - if( child.GetProperty( DevelActor::Property::POSITION_USES_ANCHOR_POINT ).Get< bool >() ) + if( child.GetProperty( Actor::Property::POSITION_USES_ANCHOR_POINT ).Get< bool >() ) { - child.SetAnchorPoint( AnchorPoint::TOP_LEFT ); + child.SetProperty( Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT ); } - child.SetParentOrigin( ParentOrigin::TOP_LEFT ); + child.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::TOP_LEFT ); float negotiatedWidth = child.GetRelayoutSize(Dimension::WIDTH); float negotiatedHeight = child.GetRelayoutSize(Dimension::HEIGHT); @@ -618,10 +621,10 @@ void FlexContainer::ComputeLayout() Actor childActor = mChildrenNodes[i].actor.GetHandle(); // Intialize the style of the child. - YGNodeStyleSetMinWidth( childNode, childActor.GetMinimumSize().x ); - YGNodeStyleSetMinHeight( childNode, childActor.GetMinimumSize().y ); - YGNodeStyleSetMaxWidth( childNode, childActor.GetMaximumSize().x ); - YGNodeStyleSetMaxHeight( childNode, childActor.GetMaximumSize().y ); + YGNodeStyleSetMinWidth( childNode, childActor.GetProperty< Vector2 >( Actor::Property::MINIMUM_SIZE ).x ); + YGNodeStyleSetMinHeight( childNode, childActor.GetProperty< Vector2 >( Actor::Property::MINIMUM_SIZE ).y ); + YGNodeStyleSetMaxWidth( childNode, childActor.GetProperty< Vector2 >( Actor::Property::MAXIMUM_SIZE ).x ); + YGNodeStyleSetMaxHeight( childNode, childActor.GetProperty< Vector2 >( Actor::Property::MAXIMUM_SIZE ).y ); // Check child properties on the child for how to layout it. // These properties should be dynamically registered to the child which @@ -687,7 +690,7 @@ void FlexContainer::ComputeLayout() #if defined(FLEX_CONTAINER_DEBUG) YGNodePrint( mRootNode.node, (YGPrintOptions)( YGPrintOptionsLayout | YGPrintOptionsStyle | YGPrintOptionsChildren ) ); #endif - YGNodeCalculateLayout( mRootNode.node, Self().GetMaximumSize().x, Self().GetMaximumSize().y, nodeLayoutDirection ); + YGNodeCalculateLayout( mRootNode.node, Self().GetProperty< Vector2 >( Actor::Property::MAXIMUM_SIZE ).x, Self().GetProperty< Vector2 >( Actor::Property::MAXIMUM_SIZE ).y, nodeLayoutDirection ); #if defined(FLEX_CONTAINER_DEBUG) YGNodePrint( mRootNode.node, (YGPrintOptions)( YGPrintOptionsLayout | YGPrintOptionsStyle | YGPrintOptionsChildren ) ); #endif @@ -704,8 +707,8 @@ void FlexContainer::RelayoutChildren() Dali::Actor child = mChildrenNodes[i].actor.GetHandle(); if( child ) { - child.SetX( YGNodeLayoutGetLeft( mChildrenNodes[i].node ) ); - child.SetY( YGNodeLayoutGetTop( mChildrenNodes[i].node ) ); + child.SetProperty( Actor::Property::POSITION_X, YGNodeLayoutGetLeft( mChildrenNodes[i].node ) ); + child.SetProperty( Actor::Property::POSITION_Y, YGNodeLayoutGetTop( mChildrenNodes[i].node ) ); } } } @@ -760,7 +763,7 @@ Actor FlexContainer::GetNextKeyboardFocusableActor(Actor currentFocusedActor, To { break; } - } while ( !mChildrenNodes[nextFocusedActorIndex].actor.GetHandle().IsKeyboardFocusable() ); + } while ( !mChildrenNodes[nextFocusedActorIndex].actor.GetHandle().GetProperty< bool >( Actor::Property::KEYBOARD_FOCUSABLE ) ); break; } case Toolkit::Control::KeyboardFocus::RIGHT: @@ -782,7 +785,7 @@ Actor FlexContainer::GetNextKeyboardFocusableActor(Actor currentFocusedActor, To { break; } - } while ( !mChildrenNodes[nextFocusedActorIndex].actor.GetHandle().IsKeyboardFocusable() ); + } while ( !mChildrenNodes[nextFocusedActorIndex].actor.GetHandle().GetProperty< bool >( Actor::Property::KEYBOARD_FOCUSABLE ) ); break; } default: @@ -842,8 +845,13 @@ void FlexContainer::OnInitialize() YGNodeStyleSetAlignContent( mRootNode.node, static_cast( mAlignContent ) ); // Make self as keyboard focusable and focus group - self.SetKeyboardFocusable( true ); + self.SetProperty( Actor::Property::KEYBOARD_FOCUSABLE, true ); SetAsKeyboardFocusGroup( true ); + + DevelControl::SetAccessibilityConstructor( self, []( Dali::Actor actor ) { + return std::unique_ptr< Dali::Accessibility::Accessible >( + new Control::Impl::AccessibleImpl( actor, Dali::Accessibility::Role::FILLER ) ); + } ); } } // namespace Internal