X-Git-Url: http://review.tizen.org/git/?p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git;a=blobdiff_plain;f=dali-toolkit%2Finternal%2Fcontrols%2Feffects-view%2Feffects-view-impl.cpp;h=85058a1b665d4fdeeb11ac527ea58a4bb07d8328;hp=ae4ac45fc79cdd644d9623cacf6ee708be6b29e5;hb=1972f043026a3e1bdcaad71c17859a8f324d1e6d;hpb=2078fd4ac40a042eed5d62239e70745aea8f8fba diff --git a/dali-toolkit/internal/controls/effects-view/effects-view-impl.cpp b/dali-toolkit/internal/controls/effects-view/effects-view-impl.cpp index ae4ac45..85058a1 100644 --- a/dali-toolkit/internal/controls/effects-view/effects-view-impl.cpp +++ b/dali-toolkit/internal/controls/effects-view/effects-view-impl.cpp @@ -1,5 +1,5 @@ /* - * Copyright (c) 2014 Samsung Electronics Co., Ltd. + * Copyright (c) 2016 Samsung Electronics Co., Ltd. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. @@ -26,11 +26,12 @@ #include #include #include -#include +#include +#include // INTERNAL INCLUDES #include -#include +#include #include #include #include @@ -160,7 +161,7 @@ void EffectsView::SetType( Toolkit::EffectsView::EffectType type ) Actor self = Self(); Property::Map rendererMap; - rendererMap.Insert( "rendererType", "image" ); + rendererMap.Insert( "rendererType", "IMAGE" ); switch( type ) { @@ -187,7 +188,7 @@ void EffectsView::SetType( Toolkit::EffectsView::EffectType type ) customShader[ "vertexShader" ] = EFFECTS_VIEW_VERTEX_SOURCE; customShader[ "fragmentShader" ] = EFFECTS_VIEW_FRAGMENT_SOURCE; rendererMap[ "shader" ] = customShader; - InitializeControlRenderer( self, mRendererPostFilter, rendererMap ); + InitializeVisual( self, mRendererPostFilter, rendererMap ); mEffectType = type; } @@ -434,12 +435,12 @@ void EffectsView::AllocateResources() Actor self( Self() ); mImageForChildren = FrameBufferImage::New( mTargetSize.width, mTargetSize.height, mPixelFormat, Dali::Image::UNUSED ); - InitializeControlRenderer( self, mRendererForChildren, mImageForChildren ); + InitializeVisual( self, mRendererForChildren, mImageForChildren ); mRendererForChildren.SetDepthIndex( DepthIndex::CONTENT+1 ); mImagePostFilter = FrameBufferImage::New( mTargetSize.width, mTargetSize.height, mPixelFormat, Dali::Image::UNUSED ); TextureSet textureSet = TextureSet::New(); - textureSet.SetImage( 0u, mImagePostFilter); + TextureSetImage( textureSet, 0u, mImagePostFilter ); self.GetRendererAt( 0 ).SetTextures( textureSet ); mRendererPostFilter.SetDepthIndex( DepthIndex::CONTENT );