X-Git-Url: http://review.tizen.org/git/?p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git;a=blobdiff_plain;f=dali-toolkit%2Finternal%2Fcontrols%2Feffects-view%2Feffects-view-impl.cpp;h=44bc39bda77a5fe9bd6c7c02eeda032d4754c707;hp=332d322ad31b9ca02aba347b31c331fab365143e;hb=af10e25bb20325d256ba5aa00aae248cbf7c5baa;hpb=debc1fd9a7d6033c14e469d0812b4baccb57c7de diff --git a/dali-toolkit/internal/controls/effects-view/effects-view-impl.cpp b/dali-toolkit/internal/controls/effects-view/effects-view-impl.cpp index 332d322..44bc39b 100644 --- a/dali-toolkit/internal/controls/effects-view/effects-view-impl.cpp +++ b/dali-toolkit/internal/controls/effects-view/effects-view-impl.cpp @@ -22,19 +22,23 @@ #include #include #include +#include #include #include #include #include +#include #include -#include // INTERNAL INCLUDES +#include #include -#include +#include #include #include #include +#include +#include namespace Dali { @@ -64,6 +68,10 @@ const float ARBITRARY_FIELD_OF_VIEW = Math::PI / 4.0f; const Vector4 EFFECTS_VIEW_DEFAULT_BACKGROUND_COLOR( 1.0f, 1.0f, 1.0f, 0.0 ); const bool EFFECTS_VIEW_REFRESH_ON_DEMAND(false); +// Visuals are not stylable or public +const Property::Index CHILD_VISUAL( Toolkit::EffectsView::ANIMATABLE_PROPERTY_START_INDEX - 1); +const Property::Index POST_FILTER_VISUAL( CHILD_VISUAL-1 ); + #define DALI_COMPOSE_SHADER(STR) #STR const char* EFFECTS_VIEW_VERTEX_SOURCE = DALI_COMPOSE_SHADER( @@ -135,7 +143,7 @@ Toolkit::EffectsView EffectsView::New() } EffectsView::EffectsView() -: Control( ControlBehaviour( ACTOR_BEHAVIOUR_NONE ) ), +: Control( ControlBehaviour( CONTROL_BEHAVIOUR_DEFAULT ) ), mChildrenRoot(Actor::New()), mBackgroundColor( EFFECTS_VIEW_DEFAULT_BACKGROUND_COLOR ), mTargetSize( Vector2::ZERO ), @@ -160,8 +168,6 @@ void EffectsView::SetType( Toolkit::EffectsView::EffectType type ) RemoveFilters(); Actor self = Self(); - Property::Map rendererMap; - rendererMap.Insert( "rendererType", "image" ); switch( type ) { @@ -184,11 +190,15 @@ void EffectsView::SetType( Toolkit::EffectsView::EffectType type ) } } + FrameBufferImage dummyImage = FrameBufferImage::New( mTargetSize.width, mTargetSize.height, mPixelFormat ); + + Internal::InitializeVisual( self, mVisualPostFilter, dummyImage ); + RegisterVisual( POST_FILTER_VISUAL, mVisualPostFilter ); + Property::Map customShader; - customShader[ "vertexShader" ] = EFFECTS_VIEW_VERTEX_SOURCE; - customShader[ "fragmentShader" ] = EFFECTS_VIEW_FRAGMENT_SOURCE; - rendererMap[ "shader" ] = customShader; - InitializeControlRenderer( self, mRendererPostFilter, rendererMap ); + customShader[ Toolkit::Visual::Shader::Property::VERTEX_SHADER ] = EFFECTS_VIEW_VERTEX_SOURCE; + customShader[ Toolkit::Visual::Shader::Property::FRAGMENT_SHADER ] = EFFECTS_VIEW_FRAGMENT_SOURCE; + Toolkit::GetImplementation( mVisualPostFilter ).SetCustomShader( customShader ); mEffectType = type; } @@ -212,6 +222,7 @@ void EffectsView::Disable() // stop render tasks processing // Note: render target resources are automatically freed since we set the Image::Unused flag RemoveRenderTasks(); + mLastSize = Vector2::ZERO; // Ensure resources are reallocated on subsequent enable mEnabled = false; } @@ -300,16 +311,6 @@ void EffectsView::OnStageConnection( int depth ) Control::OnStageConnection( depth ); Enable(); - - Actor self = Self(); - if( mRendererPostFilter ) - { - mRendererPostFilter.SetOnStage( self ); - } - if( mRendererForChildren ) - { - mRendererForChildren.SetOnStage( self ); - } } void EffectsView::OnStageDisconnection() @@ -322,16 +323,6 @@ void EffectsView::OnStageDisconnection() mFilters[i]->Disable(); } - Actor self = Self(); - if( mRendererPostFilter ) - { - mRendererPostFilter.SetOffStage( self ); - } - if( mRendererForChildren ) - { - mRendererForChildren.SetOffStage( self ); - } - Control::OnStageDisconnection(); } @@ -434,15 +425,16 @@ void EffectsView::AllocateResources() Actor self( Self() ); - mImageForChildren = FrameBufferImage::New( mTargetSize.width, mTargetSize.height, mPixelFormat, Dali::Image::UNUSED ); - InitializeControlRenderer( self, mRendererForChildren, mImageForChildren ); - mRendererForChildren.SetDepthIndex( DepthIndex::CONTENT+1 ); + mImageForChildren = FrameBufferImage::New( mTargetSize.width, mTargetSize.height, mPixelFormat ); + Internal::InitializeVisual( self, mVisualForChildren, mImageForChildren ); + RegisterVisual( CHILD_VISUAL, mVisualForChildren ); + mVisualForChildren.SetDepthIndex( DepthIndex::CONTENT+1 ); - mImagePostFilter = FrameBufferImage::New( mTargetSize.width, mTargetSize.height, mPixelFormat, Dali::Image::UNUSED ); + mImagePostFilter = FrameBufferImage::New( mTargetSize.width, mTargetSize.height, mPixelFormat ); TextureSet textureSet = TextureSet::New(); TextureSetImage( textureSet, 0u, mImagePostFilter ); self.GetRendererAt( 0 ).SetTextures( textureSet ); - mRendererPostFilter.SetDepthIndex( DepthIndex::CONTENT ); + mVisualPostFilter.SetDepthIndex( DepthIndex::CONTENT ); SetupFilters(); }