X-Git-Url: http://review.tizen.org/git/?p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git;a=blobdiff_plain;f=dali-toolkit%2Finternal%2Fcontrols%2Feffects-view%2Feffects-view-impl.cpp;h=2bc36e03caaada40091cfdd16c13b08a22ed6ab7;hp=bd12e33f536dcb0bf5793c5271ac8b61b22b5683;hb=f2039d47f9bed8104575da80a2ecf0bb6e37ff8d;hpb=f3e45e41c5f16ccc2538b283897ed6efb07e4ea9 diff --git a/dali-toolkit/internal/controls/effects-view/effects-view-impl.cpp b/dali-toolkit/internal/controls/effects-view/effects-view-impl.cpp index bd12e33..2bc36e0 100644 --- a/dali-toolkit/internal/controls/effects-view/effects-view-impl.cpp +++ b/dali-toolkit/internal/controls/effects-view/effects-view-impl.cpp @@ -1,5 +1,5 @@ /* - * Copyright (c) 2020 Samsung Electronics Co., Ltd. + * Copyright (c) 2021 Samsung Electronics Co., Ltd. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. @@ -19,83 +19,80 @@ #include "effects-view-impl.h" // EXTERNAL INCLUDES +#include #include #include -#include -#include #include -#include +#include #include +#include #include #include // INTERNAL INCLUDES #include #include -#include +#include +#include #include #include #include -#include -#include +#include namespace Dali { - namespace Toolkit { - namespace Internal { - namespace { - Dali::BaseHandle Create() { return EffectsView::New(); } -DALI_TYPE_REGISTRATION_BEGIN( Toolkit::EffectsView, Toolkit::Control, Create ) -DALI_PROPERTY_REGISTRATION( Toolkit, EffectsView, "effectSize", INTEGER, EFFECT_SIZE ) -DALI_ANIMATABLE_PROPERTY_REGISTRATION( Toolkit, EffectsView, "effectOffset", VECTOR3, EFFECT_OFFSET ) -DALI_ANIMATABLE_PROPERTY_REGISTRATION_WITH_DEFAULT( Toolkit, EffectsView, "effectColor", Color::WHITE, EFFECT_COLOR ) +DALI_TYPE_REGISTRATION_BEGIN(Toolkit::EffectsView, Toolkit::Control, Create) +DALI_PROPERTY_REGISTRATION(Toolkit, EffectsView, "effectSize", INTEGER, EFFECT_SIZE) +DALI_ANIMATABLE_PROPERTY_REGISTRATION(Toolkit, EffectsView, "effectOffset", VECTOR3, EFFECT_OFFSET) +DALI_ANIMATABLE_PROPERTY_REGISTRATION_WITH_DEFAULT(Toolkit, EffectsView, "effectColor", Color::WHITE, EFFECT_COLOR) DALI_TYPE_REGISTRATION_END() const Pixel::Format EFFECTS_VIEW_DEFAULT_PIXEL_FORMAT = Pixel::RGBA8888; -const float ARBITRARY_FIELD_OF_VIEW = Math::PI / 4.0f; -const Vector4 EFFECTS_VIEW_DEFAULT_BACKGROUND_COLOR( 0.0f, 0.0f, 0.0f, 0.0 ); +const float ARBITRARY_FIELD_OF_VIEW = Math::PI / 4.0f; +const Vector4 EFFECTS_VIEW_DEFAULT_BACKGROUND_COLOR(0.0f, 0.0f, 0.0f, 0.0); const bool EFFECTS_VIEW_REFRESH_ON_DEMAND(false); -const float BLUR_KERNEL0[] = { 12.0f/16.0f, - 2.0f/16.0f, 2.0f/16.0f }; - -const float BLUR_KERNEL1[] = { 8.0f/16.0f, - 4.0f/16.0f, 4.0f/16.0f }; - -const float BLUR_KERNEL2[] = { 6.0f/16.0f, - 2.5f/16.0f, 2.5f/16.0f, - 1.5f/16.0f, 1.5f/16.0f, - 1.0f/16.0f, 1.0f/16.0f }; - -const float BLUR_KERNEL3[] = { 4.0f/16.0f, - 3.0f/16.0f, 2.0f/16.0f, - 2.0f/16.0f, 2.0f/16.0f, - 1.0f/16.0f, 1.0f/16.0f }; - -const float BLUR_KERNEL4[] = { 3.0f/16.0f, - 2.5f/16.0f, 2.5f/16.0f, - 1.75f/16.0f, 1.75f/16.0f, - 1.25f/16.0f, 1.25f/16.0f, - 1.0f/16.0f, 1.0f/16.0f }; - +// clang-format off +const float BLUR_KERNEL0[] = {12.0f/16.0f, + 2.0f/16.0f, 2.0f/16.0f}; + +const float BLUR_KERNEL1[] = {8.0f/16.0f, + 4.0f/16.0f, 4.0f/16.0f }; + +const float BLUR_KERNEL2[] = {6.0f/16.0f, + 2.5f/16.0f, 2.5f/16.0f, + 1.5f/16.0f, 1.5f/16.0f, + 1.0f/16.0f, 1.0f/16.0f}; + +const float BLUR_KERNEL3[] = {4.0f/16.0f, + 3.0f/16.0f, 2.0f/16.0f, + 2.0f/16.0f, 2.0f/16.0f, + 1.0f/16.0f, 1.0f/16.0f}; + +const float BLUR_KERNEL4[] = {3.0f/16.0f, + 2.5f/16.0f, 2.5f/16.0f, + 1.75f/16.0f, 1.75f/16.0f, + 1.25f/16.0f, 1.25f/16.0f, + 1.0f/16.0f, 1.0f/16.0f}; +// clang-format on } // namespace Toolkit::EffectsView EffectsView::New() { EffectsView* effectsView = new EffectsView; - Toolkit::EffectsView handle = Toolkit::EffectsView( *effectsView ); + Toolkit::EffectsView handle = Toolkit::EffectsView(*effectsView); // Second-phase init of the implementation // This can only be done after the CustomActor connection has been made... @@ -105,16 +102,16 @@ Toolkit::EffectsView EffectsView::New() } EffectsView::EffectsView() -: Control( ControlBehaviour( CONTROL_BEHAVIOUR_DEFAULT ) ), +: Control(ControlBehaviour(CONTROL_BEHAVIOUR_DEFAULT)), mChildrenRoot(Actor::New()), - mBackgroundColor( EFFECTS_VIEW_DEFAULT_BACKGROUND_COLOR ), - mTargetSize( Vector2::ZERO ), - mLastSize( Vector2::ZERO ), + mBackgroundColor(EFFECTS_VIEW_DEFAULT_BACKGROUND_COLOR), + mTargetSize(Vector2::ZERO), + mLastSize(Vector2::ZERO), mEffectSize(0), - mEffectType( Toolkit::EffectsView::INVALID_TYPE ), - mPixelFormat( EFFECTS_VIEW_DEFAULT_PIXEL_FORMAT ), - mEnabled( false ), - mRefreshOnDemand( EFFECTS_VIEW_REFRESH_ON_DEMAND ) + mEffectType(Toolkit::EffectsView::INVALID_TYPE), + mPixelFormat(EFFECTS_VIEW_DEFAULT_PIXEL_FORMAT), + mEnabled(false), + mRefreshOnDemand(EFFECTS_VIEW_REFRESH_ON_DEMAND) { } @@ -123,27 +120,27 @@ EffectsView::~EffectsView() RemoveFilters(); } -void EffectsView::SetType( Toolkit::EffectsView::EffectType type ) +void EffectsView::SetType(Toolkit::EffectsView::EffectType type) { - if( mEffectType != type ) + if(mEffectType != type) { RemoveFilters(); Actor self = Self(); - switch( type ) + switch(type) { case Toolkit::EffectsView::DROP_SHADOW: { - mFilters.PushBack( new SpreadFilter ); - mFilters.PushBack( new BlurTwoPassFilter ); + mFilters.PushBack(new SpreadFilter); + mFilters.PushBack(new BlurTwoPassFilter); break; } case Toolkit::EffectsView::EMBOSS: { - mFilters.PushBack( new SpreadFilter ); - mFilters.PushBack( new EmbossFilter ); - mFilters.PushBack( new BlurTwoPassFilter ); + mFilters.PushBack(new SpreadFilter); + mFilters.PushBack(new EmbossFilter); + mFilters.PushBack(new BlurTwoPassFilter); break; } default: @@ -174,7 +171,7 @@ void EffectsView::Disable() // stop render tasks processing RemoveRenderTasks(); mLastSize = Vector2::ZERO; // Ensure resources are reallocated on subsequent enable - mEnabled = false; + mEnabled = false; } void EffectsView::Refresh() @@ -182,19 +179,19 @@ void EffectsView::Refresh() RefreshRenderTasks(); } -void EffectsView::SetRefreshOnDemand( bool onDemand ) +void EffectsView::SetRefreshOnDemand(bool onDemand) { mRefreshOnDemand = onDemand; RefreshRenderTasks(); } -void EffectsView::SetPixelFormat( Pixel::Format pixelFormat ) +void EffectsView::SetPixelFormat(Pixel::Format pixelFormat) { mPixelFormat = pixelFormat; } -void EffectsView::SetBackgroundColor( const Vector4& color ) +void EffectsView::SetBackgroundColor(const Vector4& color) { mBackgroundColor = color; } @@ -204,21 +201,21 @@ Vector4 EffectsView::GetBackgroundColor() const return mBackgroundColor; } -void EffectsView::SetEffectSize( int effectSize ) +void EffectsView::SetEffectSize(int effectSize) { mEffectSize = effectSize; - if( mEnabled ) + if(mEnabled) { - const size_t numFilters( mFilters.Size() ); - for( size_t i = 0; i < numFilters; ++i ) + const size_t numFilters(mFilters.Size()); + for(size_t i = 0; i < numFilters; ++i) { mFilters[i]->Disable(); } SetupFilters(); - for( size_t i = 0; i < numFilters; ++i ) + for(size_t i = 0; i < numFilters; ++i) { mFilters[i]->Enable(); } @@ -234,13 +231,13 @@ int EffectsView::GetEffectSize() void EffectsView::OnInitialize() { CustomActor self = Self(); - mChildrenRoot.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER ); - self.Add( mChildrenRoot ); + mChildrenRoot.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER); + self.Add(mChildrenRoot); - DevelControl::SetAccessibilityConstructor( self, []( Dali::Actor actor ) { - return std::unique_ptr< Dali::Accessibility::Accessible >( - new Control::Impl::AccessibleImpl( actor, Dali::Accessibility::Role::FILLER ) ); - } ); + DevelControl::SetAccessibilityConstructor(self, [](Dali::Actor actor) { + return std::unique_ptr( + new Control::Impl::AccessibleImpl(actor, Dali::Accessibility::Role::FILLER)); + }); } void EffectsView::OnSizeSet(const Vector3& targetSize) @@ -250,140 +247,165 @@ void EffectsView::OnSizeSet(const Vector3& targetSize) // if we are already on stage, need to update render target sizes now to reflect the new size of this actor if(mEnabled) { - if( mLastSize != Vector2::ZERO ) + if(mLastSize != Vector2::ZERO) { Disable(); } Enable(); } - mChildrenRoot.SetProperty( Actor::Property::SIZE, targetSize ); + mChildrenRoot.SetProperty(Actor::Property::SIZE, targetSize); - Control::OnSizeSet( targetSize ); + Control::OnSizeSet(targetSize); } -void EffectsView::OnSceneConnection( int depth ) +void EffectsView::OnSceneConnection(int depth) { - Actor self( Self() ); + Actor self(Self()); // Create renderers - mRendererPostFilter = CreateRenderer( SHADER_EFFECTS_VIEW_VERT, - SHADER_EFFECTS_VIEW_FRAG ); - mRendererPostFilter.SetProperty( Dali::Renderer::Property::DEPTH_INDEX, DepthIndex::CONTENT ); - self.AddRenderer( mRendererPostFilter ); + mRendererPostFilter = CreateRenderer(SHADER_EFFECTS_VIEW_VERT, + SHADER_EFFECTS_VIEW_FRAG); + mRendererPostFilter.SetProperty(Dali::Renderer::Property::DEPTH_INDEX, DepthIndex::CONTENT); + self.AddRenderer(mRendererPostFilter); - mRendererForChildren = CreateRenderer( BASIC_VERTEX_SOURCE, BASIC_FRAGMENT_SOURCE ); - mRendererForChildren.SetProperty( Dali::Renderer::Property::DEPTH_INDEX, DepthIndex::CONTENT + 1 ); - self.AddRenderer( mRendererForChildren ); + mRendererForChildren = CreateRenderer(BASIC_VERTEX_SOURCE, BASIC_FRAGMENT_SOURCE); + mRendererForChildren.SetProperty(Dali::Renderer::Property::DEPTH_INDEX, DepthIndex::CONTENT + 1); + self.AddRenderer(mRendererForChildren); Enable(); - Control::OnSceneConnection( depth ); + Control::OnSceneConnection(depth); } void EffectsView::OnSceneDisconnection() { - Actor self( Self() ); + Actor self(Self()); Disable(); - const size_t numFilters( mFilters.Size() ); - for( size_t i = 0; i < numFilters; ++i ) + const size_t numFilters(mFilters.Size()); + for(size_t i = 0; i < numFilters; ++i) { mFilters[i]->Disable(); } // Remove renderers - self.RemoveRenderer( mRendererForChildren ); + self.RemoveRenderer(mRendererForChildren); mRendererForChildren.Reset(); - self.RemoveRenderer( mRendererPostFilter ); + self.RemoveRenderer(mRendererPostFilter); mRendererPostFilter.Reset(); Control::OnSceneDisconnection(); } -void EffectsView::OnChildAdd( Actor& child ) +void EffectsView::OnChildAdd(Actor& child) { - if( child != mChildrenRoot && child != mCameraForChildren ) + if(child != mChildrenRoot && child != mCameraForChildren) { - mChildrenRoot.Add( child ); + mChildrenRoot.Add(child); } - Control::OnChildAdd( child ); + Control::OnChildAdd(child); } -void EffectsView::OnChildRemove( Actor& child ) +void EffectsView::OnChildRemove(Actor& child) { - mChildrenRoot.Remove( child ); + mChildrenRoot.Remove(child); - Control::OnChildRemove( child ); + Control::OnChildRemove(child); } void EffectsView::SetupFilters() { - switch( mEffectType ) + switch(mEffectType) { case Toolkit::EffectsView::DROP_SHADOW: { - SpreadFilter* spreadFilter = static_cast< SpreadFilter* >( mFilters[0] ); - spreadFilter->SetInputTexture( mFrameBufferForChildren.GetColorTexture() ); - spreadFilter->SetOutputFrameBuffer( mFrameBufferPostFilter ); - spreadFilter->SetRootActor( mChildrenRoot ); - spreadFilter->SetBackgroundColor( mBackgroundColor ); - spreadFilter->SetPixelFormat( mPixelFormat ); - spreadFilter->SetSize( mTargetSize ); - spreadFilter->SetSpread( mEffectSize ); - - BlurTwoPassFilter* blurFilter = static_cast< BlurTwoPassFilter* >( mFilters[1] ); - blurFilter->SetInputTexture( mFrameBufferPostFilter.GetColorTexture() ); - blurFilter->SetOutputFrameBuffer( mFrameBufferPostFilter ); - blurFilter->SetRootActor( mChildrenRoot ); - blurFilter->SetBackgroundColor( mBackgroundColor ); - blurFilter->SetPixelFormat( mPixelFormat ); - blurFilter->SetSize( mTargetSize ); + SpreadFilter* spreadFilter = static_cast(mFilters[0]); + spreadFilter->SetInputTexture(mFrameBufferForChildren.GetColorTexture()); + spreadFilter->SetOutputFrameBuffer(mFrameBufferPostFilter); + spreadFilter->SetRootActor(mChildrenRoot); + spreadFilter->SetBackgroundColor(mBackgroundColor); + spreadFilter->SetPixelFormat(mPixelFormat); + spreadFilter->SetSize(mTargetSize); + spreadFilter->SetSpread(mEffectSize); + + BlurTwoPassFilter* blurFilter = static_cast(mFilters[1]); + blurFilter->SetInputTexture(mFrameBufferPostFilter.GetColorTexture()); + blurFilter->SetOutputFrameBuffer(mFrameBufferPostFilter); + blurFilter->SetRootActor(mChildrenRoot); + blurFilter->SetBackgroundColor(mBackgroundColor); + blurFilter->SetPixelFormat(mPixelFormat); + blurFilter->SetSize(mTargetSize); const float* kernel(NULL); - size_t kernelSize(0); - switch( mEffectSize ) + size_t kernelSize(0); + switch(mEffectSize) { - case 4: { kernel = BLUR_KERNEL4; kernelSize = sizeof(BLUR_KERNEL4)/sizeof(BLUR_KERNEL4[0]); break; } - case 3: { kernel = BLUR_KERNEL3; kernelSize = sizeof(BLUR_KERNEL3)/sizeof(BLUR_KERNEL3[0]); break; } - case 2: { kernel = BLUR_KERNEL2; kernelSize = sizeof(BLUR_KERNEL2)/sizeof(BLUR_KERNEL2[0]); break; } - case 1: { kernel = BLUR_KERNEL1; kernelSize = sizeof(BLUR_KERNEL1)/sizeof(BLUR_KERNEL1[0]); break; } + case 4: + { + kernel = BLUR_KERNEL4; + kernelSize = sizeof(BLUR_KERNEL4) / sizeof(BLUR_KERNEL4[0]); + break; + } + case 3: + { + kernel = BLUR_KERNEL3; + kernelSize = sizeof(BLUR_KERNEL3) / sizeof(BLUR_KERNEL3[0]); + break; + } + case 2: + { + kernel = BLUR_KERNEL2; + kernelSize = sizeof(BLUR_KERNEL2) / sizeof(BLUR_KERNEL2[0]); + break; + } + case 1: + { + kernel = BLUR_KERNEL1; + kernelSize = sizeof(BLUR_KERNEL1) / sizeof(BLUR_KERNEL1[0]); + break; + } case 0: - default: { kernel = BLUR_KERNEL0; kernelSize = sizeof(BLUR_KERNEL0)/sizeof(BLUR_KERNEL0[0]); break; } + default: + { + kernel = BLUR_KERNEL0; + kernelSize = sizeof(BLUR_KERNEL0) / sizeof(BLUR_KERNEL0[0]); + break; + } } - blurFilter->CreateKernel( kernel, kernelSize ); + blurFilter->CreateKernel(kernel, kernelSize); break; } case Toolkit::EffectsView::EMBOSS: { - SpreadFilter* spreadFilter = static_cast< SpreadFilter* >( mFilters[0] ); - spreadFilter->SetInputTexture( mFrameBufferForChildren.GetColorTexture() ); - spreadFilter->SetOutputFrameBuffer( mFrameBufferPostFilter ); - spreadFilter->SetRootActor( mChildrenRoot ); - spreadFilter->SetBackgroundColor( mBackgroundColor ); - spreadFilter->SetPixelFormat( Pixel::RGBA8888 ); - spreadFilter->SetSize( mTargetSize ); - spreadFilter->SetSpread( mEffectSize ); - - EmbossFilter* embossFilter = static_cast< EmbossFilter* >( mFilters[1] ); - embossFilter->SetInputTexture( mFrameBufferPostFilter.GetColorTexture() ); - embossFilter->SetOutputFrameBuffer( mFrameBufferPostFilter ); - embossFilter->SetRootActor( mChildrenRoot ); - embossFilter->SetBackgroundColor( mBackgroundColor ); - embossFilter->SetPixelFormat( Pixel::RGBA8888 ); - embossFilter->SetSize( mTargetSize ); - - BlurTwoPassFilter* blurFilter = static_cast< BlurTwoPassFilter* >( mFilters[2] ); - blurFilter->SetInputTexture( mFrameBufferPostFilter.GetColorTexture() ); - blurFilter->SetOutputFrameBuffer( mFrameBufferPostFilter ); - blurFilter->SetRootActor( mChildrenRoot ); - blurFilter->SetBackgroundColor( Vector4( 0.5f, 0.5f, 0.5f, 0.0 ) ); - blurFilter->SetPixelFormat( Pixel::RGBA8888 ); - blurFilter->SetSize( mTargetSize ); - blurFilter->CreateKernel( BLUR_KERNEL0, sizeof(BLUR_KERNEL0)/sizeof(BLUR_KERNEL0[0]) ); + SpreadFilter* spreadFilter = static_cast(mFilters[0]); + spreadFilter->SetInputTexture(mFrameBufferForChildren.GetColorTexture()); + spreadFilter->SetOutputFrameBuffer(mFrameBufferPostFilter); + spreadFilter->SetRootActor(mChildrenRoot); + spreadFilter->SetBackgroundColor(mBackgroundColor); + spreadFilter->SetPixelFormat(Pixel::RGBA8888); + spreadFilter->SetSize(mTargetSize); + spreadFilter->SetSpread(mEffectSize); + + EmbossFilter* embossFilter = static_cast(mFilters[1]); + embossFilter->SetInputTexture(mFrameBufferPostFilter.GetColorTexture()); + embossFilter->SetOutputFrameBuffer(mFrameBufferPostFilter); + embossFilter->SetRootActor(mChildrenRoot); + embossFilter->SetBackgroundColor(mBackgroundColor); + embossFilter->SetPixelFormat(Pixel::RGBA8888); + embossFilter->SetSize(mTargetSize); + + BlurTwoPassFilter* blurFilter = static_cast(mFilters[2]); + blurFilter->SetInputTexture(mFrameBufferPostFilter.GetColorTexture()); + blurFilter->SetOutputFrameBuffer(mFrameBufferPostFilter); + blurFilter->SetRootActor(mChildrenRoot); + blurFilter->SetBackgroundColor(Vector4(0.5f, 0.5f, 0.5f, 0.0)); + blurFilter->SetPixelFormat(Pixel::RGBA8888); + blurFilter->SetSize(mTargetSize); + blurFilter->CreateKernel(BLUR_KERNEL0, sizeof(BLUR_KERNEL0) / sizeof(BLUR_KERNEL0[0])); break; } @@ -401,19 +423,19 @@ void EffectsView::AllocateResources() mLastSize = mTargetSize; SetupCameras(); - Actor self( Self() ); + Actor self(Self()); - mFrameBufferForChildren = FrameBuffer::New( mTargetSize.width, mTargetSize.height, FrameBuffer::Attachment::NONE ); - Texture textureForChildren = Texture::New( TextureType::TEXTURE_2D, mPixelFormat, unsigned(mTargetSize.width), unsigned(mTargetSize.height) ); - mFrameBufferForChildren.AttachColorTexture( textureForChildren ); + mFrameBufferForChildren = FrameBuffer::New(mTargetSize.width, mTargetSize.height, FrameBuffer::Attachment::NONE); + Texture textureForChildren = Texture::New(TextureType::TEXTURE_2D, mPixelFormat, unsigned(mTargetSize.width), unsigned(mTargetSize.height)); + mFrameBufferForChildren.AttachColorTexture(textureForChildren); - SetRendererTexture( mRendererForChildren, textureForChildren ); + SetRendererTexture(mRendererForChildren, textureForChildren); - mFrameBufferPostFilter = FrameBuffer::New( mTargetSize.width, mTargetSize.height, FrameBuffer::Attachment::NONE ); - Texture texturePostFilter = Texture::New( TextureType::TEXTURE_2D, mPixelFormat, unsigned(mTargetSize.width), unsigned(mTargetSize.height) ); - mFrameBufferPostFilter.AttachColorTexture( texturePostFilter ); + mFrameBufferPostFilter = FrameBuffer::New(mTargetSize.width, mTargetSize.height, FrameBuffer::Attachment::NONE); + Texture texturePostFilter = Texture::New(TextureType::TEXTURE_2D, mPixelFormat, unsigned(mTargetSize.width), unsigned(mTargetSize.height)); + mFrameBufferPostFilter.AttachColorTexture(texturePostFilter); - SetRendererTexture( mRendererPostFilter, texturePostFilter ); + SetRendererTexture(mRendererPostFilter, texturePostFilter); SetupFilters(); } @@ -421,30 +443,30 @@ void EffectsView::AllocateResources() void EffectsView::SetupCameras() { - if( !mCameraForChildren ) + if(!mCameraForChildren) { // Create a camera for the children render, corresponding to its render target size mCameraForChildren = CameraActor::New(mTargetSize); - mCameraForChildren.SetProperty( Actor::Property::PARENT_ORIGIN,ParentOrigin::CENTER ); - mCameraForChildren.SetInvertYAxis( true ); - Self().Add( mCameraForChildren ); + mCameraForChildren.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER); + mCameraForChildren.SetInvertYAxis(true); + Self().Add(mCameraForChildren); } else { // place the camera for the children render, corresponding to its render target size - const float cameraPosScale( 0.5f / tanf(ARBITRARY_FIELD_OF_VIEW * 0.5f) ); + const float cameraPosScale(0.5f / tanf(ARBITRARY_FIELD_OF_VIEW * 0.5f)); mCameraForChildren.SetFieldOfView(ARBITRARY_FIELD_OF_VIEW); mCameraForChildren.SetNearClippingPlane(1.0f); mCameraForChildren.SetAspectRatio(mTargetSize.width / mTargetSize.height); mCameraForChildren.SetType(Dali::Camera::FREE_LOOK); // camera orientation based solely on actor - mCameraForChildren.SetProperty( Actor::Property::POSITION, Vector3( 0.0f, 0.0f, mTargetSize.height * cameraPosScale ) ); - mCameraForChildren.SetProperty( Actor::Property::POSITION_Z, mTargetSize.height * cameraPosScale ); + mCameraForChildren.SetProperty(Actor::Property::POSITION, Vector3(0.0f, 0.0f, mTargetSize.height * cameraPosScale)); + mCameraForChildren.SetProperty(Actor::Property::POSITION_Z, mTargetSize.height * cameraPosScale); } } void EffectsView::CreateRenderTasks() { - if( mTargetSize == Vector2::ZERO ) + if(mTargetSize == Vector2::ZERO) { return; } @@ -452,18 +474,18 @@ void EffectsView::CreateRenderTasks() // create render task to render our child actors to offscreen buffer mRenderTaskForChildren = taskList.CreateTask(); - mRenderTaskForChildren.SetRefreshRate( mRefreshOnDemand ? RenderTask::REFRESH_ONCE : RenderTask::REFRESH_ALWAYS ); - mRenderTaskForChildren.SetSourceActor( mChildrenRoot ); + mRenderTaskForChildren.SetRefreshRate(mRefreshOnDemand ? RenderTask::REFRESH_ONCE : RenderTask::REFRESH_ALWAYS); + mRenderTaskForChildren.SetSourceActor(mChildrenRoot); mRenderTaskForChildren.SetExclusive(true); - mRenderTaskForChildren.SetInputEnabled( false ); - mRenderTaskForChildren.SetClearColor( mBackgroundColor ); - mRenderTaskForChildren.SetClearEnabled( true ); - mRenderTaskForChildren.SetFrameBuffer( mFrameBufferForChildren ); + mRenderTaskForChildren.SetInputEnabled(false); + mRenderTaskForChildren.SetClearColor(mBackgroundColor); + mRenderTaskForChildren.SetClearEnabled(true); + mRenderTaskForChildren.SetFrameBuffer(mFrameBufferForChildren); mRenderTaskForChildren.SetCameraActor(mCameraForChildren); // use camera that covers render target exactly // Enable image filters - const size_t numFilters( mFilters.Size() ); - for( size_t i = 0; i < numFilters; ++i ) + const size_t numFilters(mFilters.Size()); + for(size_t i = 0; i < numFilters; ++i) { mFilters[i]->Enable(); } @@ -471,7 +493,7 @@ void EffectsView::CreateRenderTasks() void EffectsView::RemoveRenderTasks() { - if( mTargetSize == Vector2::ZERO ) + if(mTargetSize == Vector2::ZERO) { return; } @@ -480,8 +502,8 @@ void EffectsView::RemoveRenderTasks() taskList.RemoveTask(mRenderTaskForChildren); - const size_t numFilters( mFilters.Size() ); - for( size_t i = 0; i < numFilters; ++i ) + const size_t numFilters(mFilters.Size()); + for(size_t i = 0; i < numFilters; ++i) { mFilters[i]->Disable(); } @@ -491,13 +513,13 @@ void EffectsView::RefreshRenderTasks() { RenderTaskList taskList = Stage::GetCurrent().GetRenderTaskList(); - if( mRenderTaskForChildren ) + if(mRenderTaskForChildren) { - mRenderTaskForChildren.SetRefreshRate( mRefreshOnDemand ? RenderTask::REFRESH_ONCE : RenderTask::REFRESH_ALWAYS ); + mRenderTaskForChildren.SetRefreshRate(mRefreshOnDemand ? RenderTask::REFRESH_ONCE : RenderTask::REFRESH_ALWAYS); } - const size_t numFilters( mFilters.Size() ); - for( size_t i = 0; i < numFilters; ++i ) + const size_t numFilters(mFilters.Size()); + for(size_t i = 0; i < numFilters; ++i) { mFilters[i]->Refresh(); } @@ -505,28 +527,28 @@ void EffectsView::RefreshRenderTasks() void EffectsView::RemoveFilters() { - const size_t numFilters( mFilters.Size() ); - for( size_t i = 0; i < numFilters; ++i ) + const size_t numFilters(mFilters.Size()); + for(size_t i = 0; i < numFilters; ++i) { delete mFilters[i]; } mFilters.Release(); } -void EffectsView::SetProperty( BaseObject* object, Property::Index index, const Property::Value& value ) +void EffectsView::SetProperty(BaseObject* object, Property::Index index, const Property::Value& value) { - Toolkit::EffectsView effectsView = Toolkit::EffectsView::DownCast( Dali::BaseHandle( object ) ); + Toolkit::EffectsView effectsView = Toolkit::EffectsView::DownCast(Dali::BaseHandle(object)); - if ( effectsView ) + if(effectsView) { - switch ( index ) + switch(index) { case Toolkit::EffectsView::Property::EFFECT_SIZE: { int effectSize; - if( value.Get( effectSize ) ) + if(value.Get(effectSize)) { - GetImpl( effectsView ).SetEffectSize( effectSize ); + GetImpl(effectsView).SetEffectSize(effectSize); } break; } @@ -538,20 +560,20 @@ void EffectsView::SetProperty( BaseObject* object, Property::Index index, const } } -Property::Value EffectsView::GetProperty( BaseObject* object, Property::Index propertyIndex ) +Property::Value EffectsView::GetProperty(BaseObject* object, Property::Index propertyIndex) { Property::Value value; - Toolkit::EffectsView imageview = Toolkit::EffectsView::DownCast( Dali::BaseHandle( object ) ); + Toolkit::EffectsView imageview = Toolkit::EffectsView::DownCast(Dali::BaseHandle(object)); - if ( imageview ) + if(imageview) { - EffectsView& impl = GetImpl( imageview ); - switch ( propertyIndex ) + EffectsView& impl = GetImpl(imageview); + switch(propertyIndex) { case Toolkit::EffectsView::Property::EFFECT_SIZE: { - value = impl.GetEffectSize(); + value = impl.GetEffectSize(); break; } default: