X-Git-Url: http://review.tizen.org/git/?p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git;a=blobdiff_plain;f=dali-toolkit%2Finternal%2Fcontrols%2Fcontrol%2Fcontrol-data-impl.cpp;h=958dd2cbab8c77feca92ee6e364be9177aa6a584;hp=e1d82e39f97b11bad91889ec9db0d36f7e1aabf3;hb=bfa5276cfac80f6dd1f874503e6fefb74a90b19e;hpb=50a2c4b0715dba64d9b4a3455554b4ac65760ae5 diff --git a/dali-toolkit/internal/controls/control/control-data-impl.cpp b/dali-toolkit/internal/controls/control/control-data-impl.cpp old mode 100644 new mode 100755 index e1d82e3..958dd2c --- a/dali-toolkit/internal/controls/control/control-data-impl.cpp +++ b/dali-toolkit/internal/controls/control/control-data-impl.cpp @@ -1,5 +1,5 @@ /* - * Copyright (c) 2017 Samsung Electronics Co., Ltd. + * Copyright (c) 2019 Samsung Electronics Co., Ltd. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. @@ -19,7 +19,7 @@ #include "control-data-impl.h" // EXTERNAL INCLUDES -#include +#include #include #include #include @@ -31,13 +31,13 @@ // INTERNAL INCLUDES #include -#include -#include #include -#include -#include +#include +#include #include #include +#include +#include namespace Dali { @@ -85,10 +85,10 @@ void Remove( DictionaryKeys& keys, const std::string& name ) } } -Toolkit::DevelVisual::Type GetVisualTypeFromMap( const Property::Map& map ) +Toolkit::Visual::Type GetVisualTypeFromMap( const Property::Map& map ) { - Property::Value* typeValue = map.Find( Toolkit::DevelVisual::Property::TYPE, VISUAL_TYPE ); - Toolkit::DevelVisual::Type type = Toolkit::DevelVisual::IMAGE; + Property::Value* typeValue = map.Find( Toolkit::Visual::Property::TYPE, VISUAL_TYPE ); + Toolkit::Visual::Type type = Toolkit::Visual::IMAGE; if( typeValue ) { Scripting::GetEnumerationProperty( *typeValue, VISUAL_TYPE_TABLE, VISUAL_TYPE_TABLE_COUNT, type ); @@ -275,23 +275,41 @@ TypeAction registerAction( typeRegistration, ACTION_ACCESSIBILITY_ACTIVATED, &Do DALI_TYPE_REGISTRATION_END() +/** + * @brief Iterate through given container and setOffScene any visual found + * + * @param[in] container Container of visuals + * @param[in] parent Parent actor to remove visuals from + */ +void SetVisualsOffScene( const RegisteredVisualContainer& container, Actor parent ) +{ + for( auto iter = container.Begin(), end = container.End() ; iter!= end; iter++) + { + if( (*iter)->visual ) + { + DALI_LOG_INFO( gLogFilter, Debug::Verbose, "Control::SetOffScene Setting visual(%d) off stage\n", (*iter)->index ); + Toolkit::GetImplementation((*iter)->visual).SetOffScene( parent ); + } + } +} + } // unnamed namespace // Properties registered without macro to use specific member variables. const PropertyRegistration Control::Impl::PROPERTY_1( typeRegistration, "styleName", Toolkit::Control::Property::STYLE_NAME, Property::STRING, &Control::Impl::SetProperty, &Control::Impl::GetProperty ); -const PropertyRegistration Control::Impl::PROPERTY_2( typeRegistration, "backgroundColor", Toolkit::Control::Property::BACKGROUND_COLOR, Property::VECTOR4, &Control::Impl::SetProperty, &Control::Impl::GetProperty ); -const PropertyRegistration Control::Impl::PROPERTY_3( typeRegistration, "backgroundImage", Toolkit::Control::Property::BACKGROUND_IMAGE, Property::MAP, &Control::Impl::SetProperty, &Control::Impl::GetProperty ); const PropertyRegistration Control::Impl::PROPERTY_4( typeRegistration, "keyInputFocus", Toolkit::Control::Property::KEY_INPUT_FOCUS, Property::BOOLEAN, &Control::Impl::SetProperty, &Control::Impl::GetProperty ); const PropertyRegistration Control::Impl::PROPERTY_5( typeRegistration, "background", Toolkit::Control::Property::BACKGROUND, Property::MAP, &Control::Impl::SetProperty, &Control::Impl::GetProperty ); -const PropertyRegistration Control::Impl::PROPERTY_6( typeRegistration, "tooltip", Toolkit::DevelControl::Property::TOOLTIP, Property::MAP, &Control::Impl::SetProperty, &Control::Impl::GetProperty ); -const PropertyRegistration Control::Impl::PROPERTY_7( typeRegistration, "state", Toolkit::DevelControl::Property::STATE, Property::STRING, &Control::Impl::SetProperty, &Control::Impl::GetProperty ); -const PropertyRegistration Control::Impl::PROPERTY_8( typeRegistration, "subState", Toolkit::DevelControl::Property::SUB_STATE, Property::STRING, &Control::Impl::SetProperty, &Control::Impl::GetProperty ); -const PropertyRegistration Control::Impl::PROPERTY_9( typeRegistration, "leftFocusableActorId", Toolkit::DevelControl::Property::LEFT_FOCUSABLE_ACTOR_ID, Property::INTEGER, &Control::Impl::SetProperty, &Control::Impl::GetProperty ); -const PropertyRegistration Control::Impl::PROPERTY_10( typeRegistration, "rightFocusableActorId", Toolkit::DevelControl::Property::RIGHT_FOCUSABLE_ACTOR_ID,Property::INTEGER, &Control::Impl::SetProperty, &Control::Impl::GetProperty ); -const PropertyRegistration Control::Impl::PROPERTY_11( typeRegistration, "upFocusableActorId", Toolkit::DevelControl::Property::UP_FOCUSABLE_ACTOR_ID, Property::INTEGER, &Control::Impl::SetProperty, &Control::Impl::GetProperty ); -const PropertyRegistration Control::Impl::PROPERTY_12( typeRegistration, "downFocusableActorId", Toolkit::DevelControl::Property::DOWN_FOCUSABLE_ACTOR_ID, Property::INTEGER, &Control::Impl::SetProperty, &Control::Impl::GetProperty ); - +const PropertyRegistration Control::Impl::PROPERTY_6( typeRegistration, "margin", Toolkit::Control::Property::MARGIN, Property::EXTENTS, &Control::Impl::SetProperty, &Control::Impl::GetProperty ); +const PropertyRegistration Control::Impl::PROPERTY_7( typeRegistration, "padding", Toolkit::Control::Property::PADDING, Property::EXTENTS, &Control::Impl::SetProperty, &Control::Impl::GetProperty ); +const PropertyRegistration Control::Impl::PROPERTY_8( typeRegistration, "tooltip", Toolkit::DevelControl::Property::TOOLTIP, Property::MAP, &Control::Impl::SetProperty, &Control::Impl::GetProperty ); +const PropertyRegistration Control::Impl::PROPERTY_9( typeRegistration, "state", Toolkit::DevelControl::Property::STATE, Property::STRING, &Control::Impl::SetProperty, &Control::Impl::GetProperty ); +const PropertyRegistration Control::Impl::PROPERTY_10( typeRegistration, "subState", Toolkit::DevelControl::Property::SUB_STATE, Property::STRING, &Control::Impl::SetProperty, &Control::Impl::GetProperty ); +const PropertyRegistration Control::Impl::PROPERTY_11( typeRegistration, "leftFocusableActorId", Toolkit::DevelControl::Property::LEFT_FOCUSABLE_ACTOR_ID, Property::INTEGER, &Control::Impl::SetProperty, &Control::Impl::GetProperty ); +const PropertyRegistration Control::Impl::PROPERTY_12( typeRegistration, "rightFocusableActorId", Toolkit::DevelControl::Property::RIGHT_FOCUSABLE_ACTOR_ID,Property::INTEGER, &Control::Impl::SetProperty, &Control::Impl::GetProperty ); +const PropertyRegistration Control::Impl::PROPERTY_13( typeRegistration, "upFocusableActorId", Toolkit::DevelControl::Property::UP_FOCUSABLE_ACTOR_ID, Property::INTEGER, &Control::Impl::SetProperty, &Control::Impl::GetProperty ); +const PropertyRegistration Control::Impl::PROPERTY_14( typeRegistration, "downFocusableActorId", Toolkit::DevelControl::Property::DOWN_FOCUSABLE_ACTOR_ID, Property::INTEGER, &Control::Impl::SetProperty, &Control::Impl::GetProperty ); +const PropertyRegistration Control::Impl::PROPERTY_15( typeRegistration, "shadow", Toolkit::DevelControl::Property::SHADOW, Property::MAP, &Control::Impl::SetProperty, &Control::Impl::GetProperty ); Control::Impl::Impl( Control& controlImpl ) @@ -305,16 +323,23 @@ Control::Impl::Impl( Control& controlImpl ) mStyleName(""), mBackgroundColor(Color::TRANSPARENT), mStartingPinchScale( NULL ), + mMargin( 0, 0, 0, 0 ), + mPadding( 0, 0, 0, 0 ), mKeyEventSignal(), + mKeyInputFocusGainedSignal(), + mKeyInputFocusLostSignal(), + mResourceReadySignal(), + mVisualEventSignal(), mPinchGestureDetector(), mPanGestureDetector(), mTapGestureDetector(), mLongPressGestureDetector(), + mTooltip( NULL ), + mInputMethodContext(), mFlags( Control::ControlBehaviour( CONTROL_BEHAVIOUR_DEFAULT ) ), mIsKeyboardNavigationSupported( false ), mIsKeyboardFocusGroup( false ) { - } Control::Impl::~Impl() @@ -354,89 +379,6 @@ void Control::Impl::LongPressDetected(Actor actor, const LongPressGesture& longP mControlImpl.OnLongPress(longPress); } -// Called by a Visual when it's resource is ready -void Control::Impl::ResourceReady( Visual::Base& object) -{ - DALI_LOG_INFO( gLogFilter, Debug::Verbose, "ResourceReady \n"); - - // A resource is ready, check if is in the replacement visual container - // Iterate through all visuals in replacement container and store indexes of ready visuals - Dali::Vector readyVisuals; - Actor self = mControlImpl.Self(); - - for( auto replacementVisualIter = mReplacementVisuals.Begin(); - replacementVisualIter < mReplacementVisuals.End(); ++replacementVisualIter ) - { - const Toolkit::Visual::Base replacementVisual = (*replacementVisualIter)->visual; - const Internal::Visual::Base& replacementVisualImpl = Toolkit::GetImplementation( replacementVisual ); - - if( replacementVisualImpl.IsResourceReady() ) - { - // Check if new replacement visual (index) is already queued for replacement and swap old for new. - RegisteredVisualContainer::Iterator registeredVisualsIter; - if( FindVisual( (*replacementVisualIter)->index, mVisuals, registeredVisualsIter ) ) - { - Property::Index readyVisualIndex = (*replacementVisualIter)->index; - DALI_LOG_INFO( gLogFilter, Debug::Verbose, "ResourceReady: %d Ready to replace\n", readyVisualIndex ); - readyVisuals.PushBack( readyVisualIndex ); - // Remove current shown visual from stage and from registered visuals container - Toolkit::GetImplementation((*registeredVisualsIter)->visual).SetOffStage( self ); - mVisuals.Erase( registeredVisualsIter ); - } - } - } - - for( auto readyVisualsIter = readyVisuals.Begin(); readyVisualsIter != readyVisuals.End(); readyVisualsIter++ ) - { - DALI_LOG_INFO( gLogFilter, Debug::Verbose, "ResourceReady: %d Matched\n", (*readyVisualsIter) ); - // Move new visual to be shown from replacement container into the control's registered visuals container - // Replacement visual has already been set on stage when it was added to replacement container - RegisteredVisualContainer::Iterator readyReplacementVisual; - if( FindVisual( (*readyVisualsIter) , mReplacementVisuals, readyReplacementVisual ) ) - { - MoveVisual( readyReplacementVisual, mReplacementVisuals, mVisuals ); // Erases visual from replacement queue - } - // A visual has been replaced so control will most likely need relayouting - mControlImpl.RelayoutRequest(); - } - - // go through and check if all the visuals are ready, if they are emit a signal - for( auto visualIter = mVisuals.Begin(); - visualIter != mVisuals.End(); ++visualIter ) - { - const Toolkit::Visual::Base visual = (*visualIter)->visual; - const Internal::Visual::Base& visualImpl = Toolkit::GetImplementation( visual ); - - // one of the visuals is not ready - if( !visualImpl.IsResourceReady() ) - { - return; - } - } - - // all the visuals are ready - Dali::Toolkit::Control handle( mControlImpl.GetOwner() ); - mResourceReadySignal.Emit( handle ); -} - -bool Control::Impl::IsResourceReady() const -{ - // go through and check all the visuals are ready - for ( RegisteredVisualContainer::ConstIterator visualIter = mVisuals.Begin(); - visualIter != mVisuals.End(); ++visualIter ) - { - const Toolkit::Visual::Base visual = (*visualIter)->visual; - const Internal::Visual::Base& visualImpl = Toolkit::GetImplementation( visual ); - - // one of the visuals is not ready - if( !visualImpl.IsResourceReady() ) - { - return false; - } - } - return true; -} - void Control::Impl::RegisterVisual( Property::Index index, Toolkit::Visual::Base& visual ) { RegisterVisual( index, visual, VisualState::ENABLED, DepthIndexValue::NOT_SET ); @@ -464,48 +406,61 @@ void Control::Impl::RegisterVisual( Property::Index index, Toolkit::Visual::Base bool visualReplaced ( false ); Actor self = mControlImpl.Self(); + // Set the depth index, if not set by caller this will be either the current visual depth, max depth of all visuals + // or zero. + int requiredDepthIndex = visual.GetDepthIndex(); + + if( depthIndexValueSet == DepthIndexValue::SET ) + { + requiredDepthIndex = depthIndex; + } + + // Visual replacement, existing visual should only be removed from stage when replacement ready. if( !mVisuals.Empty() ) { RegisteredVisualContainer::Iterator registeredVisualsiter; - // Check if visual (index) is already registered. Replace if so. + // Check if visual (index) is already registered, this is the current visual. if( FindVisual( index, mVisuals, registeredVisualsiter ) ) { - if( (*registeredVisualsiter)->visual ) + Toolkit::Visual::Base& currentRegisteredVisual = (*registeredVisualsiter)->visual; + if( currentRegisteredVisual ) { // Store current visual depth index as may need to set the replacement visual to same depth const int currentDepthIndex = (*registeredVisualsiter)->visual.GetDepthIndex(); - // Monitor when the visuals resources are ready - StopObservingVisual( (*registeredVisualsiter)->visual ); - StartObservingVisual( visual ); + // No longer required to know if the replaced visual's resources are ready + StopObservingVisual( currentRegisteredVisual ); - if( self.OnStage() ) + // If control staged and visual enabled then visuals will be swapped once ready + if( self.GetProperty< bool >( Actor::Property::CONNECTED_TO_SCENE ) && enabled ) { - DALI_LOG_INFO( gLogFilter, Debug::Verbose, "RegisterVisual Adding visual to replacement Queue: %d \n", index ); - // Check if visual is currently in the process of being replaced - RegisteredVisualContainer::Iterator queuedReplacementVisual; - if ( FindVisual( index, mReplacementVisuals, queuedReplacementVisual ) ) + // Check if visual is currently in the process of being replaced ( is in removal container ) + RegisteredVisualContainer::Iterator visualQueuedForRemoval; + if ( FindVisual( index, mRemoveVisuals, visualQueuedForRemoval ) ) + { + // Visual with same index is already in removal container so current visual pending + // Only the the last requested visual will be displayed so remove current visual which is staged but not ready. + Toolkit::GetImplementation( currentRegisteredVisual ).SetOffScene( self ); + mVisuals.Erase( registeredVisualsiter ); + } + else { - // If visual on replacement queue is going to be replaced before it's ready then will be removed from queue (and stage) - // Only the the last requested visual will be queued and then displayed. - Toolkit::GetImplementation( (*queuedReplacementVisual)->visual ).SetOffStage( self ); - mReplacementVisuals.Erase(queuedReplacementVisual); + // current visual not already in removal container so add now. + DALI_LOG_INFO( gLogFilter, Debug::Verbose, "RegisterVisual Move current registered visual to removal Queue: %d \n", index ); + MoveVisual( registeredVisualsiter, mVisuals, mRemoveVisuals ); } - // Add to replacement list - mReplacementVisuals.PushBack( new RegisteredVisual( index, visual, ( enabled == VisualState::ENABLED ? true : false ) ) ); } else { - // Not staged so can just replace registered visual - (*registeredVisualsiter)->visual = visual; - (*registeredVisualsiter)->enabled = ( enabled == VisualState::ENABLED ) ? true : false; + // Control not staged or visual disabled so can just erase from registered visuals and new visual will be added later. + mVisuals.Erase( registeredVisualsiter ); } // If we've not set the depth-index value and the new visual does not have a depth index applied to it, then use the previously set depth-index for this index if( ( depthIndexValueSet == DepthIndexValue::NOT_SET ) && ( visual.GetDepthIndex() == 0 ) ) { - visual.SetDepthIndex( currentDepthIndex ); + requiredDepthIndex = currentDepthIndex; } } @@ -517,33 +472,21 @@ void Control::Impl::RegisterVisual( Property::Index index, Toolkit::Visual::Base // ( If the control has been type registered ) if( visual.GetName().empty() ) { - try - { - std::string visualName = self.GetPropertyName( index ); - if( !visualName.empty() ) - { - DALI_LOG_INFO( gLogFilter, Debug::Concise, "Setting visual name for property %d to %s\n", - index, visualName.c_str() ); - visual.SetName( visualName ); - } - } - catch( Dali::DaliException e ) + // returns empty string if index is not found as long as index is not -1 + std::string visualName = self.GetPropertyName( index ); + if( !visualName.empty() ) { - DALI_LOG_WARNING( "Attempting to register visual without a registered property, index: %d\n", index ); + DALI_LOG_INFO( gLogFilter, Debug::Concise, "Setting visual name for property %d to %s\n", + index, visualName.c_str() ); + visual.SetName( visualName ); } } if( !visualReplaced ) // New registration entry { - DALI_LOG_INFO( gLogFilter, Debug::Concise, "New Visual registration %d\n", index); - mVisuals.PushBack( new RegisteredVisual( index, visual, ( enabled == VisualState::ENABLED ? true : false ) ) ); - - // monitor when the visuals resources are ready - StartObservingVisual( visual ); - // If we've not set the depth-index value, we have more than one visual and the visual does not have a depth index, then set it to be the highest if( ( depthIndexValueSet == DepthIndexValue::NOT_SET ) && - ( mVisuals.Size() > 1 ) && + ( mVisuals.Size() > 0 ) && ( visual.GetDepthIndex() == 0 ) ) { int maxDepthIndex = std::numeric_limits< int >::min(); @@ -558,44 +501,63 @@ void Control::Impl::RegisterVisual( Property::Index index, Toolkit::Visual::Base maxDepthIndex = visualDepthIndex; } } - ++maxDepthIndex; // Add one to the current maximum depth index so that our added visual appears on top - visual.SetDepthIndex( maxDepthIndex ); + requiredDepthIndex = std::max( 0, maxDepthIndex ); // Start at zero if maxDepth index belongs to a background } } if( visual ) { - // If the caller has set the depth-index, then set it here - if( depthIndexValueSet == DepthIndexValue::SET ) - { - visual.SetDepthIndex( depthIndex ); - } + // Set determined depth index + visual.SetDepthIndex( requiredDepthIndex ); + // Monitor when the visual resources are ready + StartObservingVisual( visual ); + + DALI_LOG_INFO( gLogFilter, Debug::Concise, "New Visual registration index[%d] depth[%d]\n", index, requiredDepthIndex ); + RegisteredVisual* newRegisteredVisual = new RegisteredVisual( index, visual, + ( enabled == VisualState::ENABLED ? true : false ), + ( visualReplaced && enabled ) ) ; + mVisuals.PushBack( newRegisteredVisual ); + + Internal::Visual::Base& visualImpl = Toolkit::GetImplementation( visual ); // Put on stage if enabled and the control is already on the stage - if( ( enabled == VisualState::ENABLED ) && self.OnStage() ) + if( ( enabled == VisualState::ENABLED ) && self.GetProperty< bool >( Actor::Property::CONNECTED_TO_SCENE ) ) + { + visualImpl.SetOnScene( self ); + } + else if( visualImpl.IsResourceReady() ) // When not being staged, check if visual already 'ResourceReady' before it was Registered. ( Resource may have been loaded already ) { - // Visual must be set on stage for the renderer to be created and the ResourceReady triggered. - Toolkit::GetImplementation(visual).SetOnStage( self ); + ResourceReady( visualImpl ); } + } - DALI_LOG_INFO( gLogFilter, Debug::Verbose, "Control::RegisterVisual() Registered %s(%d), enabled:%s\n", visual.GetName().c_str(), index, enabled?"T":"F" ); + DALI_LOG_INFO( gLogFilter, Debug::Verbose, "Control::RegisterVisual() Registered %s(%d), enabled:%s\n", visual.GetName().c_str(), index, enabled?"true":"false" ); } void Control::Impl::UnregisterVisual( Property::Index index ) { - RegisteredVisualContainer::Iterator iter; - if ( FindVisual( index, mVisuals, iter ) ) - { - // stop observing visual - StopObservingVisual( (*iter)->visual ); + RegisteredVisualContainer::Iterator iter; + if ( FindVisual( index, mVisuals, iter ) ) + { + // stop observing visual + StopObservingVisual( (*iter)->visual ); - Actor self( mControlImpl.Self() ); - Toolkit::GetImplementation((*iter)->visual).SetOffStage( self ); - (*iter)->visual.Reset(); - mVisuals.Erase( iter ); - } + Actor self( mControlImpl.Self() ); + Toolkit::GetImplementation((*iter)->visual).SetOffScene( self ); + (*iter)->visual.Reset(); + mVisuals.Erase( iter ); + } + + if( FindVisual( index, mRemoveVisuals, iter ) ) + { + Actor self( mControlImpl.Self() ); + Toolkit::GetImplementation( (*iter)->visual ).SetOffScene( self ); + (*iter)->pending = false; + (*iter)->visual.Reset(); + mRemoveVisuals.Erase( iter ); + } } Toolkit::Visual::Base Control::Impl::GetVisual( Property::Index index ) const @@ -611,7 +573,7 @@ Toolkit::Visual::Base Control::Impl::GetVisual( Property::Index index ) const void Control::Impl::EnableVisual( Property::Index index, bool enable ) { - DALI_LOG_INFO( gLogFilter, Debug::Verbose, "Control::EnableVisual Visual (%d)\n", index); + DALI_LOG_INFO( gLogFilter, Debug::General, "Control::EnableVisual(%d, %s)\n", index, enable?"T":"F"); RegisteredVisualContainer::Iterator iter; if ( FindVisual( index, mVisuals, iter ) ) @@ -624,20 +586,24 @@ void Control::Impl::EnableVisual( Property::Index index, bool enable ) (*iter)->enabled = enable; Actor parentActor = mControlImpl.Self(); - if ( mControlImpl.Self().OnStage() ) // If control not on Stage then Visual will be added when StageConnection is called. + if ( mControlImpl.Self().GetProperty< bool >( Actor::Property::CONNECTED_TO_SCENE ) ) // If control not on Scene then Visual will be added when SceneConnection is called. { if ( enable ) { DALI_LOG_INFO( gLogFilter, Debug::Verbose, "Control::EnableVisual Setting %s(%d) on stage \n", (*iter)->visual.GetName().c_str(), index ); - Toolkit::GetImplementation((*iter)->visual).SetOnStage( parentActor ); + Toolkit::GetImplementation((*iter)->visual).SetOnScene( parentActor ); } else { DALI_LOG_INFO( gLogFilter, Debug::Verbose, "Control::EnableVisual Setting %s(%d) off stage \n", (*iter)->visual.GetName().c_str(), index ); - Toolkit::GetImplementation((*iter)->visual).SetOffStage( parentActor ); // No need to call if control not staged. + Toolkit::GetImplementation((*iter)->visual).SetOffScene( parentActor ); // No need to call if control not staged. } } } + else + { + DALI_LOG_WARNING( "Control::EnableVisual(%d, %s) FAILED - NO SUCH VISUAL\n", index, enable?"T":"F" ); + } } bool Control::Impl::IsVisualEnabled( Property::Index index ) const @@ -655,93 +621,200 @@ void Control::Impl::StopObservingVisual( Toolkit::Visual::Base& visual ) Internal::Visual::Base& visualImpl = Toolkit::GetImplementation( visual ); // Stop observing the visual - visualImpl.RemoveResourceObserver( *this ); + visualImpl.RemoveEventObserver( *this ); } void Control::Impl::StartObservingVisual( Toolkit::Visual::Base& visual) { Internal::Visual::Base& visualImpl = Toolkit::GetImplementation( visual ); - // start observing the visual for resource ready - visualImpl.AddResourceObserver( *this ); + // start observing the visual for events + visualImpl.AddEventObserver( *this ); } -Dali::Animation Control::Impl::CreateTransition( const Toolkit::TransitionData& handle ) +// Called by a Visual when it's resource is ready +void Control::Impl::ResourceReady( Visual::Base& object) { - Dali::Animation transition; - const Internal::TransitionData& transitionData = Toolkit::GetImplementation( handle ); + DALI_LOG_INFO( gLogFilter, Debug::Verbose, "Control::Impl::ResourceReady() replacements pending[%d]\n", mRemoveVisuals.Count() ); - if( transitionData.Count() > 0 ) + Actor self = mControlImpl.Self(); + + // A resource is ready, find resource in the registered visuals container and get its index + for( auto registeredIter = mVisuals.Begin(), end = mVisuals.End(); registeredIter != end; ++registeredIter ) { - // Setup a Transition from TransitionData. - TransitionData::Iterator end = transitionData.End(); - for( TransitionData::Iterator iter = transitionData.Begin() ; - iter != end; ++iter ) + Internal::Visual::Base& registeredVisualImpl = Toolkit::GetImplementation( (*registeredIter)->visual ); + + if( &object == ®isteredVisualImpl ) { - TransitionData::Animator* animator = (*iter); + RegisteredVisualContainer::Iterator visualToRemoveIter; + // Find visual with the same index in the removal container + // Set if off stage as it's replacement is now ready. + // Remove if from removal list as now removed from stage. + // Set Pending flag on the ready visual to false as now ready. + if( FindVisual( (*registeredIter)->index, mRemoveVisuals, visualToRemoveIter ) ) + { + (*registeredIter)->pending = false; + Toolkit::GetImplementation( (*visualToRemoveIter)->visual ).SetOffScene( self ); + mRemoveVisuals.Erase( visualToRemoveIter ); + } + break; + } + } - Toolkit::Visual::Base visual = GetVisualByName( mVisuals, animator->objectName ); + // A visual is ready so control may need relayouting if staged + if ( self.GetProperty< bool >( Actor::Property::CONNECTED_TO_SCENE ) ) + { + mControlImpl.RelayoutRequest(); + } - if( visual ) - { + // Emit signal if all enabled visuals registered by the control are ready. + if( IsResourceReady() ) + { + Dali::Toolkit::Control handle( mControlImpl.GetOwner() ); + mResourceReadySignal.Emit( handle ); + } +} + +void Control::Impl::NotifyVisualEvent( Visual::Base& object, Property::Index signalId ) +{ + for( auto registeredIter = mVisuals.Begin(), end = mVisuals.End(); registeredIter != end; ++registeredIter ) + { + Internal::Visual::Base& registeredVisualImpl = Toolkit::GetImplementation( (*registeredIter)->visual ); + if( &object == ®isteredVisualImpl ) + { + Dali::Toolkit::Control handle( mControlImpl.GetOwner() ); + mVisualEventSignal.Emit( handle, (*registeredIter)->index, signalId ); + break; + } + } +} + +bool Control::Impl::IsResourceReady() const +{ + // Iterate through and check all the enabled visuals are ready + for( auto visualIter = mVisuals.Begin(); + visualIter != mVisuals.End(); ++visualIter ) + { + const Toolkit::Visual::Base visual = (*visualIter)->visual; + const Internal::Visual::Base& visualImpl = Toolkit::GetImplementation( visual ); + + // one of the enabled visuals is not ready + if( !visualImpl.IsResourceReady() && (*visualIter)->enabled ) + { + return false; + } + } + return true; +} + +Toolkit::Visual::ResourceStatus Control::Impl::GetVisualResourceStatus( Property::Index index ) const +{ + RegisteredVisualContainer::Iterator iter; + if ( FindVisual( index, mVisuals, iter ) ) + { + const Toolkit::Visual::Base visual = (*iter)->visual; + const Internal::Visual::Base& visualImpl = Toolkit::GetImplementation( visual ); + return visualImpl.GetResourceStatus( ); + } + + return Toolkit::Visual::ResourceStatus::PREPARING; +} + + + +void Control::Impl::AddTransitions( Dali::Animation& animation, + const Toolkit::TransitionData& handle, + bool createAnimation ) +{ + // Setup a Transition from TransitionData. + const Internal::TransitionData& transitionData = Toolkit::GetImplementation( handle ); + TransitionData::Iterator end = transitionData.End(); + for( TransitionData::Iterator iter = transitionData.Begin() ; + iter != end; ++iter ) + { + TransitionData::Animator* animator = (*iter); + + Toolkit::Visual::Base visual = GetVisualByName( mVisuals, animator->objectName ); + + if( visual ) + { #if defined(DEBUG_ENABLED) - Dali::TypeInfo typeInfo; - ControlWrapper* controlWrapperImpl = dynamic_cast(&mControlImpl); - if( controlWrapperImpl ) - { - typeInfo = controlWrapperImpl->GetTypeInfo(); - } + Dali::TypeInfo typeInfo; + ControlWrapper* controlWrapperImpl = dynamic_cast(&mControlImpl); + if( controlWrapperImpl ) + { + typeInfo = controlWrapperImpl->GetTypeInfo(); + } - DALI_LOG_INFO( gLogFilter, Debug::Concise, "CreateTransition: Found %s visual for %s\n", - visual.GetName().c_str(), typeInfo?typeInfo.GetName().c_str():"Unknown" ); + DALI_LOG_INFO( gLogFilter, Debug::Concise, "CreateTransition: Found %s visual for %s\n", + visual.GetName().c_str(), typeInfo?typeInfo.GetName().c_str():"Unknown" ); #endif - Internal::Visual::Base& visualImpl = Toolkit::GetImplementation( visual ); - visualImpl.AnimateProperty( transition, *animator ); - } - else + Internal::Visual::Base& visualImpl = Toolkit::GetImplementation( visual ); + visualImpl.AnimateProperty( animation, *animator ); + } + else + { + DALI_LOG_INFO( gLogFilter, Debug::Concise, "CreateTransition: Could not find visual. Trying actors"); + // Otherwise, try any actor children of control (Including the control) + Actor child = mControlImpl.Self().FindChildByName( animator->objectName ); + if( child ) { - DALI_LOG_INFO( gLogFilter, Debug::Concise, "CreateTransition: Could not find visual. Trying actors"); - // Otherwise, try any actor children of control (Including the control) - Actor child = mControlImpl.Self().FindChildByName( animator->objectName ); - if( child ) + Property::Index propertyIndex = child.GetPropertyIndex( animator->propertyKey ); + if( propertyIndex != Property::INVALID_INDEX ) { - Property::Index propertyIndex = DevelHandle::GetPropertyIndex( child, animator->propertyKey ); - if( propertyIndex != Property::INVALID_INDEX ) + if( animator->animate == false ) { - if( animator->animate == false ) + if( animator->targetValue.GetType() != Property::NONE ) { - if( animator->targetValue.GetType() != Property::NONE ) - { - child.SetProperty( propertyIndex, animator->targetValue ); - } + child.SetProperty( propertyIndex, animator->targetValue ); } - else // animate the property + } + else // animate the property + { + if( animator->initialValue.GetType() != Property::NONE ) { - if( animator->initialValue.GetType() != Property::NONE ) - { - child.SetProperty( propertyIndex, animator->initialValue ); - } - - if( ! transition ) - { - transition = Dali::Animation::New( 0.1f ); - } - - transition.AnimateTo( Property( child, propertyIndex ), - animator->targetValue, - animator->alphaFunction, - TimePeriod( animator->timePeriodDelay, - animator->timePeriodDuration ) ); + child.SetProperty( propertyIndex, animator->initialValue ); } + + if( createAnimation && !animation ) + { + animation = Dali::Animation::New( 0.1f ); + } + + animation.AnimateTo( Property( child, propertyIndex ), + animator->targetValue, + animator->alphaFunction, + TimePeriod( animator->timePeriodDelay, + animator->timePeriodDuration ) ); } } } } } +} +Dali::Animation Control::Impl::CreateTransition( const Toolkit::TransitionData& transitionData ) +{ + Dali::Animation transition; + + if( transitionData.Count() > 0 ) + { + AddTransitions( transition, transitionData, true ); + } return transition; } + + +void Control::Impl::DoAction( Dali::Property::Index visualIndex, Dali::Property::Index actionId, const Dali::Property::Value attributes ) +{ + RegisteredVisualContainer::Iterator iter; + if ( FindVisual( visualIndex, mVisuals, iter ) ) + { + Toolkit::GetImplementation((*iter)->visual).DoAction( actionId, attributes ); + } +} + void Control::Impl::SetProperty( BaseObject* object, Property::Index index, const Property::Value& value ) { Toolkit::Control control = Toolkit::Control::DownCast( BaseHandle( object ) ); @@ -835,29 +908,6 @@ void Control::Impl::SetProperty( BaseObject* object, Property::Index index, cons } break; - case Toolkit::Control::Property::BACKGROUND_COLOR: - { - DALI_LOG_WARNING( "BACKGROUND_COLOR property is deprecated. Use BACKGROUND property instead\n" ); - controlImpl.SetBackgroundColor( value.Get< Vector4 >() ); - break; - } - - case Toolkit::Control::Property::BACKGROUND_IMAGE: - { - DALI_LOG_WARNING( "BACKGROUND_IMAGE property is deprecated. Use BACKGROUND property instead\n" ); - Image image = Scripting::NewImage( value ); - if ( image ) - { - controlImpl.SetBackgroundImage( image ); - } - else - { - // An empty image means the background is no longer required - controlImpl.ClearBackground(); - } - break; - } - case Toolkit::Control::Property::KEY_INPUT_FOCUS: { if ( value.Get< bool >() ) @@ -901,6 +951,26 @@ void Control::Impl::SetProperty( BaseObject* object, Property::Index index, cons break; } + case Toolkit::Control::Property::MARGIN: + { + Extents margin; + if( value.Get( margin ) ) + { + controlImpl.mImpl->SetMargin( margin ); + } + break; + } + + case Toolkit::Control::Property::PADDING: + { + Extents padding; + if( value.Get( padding ) ) + { + controlImpl.mImpl->SetPadding( padding ); + } + break; + } + case Toolkit::DevelControl::Property::TOOLTIP: { TooltipPtr& tooltipPtr = controlImpl.mImpl->mTooltip; @@ -909,7 +979,24 @@ void Control::Impl::SetProperty( BaseObject* object, Property::Index index, cons tooltipPtr = Tooltip::New( control ); } tooltipPtr->SetProperties( value ); + break; + } + + case Toolkit::DevelControl::Property::SHADOW: + { + const Property::Map* map = value.GetMap(); + if( map && !map->Empty() ) + { + controlImpl.mImpl->SetShadow( *map ); + } + else + { + // The shadow is an empty property map, so we should clear the shadow + controlImpl.mImpl->ClearShadow(); + } + break; } + } } } @@ -968,42 +1055,34 @@ Property::Value Control::Impl::GetProperty( BaseObject* object, Property::Index break; } - case Toolkit::Control::Property::BACKGROUND_COLOR: + case Toolkit::Control::Property::KEY_INPUT_FOCUS: { - DALI_LOG_WARNING( "BACKGROUND_COLOR property is deprecated. Use BACKGROUND property instead\n" ); - value = controlImpl.GetBackgroundColor(); + value = controlImpl.HasKeyInputFocus(); break; } - case Toolkit::Control::Property::BACKGROUND_IMAGE: + case Toolkit::Control::Property::BACKGROUND: { - DALI_LOG_WARNING( "BACKGROUND_IMAGE property is deprecated. Use BACKGROUND property instead\n" ); Property::Map map; Toolkit::Visual::Base visual = controlImpl.mImpl->GetVisual( Toolkit::Control::Property::BACKGROUND ); if( visual ) { visual.CreatePropertyMap( map ); } + value = map; break; } - case Toolkit::Control::Property::KEY_INPUT_FOCUS: + case Toolkit::Control::Property::MARGIN: { - value = controlImpl.HasKeyInputFocus(); + value = controlImpl.mImpl->GetMargin(); break; } - case Toolkit::Control::Property::BACKGROUND: + case Toolkit::Control::Property::PADDING: { - Property::Map map; - Toolkit::Visual::Base visual = controlImpl.mImpl->GetVisual( Toolkit::Control::Property::BACKGROUND ); - if( visual ) - { - visual.CreatePropertyMap( map ); - } - - value = map; + value = controlImpl.mImpl->GetPadding(); break; } @@ -1018,6 +1097,18 @@ Property::Value Control::Impl::GetProperty( BaseObject* object, Property::Index break; } + case Toolkit::DevelControl::Property::SHADOW: + { + Property::Map map; + Toolkit::Visual::Base visual = controlImpl.mImpl->GetVisual( Toolkit::DevelControl::Property::SHADOW ); + if( visual ) + { + visual.CreatePropertyMap( map ); + } + + value = map; + break; + } } } @@ -1049,7 +1140,7 @@ void Control::Impl::RemoveVisual( RegisteredVisualContainer& visuals, const std: Toolkit::Visual::Base visual = (*visualIter)->visual; if( visual && visual.GetName() == visualName ) { - Toolkit::GetImplementation(visual).SetOffStage( self ); + Toolkit::GetImplementation(visual).SetOffScene( self ); (*visualIter)->visual.Reset(); visuals.Erase( visualIter ); break; @@ -1086,8 +1177,8 @@ void Control::Impl::RecreateChangedVisuals( Dictionary& stateVisu Property::Map fromMap; visual.CreatePropertyMap( fromMap ); - Toolkit::DevelVisual::Type fromType = GetVisualTypeFromMap( fromMap ); - Toolkit::DevelVisual::Type toType = GetVisualTypeFromMap( toMap ); + Toolkit::Visual::Type fromType = GetVisualTypeFromMap( fromMap ); + Toolkit::Visual::Type toType = GetVisualTypeFromMap( toMap ); if( fromType != toType ) { @@ -1095,8 +1186,8 @@ void Control::Impl::RecreateChangedVisuals( Dictionary& stateVisu } else { - if( fromType == Toolkit::DevelVisual::IMAGE || fromType == Toolkit::DevelVisual::N_PATCH - || fromType == Toolkit::DevelVisual::SVG || fromType == Toolkit::DevelVisual::ANIMATED_IMAGE ) + if( fromType == Toolkit::Visual::IMAGE || fromType == Toolkit::Visual::N_PATCH + || fromType == Toolkit::Visual::SVG || fromType == Toolkit::Visual::ANIMATED_IMAGE ) { Property::Value* fromUrl = fromMap.Find( Toolkit::ImageVisual::Property::URL, IMAGE_URL_NAME ); Property::Value* toUrl = toMap.Find( Toolkit::ImageVisual::Property::URL, IMAGE_URL_NAME ); @@ -1263,6 +1354,100 @@ void Control::Impl::SetSubState( const std::string& subStateName, bool withTrans } } +void Control::Impl::OnSceneDisconnection() +{ + Actor self = mControlImpl.Self(); + + // Any visuals set for replacement but not yet ready should still be registered. + // Reason: If a request was made to register a new visual but the control removed from scene before visual was ready + // then when this control appears back on stage it should use that new visual. + + // Iterate through all registered visuals and set off scene + SetVisualsOffScene( mVisuals, self ); + + // Visuals pending replacement can now be taken out of the removal list and set off scene + // Iterate through all replacement visuals and add to a move queue then set off scene + for( auto removalIter = mRemoveVisuals.Begin(), end = mRemoveVisuals.End(); removalIter != end; removalIter++ ) + { + Toolkit::GetImplementation((*removalIter)->visual).SetOffScene( self ); + } + + for( auto replacedIter = mVisuals.Begin(), end = mVisuals.End(); replacedIter != end; replacedIter++ ) + { + (*replacedIter)->pending = false; + } + + mRemoveVisuals.Clear(); +} + +void Control::Impl::SetMargin( Extents margin ) +{ + mControlImpl.mImpl->mMargin = margin; + + // Trigger a size negotiation request that may be needed when setting a margin. + mControlImpl.RelayoutRequest(); +} + +Extents Control::Impl::GetMargin() const +{ + return mControlImpl.mImpl->mMargin; +} + +void Control::Impl::SetPadding( Extents padding ) +{ + mControlImpl.mImpl->mPadding = padding; + + // Trigger a size negotiation request that may be needed when setting a padding. + mControlImpl.RelayoutRequest(); +} + +Extents Control::Impl::GetPadding() const +{ + return mControlImpl.mImpl->mPadding; +} + +void Control::Impl::SetInputMethodContext( InputMethodContext& inputMethodContext ) +{ + mInputMethodContext = inputMethodContext; +} + +bool Control::Impl::FilterKeyEvent( const KeyEvent& event ) +{ + bool consumed ( false ); + + if ( mInputMethodContext ) + { + consumed = mInputMethodContext.FilterEventKey( event ); + } + return consumed; +} + +DevelControl::VisualEventSignalType& Control::Impl::VisualEventSignal() +{ + return mVisualEventSignal; +} + +void Control::Impl::SetShadow( const Property::Map& map ) +{ + Toolkit::Visual::Base visual = Toolkit::VisualFactory::Get().CreateVisual( map ); + visual.SetName("shadow"); + + if( visual ) + { + mControlImpl.mImpl->RegisterVisual( Toolkit::DevelControl::Property::SHADOW, visual, DepthIndex::BACKGROUND_EFFECT ); + + mControlImpl.RelayoutRequest(); + } +} + +void Control::Impl::ClearShadow() +{ + mControlImpl.mImpl->UnregisterVisual( Toolkit::DevelControl::Property::SHADOW ); + + // Trigger a size negotiation request that may be needed when unregistering a visual. + mControlImpl.RelayoutRequest(); +} + } // namespace Internal } // namespace Toolkit