X-Git-Url: http://review.tizen.org/git/?p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git;a=blobdiff_plain;f=dali-toolkit%2Finternal%2Fcontrols%2Fcontrol%2Fcontrol-data-impl.cpp;h=2469beb5ed332ac4602486db7c2a7b42e115f0fb;hp=81fa0358011622831f9e84da17e3c72c3169827d;hb=b977f2ca75522fc2eb536eef07f1180ec4377589;hpb=d1a97b5cce077def256ed64dbe1221c9d7b8228c diff --git a/dali-toolkit/internal/controls/control/control-data-impl.cpp b/dali-toolkit/internal/controls/control/control-data-impl.cpp index 81fa035..2469beb 100644 --- a/dali-toolkit/internal/controls/control/control-data-impl.cpp +++ b/dali-toolkit/internal/controls/control/control-data-impl.cpp @@ -151,6 +151,19 @@ Toolkit::Visual::Base GetVisualByName( } /** + * Move visual from source to destination container + */ +void MoveVisual( RegisteredVisualContainer::Iterator sourceIter, RegisteredVisualContainer& source, RegisteredVisualContainer& destination ) +{ + Toolkit::Visual::Base visual = (*sourceIter)->visual; + if( visual ) + { + RegisteredVisual* rv = source.Release( sourceIter ); + destination.PushBack( rv ); + } +} + +/** * Performs actions as requested using the action name. * @param[in] object The object on which to perform the action. * @param[in] actionName The action to perform. @@ -262,6 +275,24 @@ TypeAction registerAction( typeRegistration, ACTION_ACCESSIBILITY_ACTIVATED, &Do DALI_TYPE_REGISTRATION_END() +/** + * @brief Iterate through given container and setOffStage any visual found + * + * @param[in] container Container of visuals + * @param[in] parent Parent actor to remove visuals from + */ +void SetVisualsOffStage( const RegisteredVisualContainer& container, Actor parent ) +{ + for( auto iter = container.Begin(), end = container.End() ; iter!= end; iter++) + { + if( (*iter)->visual ) + { + DALI_LOG_INFO( gLogFilter, Debug::Verbose, "Control::SetOffStage Setting visual(%d) off stage\n", (*iter)->index ); + Toolkit::GetImplementation((*iter)->visual).SetOffStage( parent ); + } + } +} + } // unnamed namespace @@ -341,48 +372,6 @@ void Control::Impl::LongPressDetected(Actor actor, const LongPressGesture& longP mControlImpl.OnLongPress(longPress); } -// Called by a Visual when it's resource is ready -void Control::Impl::ResourceReady( Visual::Base& object) -{ - - // go through and check if all the visuals are ready, if they are emit a signal - for ( RegisteredVisualContainer::ConstIterator visualIter = mVisuals.Begin(); - visualIter != mVisuals.End(); ++visualIter ) - { - const Toolkit::Visual::Base visual = (*visualIter)->visual; - const Internal::Visual::Base& visualImpl = Toolkit::GetImplementation( visual ); - - // one of the visuals is not ready - if( !visualImpl.IsResourceReady() ) - { - return; - } - } - - // all the visuals are ready - Dali::Toolkit::Control handle( mControlImpl.GetOwner() ); - mResourceReadySignal.Emit( handle ); - -} - -bool Control::Impl::IsResourceReady() const -{ - // go through and check all the visuals are ready - for ( RegisteredVisualContainer::ConstIterator visualIter = mVisuals.Begin(); - visualIter != mVisuals.End(); ++visualIter ) - { - const Toolkit::Visual::Base visual = (*visualIter)->visual; - const Internal::Visual::Base& visualImpl = Toolkit::GetImplementation( visual ); - - // one of the visuals is not ready - if( !visualImpl.IsResourceReady() ) - { - return false; - } - } - return true; -} - void Control::Impl::RegisterVisual( Property::Index index, Toolkit::Visual::Base& visual ) { RegisterVisual( index, visual, VisualState::ENABLED, DepthIndexValue::NOT_SET ); @@ -405,33 +394,69 @@ void Control::Impl::RegisterVisual( Property::Index index, Toolkit::Visual::Base void Control::Impl::RegisterVisual( Property::Index index, Toolkit::Visual::Base& visual, VisualState::Type enabled, DepthIndexValue::Type depthIndexValueSet, int depthIndex ) { + DALI_LOG_INFO( gLogFilter, Debug::Concise, "RegisterVisual:%d \n", index ); + bool visualReplaced ( false ); Actor self = mControlImpl.Self(); + // Set the depth index, if not set by caller this will be either the current visual depth, max depth of all visuals + // or zero. + int requiredDepthIndex = visual.GetDepthIndex(); + + if( depthIndexValueSet == DepthIndexValue::SET ) + { + requiredDepthIndex = depthIndex; + } + + // Visual replacement, existing visual should only be removed from stage when replacement ready. if( !mVisuals.Empty() ) { - RegisteredVisualContainer::Iterator iter; - // Check if visual (index) is already registered. Replace if so. - if ( FindVisual( index, mVisuals, iter ) ) + RegisteredVisualContainer::Iterator registeredVisualsiter; + // Check if visual (index) is already registered, this is the current visual. + if( FindVisual( index, mVisuals, registeredVisualsiter ) ) { - if( (*iter)->visual && self.OnStage() ) + Toolkit::Visual::Base& currentRegisteredVisual = (*registeredVisualsiter)->visual; + if( currentRegisteredVisual ) { - Toolkit::GetImplementation((*iter)->visual).SetOffStage( self ); - } + // Store current visual depth index as may need to set the replacement visual to same depth + const int currentDepthIndex = (*registeredVisualsiter)->visual.GetDepthIndex(); - // If we've not set the depth-index value and the new visual does not have a depth index applied to it, then use the previously set depth-index for this index - if( ( depthIndexValueSet == DepthIndexValue::NOT_SET ) && - ( visual.GetDepthIndex() == 0 ) ) - { - const int currentDepthIndex = (*iter)->visual.GetDepthIndex(); - visual.SetDepthIndex( currentDepthIndex ); - } + // No longer required to know if the replaced visual's resources are ready + StopObservingVisual( currentRegisteredVisual ); + + // If control staged and visual enabled then visuals will be swapped once ready + if( self.OnStage() && enabled ) + { + // Check if visual is currently in the process of being replaced ( is in removal container ) + RegisteredVisualContainer::Iterator visualQueuedForRemoval; + if ( FindVisual( index, mRemoveVisuals, visualQueuedForRemoval ) ) + { + // Visual with same index is already in removal container so current visual pending + // Only the the last requested visual will be displayed so remove current visual which is staged but not ready. + Toolkit::GetImplementation( currentRegisteredVisual ).SetOffStage( self ); + mVisuals.Erase( registeredVisualsiter ); + } + else + { + // current visual not already in removal container so add now. + DALI_LOG_INFO( gLogFilter, Debug::Verbose, "RegisterVisual Move current registered visual to removal Queue: %d \n", index ); + MoveVisual( registeredVisualsiter, mVisuals, mRemoveVisuals ); + } + } + else + { + // Control not staged or visual disabled so can just erase from registered visuals and new visual will be added later. + mVisuals.Erase( registeredVisualsiter ); + } - StopObservingVisual( (*iter)->visual ); - StartObservingVisual( visual ); + // If we've not set the depth-index value and the new visual does not have a depth index applied to it, then use the previously set depth-index for this index + if( ( depthIndexValueSet == DepthIndexValue::NOT_SET ) && + ( visual.GetDepthIndex() == 0 ) ) + { + requiredDepthIndex = currentDepthIndex; + } + } - (*iter)->visual = visual; - (*iter)->enabled = ( enabled == VisualState::ENABLED ) ? true : false; visualReplaced = true; } } @@ -458,14 +483,12 @@ void Control::Impl::RegisterVisual( Property::Index index, Toolkit::Visual::Base if( !visualReplaced ) // New registration entry { - mVisuals.PushBack( new RegisteredVisual( index, visual, ( enabled == VisualState::ENABLED ? true : false ) ) ); - - // monitor when the visuals resources are ready + // monitor when the visual resources are ready StartObservingVisual( visual ); // If we've not set the depth-index value, we have more than one visual and the visual does not have a depth index, then set it to be the highest if( ( depthIndexValueSet == DepthIndexValue::NOT_SET ) && - ( mVisuals.Size() > 1 ) && + ( mVisuals.Size() > 0 ) && ( visual.GetDepthIndex() == 0 ) ) { int maxDepthIndex = std::numeric_limits< int >::min(); @@ -480,28 +503,34 @@ void Control::Impl::RegisterVisual( Property::Index index, Toolkit::Visual::Base maxDepthIndex = visualDepthIndex; } } - ++maxDepthIndex; // Add one to the current maximum depth index so that our added visual appears on top - visual.SetDepthIndex( maxDepthIndex ); + requiredDepthIndex = std::max( 0, maxDepthIndex ); // Start at zero if maxDepth index belongs to a background } } if( visual ) { - // If the caller has set the depth-index, then set it here - if( depthIndexValueSet == DepthIndexValue::SET ) - { - visual.SetDepthIndex( depthIndex ); - } + // Set determined depth index + visual.SetDepthIndex( requiredDepthIndex ); + + // Monitor when the visual resources are ready + StartObservingVisual( visual ); + + DALI_LOG_INFO( gLogFilter, Debug::Concise, "New Visual registration index[%d] depth[%d]\n", index, requiredDepthIndex ); + RegisteredVisual* newRegisteredVisual = new RegisteredVisual( index, visual, + ( enabled == VisualState::ENABLED ? true : false ), + ( visualReplaced && enabled ) ) ; + mVisuals.PushBack( newRegisteredVisual ); // Put on stage if enabled and the control is already on the stage + // Visual must be set on stage for the renderer to be created and the ResourceReady triggered. if( ( enabled == VisualState::ENABLED ) && self.OnStage() ) { Toolkit::GetImplementation(visual).SetOnStage( self ); } } - DALI_LOG_INFO( gLogFilter, Debug::Verbose, "Control::RegisterVisual() Registered %s(%d), enabled:%s\n", visual.GetName().c_str(), index, enabled?"T":"F" ); + DALI_LOG_INFO( gLogFilter, Debug::Verbose, "Control::RegisterVisual() Registered %s(%d), enabled:%s\n", visual.GetName().c_str(), index, enabled?"true":"false" ); } void Control::Impl::UnregisterVisual( Property::Index index ) @@ -532,6 +561,8 @@ Toolkit::Visual::Base Control::Impl::GetVisual( Property::Index index ) const void Control::Impl::EnableVisual( Property::Index index, bool enable ) { + DALI_LOG_INFO( gLogFilter, Debug::Verbose, "Control::EnableVisual Visual (%d)\n", index); + RegisteredVisualContainer::Iterator iter; if ( FindVisual( index, mVisuals, iter ) ) { @@ -585,6 +616,65 @@ void Control::Impl::StartObservingVisual( Toolkit::Visual::Base& visual) visualImpl.AddResourceObserver( *this ); } +// Called by a Visual when it's resource is ready +void Control::Impl::ResourceReady( Visual::Base& object) +{ + DALI_LOG_INFO( gLogFilter, Debug::Verbose, "ResourceReady replacements pending[%d]\n", mRemoveVisuals.Count() ); + + Actor self = mControlImpl.Self(); + + // A resource is ready, find resource in the registered visuals container and get its index + for( auto registeredIter = mVisuals.Begin(), end = mVisuals.End(); registeredIter != end; ++registeredIter ) + { + Internal::Visual::Base& registeredVisualImpl = Toolkit::GetImplementation( (*registeredIter)->visual ); + + if( &object == ®isteredVisualImpl ) + { + RegisteredVisualContainer::Iterator visualToRemoveIter; + // Find visual with the same index in the removal container + // Set if off stage as it's replacement is now ready. + // Remove if from removal list as now removed from stage. + // Set Pending flag on the ready visual to false as now ready. + if( FindVisual( (*registeredIter)->index, mRemoveVisuals, visualToRemoveIter ) ) + { + (*registeredIter)->pending = false; + Toolkit::GetImplementation( (*visualToRemoveIter)->visual ).SetOffStage( self ); + mRemoveVisuals.Erase( visualToRemoveIter ); + } + break; + } + } + + // A visual is ready so control may need relayouting + mControlImpl.RelayoutRequest(); + + // Emit signal if all enabled visuals registered by the control are ready. + if( IsResourceReady() ) + { + Dali::Toolkit::Control handle( mControlImpl.GetOwner() ); + mResourceReadySignal.Emit( handle ); + } +} + +bool Control::Impl::IsResourceReady() const +{ + // Iterate through and check all the enabled visuals are ready + for( auto visualIter = mVisuals.Begin(); + visualIter != mVisuals.End(); ++visualIter ) + { + const Toolkit::Visual::Base visual = (*visualIter)->visual; + const Internal::Visual::Base& visualImpl = Toolkit::GetImplementation( visual ); + + // one of the enabled visuals is not ready + if( !visualImpl.IsResourceReady() && (*visualIter)->enabled ) + { + return false; + } + } + return true; +} + + Dali::Animation Control::Impl::CreateTransition( const Toolkit::TransitionData& handle ) { Dali::Animation transition; @@ -1182,6 +1272,32 @@ void Control::Impl::SetSubState( const std::string& subStateName, bool withTrans } } +void Control::Impl::OnStageDisconnection() +{ + Actor self = mControlImpl.Self(); + + // Any visuals set for replacement but not yet ready should still be registered. + // Reason: If a request was made to register a new visual but the control removed from stage before visual was ready + // then when this control appears back on stage it should use that new visual. + + // Iterate through all registered visuals and set off stage + SetVisualsOffStage( mVisuals, self ); + + // Visuals pending replacement can now be taken out of the removal list and set off stage + // Iterate through all replacement visuals and add to a move queue then set off stage + for( auto removalIter = mRemoveVisuals.Begin(), end = mRemoveVisuals.End(); removalIter != end; removalIter++ ) + { + Toolkit::GetImplementation((*removalIter)->visual).SetOffStage( self ); + } + + for( auto replacedIter = mVisuals.Begin(), end = mVisuals.End(); replacedIter != end; replacedIter++ ) + { + (*replacedIter)->pending = false; + } + + mRemoveVisuals.Clear(); +} + } // namespace Internal } // namespace Toolkit