X-Git-Url: http://review.tizen.org/git/?p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git;a=blobdiff_plain;f=dali-toolkit%2Finternal%2Fcontrols%2Fbuttons%2Fradio-button-impl.h;h=e7703a031db7d5af8b46cf4a97719b9e3e9a5925;hp=6bda4d69acef28795b0a73b134f0fcc81afc0b6c;hb=efc136204e9a4460a7a2421e673c873e23974a80;hpb=297b1b9a9b6ed72fe98d5afb018ff4d1c951ce7d diff --git a/dali-toolkit/internal/controls/buttons/radio-button-impl.h b/dali-toolkit/internal/controls/buttons/radio-button-impl.h index 6bda4d6..e7703a0 100644 --- a/dali-toolkit/internal/controls/buttons/radio-button-impl.h +++ b/dali-toolkit/internal/controls/buttons/radio-button-impl.h @@ -24,6 +24,7 @@ // INTERNAL INCLUDES #include +#include #include "button-impl.h" namespace Dali @@ -45,42 +46,22 @@ public: /** * Create a new RadioButton. * - * @return A smart-pointer to the newly allocated PushButton. + * @return A smart-pointer to the newly allocated RadioButton. */ static Dali::Toolkit::RadioButton New(); - /** - * Construct a new PushButton. - */ - RadioButton(); - - /** - * Construct a new PushButton with label. - */ - RadioButton( const std::string& label ); +private: /** - * Construct a new PushButton with label. + * Construct a new RadioButton. */ - RadioButton( Actor label ); + RadioButton(); /** * A reference counted object may only be deleted by calling Unreference() */ virtual ~RadioButton(); -public: // From Button - - /** - * @copydoc Toolkit::Internal::Button::SetButtonImage( Actor image ) - */ - virtual void SetButtonImage( Actor image ); - - /** - * @copydoc Toolkit::Internal::Button::SetSelectedImage( Actor image ) - */ - virtual void SetSelectedImage( Actor image ); - private: // From Button /** @@ -96,20 +77,13 @@ private: // From Button /** * @copydoc Toolkit::Internal::Button::OnSelected() */ - virtual void OnSelected( bool selected ); + virtual void OnSelected(); /** * @copydoc Toolkit::Internal::Button::OnLabelSet() */ virtual void OnLabelSet(); -private: // From Control - - /** - * @copydoc Dali::Toolkit::Control::OnRelayout() - */ - virtual void OnRelayout( const Vector2& size, ActorSizeContainer& container ); - private: // Undefined