X-Git-Url: http://review.tizen.org/git/?p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git;a=blobdiff_plain;f=dali-toolkit%2Finternal%2Fcontrols%2Fbuttons%2Fpush-button-impl.h;h=1db13d50a4a932262ef67a19d5ebf09533775f16;hp=2784bab0b245fbd68fc5796f769b687039071d9a;hb=8a647e87a01c5c78451653c1264a9eea81ac9b20;hpb=59056922c2ee74a2aeaf5a2a15882c576a52856e diff --git a/dali-toolkit/internal/controls/buttons/push-button-impl.h b/dali-toolkit/internal/controls/buttons/push-button-impl.h index 2784bab..1db13d5 100644 --- a/dali-toolkit/internal/controls/buttons/push-button-impl.h +++ b/dali-toolkit/internal/controls/buttons/push-button-impl.h @@ -1,8 +1,8 @@ -#ifndef __DALI_TOOLKIT_INTERNAL_PUSH_BUTTON_H__ -#define __DALI_TOOLKIT_INTERNAL_PUSH_BUTTON_H__ +#ifndef DALI_TOOLKIT_INTERNAL_PUSH_BUTTON_H +#define DALI_TOOLKIT_INTERNAL_PUSH_BUTTON_H /* - * Copyright (c) 2014 Samsung Electronics Co., Ltd. + * Copyright (c) 2019 Samsung Electronics Co., Ltd. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. @@ -19,8 +19,7 @@ */ // EXTERNAL INCLUDES -#include -#include +#include // INTERNAL INCLUDES #include @@ -62,168 +61,60 @@ protected: */ virtual ~PushButton(); -public: // From Button - - /** - * @copydoc Toolkit::Internal::Button::SetButtonImage( Actor image ) - */ - virtual void SetButtonImage( Actor image ); - - /** - * @copydoc Toolkit::Internal::Button::SetSelectedImage( Actor image ) - */ - virtual void SetSelectedImage( Actor image ); - - /** - * @copydoc Toolkit::Internal::Button::SetBackgroundImage( Actor image ) - */ - virtual void SetBackgroundImage( Actor image ); - - /** - * @copydoc Toolkit::Internal::Button::SetDisabledImage( Actor image ) - */ - virtual void SetDisabledImage( Actor image ); - - /** - * @copydoc Toolkit::Internal::Button::SetDisabledBackgroundImage( Actor image ) - */ - virtual void SetDisabledBackgroundImage( Actor image ); - -private: // From Button - - /** - * @copydoc Toolkit::Internal::Button::OnButtonInitialize() - */ - virtual void OnButtonInitialize(); - - /** - * @copydoc Toolkit::Internal::Button::OnLabelSet() - */ - virtual void OnLabelSet(); - - /** - * @copydoc Toolkit::Internal::Button::OnSelected() - */ - virtual void OnSelected( bool selected ); - - /** - * @copydoc Toolkit::Internal::Button::OnDisabled( bool disabled ) - */ - virtual void OnDisabled( bool disabled ); - - /** - * @copydoc Toolkit::Internal::Button::OnPressed() - */ - virtual void OnPressed(); - - /** - * @copydoc Toolkit::Internal::Button::OnReleased() - */ - virtual void OnReleased(); - - /** - * @copydoc Toolkit::Internal::Button::OnClicked() - */ - virtual void OnClicked(); - -private: // From Control - - /** - * @copydoc Toolkit::Control::OnControlSizeSet( const Vector3& targetSize ) - */ - virtual void OnControlSizeSet( const Vector3& targetSize ); - - /** - * @copydoc Toolkit::Control::GetNaturalSize() - */ - virtual Vector3 GetNaturalSize(); +public: -private: + // Properties /** - * Used in the FadeOut functions. + * Enum for the alignment modes of the icon. */ - enum ImageLayer + enum IconAlignment { - Background, ///< Fade out the background. - Foreground ///< Fade out the foreground. + LEFT, + RIGHT, + TOP, + BOTTOM, + DEFAULT = RIGHT }; /** - * Gets the button image that is fading out. - * @return A reference to the button image that is fading out. - */ - Actor& GetFadeOutButtonImage(); - - /** - * Gets the background image that is fading out. - * @return A reference to the background image that is fading out. - */ - Actor& GetFadeOutBackgroundImage(); - - /** - * Adds the actor to the fade in animation. It creates a fade in animation if needed. - * @param[in] actor The actor. - */ - void AddToFadeInAnimation( const Actor& actor ); - - /** - * Starts the fade in animation. - * PushButton::FadeInAnimationFinished slot is called when the animation finishes. - */ - void StartFadeInAnimation(); - - /** - * Stops the fade in animation. - */ - void StopFadeInAnimation(); - - /** - * Adds the actor to the fade out animation. It creates a fade out animation if needed. - */ - void AddToFadeOutAnimation( const Actor& actor ); - - /** - * Starts the fade out animation. - * PushButton::FadeOutAnimationFinished slot is called when the animation finishes. + * Called when a property of an object of this type is set. + * @param[in] object The object whose property is set. + * @param[in] index The property index. + * @param[in] value The new property value. */ - void StartFadeOutAnimation(); + static void SetProperty( BaseObject* object, Property::Index index, const Property::Value& value ); /** - * Stops the fade out animation. - * It removes the actor stored in PushButton::mFadeOutBackgroundImage and PushButton::mFadeOutCheckedImage. - * @param[in] remove If true, removes the fadeout actor from root. + * Called to retrieve a property of an object of this type. + * @param[in] object The object whose property is to be retrieved. + * @param[in] index The property index. + * @return The current value of the property. */ - void StopFadeOutAnimation( bool remove = true ); + static Property::Value GetProperty( BaseObject* object, Property::Index propertyIndex ); - /** - * It adds the actor to the root actor and to the fade in animation. - * @param[inout] image The actor. - * @param[in] opacity The initial opacity. - */ - void FadeInImage( Actor& image, float opacity = 0.f ); +private: // From Button /** - * It adds the actor fade out animation and stores it to be removed when the animation finishes. - * @param[in] layer Defines if the actor is going to be stored in the mFadeOutBackgroundImage or mFadeOutCheckedImage member. - * @param[inout] image The actor. - * @param[in] opacity The initial opacity. + * @copydoc Toolkit::Internal::Button::OnInitialize */ - void FadeOutImage( ImageLayer layer, Actor& image, float opacity = 1.f ); + void OnInitialize() override; - // slots +private: /** - * Called when the fade out animation finishes. - * It changes the check button paint state and removes actors from the root. + * @brief Sets the alignment mode to use to align the icon to the label. + * + * @param[in] iconAlignment The alignment mode to use */ - void FadeOutAnimationFinished( Dali::Animation& source ); + void SetIconAlignment( const PushButton::IconAlignment iconAlignment ); /** - * Called when the fade in animation finishes. - * It changes the check button paint state. + * @brief Gets the alignment mode used to align the icon to the label. + * + * @return The alignment mode in use */ - void FadeInAnimationFinished( Dali::Animation& source ); + const PushButton::IconAlignment GetIconAlignment() const; private: @@ -235,15 +126,16 @@ private: private: - Animation mFadeInAnimation; ///< Animation used in the state transitions. - Animation mFadeOutAnimation; ///< Animation used in the state transitions. + IconAlignment mIconAlignment; ///< The alignment of the icon against the label. - Actor mFadeOutButtonContent; ///< Stores a foreground content, which is in a fade out animation, to be removed when the animation finishes. - Actor mFadeOutBackgroundContent; ///< Stores a background content, which is in a fade out animation, to be removed when the animation finishes. - - Vector3 mSize; ///< The button's size. +protected: + struct AccessibleImpl : public Button::AccessibleImpl + { + using Button::AccessibleImpl::AccessibleImpl; - PaintState mPaintState; ///< The paint state. + Dali::Accessibility::States CalculateStates() override; + }; + void OnStateChange( State newState ) override; }; } // namespace Internal @@ -272,4 +164,4 @@ inline const Toolkit::Internal::PushButton& GetImplementation( const Toolkit::Pu } // namespace Dali -#endif // __DALI_TOOLKIT_INTERNAL_PUSH_BUTTON_H__ +#endif // DALI_TOOLKIT_INTERNAL_PUSH_BUTTON_H