X-Git-Url: http://review.tizen.org/git/?p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git;a=blobdiff_plain;f=dali-toolkit%2Finternal%2Fcontrols%2Fbuttons%2Fpush-button-impl.cpp;h=cf34f85cc409078894308024b9f326d9e9ca20cf;hp=0df4e3cfdc827bd05c1832d2e1fa1546d4c233ad;hb=fc72d9dfdefd7434202ed73ac579d425279947f3;hpb=2acdedcc7c7e732a9ec97d08c8cee7423ed6ebf7 diff --git a/dali-toolkit/internal/controls/buttons/push-button-impl.cpp b/dali-toolkit/internal/controls/buttons/push-button-impl.cpp index 0df4e3c..cf34f85 100644 --- a/dali-toolkit/internal/controls/buttons/push-button-impl.cpp +++ b/dali-toolkit/internal/controls/buttons/push-button-impl.cpp @@ -19,15 +19,11 @@ #include "push-button-impl.h" // EXTERNAL INCLUDES -#include #include #include // INTERNAL INCLUDES -#include "push-button-default-painter-impl.h" - -#include -#include +#include namespace Dali { @@ -41,6 +37,9 @@ namespace Internal namespace { +const float TEXT_PADDING = 12.0f; +const float ANIMATION_TIME( 0.2f ); + BaseHandle Create() { return Toolkit::PushButton::New(); @@ -53,30 +52,21 @@ TypeRegistration typeRegistration( typeid(Toolkit::PushButton), typeid(Toolkit:: namespace { -const float TEXT_PADDING = 12.0f; - /** - * Find the first image actor in the actor hierarchy + * Get size of Actor if larger than given size + * @param[in] root the actor to get the size of + * @param[out] size the greater of the given size or the size of the Actor */ -ImageActor FindImageActor( Actor root ) +void SizeOfActorIfLarger( Actor root, Vector3& size ) { - ImageActor imageActor = ImageActor::DownCast( root ); - if( !imageActor && root ) + if ( root ) { - for( unsigned int i = 0, numChildren = root.GetChildCount(); i < numChildren; ++i ) - { - ImageActor childImageActor = FindImageActor( root.GetChildAt( i ) ); - if( childImageActor ) - { - return childImageActor; - } - } + // RelayoutSize retreived for Actor to use any padding set to it. + size.width = std::max( root.GetRelayoutSize( Dimension::WIDTH ), size.width ); + size.height = std::max( root.GetRelayoutSize( Dimension::HEIGHT ), size.height ); } - - return imageActor; } - } // unnamed namespace Dali::Toolkit::PushButton PushButton::New() @@ -94,89 +84,581 @@ Dali::Toolkit::PushButton PushButton::New() return pushButton; } +PushButton::PushButton() +: Button(), + mSize() +{ + SetAnimationTime( ANIMATION_TIME ); +} + +PushButton::~PushButton() +{ +} + void PushButton::OnButtonInitialize() { // Push button requires the Leave event. - Actor root = Self(); - root.SetLeaveRequired( true ); + Actor self = Self(); + self.SetLeaveRequired( true ); + + // Set resize policy to natural size so that buttons will resize to background images + self.SetResizePolicy( ResizePolicy::USE_NATURAL_SIZE, Dimension::ALL_DIMENSIONS ); } -PushButton::PushButton() -: Button() +void PushButton::OnLabelSet() { - // Creates specific painter.GetBu - ButtonPainterPtr painter = PushButtonDefaultPainterPtr( new PushButtonDefaultPainter() ); - SetPainter( painter ); + Actor& label = GetLabel(); + + if( label ) + { + label.SetAnchorPoint( AnchorPoint::CENTER ); + label.SetParentOrigin( ParentOrigin::CENTER ); + label.SetResizePolicy( ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS ); + + Toolkit::TextLabel textLabel = Toolkit::TextLabel::DownCast( label ); + if( textLabel ) + { + textLabel.SetProperty( Toolkit::TextLabel::Property::HORIZONTAL_ALIGNMENT, "CENTER" ); + textLabel.SetProperty( Toolkit::TextLabel::Property::VERTICAL_ALIGNMENT, "CENTER" ); + textLabel.SetProperty( Toolkit::TextLabel::Property::MULTI_LINE, true ); + } + } } -PushButton::~PushButton() +void PushButton::OnButtonImageSet() { - SetPainter( NULL ); + Actor& buttonImage = GetButtonImage(); + + buttonImage.SetResizePolicy( ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS ); + + buttonImage.RelayoutRequestTree(); + + RelayoutRequest(); } -Vector3 PushButton::GetNaturalSize() +void PushButton::OnSelectedImageSet() +{ + Actor& selectedImage = GetSelectedImage(); + + selectedImage.SetResizePolicy( ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS ); + + selectedImage.RelayoutRequestTree(); + + RelayoutRequest(); +} + +void PushButton::OnBackgroundImageSet() +{ + Actor& backgroundImage = GetBackgroundImage(); + + backgroundImage.SetResizePolicy( ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS ); + + backgroundImage.RelayoutRequestTree(); + + RelayoutRequest(); +} + +void PushButton::OnSelectedBackgroundImageSet() { - Vector3 size = Control::GetNaturalSize(); + Actor& selectedBackgroundImage = GetSelectedBackgroundImage(); - const bool widthIsZero = EqualsZero( size.width ); - const bool heightIsZero = EqualsZero( size.height ); + selectedBackgroundImage.SetResizePolicy( ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS ); +} + +void PushButton::OnDisabledImageSet() +{ + Actor& disabledImage = GetDisabledImage(); + + disabledImage.SetResizePolicy( ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS ); + + disabledImage.RelayoutRequestTree(); + + RelayoutRequest(); +} + +void PushButton::OnDisabledBackgroundImageSet() +{ + Actor& disabledBackgroundImage = GetDisabledBackgroundImage(); - if( widthIsZero || heightIsZero ) + disabledBackgroundImage.SetResizePolicy( ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS ); + + disabledBackgroundImage.RelayoutRequestTree(); + + RelayoutRequest(); +} + +bool PushButton::OnSelected() +{ + Actor& buttonImage = GetButtonImage(); + Actor& selectedImage = GetSelectedImage(); + Actor& selectedBackgroundImage = GetSelectedBackgroundImage(); + + PaintState paintState = GetPaintState(); + + switch( paintState ) { - // If background and background not scale9 try get size from that - ImageActor imageActor = FindImageActor( GetButtonImage() ); - if( imageActor && imageActor.GetStyle() != ImageActor::STYLE_NINE_PATCH ) + case UnselectedState: + { + FadeOutImage( buttonImage ); + FadeInImage( selectedBackgroundImage ); + FadeInImage( selectedImage ); + StartTransitionAnimation(); + break; + } + case SelectedState: + { + FadeOutImage( selectedBackgroundImage ); + FadeOutImage( selectedImage ); + FadeInImage( buttonImage ); + StartTransitionAnimation(); + break; + } + case UnselectedSelectedTransition: + { + float opacity = 1.f; + if( selectedImage ) + { + opacity = selectedImage.GetCurrentOpacity(); + } + + StopTransitionAnimation( false ); + FadeOutImage( selectedBackgroundImage, opacity ); + FadeOutImage( selectedImage, opacity ); + FadeInImage( buttonImage, 1.f - opacity ); + StartTransitionAnimation(); + break; + } + case SelectedUnselectedTransition: { - Vector3 imageSize = RelayoutHelper::GetNaturalSize( imageActor ); + float opacity = 0.f; + if( selectedImage ) + { + opacity = selectedImage.GetCurrentOpacity(); + } + + StopTransitionAnimation( false ); + FadeOutImage( buttonImage, 1.f - opacity ); + FadeInImage( selectedBackgroundImage, opacity ); + FadeInImage( selectedImage, opacity ); + StartTransitionAnimation(); + break; + } + case DisabledUnselectedTransition: + { + StopTransitionAnimation(); + FadeOutImage( buttonImage ); + FadeInImage( selectedBackgroundImage ); + FadeInImage( selectedImage ); + StartTransitionAnimation(); + break; + } + case DisabledSelectedTransition: + { + StopTransitionAnimation(); + FadeOutImage( selectedBackgroundImage ); + FadeOutImage( selectedImage ); + FadeInImage( buttonImage ); + StartTransitionAnimation(); + break; + } + default: + { + break; + } + } + + if( mTransitionAnimation ) + { + return true; + } - if( widthIsZero ) + return false; +} + +bool PushButton::OnDisabled() +{ + Actor& buttonImage = GetButtonImage(); + Actor& selectedImage = GetSelectedImage(); + Actor& selectedBackgroundImage = GetSelectedBackgroundImage(); + Actor& backgroundImage = GetBackgroundImage(); + Actor& disabledImage = GetDisabledImage(); + Actor& disabledSelectedImage = GetDisabledSelectedImage(); + Actor& disabledBackgroundImage = GetDisabledBackgroundImage(); + + PaintState paintState = GetPaintState(); + + switch( paintState ) + { + case UnselectedState: + { + FadeOutImage( backgroundImage ); + FadeOutImage( buttonImage ); + FadeInImage( disabledBackgroundImage ); + FadeInImage( disabledImage ); + StartTransitionAnimation(); + break; + } + case SelectedState: + { + FadeOutImage( backgroundImage ); + FadeOutImage( selectedBackgroundImage ); + FadeOutImage( selectedImage ); + FadeInImage( disabledBackgroundImage ); + FadeInImage( disabledSelectedImage ); + StartTransitionAnimation(); + break; + } + case DisabledUnselectedState: + { + FadeOutImage( disabledBackgroundImage ); + FadeOutImage( disabledImage ); + FadeInImage( backgroundImage ); + FadeInImage( buttonImage ); + StartTransitionAnimation(); + break; + } + case DisabledSelectedState: + { + FadeOutImage( disabledBackgroundImage ); + FadeOutImage( disabledSelectedImage ); + FadeInImage( backgroundImage ); + FadeInImage( selectedBackgroundImage ); + FadeInImage( selectedImage ); + StartTransitionAnimation(); + break; + } + case UnselectedSelectedTransition: + { + float opacity = 1.f; + if( selectedImage ) { - size.width = imageSize.width; + opacity = selectedImage.GetCurrentOpacity(); } - if( heightIsZero ) + StopTransitionAnimation(); + FadeOutImage( backgroundImage ); + FadeOutImage( selectedBackgroundImage, opacity ); + FadeOutImage( selectedImage, opacity ); + FadeInImage( disabledBackgroundImage ); + FadeInImage( disabledSelectedImage ); + StartTransitionAnimation(); + break; + } + case SelectedUnselectedTransition: + { + float opacity = 1.f; + if( buttonImage ) { - size.height = imageSize.height; + opacity = buttonImage.GetCurrentOpacity(); } + + StopTransitionAnimation(); + FadeOutImage( backgroundImage ); + FadeOutImage( buttonImage, opacity ); + FadeInImage( disabledBackgroundImage ); + FadeInImage( disabledImage ); + StartTransitionAnimation(); + break; } + case UnselectedDisabledTransition: + { + float opacity = 1.f; + if( disabledImage ) + { + opacity = disabledImage.GetCurrentOpacity(); + } - ImageActor backgroundImageActor = FindImageActor( GetBackgroundImage() ); - if( backgroundImageActor && backgroundImageActor.GetStyle() != ImageActor::STYLE_NINE_PATCH ) + StopTransitionAnimation( false ); + FadeOutImage( disabledBackgroundImage, opacity ); + FadeOutImage( disabledImage, opacity ); + FadeInImage( backgroundImage, 1.f - opacity ); + FadeInImage( buttonImage, 1.f - opacity ); + StartTransitionAnimation(); + break; + } + case DisabledUnselectedTransition: { - Vector3 imageSize = RelayoutHelper::GetNaturalSize( backgroundImageActor ); + float opacity = 1.f; + if( buttonImage ) + { + opacity = buttonImage.GetCurrentOpacity(); + } - if( widthIsZero ) + StopTransitionAnimation( false ); + FadeOutImage( backgroundImage, opacity ); + FadeOutImage( buttonImage, opacity ); + FadeInImage( disabledBackgroundImage, 1.f - opacity ); + FadeInImage( disabledImage, 1.f - opacity ); + StartTransitionAnimation(); + break; + } + case SelectedDisabledTransition: + { + float opacity = 1.f; + if( disabledSelectedImage ) { - size.width = std::max( size.width, imageSize.width ); + opacity = disabledSelectedImage.GetCurrentOpacity(); } - if( heightIsZero ) + StopTransitionAnimation( false ); + FadeOutImage( disabledBackgroundImage, opacity ); + FadeOutImage( disabledSelectedImage, opacity ); + FadeInImage( backgroundImage, 1.f - opacity ); + FadeInImage( selectedBackgroundImage, 1.f - opacity ); + FadeInImage( selectedImage, 1.f - opacity ); + StartTransitionAnimation(); + break; + } + case DisabledSelectedTransition: + { + float opacity = 1.f; + if( selectedImage ) { - size.height = std::max( size.height, imageSize.height ); + opacity = selectedImage.GetCurrentOpacity(); } + + StopTransitionAnimation( false ); + FadeOutImage( backgroundImage, opacity ); + FadeOutImage( selectedBackgroundImage, opacity ); + FadeOutImage( selectedImage, opacity ); + FadeInImage( disabledBackgroundImage, 1.f - opacity ); + FadeInImage( disabledSelectedImage, 1.f - opacity ); + StartTransitionAnimation(); + break; } + } + + if( mTransitionAnimation ) + { + return true; + } - // If label, test against it's size - Toolkit::TextView textView = Toolkit::TextView::DownCast( GetLabel() ); - if( textView ) + return false; +} + +bool PushButton::OnPressed() +{ + Actor& buttonImage = GetButtonImage(); + Actor& selectedImage = GetSelectedImage(); + Actor& selectedBackgroundImage = GetSelectedBackgroundImage(); + + PaintState paintState = GetPaintState(); + + switch( paintState ) + { + case UnselectedState: { - Vector3 textViewSize = textView.GetNaturalSize(); + FadeOutImage( buttonImage ); + FadeInImage( selectedBackgroundImage ); + FadeInImage( selectedImage ); + StartTransitionAnimation(); + break; + } + case SelectedUnselectedTransition: + { + float opacity = 1.f; + if( buttonImage ) + { + opacity = buttonImage.GetCurrentOpacity(); + } - if( widthIsZero ) + StopTransitionAnimation( false ); + FadeOutImage( buttonImage, opacity ); + FadeInImage( selectedBackgroundImage, 1.f - opacity ); + FadeInImage( selectedImage, 1.f - opacity ); + StartTransitionAnimation(); + break; + } + case DisabledUnselectedTransition: + { + float opacity = 1.f; + if( buttonImage ) { - size.width = std::max( size.width, textViewSize.width + TEXT_PADDING * 2.0f ); + opacity = buttonImage.GetCurrentOpacity(); } - if( heightIsZero ) + StopTransitionAnimation(); + FadeOutImage( buttonImage, opacity ); + FadeInImage( selectedBackgroundImage ); + FadeInImage( selectedImage ); + StartTransitionAnimation(); + break; + } + default: + break; + } + + if( mTransitionAnimation ) + { + return true; + } + + return false; +} + +bool PushButton::OnReleased() +{ + Actor& buttonImage = GetButtonImage(); + Actor& selectedImage = GetSelectedImage(); + Actor& selectedBackgroundImage = GetSelectedBackgroundImage(); + + PaintState paintState = GetPaintState(); + + switch( paintState ) + { + case SelectedState: + { + FadeOutImage( selectedBackgroundImage ); + FadeOutImage( selectedImage ); + FadeInImage( buttonImage ); + StartTransitionAnimation(); + break; + } + case UnselectedSelectedTransition: + { + float opacity = 1.f; + if( selectedImage ) + { + opacity = selectedImage.GetCurrentOpacity(); + } + + StopTransitionAnimation( false ); + FadeOutImage( selectedBackgroundImage, opacity ); + FadeOutImage( selectedImage, opacity ); + FadeInImage( buttonImage, 1.f - opacity ); + StartTransitionAnimation(); + break; + } + case DisabledSelectedTransition: + { + float opacity = 1.f; + if( selectedImage ) { - size.height = std::max( size.height, textViewSize.height + TEXT_PADDING * 2.0f ); + opacity = selectedImage.GetCurrentOpacity(); } + + StopTransitionAnimation(); + FadeOutImage( selectedBackgroundImage, opacity ); + FadeOutImage( selectedImage, opacity ); + FadeInImage( buttonImage ); + StartTransitionAnimation(); + break; + } + default: + { + break; } } + if( mTransitionAnimation ) + { + return true; + } + + return false; +} + +void PushButton::StopAllAnimations() +{ + StopTransitionAnimation(); +} + +void PushButton::OnControlSizeSet( const Vector3& targetSize ) +{ + if( targetSize != mSize ) + { + mSize = targetSize; + + Actor& label = GetLabel(); + + if( label ) + { + label.SetSize( mSize ); + } + } +} + +Vector3 PushButton::GetNaturalSize() +{ + Vector3 size; + + // Check Image and Background image and use the largest size as the control's Natural size. + SizeOfActorIfLarger( GetButtonImage(), size ); + SizeOfActorIfLarger( GetBackgroundImage(), size ); + + // If label, test against it's size + Toolkit::TextLabel label = Toolkit::TextLabel::DownCast( GetLabel() ); + if( label ) + { + Vector3 labelSize = label.GetNaturalSize(); + + size.width = std::max( size.width, labelSize.width + TEXT_PADDING * 2.0f ); + size.height = std::max( size.height, labelSize.height + TEXT_PADDING * 2.0f ); + } + return size; } +void PushButton::StartTransitionAnimation() +{ + if( mTransitionAnimation ) + { + mTransitionAnimation.FinishedSignal().Connect( this, &PushButton::TransitionAnimationFinished ); + mTransitionAnimation.Play(); + } +} + +void PushButton::StopTransitionAnimation( bool remove ) +{ + if( mTransitionAnimation ) + { + mTransitionAnimation.Clear(); + mTransitionAnimation.Reset(); + } + + if( remove ) + { + UpdatePaintTransitionState(); + } +} + +void PushButton::FadeInImage( Actor& image, float opacity, Vector3 scale ) +{ + if( image ) + { + image.SetOpacity( opacity ); + image.SetScale( scale ); + + if( !mTransitionAnimation ) + { + mTransitionAnimation = Dali::Animation::New( GetAnimationTime() ); + } + + mTransitionAnimation.AnimateTo( Property( image, Actor::Property::COLOR_ALPHA ), 1.f ); + } +} + +void PushButton::FadeOutImage( Actor& image, float opacity, Vector3 scale ) +{ + if( image ) + { + image.SetOpacity( opacity ); + image.SetScale( scale ); + + if( !mTransitionAnimation ) + { + mTransitionAnimation = Dali::Animation::New( GetAnimationTime() ); + } + + mTransitionAnimation.AnimateTo( Property( image, Actor::Property::COLOR_ALPHA ), 0.f ); + } +} + +void PushButton::TransitionAnimationFinished( Dali::Animation& source ) +{ + StopTransitionAnimation(); +} + } // namespace Internal } // namespace Toolkit