X-Git-Url: http://review.tizen.org/git/?p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git;a=blobdiff_plain;f=dali-toolkit%2Finternal%2Fcontrols%2Fbuttons%2Fpush-button-impl.cpp;h=4e96f14551499d6d3ccc83cf0e87c5fd44eaa3ef;hp=1a5c3a435e5acc64ea2830b7509074c3d5376352;hb=abbf60ed35112186269d2fe93b949eb8abd4283d;hpb=c38b9091faab34444644f626356abbdb875548d8 diff --git a/dali-toolkit/internal/controls/buttons/push-button-impl.cpp b/dali-toolkit/internal/controls/buttons/push-button-impl.cpp index 1a5c3a4..4e96f14 100644 --- a/dali-toolkit/internal/controls/buttons/push-button-impl.cpp +++ b/dali-toolkit/internal/controls/buttons/push-button-impl.cpp @@ -19,11 +19,21 @@ #include "push-button-impl.h" // EXTERNAL INCLUDES -#include #include +#include +#include +#include +#include // INTERNAL INCLUDES +#include #include +#include +#include + +#if defined(DEBUG_ENABLED) + extern Debug::Filter* gLogButtonFilter; +#endif namespace Dali { @@ -37,46 +47,37 @@ namespace Internal namespace { -const float TEXT_PADDING = 12.0f; - -const float LABEL_DEPTH( 0.75f ); -const float FOREGROUND_DEPTH( 0.5f ); -const float BACKGROUND_DEPTH( 0.25f ); - -const float ANIMATION_TIME( 0.2f ); - BaseHandle Create() { return Toolkit::PushButton::New(); } -TypeRegistration typeRegistration( typeid(Toolkit::PushButton), typeid(Toolkit::Button), Create ); +// Properties -} // unnamed namespace +DALI_TYPE_REGISTRATION_BEGIN( Toolkit::PushButton, Toolkit::Button, Create ) -namespace -{ +DALI_PROPERTY_REGISTRATION( Toolkit, PushButton, "unselectedIcon", STRING, UNSELECTED_ICON ) +DALI_PROPERTY_REGISTRATION( Toolkit, PushButton, "selectedIcon", STRING, SELECTED_ICON ) +DALI_PROPERTY_REGISTRATION( Toolkit, PushButton, "iconAlignment", STRING, ICON_ALIGNMENT ) +DALI_PROPERTY_REGISTRATION( Toolkit, PushButton, "labelPadding", STRING, LABEL_PADDING ) +DALI_PROPERTY_REGISTRATION( Toolkit, PushButton, "iconPadding", STRING, ICON_PADDING ) + +DALI_TYPE_REGISTRATION_END() -/** - * Find the first image actor in the actor hierarchy +/* + * Table to define Text-to-enum conversions for IconAlignment. */ -ImageActor FindImageActor( Actor root ) -{ - ImageActor imageActor = ImageActor::DownCast( root ); - if( !imageActor && root ) - { - for( unsigned int i = 0, numChildren = root.GetChildCount(); i < numChildren; ++i ) - { - ImageActor childImageActor = FindImageActor( root.GetChildAt( i ) ); - if( childImageActor ) - { - return childImageActor; - } - } - } +const Dali::Scripting::StringEnum IconAlignmentTable[] = { + { "LEFT", Toolkit::Internal::PushButton::LEFT }, + { "RIGHT", Toolkit::Internal::PushButton::RIGHT }, + { "TOP", Toolkit::Internal::PushButton::TOP }, + { "BOTTOM", Toolkit::Internal::PushButton::BOTTOM }, +}; const unsigned int IconAlignmentTableCount = sizeof( IconAlignmentTable ) / sizeof( IconAlignmentTable[0] ); - return imageActor; -} +} // unnamed namespace + +namespace +{ } // unnamed namespace @@ -97,1209 +98,148 @@ Dali::Toolkit::PushButton PushButton::New() PushButton::PushButton() : Button(), - mSize(), - mPaintState( UnselectedState ) + mIconAlignment( RIGHT ) { - SetAnimationTime( ANIMATION_TIME ); } PushButton::~PushButton() { } -void PushButton::SetButtonImage( Actor image ) -{ - Actor& buttonImage = GetButtonImage(); - Actor& fadeOutButtonImage = GetFadeOutButtonImage(); - - switch( mPaintState ) - { - case UnselectedState: - { - if( buttonImage && buttonImage.GetParent() ) - { - StopFadeOutAnimation(); - FadeOutImage( Foreground, buttonImage ); - - buttonImage = image; - - FadeInImage( buttonImage, 0.0f, 0 ); - - StartFadeOutAnimation(); - StartFadeInAnimation(); - } - else - { - buttonImage = image; - Self().Insert( 0, buttonImage ); - } - break; - } - case UnselectedSelectedTransition: // FALLTHROUGH - case UnselectedDisabledTransition: - { - float opacity = 1.f; - if( fadeOutButtonImage ) - { - opacity = fadeOutButtonImage.GetCurrentOpacity(); - } - StopFadeOutAnimation(); - - // Replaces the button image. - buttonImage = image; - - Self().Insert( 0, buttonImage ); - FadeOutImage( Foreground, buttonImage, opacity ); - - StartFadeOutAnimation(); - break; - } - case SelectedUnselectedTransition: // FALLTHROUGH - case DisabledUnselectedTransition: - { - StopFadeInAnimation(); - Self().Remove( buttonImage ); - - buttonImage = image; - - FadeInImage( buttonImage, 0.0f, 0 ); - StartFadeInAnimation(); - break; - } - default: - buttonImage = image; - break; - } - - buttonImage.SetAnchorPoint( AnchorPoint::TOP_LEFT ); - buttonImage.SetParentOrigin( ParentOrigin::TOP_LEFT ); - buttonImage.SetPosition( 0.f, 0.f, FOREGROUND_DEPTH ); - buttonImage.SetResizePolicy( FILL_TO_PARENT, ALL_DIMENSIONS ); - buttonImage.SetName( "BUTTON_IMAGE" ); -} - -void PushButton::SetSelectedImage( Actor image ) -{ - Actor& selectedImage = GetSelectedImage(); - Actor& fadeOutButtonImage = GetFadeOutButtonImage(); - - switch( mPaintState ) - { - case SelectedState: - { - if( selectedImage && selectedImage.GetParent() ) - { - StopFadeOutAnimation(); - FadeOutImage( Foreground, selectedImage ); - - selectedImage = image; - - FadeInImage( selectedImage, 0.0f, 0 ); - - StartFadeOutAnimation(); - StartFadeInAnimation(); - } - else - { - selectedImage = image; - Self().Insert( 0, selectedImage ); - } - break; - } - case SelectedUnselectedTransition: // FALLTHROUGH - case SelectedDisabledTransition: - { - float opacity = 1.f; - if( fadeOutButtonImage ) - { - opacity = fadeOutButtonImage.GetCurrentOpacity(); - } - StopFadeOutAnimation(); - - // Replaces the button image. - selectedImage = image; - - Self().Insert( 0, selectedImage ); - FadeOutImage( Foreground, selectedImage, opacity ); - - StartFadeOutAnimation(); - break; - } - case UnselectedSelectedTransition: // FALLTHROUGH - case DisabledSelectedTransition: - { - StopFadeInAnimation(); - Self().Remove( selectedImage ); - - selectedImage = image; - - FadeInImage( selectedImage, 0.0f, 0 ); - StartFadeInAnimation(); - break; - } - default: - selectedImage = image; - break; - } - - selectedImage.SetAnchorPoint( AnchorPoint::TOP_LEFT ); - selectedImage.SetParentOrigin( ParentOrigin::TOP_LEFT ); - selectedImage.SetPosition( 0.f, 0.f, FOREGROUND_DEPTH ); - selectedImage.SetResizePolicy( FILL_TO_PARENT, ALL_DIMENSIONS ); -} - -void PushButton::SetBackgroundImage( Actor image ) -{ - Actor& backgroundImage = GetBackgroundImage(); - Actor& fadeOutBackgroundImage = GetFadeOutBackgroundImage(); - - switch( mPaintState ) - { - case UnselectedState: // FALLTHROUGH - case SelectedState: - case UnselectedSelectedTransition: - case SelectedUnselectedTransition: - { - if( backgroundImage && backgroundImage.GetParent() ) - { - StopFadeOutAnimation(); - FadeOutImage( Background, backgroundImage ); - - backgroundImage = image; - - FadeInImage( backgroundImage, 0.0f, 0 ); - - StartFadeOutAnimation(); - StartFadeInAnimation(); - } - else - { - backgroundImage = image; - Self().Insert( 0, backgroundImage ); - } - break; - } - case UnselectedDisabledTransition: // FALLTHROUGH - case SelectedDisabledTransition: - { - float opacity = 1.f; - if( fadeOutBackgroundImage ) - { - opacity = fadeOutBackgroundImage.GetCurrentOpacity(); - } - StopFadeOutAnimation(); - - // Replaces the button image. - backgroundImage = image; - - Self().Insert( 0, backgroundImage ); - FadeOutImage( Background, backgroundImage, opacity ); - - StartFadeOutAnimation(); - break; - } - case DisabledUnselectedTransition: // FALLTHROUGH - case DisabledSelectedTransition: - { - StopFadeInAnimation(); - Self().Remove( backgroundImage ); - - backgroundImage = image; - - FadeInImage( backgroundImage, 0.0f, 0 ); - StartFadeInAnimation(); - break; - } - default: - backgroundImage = image; - break; - } - - backgroundImage.SetAnchorPoint( AnchorPoint::TOP_LEFT ); - backgroundImage.SetParentOrigin( ParentOrigin::TOP_LEFT ); - backgroundImage.SetPosition( 0.f, 0.f, BACKGROUND_DEPTH ); - backgroundImage.SetResizePolicy( FILL_TO_PARENT, ALL_DIMENSIONS ); -} - -void PushButton::SetDisabledImage( Actor image ) +void PushButton::OnInitialize() { - Actor& disabledImage = GetDisabledImage(); - Actor& fadeOutButtonImage = GetFadeOutButtonImage(); - - switch( mPaintState ) - { - case DisabledUnselectedState: // FALLTHROUGH - case DisabledSelectedState: - { - if( disabledImage && disabledImage.GetParent() ) - { - StopFadeOutAnimation(); - FadeOutImage( Foreground, disabledImage ); - - disabledImage = image; + Button::OnInitialize(); - FadeInImage( disabledImage, 0.0f, 0 ); - - StartFadeOutAnimation(); - StartFadeInAnimation(); - } - else - { - disabledImage = image; - Self().Add( disabledImage ); - } - break; - } - case UnselectedDisabledTransition: // FALLTHROUGH - case SelectedDisabledTransition: - { - StopFadeInAnimation(); - Self().Remove( disabledImage ); - - disabledImage = image; - - FadeInImage( disabledImage, 0.0f, 0 ); - StartFadeInAnimation(); - break; - } - case DisabledUnselectedTransition: // FALLTHROUGH - case DisabledSelectedTransition: - { - float opacity = 1.f; - if( fadeOutButtonImage ) - { - opacity = fadeOutButtonImage.GetCurrentOpacity(); - } - StopFadeOutAnimation(); - - // Replaces the button image. - disabledImage = image; - - Self().Add( disabledImage ); - FadeOutImage( Foreground, disabledImage, opacity ); - - StartFadeOutAnimation(); - break; - } - default: - disabledImage = image; - break; - } - - disabledImage.SetAnchorPoint( AnchorPoint::TOP_LEFT ); - disabledImage.SetParentOrigin( ParentOrigin::TOP_LEFT ); - disabledImage.SetPosition( 0.f, 0.f, FOREGROUND_DEPTH ); - disabledImage.SetResizePolicy( FILL_TO_PARENT, ALL_DIMENSIONS ); -} - -void PushButton::SetDisabledBackgroundImage( Actor image ) -{ - Actor& disabledBackgroundImage = GetDisabledBackgroundImage(); - Actor& fadeOutBackgroundImage = GetFadeOutBackgroundImage(); - - switch( mPaintState ) - { - case DisabledUnselectedState: // FALLTHROUGH - case DisabledSelectedState: - { - if( disabledBackgroundImage && disabledBackgroundImage.GetParent() ) - { - StopFadeOutAnimation(); - FadeOutImage( Background, disabledBackgroundImage ); - - disabledBackgroundImage = image; - - FadeInImage( disabledBackgroundImage, 0.0f, 0 ); - - StartFadeOutAnimation(); - StartFadeInAnimation(); - } - else - { - disabledBackgroundImage = image; - Self().Add( disabledBackgroundImage ); - } - break; - } - case UnselectedDisabledTransition: // FALLTHROUGH - case SelectedDisabledTransition: - { - StopFadeInAnimation(); - Self().Remove( disabledBackgroundImage ); - - disabledBackgroundImage = image; - - FadeInImage( disabledBackgroundImage, 0.0f, 0 ); - StartFadeInAnimation(); - break; - } - case DisabledUnselectedTransition: // FALLTHROUGH - case DisabledSelectedTransition: - { - float opacity = 1.f; - if( fadeOutBackgroundImage ) - { - opacity = fadeOutBackgroundImage.GetCurrentOpacity(); - } - StopFadeOutAnimation(); - - // Replaces the button image. - disabledBackgroundImage = image; - - Self().Add( disabledBackgroundImage ); - FadeOutImage( Background, disabledBackgroundImage, opacity ); - - StartFadeOutAnimation(); - break; - } - default: - disabledBackgroundImage = image; - break; - } - - disabledBackgroundImage.SetAnchorPoint( AnchorPoint::TOP_LEFT ); - disabledBackgroundImage.SetParentOrigin( ParentOrigin::TOP_LEFT ); - disabledBackgroundImage.SetPosition( 0.f, 0.f, BACKGROUND_DEPTH ); - disabledBackgroundImage.SetResizePolicy( FILL_TO_PARENT, ALL_DIMENSIONS ); -} - -void PushButton::OnButtonInitialize() -{ // Push button requires the Leave event. - Actor root = Self(); - root.SetLeaveRequired( true ); - - // Set resize policy to natural size so that buttons will resize to background images - root.SetResizePolicy( USE_NATURAL_SIZE, ALL_DIMENSIONS ); -} - -void PushButton::OnLabelSet() -{ - Actor& label = GetLabel(); - - if( label ) - { - label.SetAnchorPoint( AnchorPoint::CENTER ); - label.SetParentOrigin( ParentOrigin::CENTER ); - label.SetPosition( 0.f, 0.f, LABEL_DEPTH ); - label.SetSize( mSize ); - - Self().Add( label ); - } + Actor self = Self(); + self.SetLeaveRequired( true ); } -void PushButton::OnSelected( bool selected ) +void PushButton::SetIconAlignment( const PushButton::IconAlignment iconAlignment ) { - Actor& selectedImage = GetSelectedImage(); - Actor& buttonImage = GetButtonImage(); - Actor& fadeOutButtonImage = GetFadeOutButtonImage(); - - switch( mPaintState ) - { - case UnselectedState: - { - StopFadeOutAnimation(); - FadeOutImage( Foreground, buttonImage ); - FadeInImage( selectedImage, 0.0f, 0 ); - StartFadeOutAnimation(); - StartFadeInAnimation(); - - if( buttonImage || selectedImage ) - { - mPaintState = UnselectedSelectedTransition; - } - else - { - mPaintState = SelectedState; - } - break; - } - case SelectedState: - { - StopFadeOutAnimation(); - FadeOutImage( Foreground, selectedImage ); - FadeInImage( buttonImage, 0.0f, 0 ); - StartFadeOutAnimation(); - StartFadeInAnimation(); - - if( buttonImage || selectedImage ) - { - mPaintState = SelectedUnselectedTransition; - } - else - { - mPaintState = UnselectedState; - } - break; - } - case UnselectedSelectedTransition: - { - float opacity = 1.f; - if( fadeOutButtonImage ) - { - opacity = fadeOutButtonImage.GetCurrentOpacity(); - } - StopFadeOutAnimation( false ); - StopFadeInAnimation(); - - FadeOutImage( Foreground, selectedImage, 1.f - opacity ); - FadeInImage( buttonImage, opacity, 0 ); - - StartFadeOutAnimation(); - StartFadeInAnimation(); - - if( buttonImage || selectedImage ) - { - mPaintState = SelectedUnselectedTransition; - } - else - { - mPaintState = UnselectedState; - } - break; - } - case SelectedUnselectedTransition: - { - float opacity = 0.f; - if( fadeOutButtonImage ) - { - opacity = 1.f - fadeOutButtonImage.GetCurrentOpacity(); - } - StopFadeOutAnimation( false ); - StopFadeInAnimation(); - - FadeOutImage( Foreground, buttonImage, 1.f - opacity ); - FadeInImage( selectedImage, opacity, 0 ); - - StartFadeOutAnimation(); - StartFadeInAnimation(); - - if( buttonImage || selectedImage ) - { - mPaintState = UnselectedSelectedTransition; - } - else - { - mPaintState = SelectedState; - } - break; - } - default: - { - break; - } - } -} - -void PushButton::OnDisabled( bool disabled ) -{ - Actor& buttonImage = GetButtonImage(); - Actor& selectedImage = GetSelectedImage(); - Actor& backgroundImage = GetBackgroundImage(); - Actor& disabledImage = GetDisabledImage(); - Actor& disabledBackgroundImage = GetDisabledBackgroundImage(); - Actor& fadeOutButtonImage = GetFadeOutButtonImage(); - - switch( mPaintState ) - { - case UnselectedState: - { - if( disabled ) - { - StopFadeOutAnimation(); - FadeOutImage( Background, backgroundImage ); - FadeOutImage( Foreground, buttonImage ); - FadeInImage( disabledBackgroundImage, 0.0f, 0 ); - FadeInImage( disabledImage, 0.0f, 0 ); - StartFadeOutAnimation(); - StartFadeInAnimation(); - - if( buttonImage || disabledImage || backgroundImage || disabledBackgroundImage ) - { - mPaintState = UnselectedDisabledTransition; - } - else - { - mPaintState = DisabledUnselectedState; - } - } - break; - } - case SelectedState: - { - if( disabled ) - { - StopFadeOutAnimation(); - FadeOutImage( Background, backgroundImage ); - FadeOutImage( Foreground, selectedImage ); - FadeInImage( disabledBackgroundImage, 0.0f, 0 ); - FadeInImage( disabledImage, 0.0f, 0 ); - StartFadeOutAnimation(); - StartFadeInAnimation(); - - if( selectedImage || disabledImage || backgroundImage || disabledBackgroundImage ) - { - mPaintState = SelectedDisabledTransition; - } - else - { - mPaintState = DisabledSelectedState; - } - } - break; - } - case DisabledUnselectedState: - { - if( !disabled ) - { - StopFadeOutAnimation(); - FadeOutImage( Background, disabledBackgroundImage ); - FadeOutImage( Foreground, disabledImage ); - FadeInImage( backgroundImage, 0.0f, 0 ); - FadeInImage( buttonImage, 0.0f, 0 ); - StartFadeOutAnimation(); - StartFadeInAnimation(); - - if( buttonImage || disabledImage || backgroundImage || disabledBackgroundImage ) - { - mPaintState = DisabledUnselectedTransition; - } - else - { - mPaintState = UnselectedState; - } - } - break; - } - case DisabledSelectedState: - { - if( !disabled ) - { - StopFadeOutAnimation(); - FadeOutImage( Background, disabledBackgroundImage ); - FadeOutImage( Foreground, disabledImage ); - FadeInImage( backgroundImage, 0.0f, 0 ); - FadeInImage( selectedImage, 0.0f, 0 ); - StartFadeOutAnimation(); - StartFadeInAnimation(); - - if( selectedImage || disabledImage || backgroundImage || disabledBackgroundImage ) - { - mPaintState = DisabledSelectedTransition; - } - else - { - mPaintState = SelectedState; - } - } - break; - } - case UnselectedSelectedTransition: - { - if( disabled ) - { - float opacity = 1.f; - if( fadeOutButtonImage ) - { - opacity = fadeOutButtonImage.GetCurrentOpacity(); - } - StopFadeOutAnimation(); - StopFadeInAnimation(); - - FadeOutImage( Foreground, selectedImage, 1.f - opacity ); - FadeOutImage( Background, backgroundImage ); - - FadeInImage( disabledImage, 0.0f, 0 ); - FadeInImage( disabledBackgroundImage, 0.0f, 0 ); - - StartFadeOutAnimation(); - StartFadeInAnimation(); - - if( selectedImage || disabledImage || backgroundImage || disabledBackgroundImage ) - { - mPaintState = SelectedDisabledTransition; - } - else - { - mPaintState = DisabledSelectedState; - } - } - break; - } - case SelectedUnselectedTransition: - { - if( disabled ) - { - float opacity = 1.f; - if( fadeOutButtonImage ) - { - opacity = fadeOutButtonImage.GetCurrentOpacity(); - } - StopFadeOutAnimation(); - StopFadeInAnimation(); - - FadeOutImage( Foreground, buttonImage, 1.f - opacity ); - FadeOutImage( Background, backgroundImage ); - - FadeInImage( disabledImage, 0.0f, 0); - FadeInImage( disabledBackgroundImage, 0.0f, 0 ); - - StartFadeOutAnimation(); - StartFadeInAnimation(); - - if( buttonImage || disabledImage || backgroundImage || disabledBackgroundImage ) - { - mPaintState = UnselectedDisabledTransition; - } - else - { - mPaintState = DisabledUnselectedState; - } - } - break; - } - case UnselectedDisabledTransition: + mIconAlignment = iconAlignment; + Button::Align labelAlignment; + switch ( iconAlignment ) { - if( !disabled ) - { - float opacity = 1.f; - if( fadeOutButtonImage ) - { - opacity = fadeOutButtonImage.GetCurrentOpacity(); - } - StopFadeOutAnimation( false ); - StopFadeInAnimation(); - - FadeOutImage( Foreground, disabledImage, 1.f - opacity ); - FadeOutImage( Background, disabledBackgroundImage, 1.f - opacity ); - FadeInImage( buttonImage, opacity, 0 ); - FadeInImage( backgroundImage, opacity, 0 ); - - StartFadeOutAnimation(); - StartFadeInAnimation(); - - if( buttonImage || disabledImage || backgroundImage || disabledBackgroundImage ) - { - mPaintState = DisabledUnselectedTransition; - } - else - { - mPaintState = UnselectedState; - } - } - break; - } - case DisabledUnselectedTransition: + case RIGHT: { - if( disabled ) - { - float opacity = 1.f; - if( fadeOutButtonImage ) - { - opacity = fadeOutButtonImage.GetCurrentOpacity(); - } - StopFadeOutAnimation( false ); - StopFadeInAnimation(); - - FadeOutImage( Foreground, buttonImage, 1.f - opacity ); - FadeOutImage( Background, backgroundImage, 1.f - opacity ); - FadeInImage( disabledImage, opacity, 0 ); - FadeInImage( disabledBackgroundImage, opacity, 0 ); - - StartFadeOutAnimation(); - StartFadeInAnimation(); - - if( buttonImage || disabledImage || backgroundImage || disabledBackgroundImage ) - { - mPaintState = UnselectedDisabledTransition; - } - else - { - mPaintState = DisabledUnselectedState; - } - } + labelAlignment = Button::BEGIN; break; } - case SelectedDisabledTransition: + case TOP: { - if( !disabled ) - { - float opacity = 1.f; - if( fadeOutButtonImage ) - { - opacity = fadeOutButtonImage.GetCurrentOpacity(); - } - StopFadeOutAnimation( false ); - StopFadeInAnimation(); - - FadeOutImage( Foreground, disabledImage, 1.f - opacity ); - FadeOutImage( Background, disabledBackgroundImage, 1.f - opacity ); - FadeInImage( selectedImage, opacity, 0 ); - FadeInImage( backgroundImage, opacity, 0 ); - - StartFadeOutAnimation(); - StartFadeInAnimation(); - - if( selectedImage || disabledImage || backgroundImage || disabledBackgroundImage ) - { - mPaintState = DisabledSelectedTransition; - } - else - { - mPaintState = SelectedState; - } - } + labelAlignment = Button::BOTTOM; break; } - case DisabledSelectedTransition: + case BOTTOM: { - if( disabled ) - { - float opacity = 1.f; - if( fadeOutButtonImage ) - { - opacity = fadeOutButtonImage.GetCurrentOpacity(); - } - StopFadeOutAnimation( false ); - StopFadeInAnimation(); - - FadeOutImage( Foreground, selectedImage, 1.f - opacity ); - FadeOutImage( Background, backgroundImage, 1.f - opacity ); - FadeInImage( disabledImage, opacity, 0 ); - FadeInImage( disabledBackgroundImage, opacity, 0 ); - - StartFadeOutAnimation(); - StartFadeInAnimation(); - - if( selectedImage || disabledImage || backgroundImage || disabledBackgroundImage ) - { - mPaintState = SelectedDisabledTransition; - } - else - { - mPaintState = DisabledSelectedState; - } - } + labelAlignment = Button::TOP; break; } + case LEFT: default: + labelAlignment = Button::END; break; } + + Button::SetLabelAlignment( labelAlignment ); } -void PushButton::OnPressed() +const PushButton::IconAlignment PushButton::GetIconAlignment() const { - Actor& selectedImage = GetSelectedImage(); - Actor& buttonImage = GetButtonImage(); - Actor& fadeOutButtonImage = GetFadeOutButtonImage(); - - switch( mPaintState ) - { - case UnselectedState: - { - StopFadeOutAnimation(); - FadeOutImage( Foreground, buttonImage ); - FadeInImage( selectedImage, 0.0f, 0 ); - StartFadeOutAnimation(); - StartFadeInAnimation(); - - if( buttonImage || selectedImage ) - { - mPaintState = UnselectedSelectedTransition; - } - else - { - mPaintState = SelectedState; - } - break; - } - case UnselectedSelectedTransition: - { - if( !IsAutoRepeating() ) - { - mPaintState = SelectedUnselectedTransition; - } - break; - } - case SelectedUnselectedTransition: - { - float opacity = 1.f; - if( fadeOutButtonImage ) - { - opacity = fadeOutButtonImage.GetCurrentOpacity(); - } - StopFadeOutAnimation( false ); - StopFadeInAnimation(); - - FadeOutImage( Foreground, buttonImage, 1.f - opacity ); - FadeInImage( selectedImage, opacity, 0 ); - - StartFadeOutAnimation(); - StartFadeInAnimation(); - - if( buttonImage || selectedImage ) - { - mPaintState = UnselectedSelectedTransition; - } - else - { - mPaintState = SelectedState; - } - break; - } - default: - break; - } + return mIconAlignment; } -void PushButton::OnReleased() +void PushButton::SetProperty( BaseObject* object, Property::Index propertyIndex, const Property::Value& value ) { - Actor& selectedImage = GetSelectedImage(); - Actor& buttonImage = GetButtonImage(); - Actor& fadeOutButtonImage = GetFadeOutButtonImage(); + Toolkit::PushButton pushButton = Toolkit::PushButton::DownCast( Dali::BaseHandle( object ) ); - switch( mPaintState ) + if ( pushButton ) { - case SelectedState: - { - StopFadeOutAnimation(); - FadeOutImage( Foreground, selectedImage ); - FadeInImage( buttonImage, 0.0f, 0 ); - StartFadeOutAnimation(); - StartFadeInAnimation(); + PushButton& pushButtonImpl( GetImplementation( pushButton ) ); - if( buttonImage || selectedImage ) + // Properties remain here for Tizen 3.0 legacy requirements. Are now in Button base class + + switch ( propertyIndex ) + { + case Toolkit::PushButton::Property::UNSELECTED_ICON: { - mPaintState = SelectedUnselectedTransition; + pushButtonImpl.CreateVisualsForComponent( Toolkit::Button::Property::UNSELECTED_VISUAL, value, DepthIndex::CONTENT ); + break; } - else + case Toolkit::PushButton::Property::SELECTED_ICON: { - mPaintState = UnselectedState; + pushButtonImpl.CreateVisualsForComponent( Toolkit::Button::Property::SELECTED_VISUAL, value, DepthIndex::CONTENT ); + break; } - break; - } - case UnselectedSelectedTransition: - { - float opacity = 1.f; - if( fadeOutButtonImage ) + case Toolkit::PushButton::Property::ICON_ALIGNMENT: { - opacity = fadeOutButtonImage.GetCurrentOpacity(); + IconAlignment iconAlignment; + if( Scripting::GetEnumeration< IconAlignment >( value.Get< std::string >().c_str(), IconAlignmentTable, IconAlignmentTableCount, iconAlignment ) ) + { + pushButtonImpl.SetIconAlignment( iconAlignment ); + } + break; } - StopFadeOutAnimation( false ); - StopFadeInAnimation(); - - FadeOutImage( Foreground, selectedImage, 1.f - opacity ); - FadeInImage( buttonImage, opacity, 0 ); - - StartFadeOutAnimation(); - StartFadeInAnimation(); - - if( buttonImage || selectedImage ) + case Toolkit::PushButton::Property::LABEL_PADDING: { - mPaintState = SelectedUnselectedTransition; + Vector4 padding ( value.Get< Vector4 >() ); + pushButtonImpl.Button::SetLabelPadding( Padding( padding.x, padding.y, padding.z, padding.w ) ); + break; } - else + case Toolkit::PushButton::Property::ICON_PADDING: { - mPaintState = UnselectedState; + Vector4 padding ( value.Get< Vector4 >() ); + pushButtonImpl.Button::SetForegroundPadding( Padding( padding.x, padding.y, padding.z, padding.w ) ); + break; } - break; - } - default: - { - break; } } } -void PushButton::OnClicked() +Property::Value PushButton::GetProperty( BaseObject* object, Property::Index propertyIndex ) { - OnReleased(); -} + Property::Value value; -void PushButton::OnControlSizeSet( const Vector3& targetSize ) -{ - if( targetSize != mSize ) - { - mSize = targetSize; + Toolkit::PushButton pushButton = Toolkit::PushButton::DownCast( Dali::BaseHandle( object ) ); - Actor& label = GetLabel(); - - if( label ) - { - label.SetSize( mSize ); - } - } -} - -Vector3 PushButton::GetNaturalSize() -{ - Vector3 size = Control::GetNaturalSize(); - - const bool widthIsZero = EqualsZero( size.width ); - const bool heightIsZero = EqualsZero( size.height ); - - if( widthIsZero || heightIsZero ) + if ( pushButton ) { - // If background and background not scale9 try get size from that - ImageActor imageActor = FindImageActor( GetButtonImage() ); - if( imageActor && imageActor.GetStyle() != ImageActor::STYLE_NINE_PATCH ) - { - Vector3 imageSize = imageActor.GetNaturalSize(); - - if( widthIsZero ) - { - size.width = imageSize.width; - } - - if( heightIsZero ) - { - size.height = imageSize.height; - } - } + PushButton& pushButtonImpl( GetImplementation( pushButton ) ); - ImageActor backgroundImageActor = FindImageActor( GetBackgroundImage() ); - if( backgroundImageActor && backgroundImageActor.GetStyle() != ImageActor::STYLE_NINE_PATCH ) + switch ( propertyIndex ) { - Vector3 imageSize = backgroundImageActor.GetNaturalSize(); - - if( widthIsZero ) + case Toolkit::PushButton::Property::UNSELECTED_ICON: { - size.width = std::max( size.width, imageSize.width ); + //value = pushButtonImpl.GetIcon( UNSELECTED_DECORATION ); + break; } - - if( heightIsZero ) + case Toolkit::PushButton::Property::SELECTED_ICON: { - size.height = std::max( size.height, imageSize.height ); + //value = pushButtonImpl.GetIcon( UNSELECTED_DECORATION ); + break; } - } - - // If label, test against it's size - Toolkit::TextLabel textLabel = Toolkit::TextLabel::DownCast( GetLabel() ); - if( textLabel ) - { - Vector3 textLabelSize = textLabel.GetNaturalSize(); - - if( widthIsZero ) + case Toolkit::PushButton::Property::ICON_ALIGNMENT: { - size.width = std::max( size.width, textLabelSize.width + TEXT_PADDING * 2.0f ); + value = Scripting::GetLinearEnumerationName< IconAlignment >( pushButtonImpl.GetIconAlignment(), IconAlignmentTable, IconAlignmentTableCount ); + break; } - - if( heightIsZero ) + case Toolkit::PushButton::Property::LABEL_PADDING: { - size.height = std::max( size.height, textLabelSize.height + TEXT_PADDING * 2.0f ); + Padding padding = pushButtonImpl.Button::GetLabelPadding(); + value = Vector4( padding.x, padding.y, padding.top, padding.bottom); + break; } - } - } - - return size; -} - -Actor& PushButton::GetFadeOutButtonImage() -{ - return mFadeOutButtonContent; -} - -Actor& PushButton::GetFadeOutBackgroundImage() -{ - return mFadeOutBackgroundContent; -} - -void PushButton::AddToFadeInAnimation( const Actor& actor ) -{ - if( !mFadeInAnimation ) - { - mFadeInAnimation = Dali::Animation::New( GetAnimationTime() ); - } - - mFadeInAnimation.OpacityTo( actor, 1.f ); -} - -void PushButton::StartFadeInAnimation() -{ - if( mFadeInAnimation ) - { - mFadeInAnimation.FinishedSignal().Connect( this, &PushButton::FadeInAnimationFinished ); - mFadeInAnimation.Play(); - } -} - -void PushButton::StopFadeInAnimation() -{ - if( mFadeInAnimation ) - { - mFadeInAnimation.Clear(); - mFadeInAnimation.Reset(); - } -} - -void PushButton::AddToFadeOutAnimation( const Actor& actor ) -{ - if( !mFadeOutAnimation ) - { - mFadeOutAnimation = Dali::Animation::New( GetAnimationTime() ); - } - - mFadeOutAnimation.OpacityTo( actor, 0.f ); -} - -void PushButton::StartFadeOutAnimation() -{ - if( mFadeOutAnimation ) - { - mFadeOutAnimation.FinishedSignal().Connect( this, &PushButton::FadeOutAnimationFinished ); - mFadeOutAnimation.Play(); - } -} - -void PushButton::StopFadeOutAnimation( bool remove ) -{ - if( mFadeOutAnimation ) - { - mFadeOutAnimation.Clear(); - mFadeOutAnimation.Reset(); - } - - if( remove ) - { - Actor& fadeOutButtonImage = GetFadeOutButtonImage(); - Actor& fadeOutBackgroundImage = GetFadeOutBackgroundImage(); - - if( fadeOutButtonImage && fadeOutButtonImage.GetParent() ) - { - fadeOutButtonImage.GetParent().Remove( fadeOutButtonImage ); - } - - if( fadeOutBackgroundImage && fadeOutBackgroundImage.GetParent() ) - { - fadeOutBackgroundImage.GetParent().Remove( fadeOutBackgroundImage ); - } - - fadeOutButtonImage.Reset(); - fadeOutBackgroundImage.Reset(); - } -} - -void PushButton::FadeInImage( Actor& image, float opacity, int priority ) -{ - if( image ) - { - image.SetOpacity( opacity ); - if( !image.GetParent() ) - { - if( priority > -1 ) - { - Self().Insert( priority, image ); - } - else + case Toolkit::PushButton::Property::ICON_PADDING: { - Self().Add( image ); + Padding padding = pushButtonImpl.Button::GetForegroundPadding(); + value = Vector4( padding.x, padding.y, padding.top, padding.bottom); + break; } } - - AddToFadeInAnimation( image ); - } -} - -void PushButton::FadeOutImage( ImageLayer layer, Actor& image, float opacity ) -{ - if( image ) - { - Actor& fadeOutButtonImage = GetFadeOutButtonImage(); - Actor& fadeOutBackgroundImage = GetFadeOutBackgroundImage(); - - Actor& actorLayer = ( ( Background == layer ) ? fadeOutBackgroundImage : fadeOutButtonImage ); - - actorLayer = image; - actorLayer.SetOpacity( opacity ); - - AddToFadeOutAnimation( actorLayer ); - } -} - -void PushButton::FadeOutAnimationFinished( Dali::Animation& source ) -{ - switch( mPaintState ) - { - case UnselectedSelectedTransition: - { - mPaintState = SelectedState; - break; - } - case SelectedUnselectedTransition: - { - mPaintState = UnselectedState; - break; - } - case UnselectedDisabledTransition: - { - mPaintState = DisabledUnselectedState; - break; - } - case DisabledUnselectedTransition: - { - mPaintState = UnselectedState; - break; - } - case SelectedDisabledTransition: - { - mPaintState = DisabledSelectedState; - break; - } - case DisabledSelectedTransition: - { - mPaintState = SelectedState; - break; - } - default: - { - break; - } - } - - StopFadeOutAnimation(); -} - -void PushButton::FadeInAnimationFinished( Dali::Animation& source ) -{ - switch( mPaintState ) - { - case UnselectedSelectedTransition: - { - mPaintState = SelectedState; - break; - } - case SelectedUnselectedTransition: - { - mPaintState = UnselectedState; - break; - } - case UnselectedDisabledTransition: - { - mPaintState = DisabledUnselectedState; - break; - } - case DisabledUnselectedTransition: - { - mPaintState = UnselectedState; - break; - } - case SelectedDisabledTransition: - { - mPaintState = DisabledSelectedState; - break; - } - case DisabledSelectedTransition: - { - mPaintState = SelectedState; - break; - } - default: - { - break; - } } - StopFadeInAnimation(); + return value; } } // namespace Internal