X-Git-Url: http://review.tizen.org/git/?p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git;a=blobdiff_plain;f=dali-toolkit%2Finternal%2Fcontrols%2Fbuttons%2Fpush-button-impl.cpp;h=08948ded567795e51eea622dfc9559b0472c4ece;hp=c5e078fe52f0ce1c6e04be6e9df83fa1cecbee70;hb=cc82bd9b187cda8fe2c8336b73fd1fa9376cfebd;hpb=e2eda444afbe82e9591fe198eef339227f90a616 diff --git a/dali-toolkit/internal/controls/buttons/push-button-impl.cpp b/dali-toolkit/internal/controls/buttons/push-button-impl.cpp index c5e078f..08948de 100644 --- a/dali-toolkit/internal/controls/buttons/push-button-impl.cpp +++ b/dali-toolkit/internal/controls/buttons/push-button-impl.cpp @@ -1,33 +1,29 @@ -// -// Copyright (c) 2014 Samsung Electronics Co., Ltd. -// -// Licensed under the Flora License, Version 1.0 (the License); -// you may not use this file except in compliance with the License. -// You may obtain a copy of the License at -// -// http://floralicense.org/license/ -// -// Unless required by applicable law or agreed to in writing, software -// distributed under the License is distributed on an AS IS BASIS, -// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -// See the License for the specific language governing permissions and -// limitations under the License. -// +/* + * Copyright (c) 2014 Samsung Electronics Co., Ltd. + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + * + */ // CLASS HEADER - #include "push-button-impl.h" // EXTERNAL INCLUDES - -#include +#include +#include // INTERNAL INCLUDES -#include "push-button-default-painter-impl.h" - -#include - namespace Dali { @@ -40,7 +36,13 @@ namespace Internal namespace { -using namespace Dali; +const float TEXT_PADDING = 12.0f; + +const float LABEL_DEPTH( 0.75f ); +const float FOREGROUND_DEPTH( 0.5f ); +const float BACKGROUND_DEPTH( 0.25f ); + +const float ANIMATION_TIME( 0.2f ); BaseHandle Create() { @@ -49,26 +51,33 @@ BaseHandle Create() TypeRegistration typeRegistration( typeid(Toolkit::PushButton), typeid(Toolkit::Button), Create ); -SignalConnectorType signalConnector1( typeRegistration, Toolkit::PushButton::SIGNAL_TOGGLED , &PushButton::DoConnectSignal ); -SignalConnectorType signalConnector2( typeRegistration, Toolkit::PushButton::SIGNAL_PRESSED , &PushButton::DoConnectSignal ); -SignalConnectorType signalConnector3( typeRegistration, Toolkit::PushButton::SIGNAL_RELEASED, &PushButton::DoConnectSignal ); - -TypeAction action1( typeRegistration, Toolkit::PushButton::ACTION_PUSH_BUTTON_CLICK, &PushButton::DoAction ); - -} - +} // unnamed namespace namespace { - const unsigned int INITIAL_AUTOREPEATING_DELAY( 0.15f ); - const unsigned int NEXT_AUTOREPEATING_DELAY( 0.05f ); - // Helper function used to cast a ButtonPainter to PushButtonDefaultPainter - PushButtonDefaultPainterPtr GetPushButtonPainter( Dali::Toolkit::Internal::ButtonPainterPtr painter ) +/** + * Find the first image actor in the actor hierarchy + */ +ImageActor FindImageActor( Actor root ) +{ + ImageActor imageActor = ImageActor::DownCast( root ); + if( !imageActor && root ) { - return static_cast( painter.Get() ); + for( unsigned int i = 0, numChildren = root.GetChildCount(); i < numChildren; ++i ) + { + ImageActor childImageActor = FindImageActor( root.GetChildAt( i ) ); + if( childImageActor ) + { + return childImageActor; + } + } } -} // namespace + + return imageActor; +} + +} // unnamed namespace Dali::Toolkit::PushButton PushButton::New() { @@ -85,465 +94,1194 @@ Dali::Toolkit::PushButton PushButton::New() return pushButton; } -void PushButton::SetAutoRepeating( bool autoRepeating ) +PushButton::PushButton() +: Button(), + mSize(), + mPaintState( UnselectedState ) +{ + SetAnimationTime( ANIMATION_TIME ); +} + +PushButton::~PushButton() { - mAutoRepeating = autoRepeating; +} - // An autorepeating button can't be a toggle button. - if( autoRepeating ) +void PushButton::SetButtonImage( Actor image ) +{ + Actor& buttonImage = GetButtonImage(); + Actor& fadeOutButtonImage = GetFadeOutButtonImage(); + + switch( mPaintState ) { - mToggleButton = false; - if( mToggled ) + case UnselectedState: { - // Emit a signal is not wanted, only change the appearance. - Toolkit::PushButton handle( GetOwner() ); - GetPushButtonPainter( mPainter )->Toggled( handle ); - mToggled = false; + if( buttonImage && buttonImage.GetParent() ) + { + StopFadeOutAnimation(); + FadeOutImage( Foreground, buttonImage ); + + buttonImage = image; + + FadeInImage( buttonImage, 0.0f, 0 ); + + StartFadeOutAnimation(); + StartFadeInAnimation(); + } + else + { + buttonImage = image; + Self().Insert( 0, buttonImage ); + } + break; } - } + case UnselectedSelectedTransition: // FALLTHROUGH + case UnselectedDisabledTransition: + { + float opacity = 1.f; + if( fadeOutButtonImage ) + { + opacity = fadeOutButtonImage.GetCurrentOpacity(); + } + StopFadeOutAnimation(); - // Notifies the painter. - GetPushButtonPainter( mPainter )->SetAutoRepeating( mAutoRepeating ); -} + // Replaces the button image. + buttonImage = image; -bool PushButton::IsAutoRepeating() const -{ - return mAutoRepeating; -} + Self().Insert( 0, buttonImage ); + FadeOutImage( Foreground, buttonImage, opacity ); -void PushButton::SetInitialAutoRepeatingDelay( float initialAutoRepeatingDelay ) -{ - DALI_ASSERT_ALWAYS( initialAutoRepeatingDelay > 0.f ); - mInitialAutoRepeatingDelay = initialAutoRepeatingDelay; -} + StartFadeOutAnimation(); + break; + } + case SelectedUnselectedTransition: // FALLTHROUGH + case DisabledUnselectedTransition: + { + StopFadeInAnimation(); + Self().Remove( buttonImage ); -float PushButton::GetInitialAutoRepeatingDelay() const -{ - return mInitialAutoRepeatingDelay; -} + buttonImage = image; -void PushButton::SetNextAutoRepeatingDelay( float nextAutoRepeatingDelay ) -{ - DALI_ASSERT_ALWAYS( nextAutoRepeatingDelay > 0.f ); - mNextAutoRepeatingDelay = nextAutoRepeatingDelay; -} + FadeInImage( buttonImage, 0.0f, 0 ); + StartFadeInAnimation(); + break; + } + default: + buttonImage = image; + break; + } -float PushButton::GetNextAutoRepeatingDelay() const -{ - return mNextAutoRepeatingDelay; + buttonImage.SetAnchorPoint( AnchorPoint::TOP_LEFT ); + buttonImage.SetParentOrigin( ParentOrigin::TOP_LEFT ); + buttonImage.SetPosition( 0.f, 0.f, FOREGROUND_DEPTH ); + buttonImage.SetResizePolicy( FILL_TO_PARENT, ALL_DIMENSIONS ); + buttonImage.SetName( "BUTTON_IMAGE" ); } -void PushButton::SetToggleButton( bool toggle ) +void PushButton::SetSelectedImage( Actor image ) { - mToggleButton = toggle; + Actor& selectedImage = GetSelectedImage(); + Actor& fadeOutButtonImage = GetFadeOutButtonImage(); - // A toggle button can't be an autorepeating button. - if( toggle ) + switch( mPaintState ) { - mAutoRepeating = false; + case SelectedState: + { + if( selectedImage && selectedImage.GetParent() ) + { + StopFadeOutAnimation(); + FadeOutImage( Foreground, selectedImage ); - // Notifies the painter. - GetPushButtonPainter( mPainter )->SetAutoRepeating( mAutoRepeating ); + selectedImage = image; + + FadeInImage( selectedImage, 0.0f, 0 ); + + StartFadeOutAnimation(); + StartFadeInAnimation(); + } + else + { + selectedImage = image; + Self().Insert( 0, selectedImage ); + } + break; + } + case SelectedUnselectedTransition: // FALLTHROUGH + case SelectedDisabledTransition: + { + float opacity = 1.f; + if( fadeOutButtonImage ) + { + opacity = fadeOutButtonImage.GetCurrentOpacity(); + } + StopFadeOutAnimation(); + + // Replaces the button image. + selectedImage = image; + + Self().Insert( 0, selectedImage ); + FadeOutImage( Foreground, selectedImage, opacity ); + + StartFadeOutAnimation(); + break; + } + case UnselectedSelectedTransition: // FALLTHROUGH + case DisabledSelectedTransition: + { + StopFadeInAnimation(); + Self().Remove( selectedImage ); + + selectedImage = image; + + FadeInImage( selectedImage, 0.0f, 0 ); + StartFadeInAnimation(); + break; + } + default: + selectedImage = image; + break; } -} -bool PushButton::IsToggleButton() const -{ - return mToggleButton; + selectedImage.SetAnchorPoint( AnchorPoint::TOP_LEFT ); + selectedImage.SetParentOrigin( ParentOrigin::TOP_LEFT ); + selectedImage.SetPosition( 0.f, 0.f, FOREGROUND_DEPTH ); + selectedImage.SetResizePolicy( FILL_TO_PARENT, ALL_DIMENSIONS ); } -void PushButton::SetToggled( bool toggle ) +void PushButton::SetBackgroundImage( Actor image ) { - if( !mDimmed && mToggleButton && ( toggle != mToggled ) ) + Actor& backgroundImage = GetBackgroundImage(); + Actor& fadeOutBackgroundImage = GetFadeOutBackgroundImage(); + + switch( mPaintState ) { - mToggled = toggle; + case UnselectedState: // FALLTHROUGH + case SelectedState: + case UnselectedSelectedTransition: + case SelectedUnselectedTransition: + { + if( backgroundImage && backgroundImage.GetParent() ) + { + StopFadeOutAnimation(); + FadeOutImage( Background, backgroundImage ); - Toolkit::PushButton handle( GetOwner() ); + backgroundImage = image; - // Notifies the painter the button has been toggled. - GetPushButtonPainter( mPainter )->Toggled( handle ); + FadeInImage( backgroundImage, 0.0f, 0 ); - // Emit signal. - mToggledSignalV2.Emit( handle, mToggled ); - } -} + StartFadeOutAnimation(); + StartFadeInAnimation(); + } + else + { + backgroundImage = image; + Self().Insert( 0, backgroundImage ); + } + break; + } + case UnselectedDisabledTransition: // FALLTHROUGH + case SelectedDisabledTransition: + { + float opacity = 1.f; + if( fadeOutBackgroundImage ) + { + opacity = fadeOutBackgroundImage.GetCurrentOpacity(); + } + StopFadeOutAnimation(); -bool PushButton::IsToggled() const -{ - return mToggleButton && mToggled; -} + // Replaces the button image. + backgroundImage = image; -void PushButton::SetButtonImage( Image image ) -{ - SetButtonImage( ImageActor::New( image ) ); -} + Self().Insert( 0, backgroundImage ); + FadeOutImage( Background, backgroundImage, opacity ); -void PushButton::SetButtonImage( Actor image ) -{ - Toolkit::PushButton handle( GetOwner() ); - GetPushButtonPainter( mPainter )->SetButtonImage( handle, image ); -} + StartFadeOutAnimation(); + break; + } + case DisabledUnselectedTransition: // FALLTHROUGH + case DisabledSelectedTransition: + { + StopFadeInAnimation(); + Self().Remove( backgroundImage ); -Actor& PushButton::GetButtonImage() -{ - return mButtonImage; -} + backgroundImage = image; -Actor PushButton::GetButtonImage() const -{ - return mButtonImage; -} + FadeInImage( backgroundImage, 0.0f, 0 ); + StartFadeInAnimation(); + break; + } + default: + backgroundImage = image; + break; + } -void PushButton::SetBackgroundImage( Image image ) -{ - SetBackgroundImage( ImageActor::New( image ) ); + backgroundImage.SetAnchorPoint( AnchorPoint::TOP_LEFT ); + backgroundImage.SetParentOrigin( ParentOrigin::TOP_LEFT ); + backgroundImage.SetPosition( 0.f, 0.f, BACKGROUND_DEPTH ); + backgroundImage.SetResizePolicy( FILL_TO_PARENT, ALL_DIMENSIONS ); } -void PushButton::SetBackgroundImage( Actor image ) +void PushButton::SetDisabledImage( Actor image ) { - Toolkit::PushButton handle( GetOwner() ); - GetPushButtonPainter( mPainter )->SetBackgroundImage( handle, image ); -} + Actor& disabledImage = GetDisabledImage(); + Actor& fadeOutButtonImage = GetFadeOutButtonImage(); -Actor& PushButton::GetBackgroundImage() -{ - return mBackgroundImage; -} + switch( mPaintState ) + { + case DisabledUnselectedState: // FALLTHROUGH + case DisabledSelectedState: + { + if( disabledImage && disabledImage.GetParent() ) + { + StopFadeOutAnimation(); + FadeOutImage( Foreground, disabledImage ); -Actor PushButton::GetBackgroundImage() const -{ - return mBackgroundImage; -} + disabledImage = image; -void PushButton::SetPressedImage( Image image ) -{ - SetPressedImage( ImageActor::New( image ) ); -} + FadeInImage( disabledImage, 0.0f, 0 ); -void PushButton::SetPressedImage( Actor image ) -{ - Toolkit::PushButton handle( GetOwner() ); - GetPushButtonPainter( mPainter )->SetPressedImage( handle, image ); -} + StartFadeOutAnimation(); + StartFadeInAnimation(); + } + else + { + disabledImage = image; + Self().Add( disabledImage ); + } + break; + } + case UnselectedDisabledTransition: // FALLTHROUGH + case SelectedDisabledTransition: + { + StopFadeInAnimation(); + Self().Remove( disabledImage ); -Actor& PushButton::GetPressedImage() -{ - return mPressedImage; -} + disabledImage = image; -Actor PushButton::GetPressedImage() const -{ - return mPressedImage; -} + FadeInImage( disabledImage, 0.0f, 0 ); + StartFadeInAnimation(); + break; + } + case DisabledUnselectedTransition: // FALLTHROUGH + case DisabledSelectedTransition: + { + float opacity = 1.f; + if( fadeOutButtonImage ) + { + opacity = fadeOutButtonImage.GetCurrentOpacity(); + } + StopFadeOutAnimation(); -void PushButton::SetDimmedBackgroundImage( Image image ) -{ - SetDimmedBackgroundImage( ImageActor::New( image ) ); -} + // Replaces the button image. + disabledImage = image; -void PushButton::SetDimmedBackgroundImage( Actor image ) -{ - Toolkit::PushButton handle( GetOwner() ); - GetPushButtonPainter( mPainter )->SetDimmedBackgroundImage( handle, image ); -} + Self().Add( disabledImage ); + FadeOutImage( Foreground, disabledImage, opacity ); -Actor& PushButton::GetDimmedBackgroundImage() -{ - return mDimmedBackgroundImage; -} + StartFadeOutAnimation(); + break; + } + default: + disabledImage = image; + break; + } -Actor PushButton::GetDimmedBackgroundImage() const -{ - return mDimmedBackgroundImage; + disabledImage.SetAnchorPoint( AnchorPoint::TOP_LEFT ); + disabledImage.SetParentOrigin( ParentOrigin::TOP_LEFT ); + disabledImage.SetPosition( 0.f, 0.f, FOREGROUND_DEPTH ); + disabledImage.SetResizePolicy( FILL_TO_PARENT, ALL_DIMENSIONS ); } -void PushButton::SetDimmedImage( Image image ) +void PushButton::SetDisabledBackgroundImage( Actor image ) { - SetDimmedImage( ImageActor::New( image ) ); -} + Actor& disabledBackgroundImage = GetDisabledBackgroundImage(); + Actor& fadeOutBackgroundImage = GetFadeOutBackgroundImage(); -void PushButton::SetDimmedImage( Actor image ) -{ - Toolkit::PushButton handle( GetOwner() ); - GetPushButtonPainter( mPainter )->SetDimmedImage( handle, image ); -} + switch( mPaintState ) + { + case DisabledUnselectedState: // FALLTHROUGH + case DisabledSelectedState: + { + if( disabledBackgroundImage && disabledBackgroundImage.GetParent() ) + { + StopFadeOutAnimation(); + FadeOutImage( Background, disabledBackgroundImage ); -Actor& PushButton::GetDimmedImage() -{ - return mDimmedImage; -} + disabledBackgroundImage = image; -Actor PushButton::GetDimmedImage() const -{ - return mDimmedImage; -} + FadeInImage( disabledBackgroundImage, 0.0f, 0 ); -void PushButton::SetLabelText( const std::string& text ) -{ - Toolkit::TextView textView ( Toolkit::TextView::New( text ) ); - textView.SetWidthExceedPolicy( Toolkit::TextView::ShrinkToFit ); // Make sure our text always fits inside the button - SetLabelText( textView ); -} + StartFadeOutAnimation(); + StartFadeInAnimation(); + } + else + { + disabledBackgroundImage = image; + Self().Add( disabledBackgroundImage ); + } + break; + } + case UnselectedDisabledTransition: // FALLTHROUGH + case SelectedDisabledTransition: + { + StopFadeInAnimation(); + Self().Remove( disabledBackgroundImage ); -void PushButton::SetLabelText( Actor text ) -{ - Toolkit::PushButton handle( GetOwner() ); - GetPushButtonPainter( mPainter )->SetLabelText( handle, text ); -} + disabledBackgroundImage = image; -Actor& PushButton::GetLabel() -{ - return mLabel; -} + FadeInImage( disabledBackgroundImage, 0.0f, 0 ); + StartFadeInAnimation(); + break; + } + case DisabledUnselectedTransition: // FALLTHROUGH + case DisabledSelectedTransition: + { + float opacity = 1.f; + if( fadeOutBackgroundImage ) + { + opacity = fadeOutBackgroundImage.GetCurrentOpacity(); + } + StopFadeOutAnimation(); -Actor PushButton::GetLabelText() const -{ - return mLabel; -} + // Replaces the button image. + disabledBackgroundImage = image; -Actor& PushButton::GetFadeOutBackgroundImage() -{ - return mFadeOutBackgroundImage; -} + Self().Add( disabledBackgroundImage ); + FadeOutImage( Background, disabledBackgroundImage, opacity ); -Actor& PushButton::GetFadeOutButtonImage() -{ - return mFadeOutButtonImage; + StartFadeOutAnimation(); + break; + } + default: + disabledBackgroundImage = image; + break; + } + + disabledBackgroundImage.SetAnchorPoint( AnchorPoint::TOP_LEFT ); + disabledBackgroundImage.SetParentOrigin( ParentOrigin::TOP_LEFT ); + disabledBackgroundImage.SetPosition( 0.f, 0.f, BACKGROUND_DEPTH ); + disabledBackgroundImage.SetResizePolicy( FILL_TO_PARENT, ALL_DIMENSIONS ); } -Toolkit::PushButton::ToggledSignalV2& PushButton::ToggledSignal() +void PushButton::OnButtonInitialize() { - return mToggledSignalV2; + // Push button requires the Leave event. + Actor root = Self(); + root.SetLeaveRequired( true ); + + // Set resize policy to natural size so that buttons will resize to background images + root.SetResizePolicy( USE_NATURAL_SIZE, ALL_DIMENSIONS ); } -Toolkit::PushButton::PressedSignalV2& PushButton::PressedSignal() +void PushButton::OnLabelSet() { - return mPressedSignalV2; + Actor& label = GetLabel(); + + if( label ) + { + label.SetAnchorPoint( AnchorPoint::CENTER ); + label.SetParentOrigin( ParentOrigin::CENTER ); + label.SetPosition( 0.f, 0.f, LABEL_DEPTH ); + label.SetSize( mSize ); + + Self().Add( label ); + } } -Toolkit::PushButton::ReleasedSignalV2& PushButton::ReleasedSignal() +void PushButton::OnSelected( bool selected ) { - return mReleasedSignalV2; + Actor& selectedImage = GetSelectedImage(); + Actor& buttonImage = GetButtonImage(); + Actor& fadeOutButtonImage = GetFadeOutButtonImage(); + + switch( mPaintState ) + { + case UnselectedState: + { + StopFadeOutAnimation(); + FadeOutImage( Foreground, buttonImage ); + FadeInImage( selectedImage, 0.0f, 0 ); + StartFadeOutAnimation(); + StartFadeInAnimation(); + + if( buttonImage || selectedImage ) + { + mPaintState = UnselectedSelectedTransition; + } + else + { + mPaintState = SelectedState; + } + break; + } + case SelectedState: + { + StopFadeOutAnimation(); + FadeOutImage( Foreground, selectedImage ); + FadeInImage( buttonImage, 0.0f, 0 ); + StartFadeOutAnimation(); + StartFadeInAnimation(); + + if( buttonImage || selectedImage ) + { + mPaintState = SelectedUnselectedTransition; + } + else + { + mPaintState = UnselectedState; + } + break; + } + case UnselectedSelectedTransition: + { + float opacity = 1.f; + if( fadeOutButtonImage ) + { + opacity = fadeOutButtonImage.GetCurrentOpacity(); + } + StopFadeOutAnimation( false ); + StopFadeInAnimation(); + + FadeOutImage( Foreground, selectedImage, 1.f - opacity ); + FadeInImage( buttonImage, opacity, 0 ); + + StartFadeOutAnimation(); + StartFadeInAnimation(); + + if( buttonImage || selectedImage ) + { + mPaintState = SelectedUnselectedTransition; + } + else + { + mPaintState = UnselectedState; + } + break; + } + case SelectedUnselectedTransition: + { + float opacity = 0.f; + if( fadeOutButtonImage ) + { + opacity = 1.f - fadeOutButtonImage.GetCurrentOpacity(); + } + StopFadeOutAnimation( false ); + StopFadeInAnimation(); + + FadeOutImage( Foreground, buttonImage, 1.f - opacity ); + FadeInImage( selectedImage, opacity, 0 ); + + StartFadeOutAnimation(); + StartFadeInAnimation(); + + if( buttonImage || selectedImage ) + { + mPaintState = UnselectedSelectedTransition; + } + else + { + mPaintState = SelectedState; + } + break; + } + default: + { + break; + } + } } -bool PushButton::DoConnectSignal( BaseObject* object, ConnectionTrackerInterface* tracker, const std::string& signalName, FunctorDelegate* functor ) +void PushButton::OnDisabled( bool disabled ) { - Dali::BaseHandle handle( object ); + Actor& buttonImage = GetButtonImage(); + Actor& selectedImage = GetSelectedImage(); + Actor& backgroundImage = GetBackgroundImage(); + Actor& disabledImage = GetDisabledImage(); + Actor& disabledBackgroundImage = GetDisabledBackgroundImage(); + Actor& fadeOutButtonImage = GetFadeOutButtonImage(); + + switch( mPaintState ) + { + case UnselectedState: + { + if( disabled ) + { + StopFadeOutAnimation(); + FadeOutImage( Background, backgroundImage ); + FadeOutImage( Foreground, buttonImage ); + FadeInImage( disabledBackgroundImage, 0.0f, 0 ); + FadeInImage( disabledImage, 0.0f, 0 ); + StartFadeOutAnimation(); + StartFadeInAnimation(); + + if( buttonImage || disabledImage || backgroundImage || disabledBackgroundImage ) + { + mPaintState = UnselectedDisabledTransition; + } + else + { + mPaintState = DisabledUnselectedState; + } + } + break; + } + case SelectedState: + { + if( disabled ) + { + StopFadeOutAnimation(); + FadeOutImage( Background, backgroundImage ); + FadeOutImage( Foreground, selectedImage ); + FadeInImage( disabledBackgroundImage, 0.0f, 0 ); + FadeInImage( disabledImage, 0.0f, 0 ); + StartFadeOutAnimation(); + StartFadeInAnimation(); + + if( selectedImage || disabledImage || backgroundImage || disabledBackgroundImage ) + { + mPaintState = SelectedDisabledTransition; + } + else + { + mPaintState = DisabledSelectedState; + } + } + break; + } + case DisabledUnselectedState: + { + if( !disabled ) + { + StopFadeOutAnimation(); + FadeOutImage( Background, disabledBackgroundImage ); + FadeOutImage( Foreground, disabledImage ); + FadeInImage( backgroundImage, 0.0f, 0 ); + FadeInImage( buttonImage, 0.0f, 0 ); + StartFadeOutAnimation(); + StartFadeInAnimation(); + + if( buttonImage || disabledImage || backgroundImage || disabledBackgroundImage ) + { + mPaintState = DisabledUnselectedTransition; + } + else + { + mPaintState = UnselectedState; + } + } + break; + } + case DisabledSelectedState: + { + if( !disabled ) + { + StopFadeOutAnimation(); + FadeOutImage( Background, disabledBackgroundImage ); + FadeOutImage( Foreground, disabledImage ); + FadeInImage( backgroundImage, 0.0f, 0 ); + FadeInImage( selectedImage, 0.0f, 0 ); + StartFadeOutAnimation(); + StartFadeInAnimation(); + + if( selectedImage || disabledImage || backgroundImage || disabledBackgroundImage ) + { + mPaintState = DisabledSelectedTransition; + } + else + { + mPaintState = SelectedState; + } + } + break; + } + case UnselectedSelectedTransition: + { + if( disabled ) + { + float opacity = 1.f; + if( fadeOutButtonImage ) + { + opacity = fadeOutButtonImage.GetCurrentOpacity(); + } + StopFadeOutAnimation(); + StopFadeInAnimation(); + + FadeOutImage( Foreground, selectedImage, 1.f - opacity ); + FadeOutImage( Background, backgroundImage ); - bool connected( true ); - Toolkit::PushButton button = Toolkit::PushButton::DownCast(handle); + FadeInImage( disabledImage, 0.0f, 0 ); + FadeInImage( disabledBackgroundImage, 0.0f, 0 ); - if( Toolkit::PushButton::SIGNAL_TOGGLED == signalName ) + StartFadeOutAnimation(); + StartFadeInAnimation(); + + if( selectedImage || disabledImage || backgroundImage || disabledBackgroundImage ) + { + mPaintState = SelectedDisabledTransition; + } + else + { + mPaintState = DisabledSelectedState; + } + } + break; + } + case SelectedUnselectedTransition: { - button.ToggledSignal().Connect( tracker, functor ); + if( disabled ) + { + float opacity = 1.f; + if( fadeOutButtonImage ) + { + opacity = fadeOutButtonImage.GetCurrentOpacity(); + } + StopFadeOutAnimation(); + StopFadeInAnimation(); + + FadeOutImage( Foreground, buttonImage, 1.f - opacity ); + FadeOutImage( Background, backgroundImage ); + + FadeInImage( disabledImage, 0.0f, 0); + FadeInImage( disabledBackgroundImage, 0.0f, 0 ); + + StartFadeOutAnimation(); + StartFadeInAnimation(); + + if( buttonImage || disabledImage || backgroundImage || disabledBackgroundImage ) + { + mPaintState = UnselectedDisabledTransition; + } + else + { + mPaintState = DisabledUnselectedState; + } + } + break; } - else if( Toolkit::PushButton::SIGNAL_PRESSED == signalName ) + case UnselectedDisabledTransition: { - button.PressedSignal().Connect( tracker, functor ); + if( !disabled ) + { + float opacity = 1.f; + if( fadeOutButtonImage ) + { + opacity = fadeOutButtonImage.GetCurrentOpacity(); + } + StopFadeOutAnimation( false ); + StopFadeInAnimation(); + + FadeOutImage( Foreground, disabledImage, 1.f - opacity ); + FadeOutImage( Background, disabledBackgroundImage, 1.f - opacity ); + FadeInImage( buttonImage, opacity, 0 ); + FadeInImage( backgroundImage, opacity, 0 ); + + StartFadeOutAnimation(); + StartFadeInAnimation(); + + if( buttonImage || disabledImage || backgroundImage || disabledBackgroundImage ) + { + mPaintState = DisabledUnselectedTransition; + } + else + { + mPaintState = UnselectedState; + } + } + break; } - else if( Toolkit::PushButton::SIGNAL_RELEASED == signalName ) + case DisabledUnselectedTransition: { - button.ReleasedSignal().Connect( tracker, functor ); + if( disabled ) + { + float opacity = 1.f; + if( fadeOutButtonImage ) + { + opacity = fadeOutButtonImage.GetCurrentOpacity(); + } + StopFadeOutAnimation( false ); + StopFadeInAnimation(); + + FadeOutImage( Foreground, buttonImage, 1.f - opacity ); + FadeOutImage( Background, backgroundImage, 1.f - opacity ); + FadeInImage( disabledImage, opacity, 0 ); + FadeInImage( disabledBackgroundImage, opacity, 0 ); + + StartFadeOutAnimation(); + StartFadeInAnimation(); + + if( buttonImage || disabledImage || backgroundImage || disabledBackgroundImage ) + { + mPaintState = UnselectedDisabledTransition; + } + else + { + mPaintState = DisabledUnselectedState; + } + } + break; } - else + case SelectedDisabledTransition: { - // signalName does not match any signal - connected = false; + if( !disabled ) + { + float opacity = 1.f; + if( fadeOutButtonImage ) + { + opacity = fadeOutButtonImage.GetCurrentOpacity(); + } + StopFadeOutAnimation( false ); + StopFadeInAnimation(); + + FadeOutImage( Foreground, disabledImage, 1.f - opacity ); + FadeOutImage( Background, disabledBackgroundImage, 1.f - opacity ); + FadeInImage( selectedImage, opacity, 0 ); + FadeInImage( backgroundImage, opacity, 0 ); + + StartFadeOutAnimation(); + StartFadeInAnimation(); + + if( selectedImage || disabledImage || backgroundImage || disabledBackgroundImage ) + { + mPaintState = DisabledSelectedTransition; + } + else + { + mPaintState = SelectedState; + } + } + break; } + case DisabledSelectedTransition: + { + if( disabled ) + { + float opacity = 1.f; + if( fadeOutButtonImage ) + { + opacity = fadeOutButtonImage.GetCurrentOpacity(); + } + StopFadeOutAnimation( false ); + StopFadeInAnimation(); - return connected; -} + FadeOutImage( Foreground, selectedImage, 1.f - opacity ); + FadeOutImage( Background, backgroundImage, 1.f - opacity ); + FadeInImage( disabledImage, opacity, 0 ); + FadeInImage( disabledBackgroundImage, opacity, 0 ); -void PushButton::OnButtonInitialize() -{ - // Push button requires the Leave event. - Actor root = Self(); - root.SetLeaveRequired( true ); + StartFadeOutAnimation(); + StartFadeInAnimation(); + + if( selectedImage || disabledImage || backgroundImage || disabledBackgroundImage ) + { + mPaintState = SelectedDisabledTransition; + } + else + { + mPaintState = DisabledSelectedState; + } + } + break; + } + default: + break; + } } -void PushButton::OnButtonDown() +void PushButton::OnPressed() { - if( !mToggleButton ) - { - Toolkit::PushButton handle( GetOwner() ); + Actor& selectedImage = GetSelectedImage(); + Actor& buttonImage = GetButtonImage(); + Actor& fadeOutButtonImage = GetFadeOutButtonImage(); - // Notifies the painter the button has been pressed. - GetPushButtonPainter( mPainter )->Pressed( handle ); + switch( mPaintState ) + { + case UnselectedState: + { + StopFadeOutAnimation(); + FadeOutImage( Foreground, buttonImage ); + FadeInImage( selectedImage, 0.0f, 0 ); + StartFadeOutAnimation(); + StartFadeInAnimation(); - if( mAutoRepeating ) + if( buttonImage || selectedImage ) + { + mPaintState = UnselectedSelectedTransition; + } + else + { + mPaintState = SelectedState; + } + break; + } + case UnselectedSelectedTransition: { - SetUpTimer( mInitialAutoRepeatingDelay ); + if( !IsAutoRepeating() ) + { + mPaintState = SelectedUnselectedTransition; + } + break; } + case SelectedUnselectedTransition: + { + float opacity = 1.f; + if( fadeOutButtonImage ) + { + opacity = fadeOutButtonImage.GetCurrentOpacity(); + } + StopFadeOutAnimation( false ); + StopFadeInAnimation(); + + FadeOutImage( Foreground, buttonImage, 1.f - opacity ); + FadeInImage( selectedImage, opacity, 0 ); - //Emit signal. - mPressedSignalV2.Emit( handle ); + StartFadeOutAnimation(); + StartFadeInAnimation(); + + if( buttonImage || selectedImage ) + { + mPaintState = UnselectedSelectedTransition; + } + else + { + mPaintState = SelectedState; + } + break; + } + default: + break; } } -void PushButton::OnButtonUp() +void PushButton::OnReleased() { - if( ButtonDown == mState ) + Actor& selectedImage = GetSelectedImage(); + Actor& buttonImage = GetButtonImage(); + Actor& fadeOutButtonImage = GetFadeOutButtonImage(); + + switch( mPaintState ) { - if( mToggleButton ) + case SelectedState: { - mToggled = !mToggled; - - Toolkit::PushButton handle( GetOwner() ); + StopFadeOutAnimation(); + FadeOutImage( Foreground, selectedImage ); + FadeInImage( buttonImage, 0.0f, 0 ); + StartFadeOutAnimation(); + StartFadeInAnimation(); - // Notifies the painter the button has been toggled. - GetPushButtonPainter( mPainter )->Toggled( handle ); - - //Emit signal. - mToggledSignalV2.Emit( handle, mToggled ); + if( buttonImage || selectedImage ) + { + mPaintState = SelectedUnselectedTransition; + } + else + { + mPaintState = UnselectedState; + } + break; } - else + case UnselectedSelectedTransition: { - Toolkit::PushButton handle( GetOwner() ); + float opacity = 1.f; + if( fadeOutButtonImage ) + { + opacity = fadeOutButtonImage.GetCurrentOpacity(); + } + StopFadeOutAnimation( false ); + StopFadeInAnimation(); - // Notifies the painter the button has been clicked. - GetPushButtonPainter( mPainter )->Released( handle ); - GetPushButtonPainter( mPainter )->Clicked( handle ); + FadeOutImage( Foreground, selectedImage, 1.f - opacity ); + FadeInImage( buttonImage, opacity, 0 ); - if( mAutoRepeating ) + StartFadeOutAnimation(); + StartFadeInAnimation(); + + if( buttonImage || selectedImage ) + { + mPaintState = SelectedUnselectedTransition; + } + else { - mAutoRepeatingTimer.Reset(); + mPaintState = UnselectedState; } + break; + } + default: + { + break; + } + } +} + +void PushButton::OnClicked() +{ + OnReleased(); +} + +void PushButton::OnControlSizeSet( const Vector3& targetSize ) +{ + if( targetSize != mSize ) + { + mSize = targetSize; - //Emit signal. - mReleasedSignalV2.Emit( handle ); - mClickedSignalV2.Emit( handle ); + Actor& label = GetLabel(); + + if( label ) + { + label.SetSize( mSize ); } } } -void PushButton::OnTouchPointLeave() +Vector3 PushButton::GetNaturalSize() { - if( ButtonDown == mState ) + Vector3 size = Control::GetNaturalSize(); + + const bool widthIsZero = EqualsZero( size.width ); + const bool heightIsZero = EqualsZero( size.height ); + + if( widthIsZero || heightIsZero ) { - if( !mToggleButton ) + // If background and background not scale9 try get size from that + ImageActor imageActor = FindImageActor( GetButtonImage() ); + if( imageActor && imageActor.GetStyle() != ImageActor::STYLE_NINE_PATCH ) { - Toolkit::PushButton handle( GetOwner() ); + Vector3 imageSize = imageActor.GetNaturalSize(); - // Notifies the painter the button has been released. - GetPushButtonPainter( mPainter )->Released( handle ); + if( widthIsZero ) + { + size.width = imageSize.width; + } - if( mAutoRepeating ) + if( heightIsZero ) { - mAutoRepeatingTimer.Reset(); + size.height = imageSize.height; } + } - //Emit signal. - mReleasedSignalV2.Emit( handle ); + ImageActor backgroundImageActor = FindImageActor( GetBackgroundImage() ); + if( backgroundImageActor && backgroundImageActor.GetStyle() != ImageActor::STYLE_NINE_PATCH ) + { + Vector3 imageSize = backgroundImageActor.GetNaturalSize(); + + if( widthIsZero ) + { + size.width = std::max( size.width, imageSize.width ); + } + + if( heightIsZero ) + { + size.height = std::max( size.height, imageSize.height ); + } } } + + return size; } -void PushButton::OnTouchPointInterrupted() +Actor& PushButton::GetFadeOutButtonImage() { - OnTouchPointLeave(); + return mFadeOutButtonContent; } -void PushButton::OnAnimationTimeSet( float animationTime ) +Actor& PushButton::GetFadeOutBackgroundImage() { - GetPushButtonPainter( mPainter )->SetAnimationTime( animationTime ); + return mFadeOutBackgroundContent; } -float PushButton::OnAnimationTimeRequested() const +void PushButton::AddToFadeInAnimation( const Actor& actor ) { - return GetPushButtonPainter( mPainter )->GetAnimationTime(); + if( !mFadeInAnimation ) + { + mFadeInAnimation = Dali::Animation::New( GetAnimationTime() ); + } + + mFadeInAnimation.OpacityTo( actor, 1.f ); } -PushButton::PushButton() -: Button(), - mAutoRepeating( false ), - mInitialAutoRepeatingDelay( INITIAL_AUTOREPEATING_DELAY ), - mNextAutoRepeatingDelay( NEXT_AUTOREPEATING_DELAY ), - mToggleButton( false ), - mAutoRepeatingTimer(), - mToggled( false ), - mClickActionPerforming(false) -{ - // Creates specific painter. - mPainter = PushButtonDefaultPainterPtr( new PushButtonDefaultPainter() ); +void PushButton::StartFadeInAnimation() +{ + if( mFadeInAnimation ) + { + mFadeInAnimation.FinishedSignal().Connect( this, &PushButton::FadeInAnimationFinished ); + mFadeInAnimation.Play(); + } } -PushButton::~PushButton() +void PushButton::StopFadeInAnimation() { - if( mAutoRepeatingTimer ) + if( mFadeInAnimation ) { - mAutoRepeatingTimer.Reset(); + mFadeInAnimation.Clear(); + mFadeInAnimation.Reset(); } +} - mPainter = NULL; +void PushButton::AddToFadeOutAnimation( const Actor& actor ) +{ + if( !mFadeOutAnimation ) + { + mFadeOutAnimation = Dali::Animation::New( GetAnimationTime() ); + } + + mFadeOutAnimation.OpacityTo( actor, 0.f ); } -void PushButton::SetUpTimer( float delay ) +void PushButton::StartFadeOutAnimation() { - mAutoRepeatingTimer = Dali::Timer::New( static_cast( 1000.f * delay ) ); - mAutoRepeatingTimer.TickSignal().Connect( this, &PushButton::AutoRepeatingSlot ); - mAutoRepeatingTimer.Start(); + if( mFadeOutAnimation ) + { + mFadeOutAnimation.FinishedSignal().Connect( this, &PushButton::FadeOutAnimationFinished ); + mFadeOutAnimation.Play(); + } } -bool PushButton::AutoRepeatingSlot() +void PushButton::StopFadeOutAnimation( bool remove ) { - bool consumed = false; - if( !mDimmed ) + if( mFadeOutAnimation ) { - // Restart the autorepeat timer. - SetUpTimer( mNextAutoRepeatingDelay ); + mFadeOutAnimation.Clear(); + mFadeOutAnimation.Reset(); + } - Toolkit::PushButton handle( GetOwner() ); + if( remove ) + { + Actor& fadeOutButtonImage = GetFadeOutButtonImage(); + Actor& fadeOutBackgroundImage = GetFadeOutBackgroundImage(); - // Notifies the painter the button has been pressed. - GetPushButtonPainter( mPainter )->Pressed( handle ); + if( fadeOutButtonImage && fadeOutButtonImage.GetParent() ) + { + fadeOutButtonImage.GetParent().Remove( fadeOutButtonImage ); + } - //Emit signal. - consumed = mReleasedSignalV2.Emit( handle ); - consumed |= mClickedSignalV2.Emit( handle ); - consumed |= mPressedSignalV2.Emit( handle ); - } + if( fadeOutBackgroundImage && fadeOutBackgroundImage.GetParent() ) + { + fadeOutBackgroundImage.GetParent().Remove( fadeOutBackgroundImage ); + } - return consumed; + fadeOutButtonImage.Reset(); + fadeOutBackgroundImage.Reset(); + } } -void PushButton::OnActivated() +void PushButton::FadeInImage( Actor& image, float opacity, int priority ) { - // When the button is activated, it performs the click action - std::vector attributes; - DoClickAction(attributes); + if( image ) + { + image.SetOpacity( opacity ); + if( !image.GetParent() ) + { + if( priority > -1 ) + { + Self().Insert( priority, image ); + } + else + { + Self().Add( image ); + } + } + + AddToFadeInAnimation( image ); + } } -void PushButton::DoClickAction(const PropertyValueContainer& attributes) +void PushButton::FadeOutImage( ImageLayer layer, Actor& image, float opacity ) { - // Prevents the button signals from doing a recursive loop by sending an action - // and re-emitting the signals. - if(!mClickActionPerforming) + if( image ) { - mClickActionPerforming = true; - OnButtonDown(); - mState = ButtonDown; - OnButtonUp(); - mClickActionPerforming = false; + Actor& fadeOutButtonImage = GetFadeOutButtonImage(); + Actor& fadeOutBackgroundImage = GetFadeOutBackgroundImage(); + + Actor& actorLayer = ( ( Background == layer ) ? fadeOutBackgroundImage : fadeOutButtonImage ); + + actorLayer = image; + actorLayer.SetOpacity( opacity ); + + AddToFadeOutAnimation( actorLayer ); } } -bool PushButton::DoAction(BaseObject* object, const std::string& actionName, const std::vector& attributes) +void PushButton::FadeOutAnimationFinished( Dali::Animation& source ) { - bool ret = false; - - Dali::BaseHandle handle(object); - - Toolkit::PushButton button = Toolkit::PushButton::DownCast(handle); + switch( mPaintState ) + { + case UnselectedSelectedTransition: + { + mPaintState = SelectedState; + break; + } + case SelectedUnselectedTransition: + { + mPaintState = UnselectedState; + break; + } + case UnselectedDisabledTransition: + { + mPaintState = DisabledUnselectedState; + break; + } + case DisabledUnselectedTransition: + { + mPaintState = UnselectedState; + break; + } + case SelectedDisabledTransition: + { + mPaintState = DisabledSelectedState; + break; + } + case DisabledSelectedTransition: + { + mPaintState = SelectedState; + break; + } + default: + { + break; + } + } - DALI_ASSERT_ALWAYS(button); + StopFadeOutAnimation(); +} - if(Toolkit::PushButton::ACTION_PUSH_BUTTON_CLICK == actionName) +void PushButton::FadeInAnimationFinished( Dali::Animation& source ) +{ + switch( mPaintState ) { - GetImplementation(button).DoClickAction(attributes); - ret = true; + case UnselectedSelectedTransition: + { + mPaintState = SelectedState; + break; + } + case SelectedUnselectedTransition: + { + mPaintState = UnselectedState; + break; + } + case UnselectedDisabledTransition: + { + mPaintState = DisabledUnselectedState; + break; + } + case DisabledUnselectedTransition: + { + mPaintState = UnselectedState; + break; + } + case SelectedDisabledTransition: + { + mPaintState = DisabledSelectedState; + break; + } + case DisabledSelectedTransition: + { + mPaintState = SelectedState; + break; + } + default: + { + break; + } } - return ret; + StopFadeInAnimation(); } } // namespace Internal