X-Git-Url: http://review.tizen.org/git/?p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git;a=blobdiff_plain;f=dali-toolkit%2Finternal%2Fcontrols%2Fbuttons%2Fcheck-box-button-impl.cpp;h=e468c0e39622762cc1d712e3aeaed0015d3eefb5;hp=0aa4e830c9d94bea77e5b25159b8697e263b5f1e;hb=bd4f4c078bc02ca029fdbef266f6e7b5b79650e2;hpb=8269fc656ce5c08314e340932c2af762e7234628 diff --git a/dali-toolkit/internal/controls/buttons/check-box-button-impl.cpp b/dali-toolkit/internal/controls/buttons/check-box-button-impl.cpp index 0aa4e83..e468c0e 100644 --- a/dali-toolkit/internal/controls/buttons/check-box-button-impl.cpp +++ b/dali-toolkit/internal/controls/buttons/check-box-button-impl.cpp @@ -40,6 +40,8 @@ namespace const float DISTANCE_BETWEEN_IMAGE_AND_LABEL( 5.0f ); const float ANIMATION_TIME( 0.26f ); // EFL checkbox tick time +// Required for the UV reveal shader to render the tick on top of the rest of the checkbox. +const float SHADER_DEPTH_OFFSET = 1.0f; BaseHandle Create() { @@ -92,7 +94,7 @@ void CheckBoxButton::OnButtonInitialize() SetDisabledSelectedImage( DISABLED_SELECTED_BUTTON_IMAGE_DIR ); } -void CheckBoxButton::OnLabelSet() +void CheckBoxButton::OnLabelSet( bool noPadding ) { Actor& label = GetLabelActor(); @@ -166,11 +168,13 @@ void CheckBoxButton::PrepareForTranstionIn( Actor actor ) { mTickUVEffect = CreateImageRegionEffect(); } - mTickUVEffect.SetUniform("uBottomRight", Vector2( 0.0f, 1.0f ) ); + mTickUVEffect.SetUniform( "uBottomRight", Vector2( 0.0f, 1.0f ) ); ImageActor imageActor = ImageActor::DownCast( actor ); if( imageActor ) { + // Ensure the tick effect is rendered above the reset of the checkbox. + imageActor.SetSortModifier( SHADER_DEPTH_OFFSET ); imageActor.SetShaderEffect( mTickUVEffect ); } } @@ -185,9 +189,9 @@ void CheckBoxButton::PrepareForTranstionOut( Actor actor ) if( !mTickUVEffect ) { - mTickUVEffect = CreateImageRegionEffect(); + mTickUVEffect = CreateImageRegionEffect(); } - mTickUVEffect.SetUniform("uBottomRight", Vector2::ONE ); + mTickUVEffect.SetUniform( "uBottomRight", Vector2::ONE ); ImageActor imageActor = ImageActor::DownCast( actor ); if( imageActor ) @@ -223,7 +227,7 @@ void CheckBoxButton::OnTransitionIn( Actor actor ) actor.SetScale( Vector3::ONE ); if( mTickUVEffect ) { - mTickUVEffect.SetUniform("uBottomRight", Vector2::ONE ); + mTickUVEffect.SetUniform( "uBottomRight", Vector2::ONE ); } } }