X-Git-Url: http://review.tizen.org/git/?p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git;a=blobdiff_plain;f=dali-toolkit%2Finternal%2Fcontrols%2Fbuttons%2Fcheck-box-button-impl.cpp;h=d12eb43bc1a6e0a0fe3ecd7838029ae1d092b359;hp=9c898c777a3ecf8ab57b4bfde24e14b2819a491a;hb=38a8b42e1f7765a9b3314a033700fb25d4a6f8fd;hpb=87f440c3d0367ca5a7027eef8d01d79b8703cf05 diff --git a/dali-toolkit/internal/controls/buttons/check-box-button-impl.cpp b/dali-toolkit/internal/controls/buttons/check-box-button-impl.cpp index 9c898c7..d12eb43 100644 --- a/dali-toolkit/internal/controls/buttons/check-box-button-impl.cpp +++ b/dali-toolkit/internal/controls/buttons/check-box-button-impl.cpp @@ -19,11 +19,9 @@ #include "check-box-button-impl.h" // EXTERNAL INCLUDES +#include #include -// INTERNAL INCLUDES -#include "check-box-button-default-painter-impl.h" - namespace Dali { @@ -36,6 +34,13 @@ namespace Internal namespace { +const float FOREGROUND_DEPTH( 0.5f ); +const float BACKGROUND_DEPTH( 0.25f ); + +const float ANIMATION_TIME( 0.26f ); // EFL checkbox tick time + +const Vector3 DISTANCE_BETWEEN_IMAGE_AND_LABEL(5.0f, 0.0f, 0.0f); + BaseHandle Create() { return Toolkit::CheckBoxButton::New(); @@ -61,18 +66,426 @@ Dali::Toolkit::CheckBoxButton CheckBoxButton::New() } CheckBoxButton::CheckBoxButton() -: Button() +: Button(), + mPaintState( UnselectedState ) { - // Creates specific painter. - ButtonPainterPtr painter = new CheckBoxButtonDefaultPainter(); - SetPainter( painter ); - SetTogglableButton( true ); + + SetAnimationTime( ANIMATION_TIME ); } CheckBoxButton::~CheckBoxButton() { - SetPainter( NULL ); + if( mCheckInAnimation ) + { + mCheckInAnimation.Clear(); + } +} + +void CheckBoxButton::SetSelectedImage( Actor image ) +{ + Actor& selectedImage = GetSelectedImage(); + + switch( mPaintState ) + { + case SelectedState: + { + if( selectedImage && selectedImage.GetParent() ) + { + Self().Remove( selectedImage ); + } + + selectedImage = image; + Self().Add( selectedImage ); + break; + } + case UnselectedSelectedTransition: + { + StopCheckInAnimation(); + Self().Remove( selectedImage ); + + selectedImage = image; + Self().Add( selectedImage ); + + mPaintState = SelectedState; + break; + } + default: + { + selectedImage = image; + break; + } + } + + selectedImage.SetAnchorPoint( AnchorPoint::TOP_LEFT ); + selectedImage.SetParentOrigin( ParentOrigin::TOP_LEFT ); + selectedImage.SetZ( FOREGROUND_DEPTH ); +} + +void CheckBoxButton::SetBackgroundImage( Actor image ) +{ + Actor& backgroundImage = GetBackgroundImage(); + + switch( mPaintState ) + { + case UnselectedState: // FALLTHROUGH + case SelectedState: + case UnselectedSelectedTransition: + { + if( backgroundImage && backgroundImage.GetParent() ) + { + Self().Remove( backgroundImage ); + + Actor& label = GetLabel(); + + if( label ) + { + backgroundImage.Remove( label ); + image.Add( label ); + } + } + + backgroundImage = image; + Self().Add( backgroundImage ); + break; + } + default: + { + backgroundImage = image; + break; + } + } + + backgroundImage.SetAnchorPoint( AnchorPoint::TOP_LEFT ); + backgroundImage.SetParentOrigin( ParentOrigin::TOP_LEFT ); + backgroundImage.SetZ( BACKGROUND_DEPTH ); +} + +void CheckBoxButton::SetDisabledSelectedImage( Actor image ) +{ + Actor& disabledSelectedImage = GetDisabledSelectedImage(); + + switch( mPaintState ) + { + case DisabledSelectedState: + { + if( disabledSelectedImage && disabledSelectedImage.GetParent() ) + { + Self().Remove( disabledSelectedImage ); + } + + disabledSelectedImage = image; + Self().Add( disabledSelectedImage ); + break; + } + default: + { + disabledSelectedImage = image; + break; + } + } + + disabledSelectedImage.SetAnchorPoint( AnchorPoint::TOP_LEFT ); + disabledSelectedImage.SetParentOrigin( ParentOrigin::TOP_LEFT ); + disabledSelectedImage.SetZ( FOREGROUND_DEPTH ); +} + +void CheckBoxButton::SetDisabledBackgroundImage( Actor image ) +{ + Actor& disabledBackgroundImage = GetDisabledBackgroundImage(); + + switch( mPaintState ) + { + case DisabledSelectedState: + case DisabledUnselectedState: + { + if( disabledBackgroundImage && disabledBackgroundImage.GetParent() ) + { + Self().Remove( disabledBackgroundImage ); + + Actor& label = GetLabel(); + + if( label ) + { + disabledBackgroundImage.Remove( label ); + image.Add( label ); + } + } + + disabledBackgroundImage = image; + Self().Add( disabledBackgroundImage ); + break; + } + default: + { + disabledBackgroundImage = image; + break; + } + } + + disabledBackgroundImage.SetAnchorPoint( AnchorPoint::TOP_LEFT ); + disabledBackgroundImage.SetParentOrigin( ParentOrigin::TOP_LEFT ); + disabledBackgroundImage.SetZ( BACKGROUND_DEPTH ); +} + +void CheckBoxButton::OnLabelSet() +{ + Actor& label = GetLabel(); + + if( label ) + { + label.SetParentOrigin( ParentOrigin::CENTER_RIGHT ); + label.SetAnchorPoint( AnchorPoint::CENTER_LEFT ); + label.MoveBy( DISTANCE_BETWEEN_IMAGE_AND_LABEL ); + + if( IsDisabled() && GetDisabledBackgroundImage() ) + { + GetDisabledBackgroundImage().Add( label ); + } + else if ( GetBackgroundImage() ) + { + GetBackgroundImage().Add( label ); + } + else + { + Self().Add( label ); + } + } +} + +void CheckBoxButton::OnSelected( bool selected ) +{ + Actor& selectedImage = GetSelectedImage(); + + switch( mPaintState ) + { + case UnselectedState: + { + AddChild( selectedImage ); + StartCheckInAnimation( selectedImage ); // Animate in the check actor + + mPaintState = UnselectedSelectedTransition; + break; + } + case SelectedState: + { + RemoveChild( selectedImage ); + + mPaintState = UnselectedState; + break; + } + case UnselectedSelectedTransition: + { + StopCheckInAnimation(); + RemoveChild( selectedImage ); + + mPaintState = UnselectedState; + break; + } + default: + break; + } +} + +void CheckBoxButton::OnDisabled( bool disabled ) +{ + Actor& backgroundImage = GetBackgroundImage(); + Actor& selectedImage = GetSelectedImage(); + Actor& disabledBackgroundImage = GetDisabledBackgroundImage(); + Actor& disabledSelectedImage = GetDisabledSelectedImage(); + + switch( mPaintState ) + { + case UnselectedState: + { + if( disabled ) + { + RemoveChild( backgroundImage ); + AddChild( disabledBackgroundImage ); + mPaintState = DisabledUnselectedState; + } + break; + } + case SelectedState: + { + if( disabled ) + { + RemoveChild( backgroundImage ); + RemoveChild( selectedImage ); + AddChild( disabledBackgroundImage ); + AddChild( disabledSelectedImage ); + + mPaintState = DisabledSelectedState; + } + break; + } + case DisabledUnselectedState: + { + if( !disabled ) + { + RemoveChild( disabledBackgroundImage ); + AddChild( backgroundImage ); + + mPaintState = UnselectedState; + } + break; + } + case DisabledSelectedState: + { + if( !disabled ) + { + RemoveChild( disabledBackgroundImage ); + RemoveChild( disabledSelectedImage ); + AddChild( backgroundImage ); + AddChild( selectedImage ); + + mPaintState = SelectedState; + } + break; + } + case UnselectedSelectedTransition: + { + if( disabled ) + { + StopCheckInAnimation(); + + RemoveChild( backgroundImage ); + RemoveChild( selectedImage ); + AddChild( disabledBackgroundImage ); + AddChild( disabledSelectedImage ); + + mPaintState = DisabledSelectedState; + } + break; + } + default: + break; + } + + Actor& label = GetLabel(); + + if( label ) + { + if( label.GetParent() ) + { + label.GetParent().Remove( label ); + } + + if( disabled && disabledBackgroundImage) + { + disabledBackgroundImage.Add( label ); + } + else if( backgroundImage ) + { + backgroundImage.Add( label ); + } + } +} + +void CheckBoxButton::OnRelayout( const Vector2& size, ActorSizeContainer& container ) +{ + Vector3 newSize; + + if( IsDisabled() && GetDisabledBackgroundImage() ) + { + newSize = GetDisabledBackgroundImage().GetNaturalSize(); + } + else if( GetBackgroundImage() ) + { + newSize = GetBackgroundImage().GetNaturalSize(); + } + + Actor& label = GetLabel(); + + if( label ) + { + // Offset the label from the radio button image + newSize.width += DISTANCE_BETWEEN_IMAGE_AND_LABEL.width; + + // Find the size of the control using size negotiation + Vector3 actorNaturalSize( label.GetNaturalSize() ); + Control::Relayout( label, Vector2( actorNaturalSize.width, actorNaturalSize.height ), container ); + + Vector3 actorSize( label.GetSize() ); + newSize.width += actorSize.width; + newSize.height = std::max( newSize.height, actorSize.height ); + } + + Self().SetSize( newSize ); +} + +void CheckBoxButton::AddChild( Actor& actor ) +{ + if( actor ) + { + Self().Add( actor); + } +} + +void CheckBoxButton::RemoveChild( Actor& actor ) +{ + if( actor ) + { + Self().Remove( actor ); + } +} + +void CheckBoxButton::StartCheckInAnimation( Actor& actor ) +{ + if( actor ) + { + if( !mTickUVEffect ) + { + ImageActor imageActor = ImageActor::DownCast( actor ); + mTickUVEffect = ImageRegionEffect::New(); + imageActor.SetShaderEffect( mTickUVEffect ); + } + + actor.SetScale( Vector3( 0.0f, 1.0f, 1.0f ) ); + + mTickUVEffect.SetBottomRight( Vector2( 0.0f, 1.0f ) ); + + if( !mCheckInAnimation ) + { + mCheckInAnimation = Dali::Animation::New( GetAnimationTime() ); + } + + // UV anim + mCheckInAnimation.AnimateTo( Property( mTickUVEffect, mTickUVEffect.GetBottomRightPropertyName() ), Vector2( 1.0f, 1.0f ) ); + + // Actor size anim + mCheckInAnimation.AnimateTo( Property( actor, Actor::SCALE_X ), 1.0f); + + mCheckInAnimation.FinishedSignal().Connect( this, &CheckBoxButton::CheckInAnimationFinished ); + mCheckInAnimation.Play(); + } +} + +void CheckBoxButton::StopCheckInAnimation() +{ + if( mCheckInAnimation ) + { + mCheckInAnimation.Clear(); + mCheckInAnimation.Reset(); + } +} + +void CheckBoxButton::CheckInAnimationFinished( Dali::Animation& source ) +{ + switch( mPaintState ) + { + case UnselectedSelectedTransition: + { + mPaintState = SelectedState; + break; + } + default: + { + break; + } + } + + StopCheckInAnimation(); } } // namespace Internal