X-Git-Url: http://review.tizen.org/git/?p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git;a=blobdiff_plain;f=dali-toolkit%2Finternal%2Fcontrols%2Fbuttons%2Fbutton-impl.cpp;h=dc00a3cd1beccd00507f27dbdb3bda9fe21b97bd;hp=2cb3d72378fc3d6bfcab7b7b81877bccc07e694a;hb=1f65236b9e18de03cd60c0698f13b4e8da287c97;hpb=2ddfbb9e23a7c3fc30e604236c41e0ef6d2ed6a2 diff --git a/dali-toolkit/internal/controls/buttons/button-impl.cpp b/dali-toolkit/internal/controls/buttons/button-impl.cpp index 2cb3d72..dc00a3c 100644 --- a/dali-toolkit/internal/controls/buttons/button-impl.cpp +++ b/dali-toolkit/internal/controls/buttons/button-impl.cpp @@ -19,8 +19,40 @@ #include "button-impl.h" // EXTERNAL INCLUDES -#include +#include // for strcmp +#include +#include #include +#include +#include + +// INTERNAL INCLUDES +#include +#include + +/** + * Button states and contents + * (3) mSelectedContent + * (2) mUnselectedContent (2) mSelectedBackgroundContent + * (1) mBackgroundContent (1) mBackgroundContent + * < unselected > ----------------------- < selected > + * | OnSelect() | + * | OnDisabled() | OnDisabled() + * | | + * < disabled > < disabled-selected > + * (2) mDisabledContent (2) mDisabledSelectedContent + * (1) mDisabledBackgroundContent (1) mDisabledBackgroundContent + * + * The drawing order of child actors is as follows. + * + * Top mLabel + * | mUnselectedContent / mSelectedContent / mDisabledContent / mDisabledSelectedContent + * | mSelectedBackgroundContent + * Bottom mBackgroundContent / mDisabledBackgroundContent + * + * Some of contents may be missed. + * And 2 images - fade-in image and fade-out image - in the same layer can be shown during the transition animation. Fade-in image should be above fade-out image. + */ namespace Dali { @@ -28,17 +60,6 @@ namespace Dali namespace Toolkit { -const Property::Index Button::PROPERTY_DISABLED = Internal::Button::BUTTON_PROPERTY_START_INDEX; -const Property::Index Button::PROPERTY_AUTO_REPEATING = Internal::Button::BUTTON_PROPERTY_START_INDEX + 1; -const Property::Index Button::PROPERTY_INITIAL_AUTO_REPEATING_DELAY = Internal::Button::BUTTON_PROPERTY_START_INDEX + 2; -const Property::Index Button::PROPERTY_NEXT_AUTO_REPEATING_DELAY = Internal::Button::BUTTON_PROPERTY_START_INDEX + 3; -const Property::Index Button::PROPERTY_TOGGLABLE = Internal::Button::BUTTON_PROPERTY_START_INDEX + 4; -const Property::Index Button::PROPERTY_TOGGLED = Internal::Button::BUTTON_PROPERTY_START_INDEX + 5; -const Property::Index Button::PROPERTY_NORMAL_STATE_ACTOR = Internal::Button::BUTTON_PROPERTY_START_INDEX + 6; -const Property::Index Button::PROPERTY_SELECTED_STATE_ACTOR = Internal::Button::BUTTON_PROPERTY_START_INDEX + 7; -const Property::Index Button::PROPERTY_DISABLED_STATE_ACTOR = Internal::Button::BUTTON_PROPERTY_START_INDEX + 8; -const Property::Index Button::PROPERTY_LABEL_ACTOR = Internal::Button::BUTTON_PROPERTY_START_INDEX + 9; - namespace Internal { @@ -51,29 +72,56 @@ BaseHandle Create() return BaseHandle(); } -TypeRegistration typeRegistration( typeid(Toolkit::Button), typeid(Toolkit::Control), Create ); +// Setup properties, signals and actions using the type-registry. +DALI_TYPE_REGISTRATION_BEGIN( Toolkit::Button, Toolkit::Control, Create ); + +DALI_PROPERTY_REGISTRATION( Toolkit, Button, "disabled", BOOLEAN, DISABLED ) +DALI_PROPERTY_REGISTRATION( Toolkit, Button, "autoRepeating", BOOLEAN, AUTO_REPEATING ) +DALI_PROPERTY_REGISTRATION( Toolkit, Button, "initialAutoRepeatingDelay", FLOAT, INITIAL_AUTO_REPEATING_DELAY ) +DALI_PROPERTY_REGISTRATION( Toolkit, Button, "nextAutoRepeatingDelay", FLOAT, NEXT_AUTO_REPEATING_DELAY ) +DALI_PROPERTY_REGISTRATION( Toolkit, Button, "togglable", BOOLEAN, TOGGLABLE ) +DALI_PROPERTY_REGISTRATION( Toolkit, Button, "selected", BOOLEAN, SELECTED ) +DALI_PROPERTY_REGISTRATION( Toolkit, Button, "unselectedStateImage", STRING, UNSELECTED_STATE_IMAGE ) +DALI_PROPERTY_REGISTRATION( Toolkit, Button, "selectedStateImage", STRING, SELECTED_STATE_IMAGE ) +DALI_PROPERTY_REGISTRATION( Toolkit, Button, "disabledStateImage", STRING, DISABLED_STATE_IMAGE ) +DALI_PROPERTY_REGISTRATION( Toolkit, Button, "unselectedColor", VECTOR4, UNSELECTED_COLOR ) +DALI_PROPERTY_REGISTRATION( Toolkit, Button, "selectedColor", VECTOR4, SELECTED_COLOR ) +DALI_PROPERTY_REGISTRATION( Toolkit, Button, "label", MAP, LABEL ) -SignalConnectorType signalConnector1( typeRegistration, Toolkit::Button::SIGNAL_CLICKED, &Button::DoConnectSignal ); -SignalConnectorType signalConnector2( typeRegistration, Toolkit::Button::SIGNAL_STATE_CHANGED, &Button::DoConnectSignal ); +// Deprecated properties: +DALI_PROPERTY_REGISTRATION( Toolkit, Button, "labelText", STRING, LABEL_TEXT ) -PropertyRegistration property1( typeRegistration, "disabled", Toolkit::Button::PROPERTY_DISABLED, Property::BOOLEAN, &Button::SetProperty, &Button::GetProperty ); -PropertyRegistration property2( typeRegistration, "auto-repeating", Toolkit::Button::PROPERTY_AUTO_REPEATING, Property::BOOLEAN, &Button::SetProperty, &Button::GetProperty ); -PropertyRegistration property3( typeRegistration, "initial-auto-repeating-delay", Toolkit::Button::PROPERTY_INITIAL_AUTO_REPEATING_DELAY, Property::FLOAT, &Button::SetProperty, &Button::GetProperty ); -PropertyRegistration property4( typeRegistration, "next-auto-repeating-delay", Toolkit::Button::PROPERTY_NEXT_AUTO_REPEATING_DELAY, Property::FLOAT, &Button::SetProperty, &Button::GetProperty ); -PropertyRegistration property5( typeRegistration, "togglable", Toolkit::Button::PROPERTY_TOGGLABLE, Property::BOOLEAN, &Button::SetProperty, &Button::GetProperty ); -PropertyRegistration property6( typeRegistration, "toggled", Toolkit::Button::PROPERTY_TOGGLED, Property::BOOLEAN, &Button::SetProperty, &Button::GetProperty ); -PropertyRegistration property7( typeRegistration, "normal-state-actor", Toolkit::Button::PROPERTY_NORMAL_STATE_ACTOR, Property::MAP, &Button::SetProperty, &Button::GetProperty ); -PropertyRegistration property8( typeRegistration, "selected-state-actor", Toolkit::Button::PROPERTY_SELECTED_STATE_ACTOR, Property::MAP, &Button::SetProperty, &Button::GetProperty ); -PropertyRegistration property9( typeRegistration, "disabled-state-actor", Toolkit::Button::PROPERTY_DISABLED_STATE_ACTOR, Property::MAP, &Button::SetProperty, &Button::GetProperty ); -PropertyRegistration property10( typeRegistration, "label-actor", Toolkit::Button::PROPERTY_LABEL_ACTOR, Property::MAP, &Button::SetProperty, &Button::GetProperty ); +// Signals: +DALI_SIGNAL_REGISTRATION( Toolkit, Button, "pressed", SIGNAL_PRESSED ) +DALI_SIGNAL_REGISTRATION( Toolkit, Button, "released", SIGNAL_RELEASED ) +DALI_SIGNAL_REGISTRATION( Toolkit, Button, "clicked", SIGNAL_CLICKED ) +DALI_SIGNAL_REGISTRATION( Toolkit, Button, "stateChanged", SIGNAL_STATE_CHANGED ) + +// Actions: +DALI_ACTION_REGISTRATION( Toolkit, Button, "buttonClick", ACTION_BUTTON_CLICK ) + +DALI_TYPE_REGISTRATION_END() + +const unsigned int INITIAL_AUTOREPEATING_DELAY( 0.15f ); +const unsigned int NEXT_AUTOREPEATING_DELAY( 0.05f ); } // unnamed namespace Button::Button() -: Control( ControlBehaviour( REQUIRES_TOUCH_EVENTS | REQUIRES_STYLE_CHANGE_SIGNALS ) ), - mPainter( NULL ), +: Control( ControlBehaviour( REQUIRES_STYLE_CHANGE_SIGNALS ) ), + mAutoRepeatingTimer(), + mUnselectedColor( Color::WHITE ), // The natural colors of the specified images will be used by default. + mSelectedColor( Color::WHITE ), + mDisabled( false ), + mAutoRepeating( false ), + mTogglableButton( false ), + mSelected( false ), + mInitialAutoRepeatingDelay( INITIAL_AUTOREPEATING_DELAY ), + mNextAutoRepeatingDelay( NEXT_AUTOREPEATING_DELAY ), + mAnimationTime( 0.0f ), + mClickActionPerforming( false ), mState( ButtonUp ), - mDisabled( false ) + mPaintState( UnselectedState ) { } @@ -83,14 +131,130 @@ Button::~Button() void Button::SetDisabled( bool disabled ) { + if( disabled == mDisabled ) + { + return; + } + + StopTransitionAnimation(); + mDisabled = disabled; - // Notifies the painter. - Toolkit::Button handle( GetOwner() ); - if( mPainter ) + // Notifies the derived class the button has been disabled. + OnDisabled(); + + switch( mPaintState ) { - mPainter->SetDisabled( handle, mDisabled ); + case UnselectedState: + { + //Layer Order + //(3) mDisabledContent (Inserted) + //(4) mUnselectedContent + //(2) mDisabledBackgroundContent (Inserted) + //(1) mBackgroundContent + + AddButtonImage( mBackgroundContent ); + TransitionButtonImage( mDisabledBackgroundContent ); + AddButtonImage( mUnselectedContent ); + TransitionButtonImage( mDisabledContent ); + + AddButtonImage( mDecoration[ UNSELECTED_DECORATION ] ); + ReAddLabel(); + + TransitionOut( mDecoration[ SELECTED_DECORATION ] ); + TransitionOut( mUnselectedContent ); + TransitionOut( mSelectedContent ); + TransitionOut( mBackgroundContent ); + TransitionOut( mSelectedBackgroundContent ); + TransitionOut( mDisabledSelectedContent ); + + mPaintState = DisabledUnselectedState; + break; + } + case SelectedState: + { + //Layer Order + //(5) mDisabledSelectedContent (Inserted) + //(4) mSelectedContent + //(3) mDisabledBackgroundContent (Inserted) + //(2) mSelectedBackgroundContent + //(1) mBackgroundContent + + AddButtonImage( mBackgroundContent ); + AddButtonImage( mSelectedBackgroundContent ); + TransitionButtonImage( mDisabledBackgroundContent ); + AddButtonImage( mSelectedContent ); + TransitionButtonImage( mDisabledSelectedContent ); + + AddButtonImage( mDecoration[ SELECTED_DECORATION ] ); + ReAddLabel(); + + TransitionOut( mDecoration[ UNSELECTED_DECORATION ] ); + TransitionOut( mUnselectedContent ); + TransitionOut( mSelectedContent ); + TransitionOut( mBackgroundContent ); + TransitionOut( mSelectedBackgroundContent ); + TransitionOut( mDisabledContent ); + + mPaintState = DisabledSelectedState; + break; + } + case DisabledUnselectedState: + { + //Layer Order + //(3) mUnselectedContent (Inserted) + //(4) mDisabledContent + //(2) mBackgroundContent (Inserted) + //(1) mDisabledBackgroundContent + + AddButtonImage( mDisabledBackgroundContent ); + TransitionButtonImage( mBackgroundContent ); + AddButtonImage( mDisabledContent ); + TransitionButtonImage( mUnselectedContent ); + + AddButtonImage( mDecoration[ UNSELECTED_DECORATION ] ); + ReAddLabel(); + + TransitionOut( mDecoration[ SELECTED_DECORATION ] ); + TransitionOut( mSelectedContent ); + TransitionOut( mSelectedBackgroundContent ); + TransitionOut( mDisabledContent ); + TransitionOut( mDisabledSelectedContent ); + TransitionOut( mDisabledBackgroundContent ); + + mPaintState = UnselectedState; + break; + } + case DisabledSelectedState: + { + //Layer Order + //(4) mSelectedContent (Inserted) + //(5) mDisabledSelectedContent + //(3) mSelectedBackgroundContent (Inserted) + //(2) mBackgroundContent (Inserted) + //(1) mDisabledBackgroundContent + + AddButtonImage( mDisabledBackgroundContent ); + TransitionButtonImage( mBackgroundContent ); + TransitionButtonImage( mSelectedBackgroundContent ); + AddButtonImage( mDisabledSelectedContent ); + TransitionButtonImage( mSelectedContent ); + + AddButtonImage( mDecoration[ SELECTED_DECORATION ] ); + ReAddLabel(); + + TransitionOut( mDecoration[ UNSELECTED_DECORATION ] ); + TransitionOut( mUnselectedContent ); + TransitionOut( mDisabledContent ); + TransitionOut( mDisabledSelectedContent ); + TransitionOut( mDisabledBackgroundContent ); + + mPaintState = SelectedState; + break; + } } + + StartTransitionAnimation(); } bool Button::IsDisabled() const @@ -98,196 +262,1380 @@ bool Button::IsDisabled() const return mDisabled; } -void Button::SetAnimationTime( float animationTime ) +void Button::SetAutoRepeating( bool autoRepeating ) +{ + mAutoRepeating = autoRepeating; + + // An autorepeating button can't be a togglable button. + if( autoRepeating ) + { + mTogglableButton = false; + + if( mSelected ) + { + // Emit a signal is not wanted, only change the appearance. + SetSelected( false, false ); + } + } +} + +bool Button::IsAutoRepeating() const { - OnAnimationTimeSet( animationTime ); + return mAutoRepeating; } -float Button::GetAnimationTime() const +void Button::SetInitialAutoRepeatingDelay( float initialAutoRepeatingDelay ) { - return OnAnimationTimeRequested(); + DALI_ASSERT_ALWAYS( initialAutoRepeatingDelay > 0.f ); + mInitialAutoRepeatingDelay = initialAutoRepeatingDelay; } -void Button::OnAnimationTimeSet( float animationTime ) +float Button::GetInitialAutoRepeatingDelay() const { - // nothing to do. + return mInitialAutoRepeatingDelay; } -void Button::OnButtonDown() +void Button::SetNextAutoRepeatingDelay( float nextAutoRepeatingDelay ) { + DALI_ASSERT_ALWAYS( nextAutoRepeatingDelay > 0.f ); + mNextAutoRepeatingDelay = nextAutoRepeatingDelay; +} +float Button::GetNextAutoRepeatingDelay() const +{ + return mNextAutoRepeatingDelay; } -void Button::OnButtonUp() +void Button::SetTogglableButton( bool togglable ) { + mTogglableButton = togglable; + // A togglable button can't be an autorepeating button. + if( togglable ) + { + mAutoRepeating = false; + } } -float Button::OnAnimationTimeRequested() const +bool Button::IsTogglableButton() const { - return 0.f; + return mTogglableButton; } -Toolkit::Button::ClickedSignalType& Button::ClickedSignal() +void Button::SetSelected( bool selected ) { - return mClickedSignal; + if( !mDisabled && mTogglableButton && ( selected != mSelected ) ) + { + SetSelected( selected, true ); + } } -Toolkit::Button::StateChangedSignalType& Button::StateChangedSignal() +void Button::SetSelected( bool selected, bool emitSignal ) { - return mStateChangedSignal; + StopTransitionAnimation(); + + mSelected = selected; + + // Notifies the derived class the button has been selected. + OnSelected(); + + switch( mPaintState ) + { + case UnselectedState: + { + //Layer Order + //(3) mSelectedContent (Inserted) + //(4) mUnselectedContent + //(2) mSelectedBackgroundContent (Inserted) + //(1) mBackgroundContent + + AddButtonImage( mBackgroundContent ); + TransitionButtonImage( mSelectedBackgroundContent ); + AddButtonImage( mUnselectedContent ); + TransitionButtonImage( mSelectedContent ); + + AddButtonImage( mDecoration[ UNSELECTED_DECORATION ] ); + TransitionButtonImage( mDecoration[ SELECTED_DECORATION ] ); + ReAddLabel(); + + TransitionOut( mDecoration[ UNSELECTED_DECORATION ] ); + TransitionOut( mUnselectedContent ); + TransitionOut( mDisabledContent ); + TransitionOut( mDisabledSelectedContent ); + TransitionOut( mDisabledBackgroundContent ); + + mPaintState = SelectedState; + break; + } + case SelectedState: + { + //Layer Order + //(3) mUnselectedContent (Inserted) + //(2) mSelectedContent + //(1) mBackgroundContent + + AddButtonImage( mBackgroundContent ); + AddButtonImage( mSelectedContent ); + TransitionButtonImage( mUnselectedContent ); + + AddButtonImage( mDecoration[ SELECTED_DECORATION ] ); + TransitionButtonImage( mDecoration[ UNSELECTED_DECORATION ] ); + ReAddLabel(); + + TransitionOut( mDecoration[ SELECTED_DECORATION ] ); + TransitionOut( mSelectedContent ); + TransitionOut( mSelectedBackgroundContent ); + TransitionOut( mDisabledContent ); + TransitionOut( mDisabledSelectedContent ); + TransitionOut( mDisabledBackgroundContent ); + + mPaintState = UnselectedState; + break; + } + case DisabledUnselectedState: + case DisabledSelectedState: + { + DALI_ASSERT_DEBUG( 0 && "Shouldn't be able to change paint state if the button is disabled." ); + break; + } + } + + StartTransitionAnimation(); + + if( emitSignal ) + { + Toolkit::Button handle( GetOwner() ); + + // Emit signal. + mStateChangedSignal.Emit( handle ); + } + + RelayoutRequest(); } -bool Button::DoConnectSignal( BaseObject* object, ConnectionTrackerInterface* tracker, const std::string& signalName, FunctorDelegate* functor ) +bool Button::IsSelected() const { - Dali::BaseHandle handle( object ); + return mTogglableButton && mSelected; +} - bool connected( true ); - Toolkit::Button button = Toolkit::Button::DownCast(handle); +void Button::SetAnimationTime( float animationTime ) +{ + mAnimationTime = animationTime; +} + +float Button::GetAnimationTime() const +{ + return mAnimationTime; +} + +void Button::SetLabelText( const std::string& label ) +{ + Property::Map labelProperty; + labelProperty.Insert( "text", label ); + ModifyLabel( labelProperty ); +} - if( Dali::Toolkit::Button::SIGNAL_CLICKED == signalName ) +std::string Button::GetLabelText() const +{ + Toolkit::TextLabel label = Dali::Toolkit::TextLabel::DownCast( mLabel ); + if( label ) { - button.ClickedSignal().Connect( tracker, functor ); + return label.GetProperty( Dali::Toolkit::TextLabel::Property::TEXT ); } - else if( Dali::Toolkit::Button::SIGNAL_STATE_CHANGED == signalName ) + return std::string(); +} + +void Button::ModifyLabel( const Property::Map& properties ) +{ + // If we don't have a label yet, create one. + if( !mLabel ) { - button.StateChangedSignal().Connect( tracker, functor ); + // If we don't have a label, create one and set it up. + // Note: The label text is set from the passed in property map after creation. + mLabel = Toolkit::TextLabel::New(); + mLabel.SetPosition( 0.0f, 0.0f ); + // label should be the top of the button + Self().Add( mLabel ); } - else + + // Set any properties specified for the label by iterating through all property key-value pairs. + for( unsigned int i = 0, mapCount = properties.Count(); i < mapCount; ++i ) { - // signalName does not match any signal - connected = false; + const StringValuePair& propertyPair( properties.GetPair( i ) ); + + // Convert the property string to a property index. + Property::Index setPropertyIndex = mLabel.GetPropertyIndex( propertyPair.first ); + if( setPropertyIndex != Property::INVALID_INDEX ) + { + // If the conversion worked, we have a valid property index, + // Set the property to the new value. + mLabel.SetProperty( setPropertyIndex, propertyPair.second ); + } } - return connected; + // Notify derived button classes of the change. + OnLabelSet( false ); + + RelayoutRequest(); } -bool Button::OnTouchEvent(const TouchEvent& event) +Actor& Button::GetLabelActor() { - // Only events are processed when the button is not disabled and the touch event has only - // one touch point. - if( ( !mDisabled ) && ( 1 == event.GetPointCount() ) ) + return mLabel; +} + +void Button::SetDecoration( DecorationState state, Actor actor ) +{ + if( mDecoration[ state ] && mDecoration[ state ].GetParent() ) { - switch( event.GetPoint(0).state ) - { - case TouchPoint::Down: - { - OnButtonDown(); // Notification for derived classes. + mDecoration[ state ].Unparent(); + } - // Sets the button state to ButtonDown. - mState = ButtonDown; - break; - } - case TouchPoint::Up: - { - OnButtonUp(); // Notification for derived classes. + mDecoration[ state ] = actor; + mDecoration[ state ].SetColorMode( USE_OWN_COLOR ); - // Sets the button state to ButtonUp. - mState = ButtonUp; - break; - } - case TouchPoint::Interrupted: - { - OnTouchPointInterrupted(); // Notification for derived classes. + ResetImageLayers(); + RelayoutRequest(); +} - // Sets the button state to the default (ButtonUp). - mState = ButtonUp; - break; - } - case TouchPoint::Leave: - { - OnTouchPointLeave(); // Notification for derived classes. +Actor& Button::GetDecoration( DecorationState state ) +{ + return mDecoration[ state ]; +} - // Sets the button state to the default (ButtonUp). - mState = ButtonUp; - break; - } - case TouchPoint::Motion: - case TouchPoint::Stationary: // FALLTHROUGH - { - // Nothing to do - break; - } - default: - { - DALI_ASSERT_ALWAYS( !"Point status unhandled." ); - break; - } +void Button::SetupContent( Actor& actorToModify, Actor newActor ) +{ + if( newActor ) + { + StopTransitionAnimation(); + + if( actorToModify && actorToModify.GetParent() ) + { + actorToModify.Unparent(); + } + + actorToModify = newActor; + + if( actorToModify ) + { + actorToModify.SetAnchorPoint( AnchorPoint::TOP_LEFT ); + actorToModify.SetParentOrigin( ParentOrigin::TOP_LEFT ); + actorToModify.SetPosition( 0.f, 0.f ); } + + ResetImageLayers(); + } +} + +void Button::SetUnselectedColor( const Vector4& color ) +{ + mUnselectedColor = color; + + if( mUnselectedContent && !GetUnselectedImageFilename().empty() ) + { + // If there is existing unselected content, change the color on it directly. + mUnselectedContent.SetColor( mUnselectedColor ); } - else if( 1 < event.GetPointCount() ) + else { - OnTouchPointLeave(); // Notification for derived classes. + // If there is no existing content, create a new actor to use for flat color. + Toolkit::Control unselectedContentActor = Toolkit::Control::New(); + unselectedContentActor.SetBackgroundColor( mUnselectedColor ); + SetupContent( mUnselectedContent, unselectedContentActor ); + mUnselectedContent.SetResizePolicy( ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS ); + } +} - // Sets the button state to the default (ButtonUp). - mState = ButtonUp; +const Vector4 Button::GetUnselectedColor() const +{ + return mUnselectedColor; +} + +void Button::SetSelectedColor( const Vector4& color ) +{ + mSelectedColor = color; + + if( mSelectedContent && !GetSelectedImageFilename().empty() ) + { + // If there is existing unselected content, change the color on it directly. + mSelectedContent.SetColor( mSelectedColor ); + } + else + { + // If there is no existing content, create a new actor to use for flat color. + Toolkit::Control selectedContentActor = Toolkit::Control::New(); + selectedContentActor.SetBackgroundColor( mSelectedColor ); + SetupContent( mSelectedContent, selectedContentActor ); + mSelectedContent.SetResizePolicy( ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS ); } +} - return false; +const Vector4 Button::GetSelectedColor() const +{ + return mSelectedColor; } -void Button::OnInitialize() +void Button::SetUnselectedImage( const std::string& filename ) { - // Initialize the painter and notifies subclasses. - Toolkit::Button handle( GetOwner() ); - if( mPainter ) + Toolkit::ImageView newContent; + if( !filename.empty() ) + { + newContent = Toolkit::ImageView::New( filename ); + } + else { - mPainter->Initialize( handle ); + newContent = Toolkit::ImageView::New(); } - Actor self = Self(); + if( newContent ) + { + SetupContent( mUnselectedContent, newContent ); - mTapDetector = TapGestureDetector::New(); - mTapDetector.Attach( self ); - mTapDetector.DetectedSignal().Connect(this, &Button::OnTap); + mUnselectedContent.SetColor( mUnselectedColor ); - OnButtonInitialize(); + OnUnselectedImageSet(); + RelayoutRequest(); + } +} - self.SetKeyboardFocusable( true ); +Actor& Button::GetUnselectedImage() +{ + return mUnselectedContent; } -void Button::OnControlSizeSet(const Vector3& targetSize) +void Button::SetSelectedImage( const std::string& filename ) { - Toolkit::Button handle( GetOwner() ); - if( mPainter ) + Toolkit::ImageView newContent; + if( !filename.empty() ) + { + newContent = Toolkit::ImageView::New( filename ); + } + else + { + newContent = Toolkit::ImageView::New(); + } + + if( newContent ) { - mPainter->SetSize( handle, targetSize ); + SetupContent( mSelectedContent, newContent ); + + mSelectedContent.SetColor( mSelectedColor ); + + OnSelectedImageSet(); + RelayoutRequest(); } } -void Button::OnTap(Actor actor, const TapGesture& tap) +Actor& Button::GetSelectedImage() { - // Do nothing. + return mSelectedContent; } -void Button::OnControlStageDisconnection() +void Button::SetBackgroundImage( const std::string& filename ) { - OnButtonStageDisconnection(); // Notification for derived classes. - mState = ButtonUp; + SetupContent( mBackgroundContent, Toolkit::ImageView::New( filename ) ); + + OnBackgroundImageSet(); + RelayoutRequest(); } -void Button::SetProperty( BaseObject* object, Property::Index index, const Property::Value& value ) +Actor& Button::GetBackgroundImage() { - Toolkit::Button button = Toolkit::Button::DownCast( Dali::BaseHandle( object ) ); + return mBackgroundContent; +} - if ( button && ( index == Toolkit::Button::PROPERTY_DISABLED ) ) - { - GetImplementation( button ).SetDisabled( value.Get() ); - } +void Button::SetSelectedBackgroundImage( const std::string& filename ) +{ + SetupContent( mSelectedBackgroundContent, Toolkit::ImageView::New( filename ) ); + + OnSelectedBackgroundImageSet(); + RelayoutRequest(); } -Property::Value Button::GetProperty( BaseObject* object, Property::Index propertyIndex ) +Actor& Button::GetSelectedBackgroundImage() { - Toolkit::Button button = Toolkit::Button::DownCast( Dali::BaseHandle( object ) ); + return mSelectedBackgroundContent; +} + +void Button::SetDisabledImage( const std::string& filename ) +{ + SetupContent( mDisabledContent, Toolkit::ImageView::New( filename ) ); + + OnDisabledImageSet(); + RelayoutRequest(); +} + +Actor& Button::GetDisabledImage() +{ + return mDisabledContent; +} + +void Button::SetDisabledSelectedImage( const std::string& filename ) +{ + SetupContent( mDisabledSelectedContent, Toolkit::ImageView::New( filename ) ); + + OnDisabledSelectedImageSet(); + RelayoutRequest(); +} + +Actor& Button::GetDisabledSelectedImage() +{ + return mDisabledSelectedContent; +} + +void Button::SetDisabledBackgroundImage( const std::string& filename ) +{ + SetupContent( mDisabledBackgroundContent, Toolkit::ImageView::New( filename ) ); + + OnDisabledBackgroundImageSet(); + RelayoutRequest(); +} + +Actor& Button::GetDisabledBackgroundImage() +{ + return mDisabledBackgroundContent; +} - if ( button && ( propertyIndex == Toolkit::Button::PROPERTY_DISABLED ) ) +std::string Button::GetUnselectedImageFilename() const +{ + if( mUnselectedContent ) { - return Property::Value( GetImplementation( button ).mDisabled ); + ResourceImage image = ResourceImage::DownCast( mUnselectedContent ); + if( image ) + { + return image.GetUrl(); + } } - - return Property::Value(); + return std::string(); } +std::string Button::GetSelectedImageFilename() const +{ + if( mSelectedContent ) + { + ResourceImage image = ResourceImage::DownCast( mSelectedContent ); + if( image ) + { + return image.GetUrl(); + } + } + return std::string(); +} + +std::string Button::GetDisabledImageFilename() const +{ + if( mDisabledContent ) + { + ResourceImage image = ResourceImage::DownCast( mDisabledContent ); + if( image ) + { + return image.GetUrl(); + } + } + return std::string(); +} + +bool Button::DoAction( BaseObject* object, const std::string& actionName, const Property::Map& attributes ) +{ + bool ret = false; + + Dali::BaseHandle handle( object ); + + Toolkit::Button button = Toolkit::Button::DownCast( handle ); + + DALI_ASSERT_ALWAYS( button ); + + if( 0 == strcmp( actionName.c_str(), ACTION_BUTTON_CLICK ) ) + { + ret = GetImplementation( button ).DoClickAction( attributes ); + } + + return ret; +} + +bool Button::DoClickAction( const Property::Map& attributes ) +{ + // Prevents the button signals from doing a recursive loop by sending an action + // and re-emitting the signals. + if( !mClickActionPerforming ) + { + mClickActionPerforming = true; + OnButtonDown(); + mState = ButtonDown; + OnButtonUp(); + mClickActionPerforming = false; + + return true; + } + + return false; +} + +void Button::OnButtonDown() +{ + if( !mTogglableButton ) + { + Pressed(); + + if( mAutoRepeating ) + { + SetUpTimer( mInitialAutoRepeatingDelay ); + } + } + + // The pressed signal should be emitted regardless of toggle mode. + Toolkit::Button handle( GetOwner() ); + mPressedSignal.Emit( handle ); +} + +void Button::OnButtonUp() +{ + if( ButtonDown == mState ) + { + if( mTogglableButton ) + { + SetSelected( !mSelected ); + } + else + { + Released(); + + if( mAutoRepeating ) + { + mAutoRepeatingTimer.Reset(); + } + } + + // The clicked and released signals should be emitted regardless of toggle mode. + Toolkit::Button handle( GetOwner() ); + mReleasedSignal.Emit( handle ); + mClickedSignal.Emit( handle ); + } +} + +void Button::OnTouchPointLeave() +{ + if( ButtonDown == mState ) + { + if( !mTogglableButton ) + { + Released(); + + if( mAutoRepeating ) + { + mAutoRepeatingTimer.Reset(); + } + } + + // The released signal should be emitted regardless of toggle mode. + Toolkit::Button handle( GetOwner() ); + mReleasedSignal.Emit( handle ); + } +} + +void Button::OnTouchPointInterrupted() +{ + OnTouchPointLeave(); +} + +Toolkit::Button::ButtonSignalType& Button::PressedSignal() +{ + return mPressedSignal; +} + +Toolkit::Button::ButtonSignalType& Button::ReleasedSignal() +{ + return mReleasedSignal; +} + +Toolkit::Button::ButtonSignalType& Button::ClickedSignal() +{ + return mClickedSignal; +} + +Toolkit::Button::ButtonSignalType& Button::StateChangedSignal() +{ + return mStateChangedSignal; +} + +bool Button::DoConnectSignal( BaseObject* object, ConnectionTrackerInterface* tracker, const std::string& signalName, FunctorDelegate* functor ) +{ + Dali::BaseHandle handle( object ); + + bool connected( true ); + Toolkit::Button button = Toolkit::Button::DownCast( handle ); + + if( 0 == strcmp( signalName.c_str(), SIGNAL_PRESSED ) ) + { + button.PressedSignal().Connect( tracker, functor ); + } + else if( 0 == strcmp( signalName.c_str(), SIGNAL_RELEASED ) ) + { + button.ReleasedSignal().Connect( tracker, functor ); + } + else if( 0 == strcmp( signalName.c_str(), SIGNAL_CLICKED ) ) + { + button.ClickedSignal().Connect( tracker, functor ); + } + else if( 0 == strcmp( signalName.c_str(), SIGNAL_STATE_CHANGED ) ) + { + button.StateChangedSignal().Connect( tracker, functor ); + } + else + { + // signalName does not match any signal + connected = false; + } + + return connected; +} + +void Button::OnInitialize() +{ + Actor self = Self(); + + mTapDetector = TapGestureDetector::New(); + mTapDetector.Attach( self ); + mTapDetector.DetectedSignal().Connect(this, &Button::OnTap); + + self.SetKeyboardFocusable( true ); + + self.TouchSignal().Connect( this, &Button::OnTouch ); +} + +bool Button::OnAccessibilityActivated() +{ + return OnKeyboardEnter(); +} + +bool Button::OnKeyboardEnter() +{ + // When the enter key is pressed, or button is activated, the click action is performed. + Property::Map attributes; + bool ret = DoClickAction( attributes ); + + return ret; +} + +void Button::OnStageDisconnection() +{ + if( ButtonDown == mState ) + { + if( !mTogglableButton ) + { + Released(); + + if( mAutoRepeating ) + { + mAutoRepeatingTimer.Reset(); + } + } + } + + mState = ButtonUp; + + Control::OnStageDisconnection(); +} + +bool Button::OnTouch( Actor actor, const TouchData& touch ) +{ + // Only events are processed when the button is not disabled and the touch event has only + // one touch point. + if( ( !mDisabled ) && ( 1 == touch.GetPointCount() ) ) + { + switch( touch.GetState( 0 ) ) + { + case PointState::DOWN: + { + OnButtonDown(); // Notification for derived classes. + + // Sets the button state to ButtonDown. + mState = ButtonDown; + break; + } + case PointState::UP: + { + OnButtonUp(); // Notification for derived classes. + + // Sets the button state to ButtonUp. + mState = ButtonUp; + break; + } + case PointState::INTERRUPTED: + { + OnTouchPointInterrupted(); // Notification for derived classes. + + // Sets the button state to the default (ButtonUp). + mState = ButtonUp; + break; + } + case PointState::LEAVE: + { + OnTouchPointLeave(); // Notification for derived classes. + + // Sets the button state to the default (ButtonUp). + mState = ButtonUp; + break; + } + case PointState::MOTION: + case PointState::STATIONARY: // FALLTHROUGH + { + // Nothing to do + break; + } + } + } + else if( 1 < touch.GetPointCount() ) + { + OnTouchPointLeave(); // Notification for derived classes. + + // Sets the button state to the default (ButtonUp). + mState = ButtonUp; + } + + return false; +} + +void Button::OnTap(Actor actor, const TapGesture& tap) +{ + // Do nothing. +} + +void Button::SetUpTimer( float delay ) +{ + mAutoRepeatingTimer = Dali::Timer::New( static_cast( 1000.f * delay ) ); + mAutoRepeatingTimer.TickSignal().Connect( this, &Button::AutoRepeatingSlot ); + mAutoRepeatingTimer.Start(); +} + +bool Button::AutoRepeatingSlot() +{ + bool consumed = false; + if( !mDisabled ) + { + // Restart the autorepeat timer. + SetUpTimer( mNextAutoRepeatingDelay ); + + Pressed(); + + Toolkit::Button handle( GetOwner() ); + + //Emit signal. + consumed = mReleasedSignal.Emit( handle ); + consumed |= mClickedSignal.Emit( handle ); + consumed |= mPressedSignal.Emit( handle ); + } + + return consumed; +} + +void Button::Pressed() +{ + if( mPaintState == UnselectedState ) + { + StopTransitionAnimation(); + + // Notifies the derived class the button has been pressed. + OnPressed(); + + //Layer Order + //(4) mSelectedContent (Inserted) + //(3) mUnselectedContent + //(2) mSelectedBackgroundContent (Inserted) + //(1) mBackgroundContent + + AddButtonImage( mBackgroundContent ); + TransitionButtonImage( mSelectedBackgroundContent ); + AddButtonImage( mUnselectedContent ); + TransitionButtonImage( mSelectedContent ); + + AddButtonImage( mDecoration[ UNSELECTED_DECORATION ] ); + TransitionButtonImage( mDecoration[ SELECTED_DECORATION ] ); + ReAddLabel(); + + TransitionOut( mDecoration[ UNSELECTED_DECORATION ] ); + TransitionOut( mUnselectedContent ); + TransitionOut( mDisabledContent ); + TransitionOut( mDisabledSelectedContent ); + TransitionOut( mDisabledBackgroundContent ); + + mPaintState = SelectedState; + + StartTransitionAnimation(); + } +} + +void Button::Released() +{ + if( mPaintState == SelectedState ) + { + StopTransitionAnimation(); + + // Notifies the derived class the button has been released. + OnReleased(); + + //Layer Order + //(3) mUnselectedContent (Inserted) + //(2) mSelectedContent + //(1) mBackgroundContent + + AddButtonImage( mBackgroundContent ); + AddButtonImage( mSelectedContent ); + TransitionButtonImage( mUnselectedContent ); + + AddButtonImage( mDecoration[ SELECTED_DECORATION ] ); + TransitionButtonImage( mDecoration[ UNSELECTED_DECORATION ] ); + ReAddLabel(); + + TransitionOut( mDecoration[ SELECTED_DECORATION ] ); + TransitionOut( mSelectedContent ); + TransitionOut( mSelectedBackgroundContent ); + TransitionOut( mDisabledContent ); + TransitionOut( mDisabledSelectedContent ); + TransitionOut( mDisabledBackgroundContent ); + + mPaintState = UnselectedState; + + StartTransitionAnimation(); + } +} + +Button::ButtonState Button::GetState() +{ + return mState; +} + +Button::PaintState Button::GetPaintState() +{ + return mPaintState; +} + +void Button::PrepareAddButtonImage( Actor& actor ) +{ + if( actor ) + { + Self().Add( actor ); + PrepareForTranstionOut( actor ); + } +} + +void Button::TransitionButtonImage( Actor& actor ) +{ + if( actor ) + { + if( !actor.GetParent() ) + { + Self().Add( actor ); + } + + OnTransitionIn( actor ); + } +} + +void Button::AddButtonImage( Actor& actor ) +{ + if( actor ) + { + Self().Add( actor ); + } +} + +void Button::ReAddLabel() +{ + if( mLabel ) + { + mLabel.Unparent(); + Self().Add( mLabel ); + } +} + +void Button::RemoveButtonImage( Actor& actor ) +{ + if( actor ) + { + if( actor.GetParent() ) + { + Self().Remove( actor ); + } + PrepareForTranstionIn( actor ); + } +} + +unsigned int Button::FindChildIndex( Actor& actor ) +{ + Actor self = Self(); + unsigned int childrenNum = self.GetChildCount(); + + for( unsigned int i = 0; i < childrenNum; i++ ) + { + Actor child = self.GetChildAt( i ); + if( child == actor ) + { + return i; + } + } + + return childrenNum; +} + +void Button::TransitionOut( Actor actor ) +{ + OnTransitionOut( actor ); +} + +void Button::ResetImageLayers() +{ + // Ensure that all layers are in the correct order and state according to the paint state + + switch( mPaintState ) + { + case UnselectedState: + { + //Layer Order + //(2) mUnselectedContent + //(1) mBackgroundContent + + RemoveButtonImage( mDecoration[ SELECTED_DECORATION ] ); + RemoveButtonImage( mSelectedContent ); + RemoveButtonImage( mSelectedBackgroundContent ); + RemoveButtonImage( mDisabledContent ); + RemoveButtonImage( mDisabledSelectedContent ); + RemoveButtonImage( mDisabledBackgroundContent ); + + PrepareAddButtonImage( mBackgroundContent ); + PrepareAddButtonImage( mUnselectedContent ); + + PrepareAddButtonImage( mDecoration[ UNSELECTED_DECORATION ] ); + ReAddLabel(); + break; + } + case SelectedState: + { + //Layer Order + //(3) mSelectedContent + //(2) mSelectedBackgroundContent + //(1) mBackgroundContent + + RemoveButtonImage( mDecoration[ UNSELECTED_DECORATION ] ); + RemoveButtonImage( mUnselectedContent ); + RemoveButtonImage( mDisabledContent ); + RemoveButtonImage( mDisabledSelectedContent ); + RemoveButtonImage( mDisabledBackgroundContent ); + + PrepareAddButtonImage( mBackgroundContent ); + PrepareAddButtonImage( mSelectedBackgroundContent ); + PrepareAddButtonImage( mSelectedContent ); + + PrepareAddButtonImage( mDecoration[ SELECTED_DECORATION ] ); + ReAddLabel(); + break; + } + case DisabledUnselectedState: + { + //Layer Order + //(2) mDisabledContent + //(1) mDisabledBackgroundContent + + RemoveButtonImage( mDecoration[ UNSELECTED_DECORATION ] ); + RemoveButtonImage( mUnselectedContent ); + RemoveButtonImage( mBackgroundContent ); + RemoveButtonImage( mDecoration[ SELECTED_DECORATION ] ); + RemoveButtonImage( mSelectedContent ); + RemoveButtonImage( mDisabledSelectedContent ); + RemoveButtonImage( mSelectedBackgroundContent ); + + PrepareAddButtonImage( mDisabledBackgroundContent ? mDisabledBackgroundContent : mBackgroundContent ); + PrepareAddButtonImage( mDisabledContent ? mDisabledContent : mUnselectedContent ); + + PrepareAddButtonImage( mDecoration[ UNSELECTED_DECORATION ] ); + ReAddLabel(); + break; + } + case DisabledSelectedState: + { + //Layer Order + // (2) mDisabledSelectedContent + // (1) mDisabledBackgroundContent + + RemoveButtonImage( mDecoration[ UNSELECTED_DECORATION ] ); + RemoveButtonImage( mUnselectedContent ); + RemoveButtonImage( mDecoration[ SELECTED_DECORATION ] ); + RemoveButtonImage( mSelectedContent ); + RemoveButtonImage( mBackgroundContent ); + RemoveButtonImage( mSelectedBackgroundContent ); + RemoveButtonImage( mDisabledContent ); + + if( mDisabledBackgroundContent ) + { + PrepareAddButtonImage( mDisabledBackgroundContent ); + } + else + { + PrepareAddButtonImage( mBackgroundContent ); + PrepareAddButtonImage( mSelectedBackgroundContent ); + } + + PrepareAddButtonImage( mDisabledSelectedContent ? mDisabledSelectedContent : mSelectedContent ); + + PrepareAddButtonImage( mDecoration[ SELECTED_DECORATION ] ); + ReAddLabel(); + break; + } + } +} + +void Button::StartTransitionAnimation() +{ + if( mTransitionAnimation ) + { + mTransitionAnimation.Play(); + } + else + { + ResetImageLayers(); + } +} + +void Button::StopTransitionAnimation() +{ + if( mTransitionAnimation ) + { + mTransitionAnimation.Clear(); + mTransitionAnimation.Reset(); + } +} + +Dali::Animation Button::GetTransitionAnimation() +{ + if( !mTransitionAnimation ) + { + mTransitionAnimation = Dali::Animation::New( GetAnimationTime() ); + mTransitionAnimation.FinishedSignal().Connect( this, &Button::TransitionAnimationFinished ); + } + + return mTransitionAnimation; +} + +void Button::TransitionAnimationFinished( Dali::Animation& source ) +{ + StopTransitionAnimation(); + ResetImageLayers(); +} + +void Button::SetProperty( BaseObject* object, Property::Index index, const Property::Value& value ) +{ + Toolkit::Button button = Toolkit::Button::DownCast( Dali::BaseHandle( object ) ); + + if ( button ) + { + switch ( index ) + { + case Toolkit::Button::Property::DISABLED: + { + GetImplementation( button ).SetDisabled( value.Get< bool >() ); + break; + } + + case Toolkit::Button::Property::AUTO_REPEATING: + { + GetImplementation( button ).SetAutoRepeating( value.Get< bool >() ); + break; + } + + case Toolkit::Button::Property::INITIAL_AUTO_REPEATING_DELAY: + { + GetImplementation( button ).SetInitialAutoRepeatingDelay( value.Get< float >() ); + break; + } + + case Toolkit::Button::Property::NEXT_AUTO_REPEATING_DELAY: + { + GetImplementation( button ).SetNextAutoRepeatingDelay( value.Get< float >() ); + break; + } + + case Toolkit::Button::Property::TOGGLABLE: + { + GetImplementation( button ).SetTogglableButton( value.Get< bool >() ); + break; + } + + case Toolkit::Button::Property::SELECTED: + { + GetImplementation( button ).SetSelected( value.Get< bool >() ); + break; + } + + case Toolkit::Button::Property::UNSELECTED_STATE_IMAGE: + { + GetImplementation( button ).SetUnselectedImage( value.Get< std::string >() ); + break; + } + + case Toolkit::Button::Property::SELECTED_STATE_IMAGE: + { + GetImplementation( button ).SetSelectedImage( value.Get< std::string >() ); + break; + } + + case Toolkit::Button::Property::DISABLED_STATE_IMAGE: + { + GetImplementation( button ).SetDisabledImage( value.Get< std::string >() ); + break; + } + + case Toolkit::Button::Property::UNSELECTED_COLOR: + { + GetImplementation( button ).SetUnselectedColor( value.Get< Vector4 >() ); + break; + } + + case Toolkit::Button::Property::SELECTED_COLOR: + { + GetImplementation( button ).SetSelectedColor( value.Get< Vector4 >() ); + break; + } + + case Toolkit::Button::Property::LABEL_TEXT: + { + GetImplementation( button ).SetLabelText( value.Get< std::string >() ); + break; + } + + case Toolkit::Button::Property::LABEL: + { + // Get a Property::Map from the property if possible. + Property::Map setPropertyMap; + if( value.Get( setPropertyMap ) ) + { + GetImplementation( button ).ModifyLabel( setPropertyMap ); + } + } + break; + } + } +} + +Property::Value Button::GetProperty( BaseObject* object, Property::Index propertyIndex ) +{ + Property::Value value; + + Toolkit::Button button = Toolkit::Button::DownCast( Dali::BaseHandle( object ) ); + + if ( button ) + { + switch ( propertyIndex ) + { + case Toolkit::Button::Property::DISABLED: + { + value = GetImplementation( button ).mDisabled; + break; + } + + case Toolkit::Button::Property::AUTO_REPEATING: + { + value = GetImplementation( button ).mAutoRepeating; + break; + } + + case Toolkit::Button::Property::INITIAL_AUTO_REPEATING_DELAY: + { + value = GetImplementation( button ).mInitialAutoRepeatingDelay; + break; + } + + case Toolkit::Button::Property::NEXT_AUTO_REPEATING_DELAY: + { + value = GetImplementation( button ).mNextAutoRepeatingDelay; + break; + } + + case Toolkit::Button::Property::TOGGLABLE: + { + value = GetImplementation( button ).mTogglableButton; + break; + } + + case Toolkit::Button::Property::SELECTED: + { + value = GetImplementation( button ).mSelected; + break; + } + + case Toolkit::Button::Property::UNSELECTED_STATE_IMAGE: + { + value = GetImplementation( button ).GetUnselectedImageFilename(); + break; + } + + case Toolkit::Button::Property::SELECTED_STATE_IMAGE: + { + value = GetImplementation( button ).GetSelectedImageFilename(); + break; + } + + case Toolkit::Button::Property::DISABLED_STATE_IMAGE: + { + value = GetImplementation( button ).GetDisabledImageFilename(); + break; + } + + case Toolkit::Button::Property::UNSELECTED_COLOR: + { + value = GetImplementation( button ).GetUnselectedColor(); + break; + } + + case Toolkit::Button::Property::SELECTED_COLOR: + { + value = GetImplementation( button ).GetSelectedColor(); + break; + } + + case Toolkit::Button::Property::LABEL_TEXT: + { + value = GetImplementation( button ).GetLabelText(); + break; + } + + case Toolkit::Button::Property::LABEL: + { + Property::Map emptyMap; + value = emptyMap; + break; + } + } + } + + return value; +} + +// Deprecated API + +void Button::SetLabel( Actor label ) +{ + if( mLabel != label ) + { + if( mLabel && mLabel.GetParent() ) + { + mLabel.GetParent().Remove( mLabel ); + } + + mLabel = label; + mLabel.SetPosition( 0.0f, 0.0f ); + + // label should be the top of the button + Self().Add( mLabel ); + + ResetImageLayers(); + OnLabelSet( true ); + + RelayoutRequest(); + } +} + +void Button::SetButtonImage( Actor image ) +{ + if( image ) + { + StopTransitionAnimation(); + + SetupContent( mUnselectedContent, image ); + + OnUnselectedImageSet(); + RelayoutRequest(); + } +} + +void Button::SetSelectedImage( Actor image ) +{ + if( image ) + { + StopTransitionAnimation(); + + SetupContent( mSelectedContent, image ); + + OnSelectedImageSet(); + RelayoutRequest(); + } +} + +void Button::SetBackgroundImage( Actor image ) +{ + if( image ) + { + StopTransitionAnimation(); + + SetupContent( mBackgroundContent, image ); + + OnBackgroundImageSet(); + RelayoutRequest(); + } +} + +void Button::SetSelectedBackgroundImage( Actor image ) +{ + if( image ) + { + StopTransitionAnimation(); + + SetupContent( mSelectedBackgroundContent, image ); + + OnSelectedBackgroundImageSet(); + RelayoutRequest(); + } +} + +void Button::SetDisabledImage( Actor image ) +{ + if( image ) + { + StopTransitionAnimation(); + + SetupContent( mDisabledContent, image ); + + OnDisabledImageSet(); + RelayoutRequest(); + } +} + +void Button::SetDisabledSelectedImage( Actor image ) +{ + if( image ) + { + StopTransitionAnimation(); + + SetupContent( mDisabledSelectedContent, image ); + + OnDisabledSelectedImageSet(); + RelayoutRequest(); + } +} + +void Button::SetDisabledBackgroundImage( Actor image ) +{ + if( image ) + { + StopTransitionAnimation(); + + SetupContent( mDisabledBackgroundContent, image ); + + OnDisabledBackgroundImageSet(); + RelayoutRequest(); + } +} + +Actor Button::GetButtonImage() const +{ + return mUnselectedContent; +} + +Actor Button::GetSelectedImage() const +{ + return mSelectedContent; +} + + } // namespace Internal } // namespace Toolkit