X-Git-Url: http://review.tizen.org/git/?p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git;a=blobdiff_plain;f=dali-toolkit%2Finternal%2Fcontrols%2Fbuttons%2Fbutton-impl.cpp;h=b9232952388979d771abbf6a53a0d419a41140e4;hp=bd74b57017ccd680358053c5d14f4b75cc127006;hb=e9d852fcdacc5788785bfe0b617bd757794e8208;hpb=bf2155ead4441b35df9e85eb10743c5bedba777e diff --git a/dali-toolkit/internal/controls/buttons/button-impl.cpp b/dali-toolkit/internal/controls/buttons/button-impl.cpp index bd74b57..b923295 100644 --- a/dali-toolkit/internal/controls/buttons/button-impl.cpp +++ b/dali-toolkit/internal/controls/buttons/button-impl.cpp @@ -1,244 +1,1702 @@ -// -// Copyright (c) 2014 Samsung Electronics Co., Ltd. -// -// Licensed under the Flora License, Version 1.0 (the License); -// you may not use this file except in compliance with the License. -// You may obtain a copy of the License at -// -// http://floralicense.org/license/ -// -// Unless required by applicable law or agreed to in writing, software -// distributed under the License is distributed on an AS IS BASIS, -// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -// See the License for the specific language governing permissions and -// limitations under the License. -// +/* + * Copyright (c) 2014 Samsung Electronics Co., Ltd. + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + * + */ // CLASS HEADER - #include "button-impl.h" +// EXTERNAL INCLUDES +#include // for strcmp +#include +#include +#include +#include +#include + +// INTERNAL INCLUDES +#include +#include + +/** + * Button states and contents + * (3) mSelectedContent + * (2) mUnselectedContent (2) mSelectedBackgroundContent + * (1) mBackgroundContent (1) mBackgroundContent + * < unselected > ----------------------- < selected > + * | OnSelect() | + * | OnDisabled() | OnDisabled() + * | | + * < disabled > < disabled-selected > + * (2) mDisabledContent (2) mDisabledSelectedContent + * (1) mDisabledBackgroundContent (1) mDisabledBackgroundContent + * + * The drawing order of child actors is as follows. + * + * Top mLabel + * | mUnselectedContent / mSelectedContent / mDisabledContent / mDisabledSelectedContent + * | mSelectedBackgroundContent + * Bottom mBackgroundContent / mDisabledBackgroundContent + * + * Some of contents may be missed. + * And 2 images - fade-in image and fade-out image - in the same layer can be shown during the transition animation. Fade-in image should be above fade-out image. + */ + +namespace Dali +{ + +namespace Toolkit +{ + +namespace Internal +{ + namespace { -const char* const PROPERTY_DIMMED = "dimmed"; + +BaseHandle Create() +{ + // empty handle as we cannot create button (but type registered for clicked signal) + return BaseHandle(); +} + +// Setup properties, signals and actions using the type-registry. +DALI_TYPE_REGISTRATION_BEGIN( Toolkit::Button, Toolkit::Control, Create ); + +DALI_PROPERTY_REGISTRATION( Toolkit, Button, "disabled", BOOLEAN, DISABLED ) +DALI_PROPERTY_REGISTRATION( Toolkit, Button, "autoRepeating", BOOLEAN, AUTO_REPEATING ) +DALI_PROPERTY_REGISTRATION( Toolkit, Button, "initialAutoRepeatingDelay", FLOAT, INITIAL_AUTO_REPEATING_DELAY ) +DALI_PROPERTY_REGISTRATION( Toolkit, Button, "nextAutoRepeatingDelay", FLOAT, NEXT_AUTO_REPEATING_DELAY ) +DALI_PROPERTY_REGISTRATION( Toolkit, Button, "togglable", BOOLEAN, TOGGLABLE ) +DALI_PROPERTY_REGISTRATION( Toolkit, Button, "selected", BOOLEAN, SELECTED ) +DALI_PROPERTY_REGISTRATION( Toolkit, Button, "unselectedStateImage", STRING, UNSELECTED_STATE_IMAGE ) +DALI_PROPERTY_REGISTRATION( Toolkit, Button, "selectedStateImage", STRING, SELECTED_STATE_IMAGE ) +DALI_PROPERTY_REGISTRATION( Toolkit, Button, "disabledStateImage", STRING, DISABLED_STATE_IMAGE ) +DALI_PROPERTY_REGISTRATION( Toolkit, Button, "unselectedColor", VECTOR4, UNSELECTED_COLOR ) +DALI_PROPERTY_REGISTRATION( Toolkit, Button, "selectedColor", VECTOR4, SELECTED_COLOR ) +DALI_PROPERTY_REGISTRATION( Toolkit, Button, "label", MAP, LABEL ) + +// Deprecated properties: +DALI_PROPERTY_REGISTRATION( Toolkit, Button, "labelText", STRING, LABEL_TEXT ) + +// Signals: +DALI_SIGNAL_REGISTRATION( Toolkit, Button, "pressed", SIGNAL_PRESSED ) +DALI_SIGNAL_REGISTRATION( Toolkit, Button, "released", SIGNAL_RELEASED ) +DALI_SIGNAL_REGISTRATION( Toolkit, Button, "clicked", SIGNAL_CLICKED ) +DALI_SIGNAL_REGISTRATION( Toolkit, Button, "stateChanged", SIGNAL_STATE_CHANGED ) + +// Actions: +DALI_ACTION_REGISTRATION( Toolkit, Button, "buttonClick", ACTION_BUTTON_CLICK ) + +DALI_TYPE_REGISTRATION_END() + +const unsigned int INITIAL_AUTOREPEATING_DELAY( 0.15f ); +const unsigned int NEXT_AUTOREPEATING_DELAY( 0.05f ); + } // unnamed namespace -namespace Dali +Button::Button() +: Control( ControlBehaviour( REQUIRES_TOUCH_EVENTS | REQUIRES_STYLE_CHANGE_SIGNALS ) ), + mAutoRepeatingTimer(), + mUnselectedColor( Color::WHITE ), // The natural colors of the specified images will be used by default. + mSelectedColor( Color::WHITE ), + mDisabled( false ), + mAutoRepeating( false ), + mTogglableButton( false ), + mSelected( false ), + mInitialAutoRepeatingDelay( INITIAL_AUTOREPEATING_DELAY ), + mNextAutoRepeatingDelay( NEXT_AUTOREPEATING_DELAY ), + mAnimationTime( 0.0f ), + mClickActionPerforming( false ), + mState( ButtonUp ), + mPaintState( UnselectedState ) +{ +} + +Button::~Button() +{ +} + +void Button::SetDisabled( bool disabled ) +{ + if( disabled == mDisabled ) + { + return; + } + + StopTransitionAnimation(); + + mDisabled = disabled; + + // Notifies the derived class the button has been disabled. + OnDisabled(); + + switch( mPaintState ) + { + case UnselectedState: + { + //Layer Order + //(3) mDisabledContent (Inserted) + //(4) mUnselectedContent + //(2) mDisabledBackgroundContent (Inserted) + //(1) mBackgroundContent + + AddButtonImage( mBackgroundContent ); + TransitionButtonImage( mDisabledBackgroundContent ); + AddButtonImage( mUnselectedContent ); + TransitionButtonImage( mDisabledContent ); + + AddButtonImage( mDecoration[ UNSELECTED_DECORATION ] ); + ReAddLabel(); + + TransitionOut( mDecoration[ SELECTED_DECORATION ] ); + TransitionOut( mUnselectedContent ); + TransitionOut( mSelectedContent ); + TransitionOut( mBackgroundContent ); + TransitionOut( mSelectedBackgroundContent ); + TransitionOut( mDisabledSelectedContent ); + + mPaintState = DisabledUnselectedState; + break; + } + case SelectedState: + { + //Layer Order + //(5) mDisabledSelectedContent (Inserted) + //(4) mSelectedContent + //(3) mDisabledBackgroundContent (Inserted) + //(2) mSelectedBackgroundContent + //(1) mBackgroundContent + + AddButtonImage( mBackgroundContent ); + AddButtonImage( mSelectedBackgroundContent ); + TransitionButtonImage( mDisabledBackgroundContent ); + AddButtonImage( mSelectedContent ); + TransitionButtonImage( mDisabledSelectedContent ); + + AddButtonImage( mDecoration[ SELECTED_DECORATION ] ); + ReAddLabel(); + + TransitionOut( mDecoration[ UNSELECTED_DECORATION ] ); + TransitionOut( mUnselectedContent ); + TransitionOut( mSelectedContent ); + TransitionOut( mBackgroundContent ); + TransitionOut( mSelectedBackgroundContent ); + TransitionOut( mDisabledContent ); + + mPaintState = DisabledSelectedState; + break; + } + case DisabledUnselectedState: + { + //Layer Order + //(3) mUnselectedContent (Inserted) + //(4) mDisabledContent + //(2) mBackgroundContent (Inserted) + //(1) mDisabledBackgroundContent + + AddButtonImage( mDisabledBackgroundContent ); + TransitionButtonImage( mBackgroundContent ); + AddButtonImage( mDisabledContent ); + TransitionButtonImage( mUnselectedContent ); + + AddButtonImage( mDecoration[ UNSELECTED_DECORATION ] ); + ReAddLabel(); + + TransitionOut( mDecoration[ SELECTED_DECORATION ] ); + TransitionOut( mSelectedContent ); + TransitionOut( mSelectedBackgroundContent ); + TransitionOut( mDisabledContent ); + TransitionOut( mDisabledSelectedContent ); + TransitionOut( mDisabledBackgroundContent ); + + mPaintState = UnselectedState; + break; + } + case DisabledSelectedState: + { + //Layer Order + //(4) mSelectedContent (Inserted) + //(5) mDisabledSelectedContent + //(3) mSelectedBackgroundContent (Inserted) + //(2) mBackgroundContent (Inserted) + //(1) mDisabledBackgroundContent + + AddButtonImage( mDisabledBackgroundContent ); + TransitionButtonImage( mBackgroundContent ); + TransitionButtonImage( mSelectedBackgroundContent ); + AddButtonImage( mDisabledSelectedContent ); + TransitionButtonImage( mSelectedContent ); + + AddButtonImage( mDecoration[ SELECTED_DECORATION ] ); + ReAddLabel(); + + TransitionOut( mDecoration[ UNSELECTED_DECORATION ] ); + TransitionOut( mUnselectedContent ); + TransitionOut( mDisabledContent ); + TransitionOut( mDisabledSelectedContent ); + TransitionOut( mDisabledBackgroundContent ); + + mPaintState = SelectedState; + break; + } + } + + StartTransitionAnimation(); +} + +bool Button::IsDisabled() const +{ + return mDisabled; +} + +void Button::SetAutoRepeating( bool autoRepeating ) +{ + mAutoRepeating = autoRepeating; + + // An autorepeating button can't be a togglable button. + if( autoRepeating ) + { + mTogglableButton = false; + + if( mSelected ) + { + // Emit a signal is not wanted, only change the appearance. + SetSelected( false, false ); + } + } +} + +bool Button::IsAutoRepeating() const +{ + return mAutoRepeating; +} + +void Button::SetInitialAutoRepeatingDelay( float initialAutoRepeatingDelay ) +{ + DALI_ASSERT_ALWAYS( initialAutoRepeatingDelay > 0.f ); + mInitialAutoRepeatingDelay = initialAutoRepeatingDelay; +} + +float Button::GetInitialAutoRepeatingDelay() const +{ + return mInitialAutoRepeatingDelay; +} + +void Button::SetNextAutoRepeatingDelay( float nextAutoRepeatingDelay ) +{ + DALI_ASSERT_ALWAYS( nextAutoRepeatingDelay > 0.f ); + mNextAutoRepeatingDelay = nextAutoRepeatingDelay; +} + +float Button::GetNextAutoRepeatingDelay() const +{ + return mNextAutoRepeatingDelay; +} + +void Button::SetTogglableButton( bool togglable ) +{ + mTogglableButton = togglable; + + // A togglable button can't be an autorepeating button. + if( togglable ) + { + mAutoRepeating = false; + } +} + +bool Button::IsTogglableButton() const +{ + return mTogglableButton; +} + +void Button::SetSelected( bool selected ) +{ + if( !mDisabled && mTogglableButton && ( selected != mSelected ) ) + { + SetSelected( selected, true ); + } +} + +void Button::SetSelected( bool selected, bool emitSignal ) +{ + StopTransitionAnimation(); + + mSelected = selected; + + // Notifies the derived class the button has been selected. + OnSelected(); + + switch( mPaintState ) + { + case UnselectedState: + { + //Layer Order + //(3) mSelectedContent (Inserted) + //(4) mUnselectedContent + //(2) mSelectedBackgroundContent (Inserted) + //(1) mBackgroundContent + + AddButtonImage( mBackgroundContent ); + TransitionButtonImage( mSelectedBackgroundContent ); + AddButtonImage( mUnselectedContent ); + TransitionButtonImage( mSelectedContent ); + + AddButtonImage( mDecoration[ UNSELECTED_DECORATION ] ); + TransitionButtonImage( mDecoration[ SELECTED_DECORATION ] ); + ReAddLabel(); + + TransitionOut( mDecoration[ UNSELECTED_DECORATION ] ); + TransitionOut( mUnselectedContent ); + TransitionOut( mDisabledContent ); + TransitionOut( mDisabledSelectedContent ); + TransitionOut( mDisabledBackgroundContent ); + + mPaintState = SelectedState; + break; + } + case SelectedState: + { + //Layer Order + //(3) mUnselectedContent (Inserted) + //(2) mSelectedContent + //(1) mBackgroundContent + + AddButtonImage( mBackgroundContent ); + AddButtonImage( mSelectedContent ); + TransitionButtonImage( mUnselectedContent ); + + AddButtonImage( mDecoration[ SELECTED_DECORATION ] ); + TransitionButtonImage( mDecoration[ UNSELECTED_DECORATION ] ); + ReAddLabel(); + + TransitionOut( mDecoration[ SELECTED_DECORATION ] ); + TransitionOut( mSelectedContent ); + TransitionOut( mSelectedBackgroundContent ); + TransitionOut( mDisabledContent ); + TransitionOut( mDisabledSelectedContent ); + TransitionOut( mDisabledBackgroundContent ); + + mPaintState = UnselectedState; + break; + } + case DisabledUnselectedState: + case DisabledSelectedState: + { + DALI_ASSERT_DEBUG( 0 && "Shouldn't be able to change paint state if the button is disabled." ); + break; + } + } + + StartTransitionAnimation(); + + if( emitSignal ) + { + Toolkit::Button handle( GetOwner() ); + + // Emit signal. + mStateChangedSignal.Emit( handle ); + } + + RelayoutRequest(); +} + +bool Button::IsSelected() const +{ + return mTogglableButton && mSelected; +} + +void Button::SetAnimationTime( float animationTime ) +{ + mAnimationTime = animationTime; +} + +float Button::GetAnimationTime() const +{ + return mAnimationTime; +} + +void Button::SetLabelText( const std::string& label ) +{ + Property::Map labelProperty; + labelProperty.Insert( "text", label ); + ModifyLabel( labelProperty ); +} + +std::string Button::GetLabelText() const +{ + Toolkit::TextLabel label = Dali::Toolkit::TextLabel::DownCast( mLabel ); + if( label ) + { + return label.GetProperty( Dali::Toolkit::TextLabel::Property::TEXT ); + } + return std::string(); +} + +void Button::ModifyLabel( const Property::Map& properties ) +{ + // If we don't have a label yet, create one. + if( !mLabel ) + { + // If we don't have a label, create one and set it up. + // Note: The label text is set from the passed in property map after creation. + mLabel = Toolkit::TextLabel::New(); + mLabel.SetPosition( 0.0f, 0.0f ); + // label should be the top of the button + Self().Add( mLabel ); + } + + // Set any properties specified for the label by iterating through all property key-value pairs. + for( unsigned int i = 0, mapCount = properties.Count(); i < mapCount; ++i ) + { + const StringValuePair& propertyPair( properties.GetPair( i ) ); + + // Convert the property string to a property index. + Property::Index setPropertyIndex = mLabel.GetPropertyIndex( propertyPair.first ); + if( setPropertyIndex != Property::INVALID_INDEX ) + { + // If the conversion worked, we have a valid property index, + // Set the property to the new value. + mLabel.SetProperty( setPropertyIndex, propertyPair.second ); + } + } + + // Notify derived button classes of the change. + OnLabelSet( false ); + + RelayoutRequest(); +} + +Actor& Button::GetLabelActor() +{ + return mLabel; +} + +void Button::SetDecoration( DecorationState state, Actor actor ) +{ + if( mDecoration[ state ] && mDecoration[ state ].GetParent() ) + { + mDecoration[ state ].Unparent(); + } + + mDecoration[ state ] = actor; + mDecoration[ state ].SetColorMode( USE_OWN_COLOR ); + + ResetImageLayers(); + RelayoutRequest(); +} + +Actor& Button::GetDecoration( DecorationState state ) +{ + return mDecoration[ state ]; +} + +void Button::SetupContent( Actor& actorToModify, Actor newActor ) +{ + if( newActor ) + { + StopTransitionAnimation(); + + if( actorToModify && actorToModify.GetParent() ) + { + actorToModify.Unparent(); + } + + actorToModify = newActor; + + if( actorToModify ) + { + actorToModify.SetAnchorPoint( AnchorPoint::TOP_LEFT ); + actorToModify.SetParentOrigin( ParentOrigin::TOP_LEFT ); + actorToModify.SetPosition( 0.f, 0.f ); + } + + ResetImageLayers(); + } +} + +void Button::SetUnselectedColor( const Vector4& color ) +{ + mUnselectedColor = color; + + if( mUnselectedContent && !GetUnselectedImageFilename().empty() ) + { + // If there is existing unselected content, change the color on it directly. + mUnselectedContent.SetColor( mUnselectedColor ); + } + else + { + // If there is no existing content, create a new actor to use for flat color. + Toolkit::Control unselectedContentActor = Toolkit::Control::New(); + unselectedContentActor.SetBackgroundColor( mUnselectedColor ); + SetupContent( mUnselectedContent, unselectedContentActor ); + mUnselectedContent.SetResizePolicy( ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS ); + } +} + +const Vector4 Button::GetUnselectedColor() const +{ + return mUnselectedColor; +} + +void Button::SetSelectedColor( const Vector4& color ) +{ + mSelectedColor = color; + + if( mSelectedContent && !GetSelectedImageFilename().empty() ) + { + // If there is existing unselected content, change the color on it directly. + mSelectedContent.SetColor( mSelectedColor ); + } + else + { + // If there is no existing content, create a new actor to use for flat color. + Toolkit::Control selectedContentActor = Toolkit::Control::New(); + selectedContentActor.SetBackgroundColor( mSelectedColor ); + SetupContent( mSelectedContent, selectedContentActor ); + mSelectedContent.SetResizePolicy( ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS ); + } +} + +const Vector4 Button::GetSelectedColor() const +{ + return mSelectedColor; +} + +void Button::SetUnselectedImage( const std::string& filename ) +{ + Toolkit::ImageView newContent; + if( !filename.empty() ) + { + newContent = Toolkit::ImageView::New( filename ); + } + else + { + newContent = Toolkit::ImageView::New(); + } + + if( newContent ) + { + SetupContent( mUnselectedContent, newContent ); + + mUnselectedContent.SetColor( mUnselectedColor ); + + OnUnselectedImageSet(); + RelayoutRequest(); + } +} + +Actor& Button::GetUnselectedImage() +{ + return mUnselectedContent; +} + +void Button::SetSelectedImage( const std::string& filename ) +{ + Toolkit::ImageView newContent; + if( !filename.empty() ) + { + newContent = Toolkit::ImageView::New( filename ); + } + else + { + newContent = Toolkit::ImageView::New(); + } + + if( newContent ) + { + SetupContent( mSelectedContent, newContent ); + + mSelectedContent.SetColor( mSelectedColor ); + + OnSelectedImageSet(); + RelayoutRequest(); + } +} + +Actor& Button::GetSelectedImage() +{ + return mSelectedContent; +} + +void Button::SetBackgroundImage( const std::string& filename ) { + SetupContent( mBackgroundContent, Toolkit::ImageView::New( filename ) ); + + OnBackgroundImageSet(); + RelayoutRequest(); +} + +Actor& Button::GetBackgroundImage() +{ + return mBackgroundContent; +} + +void Button::SetSelectedBackgroundImage( const std::string& filename ) +{ + SetupContent( mSelectedBackgroundContent, Toolkit::ImageView::New( filename ) ); + + OnSelectedBackgroundImageSet(); + RelayoutRequest(); +} + +Actor& Button::GetSelectedBackgroundImage() +{ + return mSelectedBackgroundContent; +} + +void Button::SetDisabledImage( const std::string& filename ) +{ + SetupContent( mDisabledContent, Toolkit::ImageView::New( filename ) ); + + OnDisabledImageSet(); + RelayoutRequest(); +} + +Actor& Button::GetDisabledImage() +{ + return mDisabledContent; +} + +void Button::SetDisabledSelectedImage( const std::string& filename ) +{ + SetupContent( mDisabledSelectedContent, Toolkit::ImageView::New( filename ) ); + + OnDisabledSelectedImageSet(); + RelayoutRequest(); +} + +Actor& Button::GetDisabledSelectedImage() +{ + return mDisabledSelectedContent; +} + +void Button::SetDisabledBackgroundImage( const std::string& filename ) +{ + SetupContent( mDisabledBackgroundContent, Toolkit::ImageView::New( filename ) ); + + OnDisabledBackgroundImageSet(); + RelayoutRequest(); +} + +Actor& Button::GetDisabledBackgroundImage() +{ + return mDisabledBackgroundContent; +} + +std::string Button::GetUnselectedImageFilename() const +{ + if( mUnselectedContent ) + { + ResourceImage image = ResourceImage::DownCast( mUnselectedContent ); + if( image ) + { + return image.GetUrl(); + } + } + return std::string(); +} + +std::string Button::GetSelectedImageFilename() const +{ + if( mSelectedContent ) + { + ResourceImage image = ResourceImage::DownCast( mSelectedContent ); + if( image ) + { + return image.GetUrl(); + } + } + return std::string(); +} + +std::string Button::GetBackgroundImageFilename() const +{ + if( mBackgroundContent ) + { + ResourceImage image = ResourceImage::DownCast( mBackgroundContent ); + if( image ) + { + return image.GetUrl(); + } + } + return std::string(); +} + +std::string Button::GetSelectedBackgroundImageFilename() const +{ + if( mSelectedBackgroundContent ) + { + ResourceImage image = ResourceImage::DownCast( mSelectedBackgroundContent ); + if( image ) + { + return image.GetUrl(); + } + } + return std::string(); +} + +std::string Button::GetDisabledImageFilename() const +{ + if( mDisabledContent ) + { + ResourceImage image = ResourceImage::DownCast( mDisabledContent ); + if( image ) + { + return image.GetUrl(); + } + } + return std::string(); +} + +std::string Button::GetDisabledSelectedImageFilename() const +{ + if( mDisabledSelectedContent ) + { + ResourceImage image = ResourceImage::DownCast( mDisabledSelectedContent ); + if( image ) + { + return image.GetUrl(); + } + } + return std::string(); +} + +std::string Button::GetDisabledBackgroundImageFilename() const +{ + if( mDisabledBackgroundContent ) + { + ResourceImage image = ResourceImage::DownCast( mDisabledBackgroundContent ); + if( image ) + { + return image.GetUrl(); + } + } + return std::string(); +} + +bool Button::DoAction( BaseObject* object, const std::string& actionName, const Property::Map& attributes ) +{ + bool ret = false; + + Dali::BaseHandle handle( object ); + + Toolkit::Button button = Toolkit::Button::DownCast( handle ); + + DALI_ASSERT_ALWAYS( button ); + + if( 0 == strcmp( actionName.c_str(), ACTION_BUTTON_CLICK ) ) + { + ret = GetImplementation( button ).DoClickAction( attributes ); + } + + return ret; +} + +bool Button::DoClickAction( const Property::Map& attributes ) +{ + // Prevents the button signals from doing a recursive loop by sending an action + // and re-emitting the signals. + if( !mClickActionPerforming ) + { + mClickActionPerforming = true; + OnButtonDown(); + mState = ButtonDown; + OnButtonUp(); + mClickActionPerforming = false; + + return true; + } + + return false; +} + +void Button::OnButtonStageDisconnection() +{ + if( ButtonDown == mState ) + { + if( !mTogglableButton ) + { + Released(); + + if( mAutoRepeating ) + { + mAutoRepeatingTimer.Reset(); + } + } + } +} + +void Button::OnButtonDown() +{ + if( !mTogglableButton ) + { + Pressed(); + + if( mAutoRepeating ) + { + SetUpTimer( mInitialAutoRepeatingDelay ); + } + } + + // The pressed signal should be emitted regardless of toggle mode. + Toolkit::Button handle( GetOwner() ); + mPressedSignal.Emit( handle ); +} + +void Button::OnButtonUp() +{ + if( ButtonDown == mState ) + { + if( mTogglableButton ) + { + SetSelected( !mSelected ); + } + else + { + Released(); + + if( mAutoRepeating ) + { + mAutoRepeatingTimer.Reset(); + } + } + + // The clicked and released signals should be emitted regardless of toggle mode. + Toolkit::Button handle( GetOwner() ); + mReleasedSignal.Emit( handle ); + mClickedSignal.Emit( handle ); + } +} + +void Button::OnTouchPointLeave() +{ + if( ButtonDown == mState ) + { + if( !mTogglableButton ) + { + Released(); + + if( mAutoRepeating ) + { + mAutoRepeatingTimer.Reset(); + } + } + + // The released signal should be emitted regardless of toggle mode. + Toolkit::Button handle( GetOwner() ); + mReleasedSignal.Emit( handle ); + } +} + +void Button::OnTouchPointInterrupted() +{ + OnTouchPointLeave(); +} + +Toolkit::Button::ButtonSignalType& Button::PressedSignal() +{ + return mPressedSignal; +} + +Toolkit::Button::ButtonSignalType& Button::ReleasedSignal() +{ + return mReleasedSignal; +} + +Toolkit::Button::ButtonSignalType& Button::ClickedSignal() +{ + return mClickedSignal; +} + +Toolkit::Button::ButtonSignalType& Button::StateChangedSignal() +{ + return mStateChangedSignal; +} + +bool Button::DoConnectSignal( BaseObject* object, ConnectionTrackerInterface* tracker, const std::string& signalName, FunctorDelegate* functor ) +{ + Dali::BaseHandle handle( object ); + + bool connected( true ); + Toolkit::Button button = Toolkit::Button::DownCast( handle ); + + if( 0 == strcmp( signalName.c_str(), SIGNAL_PRESSED ) ) + { + button.PressedSignal().Connect( tracker, functor ); + } + else if( 0 == strcmp( signalName.c_str(), SIGNAL_RELEASED ) ) + { + button.ReleasedSignal().Connect( tracker, functor ); + } + else if( 0 == strcmp( signalName.c_str(), SIGNAL_CLICKED ) ) + { + button.ClickedSignal().Connect( tracker, functor ); + } + else if( 0 == strcmp( signalName.c_str(), SIGNAL_STATE_CHANGED ) ) + { + button.StateChangedSignal().Connect( tracker, functor ); + } + else + { + // signalName does not match any signal + connected = false; + } + + return connected; +} + +bool Button::OnTouchEvent(const TouchEvent& event) +{ + // Only events are processed when the button is not disabled and the touch event has only + // one touch point. + if( ( !mDisabled ) && ( 1 == event.GetPointCount() ) ) + { + switch( event.GetPoint(0).state ) + { + case TouchPoint::Down: + { + OnButtonDown(); // Notification for derived classes. + + // Sets the button state to ButtonDown. + mState = ButtonDown; + break; + } + case TouchPoint::Up: + { + OnButtonUp(); // Notification for derived classes. + + // Sets the button state to ButtonUp. + mState = ButtonUp; + break; + } + case TouchPoint::Interrupted: + { + OnTouchPointInterrupted(); // Notification for derived classes. + + // Sets the button state to the default (ButtonUp). + mState = ButtonUp; + break; + } + case TouchPoint::Leave: + { + OnTouchPointLeave(); // Notification for derived classes. + + // Sets the button state to the default (ButtonUp). + mState = ButtonUp; + break; + } + case TouchPoint::Motion: + case TouchPoint::Stationary: // FALLTHROUGH + { + // Nothing to do + break; + } + default: + { + DALI_ASSERT_ALWAYS( !"Point status unhandled." ); + break; + } + } + } + else if( 1 < event.GetPointCount() ) + { + OnTouchPointLeave(); // Notification for derived classes. + + // Sets the button state to the default (ButtonUp). + mState = ButtonUp; + } + + return false; +} + +void Button::OnInitialize() +{ + Actor self = Self(); + + mTapDetector = TapGestureDetector::New(); + mTapDetector.Attach( self ); + mTapDetector.DetectedSignal().Connect(this, &Button::OnTap); + + OnButtonInitialize(); + + self.SetKeyboardFocusable( true ); +} + +bool Button::OnAccessibilityActivated() +{ + return OnKeyboardEnter(); +} + +bool Button::OnKeyboardEnter() +{ + // When the enter key is pressed, or button is activated, the click action is performed. + Property::Map attributes; + bool ret = DoClickAction( attributes ); + + return ret; +} + +void Button::OnStageDisconnection() +{ + OnButtonStageDisconnection(); // Notification for derived classes. + mState = ButtonUp; + + Control::OnStageDisconnection(); +} + +void Button::OnTap(Actor actor, const TapGesture& tap) +{ + // Do nothing. +} + +void Button::SetUpTimer( float delay ) +{ + mAutoRepeatingTimer = Dali::Timer::New( static_cast( 1000.f * delay ) ); + mAutoRepeatingTimer.TickSignal().Connect( this, &Button::AutoRepeatingSlot ); + mAutoRepeatingTimer.Start(); +} + +bool Button::AutoRepeatingSlot() +{ + bool consumed = false; + if( !mDisabled ) + { + // Restart the autorepeat timer. + SetUpTimer( mNextAutoRepeatingDelay ); + + Pressed(); + + Toolkit::Button handle( GetOwner() ); + + //Emit signal. + consumed = mReleasedSignal.Emit( handle ); + consumed |= mClickedSignal.Emit( handle ); + consumed |= mPressedSignal.Emit( handle ); + } + + return consumed; +} + +void Button::Pressed() +{ + if( mPaintState == UnselectedState ) + { + StopTransitionAnimation(); + + // Notifies the derived class the button has been pressed. + OnPressed(); + + //Layer Order + //(4) mSelectedContent (Inserted) + //(3) mUnselectedContent + //(2) mSelectedBackgroundContent (Inserted) + //(1) mBackgroundContent + + AddButtonImage( mBackgroundContent ); + TransitionButtonImage( mSelectedBackgroundContent ); + AddButtonImage( mUnselectedContent ); + TransitionButtonImage( mSelectedContent ); + + AddButtonImage( mDecoration[ UNSELECTED_DECORATION ] ); + TransitionButtonImage( mDecoration[ SELECTED_DECORATION ] ); + ReAddLabel(); + + TransitionOut( mDecoration[ UNSELECTED_DECORATION ] ); + TransitionOut( mUnselectedContent ); + TransitionOut( mDisabledContent ); + TransitionOut( mDisabledSelectedContent ); + TransitionOut( mDisabledBackgroundContent ); + + mPaintState = SelectedState; + + StartTransitionAnimation(); + } +} -namespace Toolkit +void Button::Released() { + if( mPaintState == SelectedState ) + { + StopTransitionAnimation(); -namespace Internal -{ + // Notifies the derived class the button has been released. + OnReleased(); -namespace Internal -{ + //Layer Order + //(3) mUnselectedContent (Inserted) + //(2) mSelectedContent + //(1) mBackgroundContent -using namespace Dali; + AddButtonImage( mBackgroundContent ); + AddButtonImage( mSelectedContent ); + TransitionButtonImage( mUnselectedContent ); -BaseHandle Create() -{ - // empty handle as we cannot create button (but type registered for clicked signal) - return BaseHandle(); -} + AddButtonImage( mDecoration[ SELECTED_DECORATION ] ); + TransitionButtonImage( mDecoration[ UNSELECTED_DECORATION ] ); + ReAddLabel(); -TypeRegistration typeRegistration( typeid(Toolkit::Button), typeid(Toolkit::Control), Create ); + TransitionOut( mDecoration[ SELECTED_DECORATION ] ); + TransitionOut( mSelectedContent ); + TransitionOut( mSelectedBackgroundContent ); + TransitionOut( mDisabledContent ); + TransitionOut( mDisabledSelectedContent ); + TransitionOut( mDisabledBackgroundContent ); -SignalConnectorType signalConnector1( typeRegistration, Toolkit::Button::SIGNAL_CLICKED, &Button::DoConnectSignal ); + mPaintState = UnselectedState; + StartTransitionAnimation(); + } } -Button::Button() -: ControlImpl( true ), - mState( ButtonUp ), - mDimmed( false ), - mPainter( NULL ) +Button::ButtonState Button::GetState() { + return mState; } -Button::~Button() +Button::PaintState Button::GetPaintState() { + return mPaintState; } -void Button::SetDimmed( bool dimmed ) +void Button::PrepareAddButtonImage( Actor& actor ) { - mDimmed = dimmed; - - // Notifies the painter. - Toolkit::Button handle( GetOwner() ); - if( mPainter ) + if( actor ) { - mPainter->SetDimmed( handle, mDimmed ); + Self().Add( actor ); + PrepareForTranstionOut( actor ); } } -bool Button::IsDimmed() const +void Button::TransitionButtonImage( Actor& actor ) { - return mDimmed; + if( actor ) + { + if( !actor.GetParent() ) + { + Self().Add( actor ); + } + + OnTransitionIn( actor ); + } } -void Button::SetAnimationTime( float animationTime ) +void Button::AddButtonImage( Actor& actor ) { - OnAnimationTimeSet( animationTime ); + if( actor ) + { + Self().Add( actor ); + } } -float Button::GetAnimationTime() const +void Button::ReAddLabel() { - return OnAnimationTimeRequested(); + if( mLabel ) + { + mLabel.Unparent(); + Self().Add( mLabel ); + } } -void Button::OnAnimationTimeSet( float animationTime ) +void Button::RemoveButtonImage( Actor& actor ) { - // nothing to do. + if( actor ) + { + if( actor.GetParent() ) + { + Self().Remove( actor ); + } + PrepareForTranstionIn( actor ); + } } -float Button::OnAnimationTimeRequested() const +unsigned int Button::FindChildIndex( Actor& actor ) { - return 0.f; + Actor self = Self(); + unsigned int childrenNum = self.GetChildCount(); + + for( unsigned int i = 0; i < childrenNum; i++ ) + { + Actor child = self.GetChildAt( i ); + if( child == actor ) + { + return i; + } + } + + return childrenNum; } -Toolkit::Button::ClickedSignalV2& Button::ClickedSignal() +void Button::TransitionOut( Actor actor ) { - return mClickedSignalV2; + OnTransitionOut( actor ); } -bool Button::DoConnectSignal( BaseObject* object, ConnectionTrackerInterface* tracker, const std::string& signalName, FunctorDelegate* functor ) +void Button::ResetImageLayers() { - Dali::BaseHandle handle( object ); + // Ensure that all layers are in the correct order and state according to the paint state - bool connected( true ); - Toolkit::Button button = Toolkit::Button::DownCast(handle); + switch( mPaintState ) + { + case UnselectedState: + { + //Layer Order + //(2) mUnselectedContent + //(1) mBackgroundContent + + RemoveButtonImage( mDecoration[ SELECTED_DECORATION ] ); + RemoveButtonImage( mSelectedContent ); + RemoveButtonImage( mSelectedBackgroundContent ); + RemoveButtonImage( mDisabledContent ); + RemoveButtonImage( mDisabledSelectedContent ); + RemoveButtonImage( mDisabledBackgroundContent ); + + PrepareAddButtonImage( mBackgroundContent ); + PrepareAddButtonImage( mUnselectedContent ); + + PrepareAddButtonImage( mDecoration[ UNSELECTED_DECORATION ] ); + ReAddLabel(); + break; + } + case SelectedState: + { + //Layer Order + //(3) mSelectedContent + //(2) mSelectedBackgroundContent + //(1) mBackgroundContent + + RemoveButtonImage( mDecoration[ UNSELECTED_DECORATION ] ); + RemoveButtonImage( mUnselectedContent ); + RemoveButtonImage( mDisabledContent ); + RemoveButtonImage( mDisabledSelectedContent ); + RemoveButtonImage( mDisabledBackgroundContent ); + + PrepareAddButtonImage( mBackgroundContent ); + PrepareAddButtonImage( mSelectedBackgroundContent ); + PrepareAddButtonImage( mSelectedContent ); + + PrepareAddButtonImage( mDecoration[ SELECTED_DECORATION ] ); + ReAddLabel(); + break; + } + case DisabledUnselectedState: + { + //Layer Order + //(2) mDisabledContent + //(1) mDisabledBackgroundContent + + RemoveButtonImage( mDecoration[ UNSELECTED_DECORATION ] ); + RemoveButtonImage( mUnselectedContent ); + RemoveButtonImage( mBackgroundContent ); + RemoveButtonImage( mDecoration[ SELECTED_DECORATION ] ); + RemoveButtonImage( mSelectedContent ); + RemoveButtonImage( mDisabledSelectedContent ); + RemoveButtonImage( mSelectedBackgroundContent ); + + PrepareAddButtonImage( mDisabledBackgroundContent ? mDisabledBackgroundContent : mBackgroundContent ); + PrepareAddButtonImage( mDisabledContent ? mDisabledContent : mUnselectedContent ); + + PrepareAddButtonImage( mDecoration[ UNSELECTED_DECORATION ] ); + ReAddLabel(); + break; + } + case DisabledSelectedState: + { + //Layer Order + // (2) mDisabledSelectedContent + // (1) mDisabledBackgroundContent + + RemoveButtonImage( mDecoration[ UNSELECTED_DECORATION ] ); + RemoveButtonImage( mUnselectedContent ); + RemoveButtonImage( mDecoration[ SELECTED_DECORATION ] ); + RemoveButtonImage( mSelectedContent ); + RemoveButtonImage( mBackgroundContent ); + RemoveButtonImage( mSelectedBackgroundContent ); + RemoveButtonImage( mDisabledContent ); + + if( mDisabledBackgroundContent ) + { + PrepareAddButtonImage( mDisabledBackgroundContent ); + } + else + { + PrepareAddButtonImage( mBackgroundContent ); + PrepareAddButtonImage( mSelectedBackgroundContent ); + } + + PrepareAddButtonImage( mDisabledSelectedContent ? mDisabledSelectedContent : mSelectedContent ); + + PrepareAddButtonImage( mDecoration[ SELECTED_DECORATION ] ); + ReAddLabel(); + break; + } + } +} - if( Dali::Toolkit::Button::SIGNAL_CLICKED == signalName ) +void Button::StartTransitionAnimation() +{ + if( mTransitionAnimation ) { - button.ClickedSignal().Connect( tracker, functor ); + mTransitionAnimation.Play(); } else { - // signalName does not match any signal - connected = false; + ResetImageLayers(); } +} - return connected; +void Button::StopTransitionAnimation() +{ + if( mTransitionAnimation ) + { + mTransitionAnimation.Clear(); + mTransitionAnimation.Reset(); + } } -bool Button::OnTouchEvent(const TouchEvent& event) +Dali::Animation Button::GetTransitionAnimation() { - // Only events are processed when the button is not dimmed and the touch event has only - // one touch point. - if( ( !mDimmed ) && ( 1 == event.GetPointCount() ) ) + if( !mTransitionAnimation ) { - switch( event.GetPoint(0).state ) + mTransitionAnimation = Dali::Animation::New( GetAnimationTime() ); + mTransitionAnimation.FinishedSignal().Connect( this, &Button::TransitionAnimationFinished ); + } + + return mTransitionAnimation; +} + +void Button::TransitionAnimationFinished( Dali::Animation& source ) +{ + StopTransitionAnimation(); + ResetImageLayers(); +} + +void Button::SetProperty( BaseObject* object, Property::Index index, const Property::Value& value ) +{ + Toolkit::Button button = Toolkit::Button::DownCast( Dali::BaseHandle( object ) ); + + if ( button ) + { + switch ( index ) { - case TouchPoint::Down: + case Toolkit::Button::Property::DISABLED: { - OnButtonDown(); // Notification for derived classes. + GetImplementation( button ).SetDisabled( value.Get< bool >() ); + break; + } - // Sets the button state to ButtonDown. - mState = ButtonDown; + case Toolkit::Button::Property::AUTO_REPEATING: + { + GetImplementation( button ).SetAutoRepeating( value.Get< bool >() ); break; } - case TouchPoint::Up: + + case Toolkit::Button::Property::INITIAL_AUTO_REPEATING_DELAY: { - OnButtonUp(); // Notification for derived classes. + GetImplementation( button ).SetInitialAutoRepeatingDelay( value.Get< float >() ); + break; + } - // Sets the button state to ButtonUp. - mState = ButtonUp; + case Toolkit::Button::Property::NEXT_AUTO_REPEATING_DELAY: + { + GetImplementation( button ).SetNextAutoRepeatingDelay( value.Get< float >() ); break; } - case TouchPoint::Interrupted: + + case Toolkit::Button::Property::TOGGLABLE: { - OnTouchPointInterrupted(); // Notification for derived classes. + GetImplementation( button ).SetTogglableButton( value.Get< bool >() ); + break; + } - // Sets the button state to the default (ButtonUp). - mState = ButtonUp; + case Toolkit::Button::Property::SELECTED: + { + GetImplementation( button ).SetSelected( value.Get< bool >() ); break; } - case TouchPoint::Leave: + + case Toolkit::Button::Property::UNSELECTED_STATE_IMAGE: { - OnTouchPointLeave(); // Notification for derived classes. + GetImplementation( button ).SetUnselectedImage( value.Get< std::string >() ); + break; + } - // Sets the button state to the default (ButtonUp). - mState = ButtonUp; + case Toolkit::Button::Property::SELECTED_STATE_IMAGE: + { + GetImplementation( button ).SetSelectedImage( value.Get< std::string >() ); break; } - case TouchPoint::Motion: - case TouchPoint::Stationary: // FALLTHROUGH + + case Toolkit::Button::Property::DISABLED_STATE_IMAGE: { - // Nothing to do + GetImplementation( button ).SetDisabledImage( value.Get< std::string >() ); break; } - default: + + case Toolkit::Button::Property::UNSELECTED_COLOR: { - DALI_ASSERT_ALWAYS( !"Point status unhandled." ); + GetImplementation( button ).SetUnselectedColor( value.Get< Vector4 >() ); + break; + } + + case Toolkit::Button::Property::SELECTED_COLOR: + { + GetImplementation( button ).SetSelectedColor( value.Get< Vector4 >() ); + break; + } + + case Toolkit::Button::Property::LABEL_TEXT: + { + GetImplementation( button ).SetLabelText( value.Get< std::string >() ); break; } + + case Toolkit::Button::Property::LABEL: + { + // Get a Property::Map from the property if possible. + Property::Map setPropertyMap; + if( value.Get( setPropertyMap ) ) + { + GetImplementation( button ).ModifyLabel( setPropertyMap ); + } + } + break; } } - else if( 1 < event.GetPointCount() ) +} + +Property::Value Button::GetProperty( BaseObject* object, Property::Index propertyIndex ) +{ + Property::Value value; + + Toolkit::Button button = Toolkit::Button::DownCast( Dali::BaseHandle( object ) ); + + if ( button ) { - OnTouchPointLeave(); // Notification for derived classes. + switch ( propertyIndex ) + { + case Toolkit::Button::Property::DISABLED: + { + value = GetImplementation( button ).mDisabled; + break; + } - // Sets the button state to the default (ButtonUp). - mState = ButtonUp; + case Toolkit::Button::Property::AUTO_REPEATING: + { + value = GetImplementation( button ).mAutoRepeating; + break; + } + + case Toolkit::Button::Property::INITIAL_AUTO_REPEATING_DELAY: + { + value = GetImplementation( button ).mInitialAutoRepeatingDelay; + break; + } + + case Toolkit::Button::Property::NEXT_AUTO_REPEATING_DELAY: + { + value = GetImplementation( button ).mNextAutoRepeatingDelay; + break; + } + + case Toolkit::Button::Property::TOGGLABLE: + { + value = GetImplementation( button ).mTogglableButton; + break; + } + + case Toolkit::Button::Property::SELECTED: + { + value = GetImplementation( button ).mSelected; + break; + } + + case Toolkit::Button::Property::UNSELECTED_STATE_IMAGE: + { + value = GetImplementation( button ).GetUnselectedImageFilename(); + break; + } + + case Toolkit::Button::Property::SELECTED_STATE_IMAGE: + { + value = GetImplementation( button ).GetSelectedImageFilename(); + break; + } + + case Toolkit::Button::Property::DISABLED_STATE_IMAGE: + { + value = GetImplementation( button ).GetDisabledImageFilename(); + break; + } + + case Toolkit::Button::Property::UNSELECTED_COLOR: + { + value = GetImplementation( button ).GetUnselectedColor(); + break; + } + + case Toolkit::Button::Property::SELECTED_COLOR: + { + value = GetImplementation( button ).GetSelectedColor(); + break; + } + + case Toolkit::Button::Property::LABEL_TEXT: + { + value = GetImplementation( button ).GetLabelText(); + break; + } + + case Toolkit::Button::Property::LABEL: + { + Property::Map emptyMap; + value = emptyMap; + break; + } + } } - return false; + return value; } -void Button::OnInitialize() +// Deprecated API + +void Button::SetLabel( Actor label ) { - // Initialize the painter and notifies subclasses. - Toolkit::Button handle( GetOwner() ); - if( mPainter ) + if( mLabel != label ) { - mPainter->Initialize( handle ); + if( mLabel && mLabel.GetParent() ) + { + mLabel.GetParent().Remove( mLabel ); + } + + mLabel = label; + mLabel.SetPosition( 0.0f, 0.0f ); + + // label should be the top of the button + Self().Add( mLabel ); + + ResetImageLayers(); + OnLabelSet( true ); + + RelayoutRequest(); } +} - mTapDetector = TapGestureDetector::New(); - mTapDetector.Attach(Self()); - mTapDetector.DetectedSignal().Connect(this, &Button::OnTap); +void Button::SetButtonImage( Actor image ) +{ + if( image ) + { + StopTransitionAnimation(); - OnButtonInitialize(); + SetupContent( mUnselectedContent, image ); - Actor self = Self(); - mPropertyDimmed = self.RegisterProperty( PROPERTY_DIMMED, false, Property::READ_WRITE ); + OnUnselectedImageSet(); + RelayoutRequest(); + } +} - self.SetKeyboardFocusable( true ); +void Button::SetSelectedImage( Actor image ) +{ + if( image ) + { + StopTransitionAnimation(); + + SetupContent( mSelectedContent, image ); + + OnSelectedImageSet(); + RelayoutRequest(); + } } -void Button::OnControlSizeSet(const Vector3& targetSize) +void Button::SetBackgroundImage( Actor image ) { - Toolkit::Button handle( GetOwner() ); - if( mPainter ) + if( image ) { - mPainter->SetSize( handle, targetSize ); + StopTransitionAnimation(); + + SetupContent( mBackgroundContent, image ); + + OnBackgroundImageSet(); + RelayoutRequest(); } } -void Button::OnPropertySet( Property::Index index, Property::Value propertyValue ) +void Button::SetSelectedBackgroundImage( Actor image ) { - if( index == mPropertyDimmed ) + if( image ) { - SetDimmed(propertyValue.Get()); + StopTransitionAnimation(); + + SetupContent( mSelectedBackgroundContent, image ); + + OnSelectedBackgroundImageSet(); + RelayoutRequest(); } } -void Button::OnTap(Actor actor, TapGesture tap) +void Button::SetDisabledImage( Actor image ) { - // Do nothing. + if( image ) + { + StopTransitionAnimation(); + + SetupContent( mDisabledContent, image ); + + OnDisabledImageSet(); + RelayoutRequest(); + } } -void Button::OnStageDisconnection() +void Button::SetDisabledSelectedImage( Actor image ) { - if( ButtonUp != mState ) + if( image ) { - OnTouchPointLeave(); // Notification for derived classes. - mState = ButtonUp; + StopTransitionAnimation(); + + SetupContent( mDisabledSelectedContent, image ); + + OnDisabledSelectedImageSet(); + RelayoutRequest(); + } +} + +void Button::SetDisabledBackgroundImage( Actor image ) +{ + if( image ) + { + StopTransitionAnimation(); + + SetupContent( mDisabledBackgroundContent, image ); + + OnDisabledBackgroundImageSet(); + RelayoutRequest(); } } +Actor Button::GetButtonImage() const +{ + return mUnselectedContent; +} + +Actor Button::GetSelectedImage() const +{ + return mSelectedContent; +} + + } // namespace Internal } // namespace Toolkit