X-Git-Url: http://review.tizen.org/git/?p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git;a=blobdiff_plain;f=dali-toolkit%2Finternal%2Fcontrols%2Fbuttons%2Fbutton-impl.cpp;h=3bebcdefcc22efabc60667b8c118b0be4594c063;hp=40aa60c3e21fa917ab1dd547559d492b83185da6;hb=b1e8521ad77e7b4e62b59613b2edef64429130e9;hpb=1d7629dd9f67628c53841d137125833e3d5afe97 diff --git a/dali-toolkit/internal/controls/buttons/button-impl.cpp b/dali-toolkit/internal/controls/buttons/button-impl.cpp index 40aa60c..3bebcde 100644 --- a/dali-toolkit/internal/controls/buttons/button-impl.cpp +++ b/dali-toolkit/internal/controls/buttons/button-impl.cpp @@ -22,7 +22,7 @@ #include // for strcmp #include #include -#include +#include #include #include #include @@ -628,7 +628,7 @@ bool Button::OnAccessibilityActivated() return OnKeyboardEnter(); } -bool Button::OnTouch( Actor actor, const TouchData& touch ) +bool Button::OnTouch( Actor actor, const TouchEvent& touch ) { if( !IsDisabled() && (actor == touch.GetHitActor(0)) ) { @@ -684,7 +684,7 @@ bool Button::OnKeyboardEnter() return ret; } -void Button::OnStageDisconnection() +void Button::OnSceneDisconnection() { if( DEPRESSED == mButtonPressedState ) { @@ -701,18 +701,18 @@ void Button::OnStageDisconnection() mButtonPressedState = UNPRESSED; - Control::OnStageDisconnection(); // Visuals will be set off stage + Control::OnSceneDisconnection(); // Visuals will be set off stage } -void Button::OnStageConnection( int depth ) +void Button::OnSceneConnection( int depth ) { - DALI_LOG_INFO( gLogButtonFilter, Debug::Verbose, "Button::OnStageConnection ptr(%p) \n", this ); + DALI_LOG_INFO( gLogButtonFilter, Debug::Verbose, "Button::OnSceneConnection ptr(%p) \n", this ); OnButtonVisualRemoval( VISUAL_INDEX_FOR_STATE[ mPreviousButtonState ][ BACKGROUND ] ); OnButtonVisualRemoval( VISUAL_INDEX_FOR_STATE[ mPreviousButtonState ][ FOREGROUND ] ); SelectRequiredVisual( Toolkit::Button::Property::LABEL ); SelectRequiredVisual( VISUAL_INDEX_FOR_STATE[ mButtonState ][ BACKGROUND ] ); SelectRequiredVisual( VISUAL_INDEX_FOR_STATE[ mButtonState ][ FOREGROUND ] ); - Control::OnStageConnection( depth ); // Enabled visuals will be put on stage + Control::OnSceneConnection( depth ); // Enabled visuals will be put on stage RelayoutRequest(); }