X-Git-Url: http://review.tizen.org/git/?p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git;a=blobdiff_plain;f=dali-toolkit%2Finternal%2Fcontrols%2Fbubble-effect%2Fbubble-emitter-impl.h;h=40b4b7496ba75903d629c7be59a216631bfa072f;hp=c0169206abcd01d687ba007509b15b70a1aeb82b;hb=2c8390f8447bfe14329222f1bcd6c9ea649254ac;hpb=1c5674a11a51310ee689d6daf4e6b7d94dec607e diff --git a/dali-toolkit/internal/controls/bubble-effect/bubble-emitter-impl.h b/dali-toolkit/internal/controls/bubble-effect/bubble-emitter-impl.h index c016920..40b4b74 100644 --- a/dali-toolkit/internal/controls/bubble-effect/bubble-emitter-impl.h +++ b/dali-toolkit/internal/controls/bubble-effect/bubble-emitter-impl.h @@ -22,11 +22,13 @@ #include #include #include -#include #include #include -#include -#include +#include +#include +#include +#include +#include // INTERNAL INCLUDES #include @@ -176,6 +178,7 @@ private: unsigned int mDensity; ///< How many bubbles will emit at each time, they are controlled by same uniforms in the shader. unsigned int mTotalNumOfBubble; ///< mNumBubblePerShader*mNumShader. unsigned int mCurrentBubble; ///< Keep track of the index for the newly emitted bubble + unsigned int mRandomSeed; ///< Seed to generate random number. bool mRenderTaskRunning; ///< If the background render task is currently running