X-Git-Url: http://review.tizen.org/git/?p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git;a=blobdiff_plain;f=dali-toolkit%2Finternal%2Fcontrols%2Fbubble-effect%2Fbubble-actor.h;h=6d5ef93052984904051da7d758d640bd4f3f08fa;hp=a0938f0736aea7f3dfb0d10043eee642608d718b;hb=a2de9cf491172cd5da9dc9ed60b17683dab6d7bc;hpb=d3a00dc1c24ece2488696c0b518013ad6d97969b diff --git a/dali-toolkit/internal/controls/bubble-effect/bubble-actor.h b/dali-toolkit/internal/controls/bubble-effect/bubble-actor.h index a0938f0..6d5ef93 100644 --- a/dali-toolkit/internal/controls/bubble-effect/bubble-actor.h +++ b/dali-toolkit/internal/controls/bubble-effect/bubble-actor.h @@ -61,9 +61,10 @@ public: /** * Prepare for the rendering: create and add renderer, and register properties * @param[in] geometry The geometry to be used by the renderer - * @param[in] material The material to be used by the renderer + * @param[in] textureSet The texture set to be used by the renderer + * @param[in] textureSet The shader set to be used by the renderer */ - void MakeRenderable( Geometry geometry, Material material ); + void MakeRenderable( Geometry geometry, TextureSet textureSet, Shader shader ); /** * Return the mesh actor which is used to display the bubbles @@ -139,6 +140,7 @@ private: Property::Index mIndexInvertedMovementArea; ///< Index of the property mapping to uniform 'uInvertedMovementArea' unsigned int mNumBubble; ///< How many groups of uniforms are used to control the bubble movement. + unsigned int mRandomSeed; ///< Seed to generate random number. }; } // namespace Internal