X-Git-Url: http://review.tizen.org/git/?p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git;a=blobdiff_plain;f=dali-toolkit%2Finternal%2Fcontrols%2Fbubble-effect%2Fbubble-actor.h;h=213a42569e6c54d8cc86e06b1b3cfa27a8b6d371;hp=69d00265bb321b2943d49f43fc64d4cda55d86e4;hb=42492df08f8a079da70931292aebb56e1252641d;hpb=3565c3403281ce790f483a804e96d3a3b1e2a4d8 diff --git a/dali-toolkit/internal/controls/bubble-effect/bubble-actor.h b/dali-toolkit/internal/controls/bubble-effect/bubble-actor.h index 69d0026..213a425 100644 --- a/dali-toolkit/internal/controls/bubble-effect/bubble-actor.h +++ b/dali-toolkit/internal/controls/bubble-effect/bubble-actor.h @@ -49,7 +49,7 @@ public: * Ideally use one group of uniform to control one bubble. * If the num of patches in the MeshActor is more than groups of uniforms, * the uniform values will be shared by multiple bubbles. Allow up to 9 times. - * @param[in] movementArea The size of the bubble moving area, usually the same size as the background image actor. + * @param[in] movementArea The size of the bubble moving area, usually the same size as the background. * @return A newly allocated object. */ BubbleActor( unsigned int numberOfBubble, @@ -131,7 +131,7 @@ private: Actor mActor; Renderer mRenderer; - Vector2 mMovementArea; ///< The size of the bubble moving area, usually the same size as the background image actor. + Vector2 mMovementArea; ///< The size of the bubble moving area, usually the same size as the background. //properties mapped as uniforms std::vector mIndicesOffset; ///< Indices of the properties mapping to uniform array 'uOffset'