X-Git-Url: http://review.tizen.org/git/?p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git;a=blobdiff_plain;f=dali-toolkit%2Finternal%2Fcontrols%2Fbloom-view%2Fbloom-view-impl.cpp;h=d6e218e277ba632baf0c57d0b19e6ef81b6e3257;hp=e64289e2e3dbc47eeac92948522f3364181293b7;hb=11ed6421771d05113ae1a6510167d8c2557ac20e;hpb=4ee66864e6f96d6de8c4f0b8beed439c0f3508d1 diff --git a/dali-toolkit/internal/controls/bloom-view/bloom-view-impl.cpp b/dali-toolkit/internal/controls/bloom-view/bloom-view-impl.cpp index e64289e..d6e218e 100644 --- a/dali-toolkit/internal/controls/bloom-view/bloom-view-impl.cpp +++ b/dali-toolkit/internal/controls/bloom-view/bloom-view-impl.cpp @@ -33,8 +33,9 @@ // INTERNAL INCLUDES #include +#include #include -#include "../gaussian-blur-view/gaussian-blur-view-impl.h" +#include namespace Dali { @@ -375,10 +376,10 @@ void BloomView::AllocateResources() mBloomExtractImageView.SetSize(mDownsampledWidth, mDownsampledHeight); // size needs to match render target // Create shader used for extracting the bright parts of an image Property::Map customShader; - customShader[ "fragmentShader" ] = BLOOM_EXTRACT_FRAGMENT_SOURCE; - Property::Map rendererMap; - rendererMap.Insert( "shader", customShader ); - mBloomExtractImageView.SetProperty( Toolkit::ImageView::Property::IMAGE, rendererMap ); + customShader[ Toolkit::Visual::Shader::Property::FRAGMENT_SHADER ] = BLOOM_EXTRACT_FRAGMENT_SOURCE; + Property::Map visualMap; + visualMap.Insert( Toolkit::Visual::Property::SHADER, customShader ); + mBloomExtractImageView.SetProperty( Toolkit::ImageView::Property::IMAGE, visualMap ); // set GaussianBlurView to blur our extracted bloom mGaussianBlurView.SetUserImageAndOutputRenderTarget(mBloomExtractTarget, mBlurExtractTarget); @@ -386,9 +387,9 @@ void BloomView::AllocateResources() // use the completed blur in the first buffer and composite with the original child actors render mCompositeImageView.SetImage( mRenderTargetForRenderingChildren ); // Create shader used to composite bloom and original image to output render target - customShader[ "fragmentShader" ] = COMPOSITE_FRAGMENT_SOURCE; - rendererMap[ "shader" ] = customShader; - mCompositeImageView.SetProperty( Toolkit::ImageView::Property::IMAGE, rendererMap ); + customShader[ Toolkit::Visual::Shader::Property::FRAGMENT_SHADER ] = COMPOSITE_FRAGMENT_SOURCE; + visualMap[ Toolkit::Visual::Property::SHADER ] = customShader; + mCompositeImageView.SetProperty( Toolkit::ImageView::Property::IMAGE, visualMap ); TextureSet textureSet = mCompositeImageView.GetRendererAt(0).GetTextures(); TextureSetImage( textureSet, 1u, mBlurExtractTarget );