X-Git-Url: http://review.tizen.org/git/?p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git;a=blobdiff_plain;f=dali-toolkit%2Finternal%2Fcontrols%2Fbloom-view%2Fbloom-view-impl.cpp;h=aa6b964d3e7dfeac626e7769b69f2800cc94b51d;hp=3c6dca41dd154c7aad12d520de8afee2b71caaa4;hb=refs%2Fchanges%2F13%2F59713%2F5;hpb=c21f89ce2860e287d964cf11c5267f9d240660f4 diff --git a/dali-toolkit/internal/controls/bloom-view/bloom-view-impl.cpp b/dali-toolkit/internal/controls/bloom-view/bloom-view-impl.cpp index 3c6dca4..aa6b964 100644 --- a/dali-toolkit/internal/controls/bloom-view/bloom-view-impl.cpp +++ b/dali-toolkit/internal/controls/bloom-view/bloom-view-impl.cpp @@ -252,7 +252,7 @@ void BloomView::OnInitialize() Property::Map customShader; customShader[ "fragmentShader" ] = BLOOM_EXTRACT_FRAGMENT_SOURCE; Property::Map rendererMap; - rendererMap.Insert( "rendererType", "imageRenderer" ); + rendererMap.Insert( "rendererType", "image" ); rendererMap.Insert( "shader", customShader ); mBloomExtractImageActor.SetProperty( Toolkit::ImageView::Property::IMAGE, rendererMap ); @@ -263,7 +263,7 @@ void BloomView::OnInitialize() // Create shader used to composite bloom and original image to output render target customShader[ "fragmentShader" ] = COMPOSITE_FRAGMENT_SOURCE; rendererMap[ "shader" ] = customShader; - mCompositeImageActor.SetProperty( Toolkit::ImageView::Property::IMAGE, rendererMap );; + mCompositeImageActor.SetProperty( Toolkit::ImageView::Property::IMAGE, rendererMap ); // Create an ImageActor for holding final result, i.e. the blurred image. This will get rendered to screen later, via default / user render task mTargetImageActor = Toolkit::ImageView::New();