X-Git-Url: http://review.tizen.org/git/?p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git;a=blobdiff_plain;f=dali-toolkit%2Finternal%2Fbuilder%2Fbuilder-set-property.cpp;h=93a1fbe8c8d297f582aef51d25ea021158d537c2;hp=5b079bbbe2d978fefcb725b5f14bcd819c29a036;hb=e2916ba0e2e9c92f2254d19f0890589cf77b2221;hpb=e2eda444afbe82e9591fe198eef339227f90a616 diff --git a/dali-toolkit/internal/builder/builder-set-property.cpp b/dali-toolkit/internal/builder/builder-set-property.cpp index 5b079bb..93a1fbe 100644 --- a/dali-toolkit/internal/builder/builder-set-property.cpp +++ b/dali-toolkit/internal/builder/builder-set-property.cpp @@ -1,22 +1,31 @@ -// -// Copyright (c) 2014 Samsung Electronics Co., Ltd. -// -// Licensed under the Flora License, Version 1.0 (the License); -// you may not use this file except in compliance with the License. -// You may obtain a copy of the License at -// -// http://floralicense.org/license/ -// -// Unless required by applicable law or agreed to in writing, software -// distributed under the License is distributed on an AS IS BASIS, -// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -// See the License for the specific language governing permissions and -// limitations under the License. -// +/* + * Copyright (c) 2016 Samsung Electronics Co., Ltd. + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + * + */ + +// EXTERNAL INCLUDES +#include +#include +#include // INTERNAL INCLUDES #include #include +#include +#include +#include namespace Dali { @@ -27,37 +36,20 @@ namespace Toolkit namespace Internal { -/* - * Set a property value from a tree node. - * This function guesses the type of the property from the format of the string in the node. - * This is not always possible and could be surprising. - * @param node The node string to convert from - * @param value The property value to set - * @return true if the string could be converted. - */ -bool SetPropertyFromNode( const TreeNode& node, Property::Value& value ); - -/* - * Set a property value as the given type from a tree node. - * @param node The node string to convert from - * @param type The property type to convert to. - * @param value The property value to set - * @return true if the string could be converted to the correct type. - */ -bool SetPropertyFromNode( const TreeNode& node, Property::Type type, Property::Value& value ); - /** * A property value type can be forced when its unknown by a disambiguation convention in the json * ie "myarray": [1,2,3,4] ; would be a vector but - * "myarray": {'type-cast':'array', 'value':[1,2,3,4]} would be an array - * @param child The node whos string to search for a disambiguated type + * "myarray": {"typeCast":"array", "value":[1,2,3,4]} would be an array + * @param child The node whose string to search for a disambiguated type * @param value The value to set + * @param replacement The user overriding constant map * @return True if child contained a disambiguated string that could be converted. */ -bool Disambiguated(const TreeNode& child, // ConstantLut& constantLut, - Dali::Property::Value& value) +bool Disambiguated(const TreeNode& child, + Dali::Property::Value& value, + const Replacement& replacement ) { - OptionalString childType = IsString( IsChild(child, "type-cast") ); + OptionalString childType = IsString( IsChild(child, "typeCast") ); OptionalChild childValue = IsChild(child, "value"); if( childType && childValue && (2 == child.Size()) ) @@ -67,43 +59,43 @@ bool Disambiguated(const TreeNode& child, // ConstantLut& constantLut, // type-cast and value keys. If they do then a work around is to add a bogus key to not run this case. if(*childType == "boolean") { - return SetPropertyFromNode( *childValue, Dali::Property::BOOLEAN, value); + return DeterminePropertyFromNode( *childValue, Dali::Property::BOOLEAN, value, replacement); } else if(*childType == "float") { - return SetPropertyFromNode( *childValue, Dali::Property::FLOAT, value); + return DeterminePropertyFromNode( *childValue, Dali::Property::FLOAT, value, replacement); } else if(*childType == "vector2") { - return SetPropertyFromNode( *childValue, Dali::Property::VECTOR2, value); + return DeterminePropertyFromNode( *childValue, Dali::Property::VECTOR2, value, replacement); } else if(*childType == "vector3") { - return SetPropertyFromNode( *childValue, Dali::Property::VECTOR3, value); + return DeterminePropertyFromNode( *childValue, Dali::Property::VECTOR3, value, replacement); } else if(*childType == "vector4") { - return SetPropertyFromNode( *childValue, Dali::Property::VECTOR4, value); + return DeterminePropertyFromNode( *childValue, Dali::Property::VECTOR4, value, replacement); } else if(*childType == "rotation") { - return SetPropertyFromNode( *childValue, Dali::Property::ROTATION, value); + return DeterminePropertyFromNode( *childValue, Dali::Property::ROTATION, value, replacement); } else if(*childType == "rect") { - return SetPropertyFromNode( *childValue, Dali::Property::RECTANGLE, value); + return DeterminePropertyFromNode( *childValue, Dali::Property::RECTANGLE, value, replacement); } else if(*childType == "string") { - return SetPropertyFromNode( *childValue, Dali::Property::STRING, value); + return DeterminePropertyFromNode( *childValue, Dali::Property::STRING, value, replacement); } else if(*childType == "map") { - return SetPropertyFromNode( *childValue, Dali::Property::MAP, value); + return DeterminePropertyFromNode( *childValue, Dali::Property::MAP, value, replacement); } else if(*childType == "array") { - return SetPropertyFromNode( *childValue, Dali::Property::ARRAY, value); + return DeterminePropertyFromNode( *childValue, Dali::Property::ARRAY, value, replacement); } } @@ -111,7 +103,15 @@ bool Disambiguated(const TreeNode& child, // ConstantLut& constantLut, return false; } -bool SetPropertyFromNode( const TreeNode& node, Property::Type type, Property::Value& value ) + +bool DeterminePropertyFromNode( const TreeNode& node, Property::Type type, Property::Value& value) +{ + Replacement noReplacement; + return DeterminePropertyFromNode( node, type, value, noReplacement ); +} + +bool DeterminePropertyFromNode( const TreeNode& node, Property::Type type, Property::Value& value, + const Replacement& replacer ) { bool done = false; @@ -119,7 +119,7 @@ bool SetPropertyFromNode( const TreeNode& node, Property::Type type, Property::V { case Property::BOOLEAN: { - if( OptionalBoolean v = IsBoolean(node) ) + if( OptionalBoolean v = replacer.IsBoolean(node) ) { value = *v; done = true; @@ -128,7 +128,7 @@ bool SetPropertyFromNode( const TreeNode& node, Property::Type type, Property::V } case Property::FLOAT: { - if( OptionalFloat v = IsFloat(node) ) + if( OptionalFloat v = replacer.IsFloat(node) ) { value = *v; done = true; @@ -137,28 +137,16 @@ bool SetPropertyFromNode( const TreeNode& node, Property::Type type, Property::V } case Property::INTEGER: { - if( OptionalInteger v = IsInteger(node) ) + if( OptionalInteger v = replacer.IsInteger(node) ) { value = *v; done = true; } break; } - case Property::UNSIGNED_INTEGER: - { - if( OptionalInteger v = IsInteger(node) ) - { - if( *v >= 0 ) // with a loss of resolution.... - { - value = *v; - done = true; - } - } - break; - } case Property::VECTOR2: { - if( OptionalVector2 v = IsVector2(node) ) + if( OptionalVector2 v = replacer.IsVector2(node) ) { value = *v; done = true; @@ -167,7 +155,7 @@ bool SetPropertyFromNode( const TreeNode& node, Property::Type type, Property::V } case Property::VECTOR3: { - if( OptionalVector3 v = IsVector3(node) ) + if( OptionalVector3 v = replacer.IsVector3(node) ) { value = *v; done = true; @@ -176,16 +164,44 @@ bool SetPropertyFromNode( const TreeNode& node, Property::Type type, Property::V } case Property::VECTOR4: { - if( OptionalVector4 v = IsVector4(node) ) + if( OptionalVector4 v = replacer.IsVector4(node) ) { value = *v; done = true; - } + } + else if( OptionalString s = replacer.IsString(node) ) + { + Vector4 color; + done = ConvertStringToColor( *s, color ); + value = color; + } + else if( TreeNode::OBJECT == node.GetType() ) + { + // check for "r", "g" and "b" child color component nodes + OptionalInteger r = replacer.IsInteger( IsChild(node, "r") ); + OptionalInteger g = replacer.IsInteger( IsChild(node, "g") ); + OptionalInteger b = replacer.IsInteger( IsChild(node, "b") ); + if( r && g && b ) + { + float red( (*r) * (1.0f/255.0f) ); + float green( (*g) * (1.0f/255.0f) ); + float blue( (*b) * (1.0f/255.0f) ); + // check for optional "a" (alpha) node, default to fully opaque if it is not found. + float alpha( 1.0f ); + OptionalInteger a = replacer.IsInteger( IsChild(node, "a") ); + if( a ) + { + alpha = (*a) * (1.0f/255.0f); + } + value = Vector4( red, green, blue, alpha ); + done = true; + } + } break; } case Property::MATRIX3: { - if( OptionalMatrix3 v = IsMatrix3(node) ) + if( OptionalMatrix3 v = replacer.IsMatrix3(node) ) { value = *v; done = true; @@ -194,7 +210,7 @@ bool SetPropertyFromNode( const TreeNode& node, Property::Type type, Property::V } case Property::MATRIX: { - if( OptionalMatrix v = IsMatrix(node) ) + if( OptionalMatrix v = replacer.IsMatrix(node) ) { value = *v; done = true; @@ -203,7 +219,7 @@ bool SetPropertyFromNode( const TreeNode& node, Property::Type type, Property::V } case Property::RECTANGLE: { - if( OptionalRect v = IsRect(node) ) + if( OptionalRect v = replacer.IsRect(node) ) { value = *v; done = true; @@ -214,7 +230,7 @@ bool SetPropertyFromNode( const TreeNode& node, Property::Type type, Property::V { if(4 == node.Size()) { - if( OptionalVector4 ov = IsVector4(node) ) + if( OptionalVector4 ov = replacer.IsVector4(node) ) { const Vector4& v = *ov; // angle, axis as per spec @@ -226,7 +242,7 @@ bool SetPropertyFromNode( const TreeNode& node, Property::Type type, Property::V else { // degrees Euler as per spec - if( OptionalVector3 v = IsVector3(node) ) + if( OptionalVector3 v = replacer.IsVector3(node) ) { value = Quaternion(Radian(Degree((*v).x)), Radian(Degree((*v).y)), @@ -238,7 +254,7 @@ bool SetPropertyFromNode( const TreeNode& node, Property::Type type, Property::V } case Property::STRING: { - if( OptionalString v = IsString(node) ) + if( OptionalString v = replacer.IsString(node) ) { value = *v; done = true; @@ -247,205 +263,170 @@ bool SetPropertyFromNode( const TreeNode& node, Property::Type type, Property::V } case Property::ARRAY: { - if(node.Size()) + if( replacer.IsArray( node, value ) ) + { + done = true; + } + else if(node.Size()) { value = Property::Value(Property::ARRAY); + Property::Array* array = value.GetArray(); + unsigned int i = 0; TreeNode::ConstIterator iter(node.CBegin()); - for( ; i < node.Size(); ++i, ++iter) + + if( array ) { - Property::Value v; - if( SetPropertyFromNode( (*iter).second, v) ) + for( ; i < node.Size(); ++i, ++iter) { - value.AppendItem(v); + Property::Value childValue; + DeterminePropertyFromNode( (*iter).second, childValue, replacer ); + array->PushBack( childValue ); } - } - if( value.GetSize() == static_cast(node.Size()) ) - { - done = true; - } - else - { - done = false; + done = ( array->Count() == node.Size() ); } } break; } case Property::MAP: { - if(node.Size()) + if( replacer.IsMap( node, value ) ) + { + done = true; + } + else if(node.Size()) { value = Property::Value(Property::MAP); + Property::Map* map = value.GetMap(); + unsigned int i = 0; TreeNode::ConstIterator iter(node.CBegin()); - for( ; i < node.Size(); ++i, ++iter) + + if( map ) { - Property::Value v; - if( SetPropertyFromNode( (*iter).second, v) ) + for( ; i < node.Size(); ++i, ++iter) { - value.SetValue( (*iter).first, v ); + Property::Value childValue; + DeterminePropertyFromNode( (*iter).second, childValue, replacer ); + map->Insert( (*iter).first, childValue ); } - } - if( value.GetSize() == static_cast(node.Size()) ) - { - done = true; - } - else - { - done = false; + done = ( map->Count() == node.Size() ); } } break; } - case Property::TYPE_COUNT: case Property::NONE: { break; } - } + } // switch type return done; } +void DeterminePropertyFromNode( const TreeNode& node, Property::Value& value ) -bool SetPropertyFromNode( const TreeNode& node, Property::Value& value ) { - bool done = false; + Replacement replacer; + DeterminePropertyFromNode( node, value, replacer ); +} - // some values are ambiguous as we have no Property::Type but can be disambiguated in the json +void DeterminePropertyFromNode( const TreeNode& node, Property::Value& value, + const Replacement& replacer ) +{ - // Currently Rotations and Rectangle must always be disambiguated when a type isnt available - if( Disambiguated( node, value ) ) - { - done = true; - } - else + TreeNode::NodeType nodeType = node.GetType(); + + // Some values are ambiguous as we have no Property::Type but can be disambiguated in the JSON. + // Currently Rotations and Rectangle must always be disambiguated when a type isn't available + if( !Disambiguated( node, value, replacer ) ) { + bool done = false; + + // Here, nodes are handled with the following precedence order: + // 1) Nodes with children, that have type ARRAY: Checked for array types including vectors and matrices. + // 2) Nodes without children, that do not have type ARRAY OR OBJECT: Checked for primitive types (int / float /etc). + // 3) If no match so far; If type is OBJECT: attempt to create as a Property::Map. + // 4) If no match still; Create as array. + + // First handle nodes with children. if( node.Size() ) { - // our current heuristic for deciding an array is actually a vector and not say a map - // is to check if the values are all floats - bool allNumbers = true; - for(TreeConstIter iter = node.CBegin(); iter != node.CEnd(); ++iter) + // Handle array types. + if( nodeType == TreeNode::ARRAY ) { - OptionalFloat f = IsFloat((*iter).second); - if(!f) + // our current heuristic for deciding an array is actually a vector and not say a map + // is to check if the values are all floats + bool allNumbers = true; + for( TreeConstIter iter = node.CBegin(); iter != node.CEnd(); ++iter ) { - allNumbers = false; - break; + OptionalFloat checkFloat = IsFloat( ( *iter ).second ); + if( !checkFloat ) + { + allNumbers = false; + break; + } } - } - if( allNumbers ) - { - // prefer finding vectors over presuming composite Property::Array... - if( OptionalMatrix v = IsMatrix(node) ) - { - value = *v; - done = true; - } - else if( OptionalMatrix3 v = IsMatrix3(node) ) + if( allNumbers ) { - value = *v; - done = true; - } - if( OptionalVector4 v = IsVector4(node) ) - { - value = *v; - done = true; - } - else if( OptionalVector3 v = IsVector3(node) ) - { - value = *v; - done = true; - } - else if( OptionalVector2 v = IsVector2(node) ) - { - value = *v; - done = true; - } - else if( 4 == node.Size() ) - { - if( OptionalVector4 v = IsVector4(node) ) + // prefer finding vectors over presuming composite Property::Array... + if( OptionalMatrix v = IsMatrix( node ) ) { value = *v; done = true; } - } - else - { - value = Property::Value(Property::ARRAY); - Property::Value v; - - for(TreeConstIter iter = node.CBegin(); iter != node.CEnd(); ++iter) + else if( OptionalMatrix3 v = IsMatrix3( node ) ) { - if( SetPropertyFromNode( (*iter).second, v) ) - { - value.AppendItem(v); - done = true; - } + value = *v; + done = true; } - } - } - - if(!done) - { - // presume an array or map - // container of size 1 - TreeNode::ConstIterator iter = node.CBegin(); - - // its seems legal with current json parser for a map to have an empty key - // but here we take that to mean the structure is a list - if( ((*iter).first) == 0 ) - { - value = Property::Value(Property::ARRAY); - Property::Value v; - for(unsigned int i = 0; i < node.Size(); ++i, ++iter) + else if( OptionalVector4 v = IsVector4( node ) ) { - if( SetPropertyFromNode( (*iter).second, v) ) - { - value.AppendItem(v); - done = true; - } + value = *v; + done = true; } - } - else - { - value = Property::Value(Property::MAP); - Property::Value v; - for(unsigned int i = 0; i < node.Size(); ++i, ++iter) + else if( OptionalVector3 v = IsVector3( node ) ) + { + value = *v; + done = true; + } + else if( OptionalVector2 v = IsVector2( node ) ) + { + value = *v; + done = true; + } + else if( 4 == node.Size() ) { - if( SetPropertyFromNode( (*iter).second, v) ) + if( OptionalVector4 v = IsVector4( node ) ) { - value.SetValue((*iter).first, v); + value = *v; done = true; } } } - } // if!done + } } // if node.size() - else // if( 0 == node.size() ) + else if( ( nodeType != TreeNode::OBJECT ) && ( nodeType != TreeNode::ARRAY ) ) { // no children so either one of bool, float, integer, string - OptionalBoolean aBool = IsBoolean(node); - OptionalInteger anInt = IsInteger(node); - OptionalFloat aFloat = IsFloat(node); - OptionalString aString = IsString(node); + OptionalBoolean aBool = replacer.IsBoolean( node ); + OptionalInteger anInt = replacer.IsInteger( node ); + OptionalFloat aFloat = replacer.IsFloat( node ); + OptionalString aString = replacer.IsString( node ); - if(aBool) + if( aBool ) { // a bool is also an int but here we presume int - if(anInt) + if( anInt ) { value = *anInt; - done = true; } else { value = *aBool; - done = true; } } else @@ -454,31 +435,70 @@ bool SetPropertyFromNode( const TreeNode& node, Property::Value& value ) // {"value":"123"} // {"value":123} // This means we can't have a string with purely numeric content without disambiguation. - if(aFloat) + if( aFloat ) { value = *aFloat; - done = true; } - else if(anInt) + else if( anInt ) { value = *anInt; - done = true; } else { - // string always succeeds with the current json parser so its last value = *aString; - done = true; } - } // if aBool + done = true; } // if( node.size() ) - } // if Disambiguated() + // If we have not created a value so far, attempt to create a Map or Array. + if( !done ) + { + // We are guaranteed to have at least one entry as this has been checked already. + TreeConstIter containerIterator = node.CBegin(); + TreeConstIter containerEnd = node.CEnd(); + + // The TreeNode::OBJECT type implies a Property::Map. + if( nodeType == TreeNode::OBJECT ) + { + // We have a key, treat container as a Map. + value = Property::Value( Property::MAP ); + Property::Map* map = value.GetMap(); - return done; -} // bool SetPropertyFromNode( const TreeNode& node, Property::Value& value ) + if( map ) + { + // Iterate through container to add all entries. + for( ; containerIterator != containerEnd; ++containerIterator ) + { + Property::Value childValue; + DeterminePropertyFromNode( ( *containerIterator ).second, childValue, replacer ); + map->Insert( ( *containerIterator ).first, childValue ); + } + } + } + else + { + // We don't have a key, treat container as an array. + // Note: We don't check if the node type is array here, as we want to cope with unknowns by creating an array also. + // This is the fall-back if no other types could be created. + value = Property::Value( Property::ARRAY ); + Property::Array* array = value.GetArray(); + + if( array ) + { + // Iterate through container to add all entries. + for( ; containerIterator != containerEnd; ++containerIterator ) + { + Property::Value childValue; + DeterminePropertyFromNode( ( *containerIterator ).second, childValue, replacer ); + array->PushBack( childValue ); + } + } + } + } // if !done + } // if !Disambiguated() +} } // namespace Internal