X-Git-Url: http://review.tizen.org/git/?p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git;a=blobdiff_plain;f=dali-toolkit%2Fdevel-api%2Fvisuals%2Fimage-visual-properties-devel.h;h=a10a3f814bef075813c257dafb51e01847409b35;hp=acb9b1193587d35b548aebf6704f8c8aebdfaa7d;hb=55e5ea8082729deca6f0f43f01aeae8dd51a4bdb;hpb=d00467f4821a9d7509d195473c5a482a1e9a5200 diff --git a/dali-toolkit/devel-api/visuals/image-visual-properties-devel.h b/dali-toolkit/devel-api/visuals/image-visual-properties-devel.h index acb9b11..a10a3f8 100644 --- a/dali-toolkit/devel-api/visuals/image-visual-properties-devel.h +++ b/dali-toolkit/devel-api/visuals/image-visual-properties-devel.h @@ -2,7 +2,7 @@ #define DALI_TOOLKIT_DEVEL_API_VISUALS_IMAGE_VISUAL_PROPERTIES_DEVEL_H /* - * Copyright (c) 2017 Samsung Electronics Co., Ltd. + * Copyright (c) 2020 Samsung Electronics Co., Ltd. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. @@ -23,98 +23,173 @@ namespace Dali { - namespace Toolkit { - namespace DevelImageVisual { - -/** - * @brief The policy determining if the image is loaded when the visual is staged or created. - */ -namespace LoadPolicy +namespace Property { - -/** - * @brief The available named elements that define the LoadPolicy. - */ enum Type { - IMMEDIATE = 0, ///< The image is loaded when the ImageVisual is created. - ATTACHED ///< The image is loaded when the ImageVisual is attached to the stage. + URL = Dali::Toolkit::ImageVisual::Property::URL, + FITTING_MODE = Dali::Toolkit::ImageVisual::Property::FITTING_MODE, + SAMPLING_MODE = Dali::Toolkit::ImageVisual::Property::SAMPLING_MODE, + DESIRED_WIDTH = Dali::Toolkit::ImageVisual::Property::DESIRED_WIDTH, + DESIRED_HEIGHT = Dali::Toolkit::ImageVisual::Property::DESIRED_HEIGHT, + SYNCHRONOUS_LOADING = Dali::Toolkit::ImageVisual::Property::SYNCHRONOUS_LOADING, + BORDER_ONLY = Dali::Toolkit::ImageVisual::Property::BORDER_ONLY, + PIXEL_AREA = Dali::Toolkit::ImageVisual::Property::PIXEL_AREA, + WRAP_MODE_U = Dali::Toolkit::ImageVisual::Property::WRAP_MODE_U, + WRAP_MODE_V = Dali::Toolkit::ImageVisual::Property::WRAP_MODE_V, + BORDER = Dali::Toolkit::ImageVisual::Property::BORDER, + ATLASING = Dali::Toolkit::ImageVisual::Property::ATLASING, + ALPHA_MASK_URL = Dali::Toolkit::ImageVisual::Property::ALPHA_MASK_URL, + BATCH_SIZE = Dali::Toolkit::ImageVisual::Property::BATCH_SIZE, + CACHE_SIZE = Dali::Toolkit::ImageVisual::Property::CACHE_SIZE, + FRAME_DELAY = Dali::Toolkit::ImageVisual::Property::FRAME_DELAY, + MASK_CONTENT_SCALE = Dali::Toolkit::ImageVisual::Property::MASK_CONTENT_SCALE, + CROP_TO_MASK = Dali::Toolkit::ImageVisual::Property::CROP_TO_MASK, + LOAD_POLICY = Dali::Toolkit::ImageVisual::Property::LOAD_POLICY, + RELEASE_POLICY = Dali::Toolkit::ImageVisual::Property::RELEASE_POLICY, + ORIENTATION_CORRECTION = Dali::Toolkit::ImageVisual::Property::ORIENTATION_CORRECTION, + + /** + * @brief Overlays the auxiliary image on top of an NPatch image. + * + * The resulting visual image will be at least as large as the + * smallest possible n-patch or the auxiliary image, whichever is + * larger. + * + * @details Name "auxiliaryImage", Type Property::STRING, URL of the image. + * @note Default true + */ + AUXILIARY_IMAGE = ORIENTATION_CORRECTION + 1, + + /** + * @brief An alpha value for mixing between the masked main NPatch image and the auxiliary image + * @details Name "auxiliaryImageAlpha", Type Property::FLOAT, between 0 and 1 + * @note Default 0 + */ + AUXILIARY_IMAGE_ALPHA = ORIENTATION_CORRECTION + 2, + + /** + * @brief The number of times the AnimatedImageVisual or AnimatedVectorImageVisual will be looped. + * @details Name "loopCount", type Property::INTEGER. + * @note For Animated images only. Default -1. if < 0, loop unlimited. else, loop loopCount times. + */ + LOOP_COUNT = ORIENTATION_CORRECTION + 3, + + /** + * @brief The playing range the AnimatedVectorImageVisual will use. + * + * Animation will play between the values specified. The array can have two integer values. + * Or it can have one or two strings, which are markers. More will be ignored. + * Both values should be between 0 and the total frame number, otherwise they will be ignored. + * If the range provided is not in proper order ( minimum, maximum ), it will be reordered. + * + * A marker has its start frame and end frame. + * Animation will play between the start frame and the end frame of the marker if one marker is specified. + * Or animation will play between the start frame of the first marker and the end frame of the second marker if two markers are specified. + * + * @details Name "playRange", Type Property::ARRAY of Property::INTEGER or Property::ARRAY of Property::STRING. + * @note Default 0 and the total frame number. + */ + PLAY_RANGE = ORIENTATION_CORRECTION + 4, + + /** + * @brief The playing state the AnimatedVectorImageVisual will use. + * @details Name "playState", Type PlayState::Type (Property::INTEGER) + * @note This property is read-only. + */ + PLAY_STATE = ORIENTATION_CORRECTION + 5, + + /** + * @brief The current frame number the AnimatedVectorImageVisual will use. + * @details Name "currentFrameNumber", Type Property::INTEGER, between [0, the maximum frame number] or between the play range if specified + * @note This property is read-only. + */ + CURRENT_FRAME_NUMBER = ORIENTATION_CORRECTION + 6, + + /** + * @brief The total frame number the AnimatedVectorImageVisual will use. + * @details Name "totalFrameNumber", Type Property::INTEGER. + * @note This property is read-only. + */ + TOTAL_FRAME_NUMBER = ORIENTATION_CORRECTION + 7, + + /** + * @brief The stop behavior the AnimatedImageVisual and AnimatedVectorImageVisual will use. + * @details Name "stopBehavior", Type StopBehavior::Type (Property::INTEGER) + * @note Default value is StopBehavior::CURRENT_FRAME. + */ + STOP_BEHAVIOR = ORIENTATION_CORRECTION + 8, + + /** + * @brief The looping mode the AnimatedVectorImageVisual will use. + * @details Name "loopingMode", Type LoopingMode::Type (Property::INTEGER) + * @note Default value is LoopingMode::RESTART. + */ + LOOPING_MODE = ORIENTATION_CORRECTION + 9, + + /** + * @brief The content information the AnimatedVectorImageVisual will use. + * @details Name "contentInfo", Type Property::MAP. + * The map contains the layer name as a key and Property::Array as a value. + * And the array contains 2 integer values which are the frame numbers, the start frame number and the end frame number of the layer. + * @note This property is read-only. + */ + CONTENT_INFO = ORIENTATION_CORRECTION + 10, + + /** + * @brief Whether to redraw the image when the visual is scaled down. + * @details Name "redrawInScalingDown", type Property::BOOLEAN. + * @note It is used in the AnimatedVectorImageVisual. The default is true. + */ + REDRAW_IN_SCALING_DOWN }; -} // namespace LoadPolicy +} //namespace Property /** - * @brief The policy determining when a image is deleted from the cache in relation to the ImageVisual lifetime. - * @note If the texture is being shared by another visual it persist if still required. + * @brief Enumeration for what state the animation is in. */ -namespace ReleasePolicy +namespace PlayState { +enum Type +{ + STOPPED, ///< Animation has stopped + PLAYING, ///< The animation is playing + PAUSED ///< The animation is paused +}; + +} // namespace PlayState /** - * @brief The available named elements that define the ReleasePolicy. + * @brief Enumeration for what to do when the animation is stopped. */ +namespace StopBehavior +{ enum Type { - DETACHED = 0, ///< Image deleted from cache when ImageVisual detached from stage. - DESTROYED, ///< Image deleted from cache when ImageVisual destroyed. - NEVER ///< Image is never deleted, will survive the lifetime of the application. + CURRENT_FRAME, ///< When the animation is stopped, the current frame is shown. + FIRST_FRAME, ///< When the animation is stopped, the first frame is shown. + LAST_FRAME ///< When the animation is stopped, the last frame is shown. }; -} // namespace ReleasePolicy; +} // namespace StopBehavior -namespace Property +/** + * @brief Enumeration for what looping mode is in. + */ +namespace LoopingMode { - enum Type { - URL = Dali::Toolkit::ImageVisual::Property::URL, - FITTING_MODE = Dali::Toolkit::ImageVisual::Property::FITTING_MODE, - SAMPLING_MODE = Dali::Toolkit::ImageVisual::Property::SAMPLING_MODE, - DESIRED_WIDTH = Dali::Toolkit::ImageVisual::Property::DESIRED_WIDTH, - DESIRED_HEIGHT = Dali::Toolkit::ImageVisual::Property::DESIRED_HEIGHT, - SYNCHRONOUS_LOADING = Dali::Toolkit::ImageVisual::Property::SYNCHRONOUS_LOADING, - BORDER_ONLY = Dali::Toolkit::ImageVisual::Property::BORDER_ONLY, - PIXEL_AREA = Dali::Toolkit::ImageVisual::Property::PIXEL_AREA, - WRAP_MODE_U = Dali::Toolkit::ImageVisual::Property::WRAP_MODE_U, - WRAP_MODE_V = Dali::Toolkit::ImageVisual::Property::WRAP_MODE_V, - BORDER = Dali::Toolkit::ImageVisual::Property::BORDER, - ATLASING = Dali::Toolkit::ImageVisual::Property::ATLASING, - ALPHA_MASK_URL = Dali::Toolkit::ImageVisual::Property::ALPHA_MASK_URL, - BATCH_SIZE = Dali::Toolkit::ImageVisual::Property::BATCH_SIZE, - CACHE_SIZE = Dali::Toolkit::ImageVisual::Property::CACHE_SIZE, - FRAME_DELAY = Dali::Toolkit::ImageVisual::Property::FRAME_DELAY, - MASK_CONTENT_SCALE = Dali::Toolkit::ImageVisual::Property::MASK_CONTENT_SCALE, - CROP_TO_MASK = Dali::Toolkit::ImageVisual::Property::CROP_TO_MASK, - - /** - * @brief The policy to determine when an image should be loaded. - * @details Name "loadPolicy", Type LoadPolicy::Type (Property::INTEGER)or Property::STRING. - * @note Default LoadPolicy::ATTACHED - * @see LoadPolicy::Type - */ - LOAD_POLICY = CROP_TO_MASK + 1, - - /** - * @brief The policy to determine when an image should no longer be cached. - * @details Name "releasePolicy", Type ReleasePolicy::Type (Property::INTEGER) or Property::STRING - * @note Default ReleasePolicy::DESTROYED - * @see ReleasePolicy::Type - */ - RELEASE_POLICY = CROP_TO_MASK + 2, - - /** - * @brief Determines if image orientation should be corrected so the image displays as it was intended. - * @details Name "orientationCorrection", Type Property::BOOLEAN, if true the image's orientation will be corrected. - * @note Default true - */ - ORIENTATION_CORRECTION = CROP_TO_MASK + 3, + RESTART, ///< When the animation arrives at the end in looping mode, the animation restarts from the beginning. + AUTO_REVERSE ///< When the animation arrives at the end in looping mode, the animation reverses direction and runs backwards again. }; -} //namespace Property +} // namespace LoopingMode } // namespace DevelImageVisual