X-Git-Url: http://review.tizen.org/git/?p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git;a=blobdiff_plain;f=dali-toolkit%2Fdevel-api%2Fvisual-factory%2Fvisual-base.h;h=65fb275c0043a10dbc52c39a310dd42e1070c4b7;hp=f7ffb51d42f5a68359d6e6649046a360cf151fc8;hb=8b9e1eb2a98b0cbfb30286e097fc03e9c5e6410d;hpb=cb93c3930ba6271ae4b93a46fbb518833d580651 diff --git a/dali-toolkit/devel-api/visual-factory/visual-base.h b/dali-toolkit/devel-api/visual-factory/visual-base.h index f7ffb51..65fb275 100644 --- a/dali-toolkit/devel-api/visual-factory/visual-base.h +++ b/dali-toolkit/devel-api/visual-factory/visual-base.h @@ -1,7 +1,7 @@ #ifndef DALI_TOOLKIT_VISUAL_BASE_H #define DALI_TOOLKIT_VISUAL_BASE_H /* - * Copyright (c) 2016 Samsung Electronics Co., Ltd. + * Copyright (c) 2017 Samsung Electronics Co., Ltd. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. @@ -52,27 +52,23 @@ namespace Visual * | transform | MAP | * * where \b customShader is a map with at least one of the following properties: - * | %Property Name | Type | Required | Default | Description | - * |-------------------------|------------------|----------|---------|-------------| - * | vertexShader | STRING | No | "" | Vertex shader code| - * | fragmentShader | STRING | No | "" | Fragment shader code| - * | subdivideGridX | INTEGER | No | 1 | How to subdivide the grid along X | - * | subdivideGridY | INTEGER | No | 1 | How to subdivide the grid along Y | - * | shaderHints | INTEGER or ARRAY of STRING | No | NONE | Bitmask of hints @sa Dali::Shader::Hint | + * | %Property Name | Type | Required | Default | Description | + * |-------------------------|----------------------------|----------|---------|-----------------------------------------| + * | vertexShader | STRING | No | "" | Vertex shader code | + * | fragmentShader | STRING | No | "" | Fragment shader code | + * | subdivideGridX | INTEGER | No | 1 | How to subdivide the grid along X | + * | subdivideGridY | INTEGER | No | 1 | How to subdivide the grid along Y | + * | shaderHints | INTEGER or ARRAY of STRING | No | NONE | Bitmask of hints @sa Dali::Shader::Hint | * * and \b transform is a map with the following properties: - * | %Property Name | Type | Required | Default |Description | - * |-------------------------|------------------|----------|---------|------------| - * | offset | VECTOR2 | No | (0,0) | Offset of visual from origin | - * | size | VECTOR2 | No | (1,1) | size of visual | - * | origin | INTEGER or STRING | No | CENTER | origin of the visual @sa Dali::Toolkit::Align | - * | anchorPoint | INTEGER or STRING | No | CENTER | anchor point of the visual @sa Dali::Toolkit::Align | - * | offsetSizeMode | VECTOR4 | No | (0,0,0,0) | See below | - * - * - * offsetSizeMode describes whether the offset and the size are - * relative or absolute by using 0 or 1 respectively in the corresponding - * components (offsetSizeMode.xy for offset.xy; offsetSizeMode.zw for size.xy). + * | %Property Name | Type | Required | Default | Description | + * |-------------------------|-------------------|----------|------------------------|-----------------------------------------------------| + * | offset | VECTOR2 | No | (0,0) | Offset of visual from origin | + * | size | VECTOR2 | No | (1,1) | size of visual | + * | origin | INTEGER or STRING | No | CENTER | origin of the visual @sa Dali::Toolkit::Align | + * | anchorPoint | INTEGER or STRING | No | CENTER | anchor point of the visual @sa Dali::Toolkit::Align | + * | offsetPolicy | VECTOR2 | No | ( RELATIVE, RELATIVE ) | @sa Dali::Toolkit::DevelVisual::Transform::Policy | + * | sizePolicy | VECTOR2 | No | ( RELATIVE, RELATIVE ) | @sa Dali::Toolkit::DevelVisual::Transform::Policy | * * Relative means that the component describes a factor of the parent control size; * size.x = 1 means full width; size.y = 0.5 means half height. @@ -174,14 +170,14 @@ public: * * @param[in] index The depth index of this visual. */ - void SetDepthIndex( float index ); + void SetDepthIndex( int index ); /** * @brief Get the depth index of this visual * * @return The depth index of this visual. */ - float GetDepthIndex() const; + int GetDepthIndex() const; /** * @brief Create the property map representing this visual.