X-Git-Url: http://review.tizen.org/git/?p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git;a=blobdiff_plain;f=dali-toolkit%2Fdevel-api%2Ftransition-effects%2Fcube-transition-effect.h;h=198d3521598516f5914906032b43522fb638ac14;hp=05546a93e7b6cfae6941e75d13c512b90bbcb92d;hb=47e2614d87c96f3144617e250eb1584a7b1b3755;hpb=2078fd4ac40a042eed5d62239e70745aea8f8fba diff --git a/dali-toolkit/devel-api/transition-effects/cube-transition-effect.h b/dali-toolkit/devel-api/transition-effects/cube-transition-effect.h index 05546a9..198d352 100644 --- a/dali-toolkit/devel-api/transition-effects/cube-transition-effect.h +++ b/dali-toolkit/devel-api/transition-effects/cube-transition-effect.h @@ -21,6 +21,9 @@ // INTERNAL INCLUDES #include +// EXTERNAL INCLUDES +#include + namespace Dali { @@ -135,17 +138,17 @@ public: bool IsTransitioning(); /** - * Set the current image to transition from + * Set the current texture to transition from * if using this same effect continually, only need to set once - * @param[in] image The current image + * @param[in] texture The current texture */ - void SetCurrentImage(Image image); + void SetCurrentTexture( Texture texture ); /** - * Set the target image to transit to - * @param[in] image The new Image showing on stage + * Set the target texture to transit to + * @param[in] texture The new Texture showing on stage */ - void SetTargetImage(Image image); + void SetTargetTexture( Texture texture ); /** * Activate the transition animation with horizontally left/right panGesture @@ -184,13 +187,13 @@ public: public: //Signal //Transition animation completed signal - typedef Signal< void ( CubeTransitionEffect, Image ) > TransitionCompletedSignalType; + typedef Signal< void ( CubeTransitionEffect, Texture ) > TransitionCompletedSignalType; /** * Signal emitted when the transition has completed animation * A callback of the following type may be connected * @code - * void YourCallbackName( CubeTransitionEffect cubeEffect, Image currentImage ); + * void YourCallbackName( CubeTransitionEffect cubeEffect, Texture currentTexture ); * @endcode * @return The Signal to connect to. */