X-Git-Url: http://review.tizen.org/git/?p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git;a=blobdiff_plain;f=dali-toolkit%2Fdevel-api%2Ftransition-effects%2Fcube-transition-effect.cpp;h=6cd9de45675e6fe0760400c0767ac6a71e47a7a6;hp=6ba444e17ff1d932406403cdec471d30719e20f2;hb=d28d8f3cbe9319ce809582b7a0becccc374d8192;hpb=f58b8383147de70affa1e3949cf1c6757d705d3c diff --git a/dali-toolkit/devel-api/transition-effects/cube-transition-effect.cpp b/dali-toolkit/devel-api/transition-effects/cube-transition-effect.cpp index 6ba444e..6cd9de4 100644 --- a/dali-toolkit/devel-api/transition-effects/cube-transition-effect.cpp +++ b/dali-toolkit/devel-api/transition-effects/cube-transition-effect.cpp @@ -35,14 +35,20 @@ CubeTransitionEffect::~CubeTransitionEffect() { } -CubeTransitionEffect::CubeTransitionEffect(Internal::CubeTransitionEffect* impl) -: BaseHandle(impl) +CubeTransitionEffect::CubeTransitionEffect( Internal::CubeTransitionEffect& implementation ) +: Control( implementation ) { } +CubeTransitionEffect::CubeTransitionEffect( Dali::Internal::CustomActor* internal ) +: Control( internal ) +{ + VerifyCustomActorPointer(internal); +} + CubeTransitionEffect CubeTransitionEffect::DownCast( BaseHandle handle ) { - return CubeTransitionEffect( dynamic_cast< Dali::Toolkit::Internal::CubeTransitionEffect* >( handle.GetObjectPtr() ) ); + return Control::DownCast( handle ); } void CubeTransitionEffect::SetTransitionDuration( float duration ) @@ -65,24 +71,19 @@ float CubeTransitionEffect::GetCubeDisplacement() const return GetImpl(*this).GetCubeDisplacement(); } -Actor CubeTransitionEffect::GetRoot() -{ - return GetImpl(*this).GetRoot(); -} - -bool CubeTransitionEffect::IsTransiting() +bool CubeTransitionEffect::IsTransitioning() { - return GetImpl(*this).IsTransiting(); + return GetImpl(*this).IsTransitioning(); } -void CubeTransitionEffect::SetCurrentImage(ImageActor imageActor) +void CubeTransitionEffect::SetCurrentTexture( Texture texture ) { - GetImpl(*this).SetCurrentImage( imageActor ); + GetImpl(*this).SetCurrentTexture( texture ); } -void CubeTransitionEffect::SetTargetImage(ImageActor imageActor) +void CubeTransitionEffect::SetTargetTexture( Texture texture ) { - GetImpl(*this).SetTargetImage( imageActor ); + GetImpl(*this).SetTargetTexture( texture ); } void CubeTransitionEffect::StartTransition( bool toNextImage )