X-Git-Url: http://review.tizen.org/git/?p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git;a=blobdiff_plain;f=dali-toolkit%2Fdevel-api%2Fshader-effects%2Fswirl-effect.h;h=c8c61bb5735fd519ee9143196c51c7ac437e5fff;hp=af90eeaabf64c91f9ea6de393234a7e369c48c73;hb=0de4495ae0ad22b60ce3d1257e30628ea518f377;hpb=c3f7ea6cb0c0b75c2276193aff88b5c7a679a2d5 diff --git a/dali-toolkit/devel-api/shader-effects/swirl-effect.h b/dali-toolkit/devel-api/shader-effects/swirl-effect.h index af90eea..c8c61bb 100644 --- a/dali-toolkit/devel-api/shader-effects/swirl-effect.h +++ b/dali-toolkit/devel-api/shader-effects/swirl-effect.h @@ -2,7 +2,7 @@ #define __DALI_TOOLKIT_SHADER_EFFECT_SWIRL_H__ /* - * Copyright (c) 2015 Samsung Electronics Co., Ltd. + * Copyright (c) 2016 Samsung Electronics Co., Ltd. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. @@ -19,7 +19,7 @@ */ // EXTERNAL INCLUDES -#include +#include namespace Dali { @@ -80,7 +80,6 @@ inline ShaderEffect CreateSwirlEffect( bool warp ) Dali::ShaderEffect shaderEffect = Dali::ShaderEffect::New( "", fragmentShader, - Dali::GeometryType( GEOMETRY_TYPE_IMAGE ), ShaderEffect::GeometryHints( ShaderEffect::HINT_BLENDING | ShaderEffect::HINT_GRID )); shaderEffect.SetUniform( "uAngle", 0.0f );