X-Git-Url: http://review.tizen.org/git/?p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git;a=blobdiff_plain;f=dali-toolkit%2Fdevel-api%2Fshader-effects%2Fspot-effect.h;h=2cff9ee5fdec53da3a293c40248f938a378f8a1c;hp=7880421d57c6947cae707b62e09ad7bc6f531b45;hb=40e6eada47390ac9be4db5fbe210cc5d23c8ebcd;hpb=d9c164e4530e354cd14dc4a1a658070ba55e99b8 diff --git a/dali-toolkit/devel-api/shader-effects/spot-effect.h b/dali-toolkit/devel-api/shader-effects/spot-effect.h index 7880421..2cff9ee 100644 --- a/dali-toolkit/devel-api/shader-effects/spot-effect.h +++ b/dali-toolkit/devel-api/shader-effects/spot-effect.h @@ -48,7 +48,7 @@ inline ShaderEffect CreateSpotEffect() "\n" "void main()\n" "{\n" - " mediump vec4 world = vec4(aPosition, 1.0);\n" + " mediump vec4 world = vec4(aPosition*uSize.xy, 0.0, 1.0);\n" " \n" " mediump vec2 d = vec2(world.xy - uCenter);\n" " mediump float dist = length(d);\n" @@ -57,7 +57,7 @@ inline ShaderEffect CreateSpotEffect() " vRange = max(0.1, range);\n" " \n" " gl_Position = uMvpMatrix * world;\n" - " vTexCoord = aTexCoord;\n" + " vTexCoord = mix( uTextureRect.xy, uTextureRect.zw, aPosition + vec2(0.5) );\n;\n" "}"); std::string fragmentShader(