X-Git-Url: http://review.tizen.org/git/?p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git;a=blobdiff_plain;f=dali-toolkit%2Fdevel-api%2Fshader-effects%2Fspot-effect.h;h=054942e1c3b4aa26f0de2392c17fafcc072a958a;hp=c41e0f42732fdb05518c0247bdd795f29d305964;hb=848787435a85536032861126d0feffe7b1870911;hpb=c3f7ea6cb0c0b75c2276193aff88b5c7a679a2d5 diff --git a/dali-toolkit/devel-api/shader-effects/spot-effect.h b/dali-toolkit/devel-api/shader-effects/spot-effect.h index c41e0f4..054942e 100644 --- a/dali-toolkit/devel-api/shader-effects/spot-effect.h +++ b/dali-toolkit/devel-api/shader-effects/spot-effect.h @@ -57,7 +57,7 @@ inline ShaderEffect CreateSpotEffect() " vRange = max(0.1, range);\n" " \n" " gl_Position = uMvpMatrix * world;\n" - " vTexCoord = aTexCoord;\n" + " vTexCoord = mix( sTextureRect.xy, sTextureRect.zw, aTexCoord );\n" "}"); std::string fragmentShader( @@ -70,7 +70,6 @@ inline ShaderEffect CreateSpotEffect() Dali::ShaderEffect shaderEffect = Dali::ShaderEffect::New( vertexShader, fragmentShader, - Dali::GeometryType( GEOMETRY_TYPE_IMAGE ), ShaderEffect::GeometryHints( ShaderEffect::HINT_GRID )); shaderEffect.SetUniform( "uCenter", Vector2(0.0f, 0.0f) );