X-Git-Url: http://review.tizen.org/git/?p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git;a=blobdiff_plain;f=dali-toolkit%2Fdevel-api%2Fshader-effects%2Fripple-effect.h;h=dd7198204997c015238cc6b1aed038fba559344c;hp=39d0a13d18602105b3df5a9b1a4ea83e9d6d6bec;hb=40e6eada47390ac9be4db5fbe210cc5d23c8ebcd;hpb=ed63bc786cfe75f3ea8731ffa0d5d92d87a0131c diff --git a/dali-toolkit/devel-api/shader-effects/ripple-effect.h b/dali-toolkit/devel-api/shader-effects/ripple-effect.h index 39d0a13..dd71982 100644 --- a/dali-toolkit/devel-api/shader-effects/ripple-effect.h +++ b/dali-toolkit/devel-api/shader-effects/ripple-effect.h @@ -52,7 +52,7 @@ inline ShaderEffect CreateRippleEffect() "{\n" "float lighting = uAmplitude * 0.02;\n" "float waveLength = uAmplitude * 0.0016;\n" - "vec4 world = uModelView * vec4(aPosition,1.0);\n" + "vec4 world = uModelView * vec4(aPosition*uSize.xy, 0.0, 1.0);\n" "vec2 d = vec2(world.x - uCenter.x, world.y - uCenter.y);\n" "float dist = length(d);\n" "float amplitude = cos(uTime - dist*waveLength);\n" @@ -67,7 +67,7 @@ inline ShaderEffect CreateRippleEffect() "}\n" "vShade = 1.0 - (dot * slope);\n" "vLight = max(0.0, dot * -slope);\n" - "vTexCoord = aTexCoord;\n" + "vTexCoord = mix( uTextureRect.xy, uTextureRect.zw, aPosition + vec2(0.5) );\n;\n" "}" ); // append the default version