X-Git-Url: http://review.tizen.org/git/?p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git;a=blobdiff_plain;f=dali-toolkit%2Fdevel-api%2Fshader-effects%2Fmotion-blur-effect.h;h=70fd9672baecb864766ad16f2b484040996476a8;hp=9e6adc7e9fed597eaf85133eb1a5fa58cf2c5f96;hb=11ed6421771d05113ae1a6510167d8c2557ac20e;hpb=4ee66864e6f96d6de8c4f0b8beed439c0f3508d1 diff --git a/dali-toolkit/devel-api/shader-effects/motion-blur-effect.h b/dali-toolkit/devel-api/shader-effects/motion-blur-effect.h index 9e6adc7..70fd967 100644 --- a/dali-toolkit/devel-api/shader-effects/motion-blur-effect.h +++ b/dali-toolkit/devel-api/shader-effects/motion-blur-effect.h @@ -2,7 +2,7 @@ #define __DALI_TOOLKIT_SHADER_EFFECT_MOTION_BLUR_H__ /* - * Copyright (c) 2015 Samsung Electronics Co., Ltd. + * Copyright (c) 2016 Samsung Electronics Co., Ltd. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. @@ -19,7 +19,13 @@ */ // EXTERNAL INCLUDES -#include +#include +#include +#include +#include + +// INTERNAL INCLUDES +#include namespace Dali { @@ -223,16 +229,15 @@ inline Property::Map CreateMotionBlurEffect() Property::Map map; Property::Map customShader; - customShader[ "vertexShader" ] = vertexSource; - customShader[ "fragmentShader" ] = fragmentSource; + customShader[ Visual::Shader::Property::VERTEX_SHADER ] = vertexSource; + customShader[ Visual::Shader::Property::FRAGMENT_SHADER ] = fragmentSource; - customShader[ "subdivideGridX" ] = 10; - customShader[ "subdivideGridY" ] = 10; + customShader[ Visual::Shader::Property::SUBDIVIDE_GRID_X ] = 10; + customShader[ Visual::Shader::Property::SUBDIVIDE_GRID_Y ] = 10; - // NOTE: we must turn on alpha blending for the actor (HINT_BLENDING) - customShader[ "hints" ] = "outputIsTransparent"; + customShader[ Visual::Shader::Property::HINTS ] = Shader::Hint::OUTPUT_IS_TRANSPARENT; - map[ "shader" ] = customShader; + map[ Visual::Property::SHADER ] = customShader; return map; }