X-Git-Url: http://review.tizen.org/git/?p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git;a=blobdiff_plain;f=dali-toolkit%2Fdevel-api%2Fshader-effects%2Fmotion-blur-effect.h;h=70fd9672baecb864766ad16f2b484040996476a8;hp=8e7179173baf8f4a3d8a24d807af2e3436c54084;hb=8b9e1eb2a98b0cbfb30286e097fc03e9c5e6410d;hpb=46e8848bda5e3287a80ee9ce020166ad55a52ec0 diff --git a/dali-toolkit/devel-api/shader-effects/motion-blur-effect.h b/dali-toolkit/devel-api/shader-effects/motion-blur-effect.h index 8e71791..70fd967 100644 --- a/dali-toolkit/devel-api/shader-effects/motion-blur-effect.h +++ b/dali-toolkit/devel-api/shader-effects/motion-blur-effect.h @@ -2,7 +2,7 @@ #define __DALI_TOOLKIT_SHADER_EFFECT_MOTION_BLUR_H__ /* - * Copyright (c) 2015 Samsung Electronics Co., Ltd. + * Copyright (c) 2016 Samsung Electronics Co., Ltd. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. @@ -19,7 +19,13 @@ */ // EXTERNAL INCLUDES -#include +#include +#include +#include +#include + +// INTERNAL INCLUDES +#include namespace Dali { @@ -77,11 +83,11 @@ inline void SetMotionBlurProperties( Actor& actor, unsigned int numBlurSamples = * "uObjectFadeStart" - The displacement from the centre of the actor that the actor will start to fade towards its * edges. This is used to prevent an unsightly hard edge between the blurred actor and the scene. * Depends on the values of the vertices in the vertex stream. When the actor is at rest this is - * not applied. Default 0.25, which is half way towards the edge for an ImageRenderer::QUAD. + * not applied. Default 0.25, which is half way towards the edge for an ImageVisual::QUAD. * "uObjectFadeEnd" - The displacement from the centre of the actor that the actor will finish fading towards its * edges. This is used to prevent an unsightly hard edge between the blurred actor and the scene. * Depends on the values of the vertices in the vertex stream. When the actor is at rest this is - * not applied.Default 0.5, which is all the way towards the edge for an ImageRenderer::QUAD. + * not applied.Default 0.5, which is all the way towards the edge for an ImageVisual::QUAD. * "uAlphaScale" - Global scaler applied to the alpha of the actor. Used to make the blurred actor a bit more subtle * (helps to hide discontinuities due to limited number of texture samples) and reveal a bit of the * background behind it as it moves. When the actor is at rest this is not applied. Default 0.75. @@ -223,16 +229,15 @@ inline Property::Map CreateMotionBlurEffect() Property::Map map; Property::Map customShader; - customShader[ "vertexShader" ] = vertexSource; - customShader[ "fragmentShader" ] = fragmentSource; + customShader[ Visual::Shader::Property::VERTEX_SHADER ] = vertexSource; + customShader[ Visual::Shader::Property::FRAGMENT_SHADER ] = fragmentSource; - customShader[ "subdivideGridX" ] = 10; - customShader[ "subdivideGridY" ] = 10; + customShader[ Visual::Shader::Property::SUBDIVIDE_GRID_X ] = 10; + customShader[ Visual::Shader::Property::SUBDIVIDE_GRID_Y ] = 10; - // NOTE: we must turn on alpha blending for the actor (HINT_BLENDING) - customShader[ "hints" ] = "outputIsTransparent"; + customShader[ Visual::Shader::Property::HINTS ] = Shader::Hint::OUTPUT_IS_TRANSPARENT; - map[ "shader" ] = customShader; + map[ Visual::Property::SHADER ] = customShader; return map; }