X-Git-Url: http://review.tizen.org/git/?p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git;a=blobdiff_plain;f=dali-toolkit%2Fdevel-api%2Fshader-effects%2Fmotion-blur-effect.h;h=1e16f21735e6a01b4414e5b0ae870868ad734e1c;hp=21514447be0538573b4382dfb46e1e0df2653bc9;hb=b694e7e2ae624e206e1548b1a863c554eb9cd4d7;hpb=f3da11c2818c6d17706fbb2417f21b602b3190f5 diff --git a/dali-toolkit/devel-api/shader-effects/motion-blur-effect.h b/dali-toolkit/devel-api/shader-effects/motion-blur-effect.h index 2151444..1e16f21 100644 --- a/dali-toolkit/devel-api/shader-effects/motion-blur-effect.h +++ b/dali-toolkit/devel-api/shader-effects/motion-blur-effect.h @@ -1,8 +1,8 @@ -#ifndef __DALI_TOOLKIT_SHADER_EFFECT_MOTION_BLUR_H__ -#define __DALI_TOOLKIT_SHADER_EFFECT_MOTION_BLUR_H__ +#ifndef DALI_TOOLKIT_SHADER_EFFECT_MOTION_BLUR_H +#define DALI_TOOLKIT_SHADER_EFFECT_MOTION_BLUR_H /* - * Copyright (c) 2015 Samsung Electronics Co., Ltd. + * Copyright (c) 2019 Samsung Electronics Co., Ltd. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. @@ -19,8 +19,13 @@ */ // EXTERNAL INCLUDES -#include -#include +#include +#include +#include +#include + +// INTERNAL INCLUDES +#include namespace Dali { @@ -31,7 +36,8 @@ namespace Toolkit /** * @brief Set the properties for the motion blur * - * @param numBlurSamples Number of samples used by the shader + * @param[in] actor The actor that registers the uniform properties + * @param[in] numBlurSamples Number of samples used by the shader */ inline void SetMotionBlurProperties( Actor& actor, unsigned int numBlurSamples = 8 ) { @@ -77,11 +83,11 @@ inline void SetMotionBlurProperties( Actor& actor, unsigned int numBlurSamples = * "uObjectFadeStart" - The displacement from the centre of the actor that the actor will start to fade towards its * edges. This is used to prevent an unsightly hard edge between the blurred actor and the scene. * Depends on the values of the vertices in the vertex stream. When the actor is at rest this is - * not applied. Default 0.25, which is half way towards the edge for an ImageRenderer::QUAD. + * not applied. Default 0.25, which is half way towards the edge for an ImageVisual::QUAD. * "uObjectFadeEnd" - The displacement from the centre of the actor that the actor will finish fading towards its * edges. This is used to prevent an unsightly hard edge between the blurred actor and the scene. * Depends on the values of the vertices in the vertex stream. When the actor is at rest this is - * not applied.Default 0.5, which is all the way towards the edge for an ImageRenderer::QUAD. + * not applied.Default 0.5, which is all the way towards the edge for an ImageVisual::QUAD. * "uAlphaScale" - Global scaler applied to the alpha of the actor. Used to make the blurred actor a bit more subtle * (helps to hide discontinuities due to limited number of texture samples) and reveal a bit of the * background behind it as it moves. When the actor is at rest this is not applied. Default 0.75. @@ -223,16 +229,15 @@ inline Property::Map CreateMotionBlurEffect() Property::Map map; Property::Map customShader; - customShader[ "vertexShader" ] = vertexSource; - customShader[ "fragmentShader" ] = fragmentSource; + customShader[ Visual::Shader::Property::VERTEX_SHADER ] = vertexSource; + customShader[ Visual::Shader::Property::FRAGMENT_SHADER ] = fragmentSource; - customShader[ "subdivideGridX" ] = 10; - customShader[ "subdivideGridY" ] = 10; + customShader[ Visual::Shader::Property::SUBDIVIDE_GRID_X ] = 10; + customShader[ Visual::Shader::Property::SUBDIVIDE_GRID_Y ] = 10; - // NOTE: we must turn on alpha blending for the actor (HINT_BLENDING) - customShader[ "hints" ] = "outputIsTransparent"; + customShader[ Visual::Shader::Property::HINTS ] = Shader::Hint::OUTPUT_IS_TRANSPARENT; - map[ "shader" ] = customShader; + map[ Toolkit::Visual::Property::SHADER ] = customShader; return map; } @@ -240,4 +245,4 @@ inline Property::Map CreateMotionBlurEffect() } -#endif //#ifndef __DALI_TOOLKIT_SHADER_EFFECT_MOTION_BLUR_H__ +#endif // DALI_TOOLKIT_SHADER_EFFECT_MOTION_BLUR_H