X-Git-Url: http://review.tizen.org/git/?p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git;a=blobdiff_plain;f=dali-toolkit%2Fdevel-api%2Fshader-effects%2Fmirror-effect.h;h=edf7ffd52ca8458220e616a7196705a276f51c69;hp=06eb019e84d51864bd335d56107a36b144091c6d;hb=40e6eada47390ac9be4db5fbe210cc5d23c8ebcd;hpb=ed63bc786cfe75f3ea8731ffa0d5d92d87a0131c diff --git a/dali-toolkit/devel-api/shader-effects/mirror-effect.h b/dali-toolkit/devel-api/shader-effects/mirror-effect.h index 06eb019..edf7ffd 100644 --- a/dali-toolkit/devel-api/shader-effects/mirror-effect.h +++ b/dali-toolkit/devel-api/shader-effects/mirror-effect.h @@ -43,11 +43,11 @@ inline ShaderEffect CreateMirrorEffect() std::string vertexShader( "void main() \n" "{ \n" - " mediump vec3 pos = aPosition; \n" + " mediump vec3 pos = vec3(aPosition, 0.0)*uSize; \n" " pos.y = pos.y * 3.0; \n" " mediump vec4 world = uModelView * vec4(pos,1.0); \n" " gl_Position = uProjection * world; \n" - " vTexCoord = aTexCoord; \n" + " vTexCoord = mix( uTextureRect.xy, uTextureRect.zw, aPosition + vec2(0.5) ); \n" "} \n" ); std::string fragmentShader(