X-Git-Url: http://review.tizen.org/git/?p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git;a=blobdiff_plain;f=dali-toolkit%2Fdevel-api%2Fshader-effects%2Fimage-region-effect.h;h=f031f15bf41a0621b41535ad9f41480dbf230a02;hp=7d263d98762344ce9d10905d320e162e75370f7d;hb=b694e7e2ae624e206e1548b1a863c554eb9cd4d7;hpb=8d522afed46c436b653f991b7e383fae80eee7df diff --git a/dali-toolkit/devel-api/shader-effects/image-region-effect.h b/dali-toolkit/devel-api/shader-effects/image-region-effect.h index 7d263d9..f031f15 100644 --- a/dali-toolkit/devel-api/shader-effects/image-region-effect.h +++ b/dali-toolkit/devel-api/shader-effects/image-region-effect.h @@ -1,8 +1,8 @@ -#ifndef __DALI_TOOLKIT_IMAGE_REGION_EFFECT_H__ -#define __DALI_TOOLKIT_IMAGE_REGION_EFFECT_H__ +#ifndef DALI_TOOLKIT_IMAGE_REGION_EFFECT_H +#define DALI_TOOLKIT_IMAGE_REGION_EFFECT_H /* - * Copyright (c) 2015 Samsung Electronics Co., Ltd. + * Copyright (c) 2019 Samsung Electronics Co., Ltd. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. @@ -21,6 +21,9 @@ // EXTERNAL INCLUDES #include +// INTERNAL INCLUDES +#include + namespace Dali { @@ -38,7 +41,7 @@ namespace Toolkit * "uBottomRight" - The bottom-right corner of the image region. The coordinates are in percentage, * (0,0) being the top-left and (1,1) the bottom right of the original image * - * @return A handle to a newly allocated ShaderEffect + * @return A property map of the required shader */ inline Property::Map CreateImageRegionEffect() { @@ -59,10 +62,10 @@ inline Property::Map CreateImageRegionEffect() " position.xyz *= uSize;\n" " gl_Position = uMvpMatrix * position;\n" // The line below is doing the same as the following commented lines: - //" vec2 imageSize = sTextureRect.zw - sTextureRect.xy;\n" - //" vec2 topLeft = sTextureRect.xy + uTopLeft * imageSize;\n" - //" vec2 bottomRight = sTextureRect.xy + uBottomRight * imageSize;\n" - //" vec2 texCoord = (aTexCoord - sTextureRect.xy) / imageSize;\n" + //" vec2 imageSize = uTextureRect.zw - uTextureRect.xy;\n" + //" vec2 topLeft = uTextureRect.xy + uTopLeft * imageSize;\n" + //" vec2 bottomRight = uTextureRect.xy + uBottomRight * imageSize;\n" + //" vec2 texCoord = (aTexCoord - uTextureRect.xy) / imageSize;\n" //" vTexCoord = topLeft + texCoord * ( bottomRight - topLeft );\n" " vec2 texCoord = aPosition + vec2(0.5);\n" @@ -73,9 +76,9 @@ inline Property::Map CreateImageRegionEffect() Property::Map map; Property::Map customShader; - customShader[ "vertexShader" ] = vertexShader; + customShader[ Visual::Shader::Property::VERTEX_SHADER ] = vertexShader; - map[ "shader" ] = customShader; + map[ Toolkit::Visual::Property::SHADER ] = customShader; return map; } @@ -83,4 +86,4 @@ inline Property::Map CreateImageRegionEffect() } // namespace Dali -#endif // __DALI_TOOLKIT_IMAGE_REGION_EFFECT_H__ +#endif // DALI_TOOLKIT_IMAGE_REGION_EFFECT_H