X-Git-Url: http://review.tizen.org/git/?p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git;a=blobdiff_plain;f=dali-toolkit%2Fdevel-api%2Fshader-effects%2Fdistance-field-effect.h;h=d495030711550dd7acc7e572f5a5f3dc2890b8ee;hp=aaeb537f55d971194aa3ce8bb8cb00bd1d2947c2;hb=0031ca8312dba666109e4f7fbb62a3a5e288b7c2;hpb=99d04e7ae5ea38bdbe4f211d9e2592d3422ae8af diff --git a/dali-toolkit/devel-api/shader-effects/distance-field-effect.h b/dali-toolkit/devel-api/shader-effects/distance-field-effect.h index aaeb537f..d495030 100644 --- a/dali-toolkit/devel-api/shader-effects/distance-field-effect.h +++ b/dali-toolkit/devel-api/shader-effects/distance-field-effect.h @@ -165,8 +165,8 @@ inline Dali::Property::Map CreateDistanceFieldEffect() fragmentShaderString.append( fragmentShaderPrefix ); fragmentShaderString.append( fragmentShader ); - customShader[ "fragment-shader" ] = fragmentShaderString; - customShader[ "hints" ] = "output-is-transparent"; + customShader[ "fragmentShader" ] = fragmentShaderString; + customShader[ "hints" ] = "outputIsTransparent"; map[ "shader" ] = customShader; return map;