X-Git-Url: http://review.tizen.org/git/?p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git;a=blobdiff_plain;f=dali-toolkit%2Fdevel-api%2Fshader-effects%2Fdistance-field-effect.h;h=703340c6ab86079320ab0b4adc0bd91ee959fd65;hp=aaeb537f55d971194aa3ce8bb8cb00bd1d2947c2;hb=ca4209fb071e5c353a7e528098a2e497765118d8;hpb=4ee2f9e2680185b5169b53f4cb5f629b48b3201c diff --git a/dali-toolkit/devel-api/shader-effects/distance-field-effect.h b/dali-toolkit/devel-api/shader-effects/distance-field-effect.h index aaeb537f..703340c 100644 --- a/dali-toolkit/devel-api/shader-effects/distance-field-effect.h +++ b/dali-toolkit/devel-api/shader-effects/distance-field-effect.h @@ -2,7 +2,7 @@ #define __DALI_TOOLKIT_SHADER_EFFECT_DISTANCEFIELD_H__ /* - * Copyright (c) 2015 Samsung Electronics Co., Ltd. + * Copyright (c) 2017 Samsung Electronics Co., Ltd. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. @@ -20,7 +20,10 @@ // EXTERNAL INCLUDES #include -#include +#include + +// INTERNAL INCLUDES +#include namespace Dali { @@ -165,10 +168,10 @@ inline Dali::Property::Map CreateDistanceFieldEffect() fragmentShaderString.append( fragmentShaderPrefix ); fragmentShaderString.append( fragmentShader ); - customShader[ "fragment-shader" ] = fragmentShaderString; - customShader[ "hints" ] = "output-is-transparent"; + customShader[ Visual::Shader::Property::FRAGMENT_SHADER ] = fragmentShaderString; + customShader[ Visual::Shader::Property::HINTS ] = Shader::Hint::OUTPUT_IS_TRANSPARENT; - map[ "shader" ] = customShader; + map[ Toolkit::Visual::Property::SHADER ] = customShader; return map; }