X-Git-Url: http://review.tizen.org/git/?p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git;a=blobdiff_plain;f=dali-toolkit%2Fdevel-api%2Fshader-effects%2Fdissolve-local-effect.h;h=c91abdc39b79e3bbbc51a466eddc99a23623147d;hp=3a244fc5a00291fe2080d788ff1853a7f70ca308;hb=40e6eada47390ac9be4db5fbe210cc5d23c8ebcd;hpb=d3a00dc1c24ece2488696c0b518013ad6d97969b diff --git a/dali-toolkit/devel-api/shader-effects/dissolve-local-effect.h b/dali-toolkit/devel-api/shader-effects/dissolve-local-effect.h index 3a244fc..c91abdc 100644 --- a/dali-toolkit/devel-api/shader-effects/dissolve-local-effect.h +++ b/dali-toolkit/devel-api/shader-effects/dissolve-local-effect.h @@ -54,7 +54,7 @@ inline ShaderEffect CreateDissolveLocalEffect( unsigned int numberOfDimples ) "varying float vPercentage;\n" "void main()\n" "{\n" - " vec4 position = uModelView * vec4( aPosition, 1.0 );\n" + " vec4 position = uModelView * vec4( aPosition*uSize.xy, 0.0, 1.0 );\n" " float percentage = 0.0;\n" " for( int i=0; i