X-Git-Url: http://review.tizen.org/git/?p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git;a=blobdiff_plain;f=dali-toolkit%2Fdevel-api%2Fshader-effects%2Fdissolve-effect.h;h=5c929b9234876eb7b86c19660b27dcaf54f3a43f;hp=0825a5dc1ab93838279a1a6282ab6b7955fd31cf;hb=e2dd845116bdbe8bd852c73023ccea33ba1c8576;hpb=10213ff7b9185fbb7fd444c72c12dd4595b35204 diff --git a/dali-toolkit/devel-api/shader-effects/dissolve-effect.h b/dali-toolkit/devel-api/shader-effects/dissolve-effect.h index 0825a5d..5c929b9 100644 --- a/dali-toolkit/devel-api/shader-effects/dissolve-effect.h +++ b/dali-toolkit/devel-api/shader-effects/dissolve-effect.h @@ -35,9 +35,10 @@ namespace Toolkit * As we use the texture coordinate as pixel position to calculate random offset, * the line should passing through rectangle {(0,0),(0,1),(1,0),(1,1)}, * so make the position parameter with two component values between 0.0 to 1.0 + * @param[in] actor The actor that registers the uniform properties * @param[in] position The point ( locates within rectangle {(0,0),(0,1),(1,0),(1,1)} ) passed through by the central line * @param[in] displacement The direction of the central line - * @param[in] initialProgress, the normalised initial progress of the shader + * @param[in] initialProgress The normalised initial progress of the shader */ inline void DissolveEffectSetCentralLine( Actor& actor, const Vector2& position, const Vector2& displacement, float initialProgress ) {