X-Git-Url: http://review.tizen.org/git/?p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git;a=blobdiff_plain;f=dali-toolkit%2Fdevel-api%2Fshader-effects%2Fdissolve-effect.h;h=0c26d956e268b9f77db77d26c6fb1814ea77855c;hp=fdea5d0714b146004730f6cddf071acfb3eb4ae2;hb=8b9e1eb2a98b0cbfb30286e097fc03e9c5e6410d;hpb=7bc9bb47cb9c552982e9144b202861190eeadc96 diff --git a/dali-toolkit/devel-api/shader-effects/dissolve-effect.h b/dali-toolkit/devel-api/shader-effects/dissolve-effect.h index fdea5d0..0c26d95 100644 --- a/dali-toolkit/devel-api/shader-effects/dissolve-effect.h +++ b/dali-toolkit/devel-api/shader-effects/dissolve-effect.h @@ -22,6 +22,9 @@ #include #include +// INTERNAL INCLUDES +#include + namespace Dali { @@ -214,15 +217,15 @@ inline Property::Map CreateDissolveEffect( bool useHighPrecision = true ) vertexShaderString.append( vertexShader ); fragmentShaderString.append( fragmentShader ); - customShader[ "vertexShader" ] = vertexShaderString; - customShader[ "fragmentShader" ] = fragmentShaderString; + customShader[ Visual::Shader::Property::VERTEX_SHADER ] = vertexShaderString; + customShader[ Visual::Shader::Property::FRAGMENT_SHADER ] = fragmentShaderString; - customShader[ "subdivideGridX" ] = 20; - customShader[ "subdivideGridY" ] = 20; + customShader[ Visual::Shader::Property::SUBDIVIDE_GRID_X ] = 20; + customShader[ Visual::Shader::Property::SUBDIVIDE_GRID_Y ] = 20; - customShader[ "hints" ] = "outputIsTransparent"; + customShader[ Visual::Shader::Property::HINTS ] = Shader::Hint::OUTPUT_IS_TRANSPARENT; - map[ "shader" ] = customShader; + map[ Visual::Property::SHADER ] = customShader; return map; }