X-Git-Url: http://review.tizen.org/git/?p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git;a=blobdiff_plain;f=dali-toolkit%2Fdevel-api%2Fshader-effects%2Fblind-effect.h;h=21e7cd8f205ccb7f8c95ea83570f5b8579f30ff9;hp=a75180b418adc24c73aeea2568bb16f3946df3c5;hb=0de4495ae0ad22b60ce3d1257e30628ea518f377;hpb=1c5674a11a51310ee689d6daf4e6b7d94dec607e diff --git a/dali-toolkit/devel-api/shader-effects/blind-effect.h b/dali-toolkit/devel-api/shader-effects/blind-effect.h index a75180b..21e7cd8 100644 --- a/dali-toolkit/devel-api/shader-effects/blind-effect.h +++ b/dali-toolkit/devel-api/shader-effects/blind-effect.h @@ -2,7 +2,7 @@ #define __DALI_TOOLKIT_SHADER_EFFECT_BLIND_H__ /* - * Copyright (c) 2015 Samsung Electronics Co., Ltd. + * Copyright (c) 2016 Samsung Electronics Co., Ltd. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. @@ -19,7 +19,7 @@ */ // EXTERNAL INCLUDES -#include +#include namespace Dali { @@ -63,7 +63,6 @@ inline ShaderEffect CreateBlindEffect() Dali::ShaderEffect shaderEffect = Dali::ShaderEffect::New( "", fragmentShader, - GeometryType( GEOMETRY_TYPE_IMAGE ), ShaderEffect::GeometryHints( ShaderEffect::HINT_BLENDING | ShaderEffect::HINT_GRID )); shaderEffect.SetUniform( "uStep", 0.0f );