X-Git-Url: http://review.tizen.org/git/?p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git;a=blobdiff_plain;f=dali-toolkit%2Fdevel-api%2Fshader-effects%2Falpha-discard-effect.h;h=cc69acfdb0666b1d8079e0d125ce4464e53e608b;hp=4d1e40a0915ea90a7e1daef9925faab658a1af31;hb=8b9e1eb2a98b0cbfb30286e097fc03e9c5e6410d;hpb=31df2b9472ccbe0ae460a958535be8ef790c96f2 diff --git a/dali-toolkit/devel-api/shader-effects/alpha-discard-effect.h b/dali-toolkit/devel-api/shader-effects/alpha-discard-effect.h index 4d1e40a..cc69acf 100644 --- a/dali-toolkit/devel-api/shader-effects/alpha-discard-effect.h +++ b/dali-toolkit/devel-api/shader-effects/alpha-discard-effect.h @@ -2,7 +2,7 @@ #define __DALI_TOOLKIT_ALPHA_DISCARD_EFFECT_H__ /* - * Copyright (c) 2015 Samsung Electronics Co., Ltd. + * Copyright (c) 2016 Samsung Electronics Co., Ltd. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. @@ -19,7 +19,10 @@ */ // EXTERNAL INCLUDES -#include +#include + +// INTERNAL INCLUDES +#include namespace Dali { @@ -35,15 +38,19 @@ namespace Toolkit * * Usage example: * - * ImageActor actor = ImageActor::New( Image( EXAMPLE_IMAGE_PATH ) ); - * ShaderEffect alphaDiscardEffect = CreateAlphaDiscardEffect(); - * actor.SetShaderEffect( alphaDiscardEffect ); + * ImageView actor = ImageView::New( EXAMPLE_IMAGE_PATH ); + * Property::Map alphaDiscardEffect = CreateAlphaDiscardEffect(); + * actor.SetProperty( ImageView::Property::IMAGE, alphaDiscardEffect ); * - * @return A handle to a newly allocated ShaderEffect. + * @return A property map of the required shaders. */ -inline ShaderEffect CreateAlphaDiscardEffect() +inline Property::Map CreateAlphaDiscardEffect() { const char* ALPHA_DISCARD_FRAGMENT_SHADER_SOURCE = + "varying mediump vec2 vTexCoord; \n" + " \n" + "uniform sampler2D sTexture; \n" + "uniform lowp vec4 uColor; \n" "void main() \n" "{ \n" " mediump vec4 color = texture2D( sTexture, vTexCoord ); \n" @@ -54,8 +61,13 @@ inline ShaderEffect CreateAlphaDiscardEffect() " gl_FragColor = color * uColor; \n" "} \n"; - return ShaderEffect::New( "", // Use default - ALPHA_DISCARD_FRAGMENT_SHADER_SOURCE ); + Property::Map map; + + Property::Map customShader; + customShader[ Visual::Shader::Property::FRAGMENT_SHADER ] = ALPHA_DISCARD_FRAGMENT_SHADER_SOURCE; + + map[ Visual::Property::SHADER ] = customShader; + return map; } } // namespace Toolkit